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Presenters
                                           Allison Bloodworth
                                           Bernie Geuy
                                           Daphne Ogle
                                           David Scronce
                                           Rachel Hollowgrass
                                           Tony Christopher




User Engagement
for Berkeley’s
Software Teams

Sponsored by
David Scronce ▪ Student Service Systems

April 6, 2010
User Engagement
                                            for Berkeley’s
Why engage users?                           Software Teams

                                            April 6, 2010




 To best meet user needs
    We are not them, and they are not us.
 To achieve user buy-in
 To minimize time and cost of
 incorporating previously unrecognized
 features
 To ensure that a project is both useful
 and usable
A story...
User Engagement
                                                                     for Berkeley’s
Are users always right?                                              Software Teams

                                                                     April 6, 2010




Users ask WIIFM?
What’s in it for me?                          It is the task of the parent,

For many of us:                               user experience designer or
 Babies don’t like to wear shoes.
 Patients don’t enjoy visiting the dentist.   government to engage their
 Citizens don’t want to pay taxes.
                                              users and convey the benefits

                                              of these activities.
User Engagement
                                                                                        for Berkeley’s
  Once upon a time in 2002                                                              Software Teams

                                                                                        April 6, 2010




  Game Neverending
  This online, multi-player
  game was launched in 2002:
       Based on instant
       messaging and object
       manipulation
       No way to win or
       measure success
       Community and
       communication
       between players was
       encouraged

Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
User Engagement
                                                                                        for Berkeley’s
  Game Neverending                                                                      Software Teams

                                                                                        April 6, 2010




  Virtual objects to
  be manipulated and
  chatted about
  included:
       Sheets of paper
       Bowls of gruel
       Slime balls




Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
User Engagement
                                                                                        for Berkeley’s
  Game Neverending                                                                      Software Teams

                                                                                        April 6, 2010




  A team member had
  an idea.
  What if users could                               DOC
  add their own files as
  objects? Users could
  share and chat about:
       Word docs
       Photographs
  The team
  implemented this
  feature.

Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
User Engagement
                                                                                                                     for Berkeley’s
  Game Neverending                                                                                                   Software Teams

                                                                                                                     April 6, 2010




  Users really liked the photo-sharing feature.
  They responded so strongly that the team         Yay team!
  decided to make that feature more              You listened!
                                                You are heroes!
  prominent. Eventually, the interface was
  radically changed and all other aspects of
  Game Neverending were removed.
  The site was renamed and went
  on to become a very
  popular online tool
  named ...
Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/, Yahoo and Creative Commons.
User Engagement
                                                                                        for Berkeley’s
  Game Neverending                                                                      Software Teams

                                                                                        April 6, 2010




  ... Flickr!


Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
User Engagement
How can software teams                       for Berkeley’s

engage users?
                                             Software Teams

                                             April 6, 2010




Examples of Activities
                                            Usability
                                            Study
    Survey                           Card   (FKA “User Test”)
                                     Sort
                                            Contextual
             Focus                          Inquiry
             Group

                     Participatory
                            Design
                                                             Data
 Interview                                                   Analysis
User Engagement
How can software teams                                for Berkeley’s

engage users?
                                                      Software Teams

                                                      April 6, 2010




Light Engagement
Daphne Ogle


       “Psst!
        Want a Peet’s gift card?
        Come test our software
        for 5 minutes.”



                             Usability Study (FKA “User Test”)
User Engagement
How can software teams                        for Berkeley’s

engage users?
                                              Software Teams

                                              April 6, 2010




Significant Engagement
Bernie Geuy, student portal project
A series of design workshops resulted in
the creation of a task force:
  Cal Student Online Experience
  (COSE)
  The users are on the team!



                       Participatory Design
User Engagement
How can software teams                           for Berkeley’s

engage users?
                                                 Software Teams

                                                 April 6, 2010




Significant Engagement
Bernie Geuy,
Student portal project
 Sketches from students




                          Participatory Design
User Engagement
How can Berkeley teams                                       for Berkeley’s
                                                             Software Teams
find users?                                                   April 6, 2010




The GoTo Network
The GoTo Network is here for you! Use the Network to contact users and
receive input on your project.

Software
Project Teams                                 1 Coordinator:
                                              Tony Christopher
GoTo                                            Administers list of GoTo People
People
                                                Keeps us all connected and
                                                working effectively
End Users
and SMEs
User Engagement
How can Berkeley teams                               for Berkeley’s
                                                     Software Teams
find users?                                           April 6, 2010




The GoTo Network

What the GoTo People expect from
software teams:                      Software
                                     Project Teams
  Clear, reasonable requests
                                     GoTo
  Updates or a method to stay        People
  informed about software projects   End Users
    This allows them to remain       and SMEs
    effective and “in the know.”
User Engagement
A clear, reasonable                                             for Berkeley’s
                                                                Software Teams
request for GoTo People                                         April 6, 2010




A Clear, Reasonable Request:   GoTo People,

  Topic                        The Cal Grad Mobile Team is interested in
                               graduate students’ use of mobile devices. Could
  Types of users               you please put us in touch with any interested
                               grad students? Participation will involve one hour
  Commitment                   of time during the week of May 24 to 28, 2010. The
                               only incentive that we can offer is a more targeted
  Time frame                   mobile experience in the future.
  Incentives                   Here’s the page on which you can track our
                               project’s status:
  Status tool
                               www.berkeley.edu/cgmt/status.html
  Way to contact you or your   Thank you.
  team
                               —Cal Grad Mobile Team <cgmt@berkeley.edu>
User Engagement
                            for Berkeley’s
Address for GoTo Network    Software Teams

                            April 6, 2010




          goto-network
      @lists.berkeley.edu
User Engagement
                                                                                                     for Berkeley’s
  How many users are enough?                                                                         Software Teams

                                                                                                     April 6, 2010




  Rules of Thumb

        Broad activities such as
        surveys, data analysis, etc

        Focused, extended work
                                                                                 1       10         100              1000
        such as participatory design
                                                                                 Number of Participants
        In-depth qualitative work
        such as contextual inquiry or
        usability testing

Source: Jakob Nielsen, http://www.useit.com/alertbox/quantitative_testing.html
User Engagement
                                                             for Berkeley’s
Who can work with users?                                     Software Teams

                                                             April 6, 2010




Much of user engagement is
simple. Anyone on a team can           Everyone on a team — architects,
participate if they have skills like
                                       coders, graphic designers, project
these:
                                       managers, etc. — can benefit from
 Active listening                      contact with users. If one person on
 Empathy:                              a team does most of the work with
 Understanding people’s motivations    users, have them pair up with other
 Big picture                           team members so that everyone
 Attention to detail                   gets a little exposure.
User Engagement
                                                    for Berkeley’s
Is there any help available?                        Software Teams

                                                    April 6, 2010




                                The campus User-Centered Design
        YES!                    group meets monthly.
                                Here are some ways the group can
Contact the campus UCD group:   assist your project:
    ucd@lists.berkeley.edu       Suggestions for user engagement
    Allison Bloodworth           activities
                                 Feedback on usability
                                 Advice on tough design problems
User Engagement
                                                                  for Berkeley’s
  Are participants “human subjects”?                              Software Teams

                                                                  April 6, 2010




  UC Berkeley’s Committee for the
  Protection of Human Subjects is
  comprised of two Institutional
  Review Boards (IRB). The primary         If you have a question about the
  mission of the IRB is to ensure the      “human subjects” aspect of an
  protection of the rights and welfare     activity, visit the CPHS website at
  of all human participants in research
  conducted by university faculty, staff   http://cphs.berkeley.edu/
  and students.




Source: http://cphs.berkeley.edu/
User Engagement
                                      for Berkeley’s
Questions                             Software Teams

                                      April 6, 2010




  What was meaningful to you today?

  How could we make this group more
  valuable to you?

  What are our next steps?
User Engagement
                                                                                for Berkeley’s
Contact Information and Resources                                               Software Teams

                                                                                April 6, 2010




People                      Organizations                           Further Reading
Allison Bloodworth, ETS     Assistive Technology                    Adaptive Path
abloodworth@berkeley.edu    Teaching and Learning Center            http://www.adaptivepath.com/
                            (ATTLC)
Bernie Geuy, CLL            http://attlc.berkeley.edu/              Alan Cooper
bernadetteg@berkeley.edu    about.html                              http://www.cooper.com/
Daphne Ogle, ETS            Campus User-Centered                    Boxes and Arrows
daphne@media.berkeley.edu   Design Group                            http://www.boxesandarrows.com
David Scronce,              ucd@lists.berkeley.edu                  Don't Make Me Think
Student Service Systems     Committee for the Protection            by Steve Krug
dscronce@berkeley.edu       of Human Subjects                       ISBN 0321344758
Rachel Hollowgrass, IST     http://cphs.berkeley.edu/               Interaction Design Association
rhollow@berkeley.edu        Fluid Project resources                 http://www.ixda.org/
Tony Christopher,           http://wiki.fluidproject.org/display/   Jakob Nielsen
Student Service Systems     fluid/Design+Handbook                   http://www.useit.com
tonyc@berkeley.edu          GoTo Network
                            goto-network@lists.berkeley.edu

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User Engagement for Software Teams

  • 1. Presenters Allison Bloodworth Bernie Geuy Daphne Ogle David Scronce Rachel Hollowgrass Tony Christopher User Engagement for Berkeley’s Software Teams Sponsored by David Scronce ▪ Student Service Systems April 6, 2010
  • 2. User Engagement for Berkeley’s Why engage users? Software Teams April 6, 2010 To best meet user needs We are not them, and they are not us. To achieve user buy-in To minimize time and cost of incorporating previously unrecognized features To ensure that a project is both useful and usable A story...
  • 3. User Engagement for Berkeley’s Are users always right? Software Teams April 6, 2010 Users ask WIIFM? What’s in it for me? It is the task of the parent, For many of us: user experience designer or Babies don’t like to wear shoes. Patients don’t enjoy visiting the dentist. government to engage their Citizens don’t want to pay taxes. users and convey the benefits of these activities.
  • 4. User Engagement for Berkeley’s Once upon a time in 2002 Software Teams April 6, 2010 Game Neverending This online, multi-player game was launched in 2002: Based on instant messaging and object manipulation No way to win or measure success Community and communication between players was encouraged Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
  • 5. User Engagement for Berkeley’s Game Neverending Software Teams April 6, 2010 Virtual objects to be manipulated and chatted about included: Sheets of paper Bowls of gruel Slime balls Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
  • 6. User Engagement for Berkeley’s Game Neverending Software Teams April 6, 2010 A team member had an idea. What if users could DOC add their own files as objects? Users could share and chat about: Word docs Photographs The team implemented this feature. Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
  • 7. User Engagement for Berkeley’s Game Neverending Software Teams April 6, 2010 Users really liked the photo-sharing feature. They responded so strongly that the team Yay team! decided to make that feature more You listened! You are heroes! prominent. Eventually, the interface was radically changed and all other aspects of Game Neverending were removed. The site was renamed and went on to become a very popular online tool named ... Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/, Yahoo and Creative Commons.
  • 8. User Engagement for Berkeley’s Game Neverending Software Teams April 6, 2010 ... Flickr! Sources: http://en.wikipedia.org/wiki/Game_Neverending, http://www.gnespy.com/museum/
  • 9. User Engagement How can software teams for Berkeley’s engage users? Software Teams April 6, 2010 Examples of Activities Usability Study Survey Card (FKA “User Test”) Sort Contextual Focus Inquiry Group Participatory Design Data Interview Analysis
  • 10. User Engagement How can software teams for Berkeley’s engage users? Software Teams April 6, 2010 Light Engagement Daphne Ogle “Psst! Want a Peet’s gift card? Come test our software for 5 minutes.” Usability Study (FKA “User Test”)
  • 11. User Engagement How can software teams for Berkeley’s engage users? Software Teams April 6, 2010 Significant Engagement Bernie Geuy, student portal project A series of design workshops resulted in the creation of a task force: Cal Student Online Experience (COSE) The users are on the team! Participatory Design
  • 12. User Engagement How can software teams for Berkeley’s engage users? Software Teams April 6, 2010 Significant Engagement Bernie Geuy, Student portal project Sketches from students Participatory Design
  • 13. User Engagement How can Berkeley teams for Berkeley’s Software Teams find users? April 6, 2010 The GoTo Network The GoTo Network is here for you! Use the Network to contact users and receive input on your project. Software Project Teams 1 Coordinator: Tony Christopher GoTo Administers list of GoTo People People Keeps us all connected and working effectively End Users and SMEs
  • 14. User Engagement How can Berkeley teams for Berkeley’s Software Teams find users? April 6, 2010 The GoTo Network What the GoTo People expect from software teams: Software Project Teams Clear, reasonable requests GoTo Updates or a method to stay People informed about software projects End Users This allows them to remain and SMEs effective and “in the know.”
  • 15. User Engagement A clear, reasonable for Berkeley’s Software Teams request for GoTo People April 6, 2010 A Clear, Reasonable Request: GoTo People, Topic The Cal Grad Mobile Team is interested in graduate students’ use of mobile devices. Could Types of users you please put us in touch with any interested grad students? Participation will involve one hour Commitment of time during the week of May 24 to 28, 2010. The only incentive that we can offer is a more targeted Time frame mobile experience in the future. Incentives Here’s the page on which you can track our project’s status: Status tool www.berkeley.edu/cgmt/status.html Way to contact you or your Thank you. team —Cal Grad Mobile Team <cgmt@berkeley.edu>
  • 16. User Engagement for Berkeley’s Address for GoTo Network Software Teams April 6, 2010 goto-network @lists.berkeley.edu
  • 17. User Engagement for Berkeley’s How many users are enough? Software Teams April 6, 2010 Rules of Thumb Broad activities such as surveys, data analysis, etc Focused, extended work 1 10 100 1000 such as participatory design Number of Participants In-depth qualitative work such as contextual inquiry or usability testing Source: Jakob Nielsen, http://www.useit.com/alertbox/quantitative_testing.html
  • 18. User Engagement for Berkeley’s Who can work with users? Software Teams April 6, 2010 Much of user engagement is simple. Anyone on a team can Everyone on a team — architects, participate if they have skills like coders, graphic designers, project these: managers, etc. — can benefit from Active listening contact with users. If one person on Empathy: a team does most of the work with Understanding people’s motivations users, have them pair up with other Big picture team members so that everyone Attention to detail gets a little exposure.
  • 19. User Engagement for Berkeley’s Is there any help available? Software Teams April 6, 2010 The campus User-Centered Design YES! group meets monthly. Here are some ways the group can Contact the campus UCD group: assist your project: ucd@lists.berkeley.edu Suggestions for user engagement Allison Bloodworth activities Feedback on usability Advice on tough design problems
  • 20. User Engagement for Berkeley’s Are participants “human subjects”? Software Teams April 6, 2010 UC Berkeley’s Committee for the Protection of Human Subjects is comprised of two Institutional Review Boards (IRB). The primary If you have a question about the mission of the IRB is to ensure the “human subjects” aspect of an protection of the rights and welfare activity, visit the CPHS website at of all human participants in research conducted by university faculty, staff http://cphs.berkeley.edu/ and students. Source: http://cphs.berkeley.edu/
  • 21. User Engagement for Berkeley’s Questions Software Teams April 6, 2010 What was meaningful to you today? How could we make this group more valuable to you? What are our next steps?
  • 22. User Engagement for Berkeley’s Contact Information and Resources Software Teams April 6, 2010 People Organizations Further Reading Allison Bloodworth, ETS Assistive Technology Adaptive Path abloodworth@berkeley.edu Teaching and Learning Center http://www.adaptivepath.com/ (ATTLC) Bernie Geuy, CLL http://attlc.berkeley.edu/ Alan Cooper bernadetteg@berkeley.edu about.html http://www.cooper.com/ Daphne Ogle, ETS Campus User-Centered Boxes and Arrows daphne@media.berkeley.edu Design Group http://www.boxesandarrows.com David Scronce, ucd@lists.berkeley.edu Don't Make Me Think Student Service Systems Committee for the Protection by Steve Krug dscronce@berkeley.edu of Human Subjects ISBN 0321344758 Rachel Hollowgrass, IST http://cphs.berkeley.edu/ Interaction Design Association rhollow@berkeley.edu Fluid Project resources http://www.ixda.org/ Tony Christopher, http://wiki.fluidproject.org/display/ Jakob Nielsen Student Service Systems fluid/Design+Handbook http://www.useit.com tonyc@berkeley.edu GoTo Network goto-network@lists.berkeley.edu