2. Summary
Defining variables
Getting user input
Displaying user input
Finding odd or even numbers
Switch cases, looping, and logic statements
Comparing sub string within a another string
Clearing screen
Quitting Program
10. Exiting Program
Normal exit
− Run a tight loop for the display
− Allow the user to select exit criteria
− Put up a warning message
− Allow the program to exit naturally
Graceful exit with exceptions
− If you want to get fancy you can catch
exceptions and exit gracefully