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Herman Heunis
1. MXit
The Past, Present and Future
Net Prophet 2009
14 May
By Herman Heunis
CEO
Silver Sponsors
2. Topics
MXit Overview
The Past
Short History
Factors that played a Role
Challenges
Lessons Learnt
The Present
User Growth
User Demographics
Current Status
User Behaviour
International Youth Research
The Future
Technology Future
MXit Focus 2009
3. MXit Overview
Free social computing software
99% mobile based
Various platforms (1200+ mobile, PC)
Offers free communication (text, graphics, sound)
Registered user base 13+ million
Large base in RSA
Users in 120+ countries
Profitable in RSA since Sept 2006
4. The Company
Vision: to become a Global Lifestyle/Communications Company
Mission: to secure a significant portion of the 4 billion
mobile phones users in the world
Philosophy: We do not compete, we create
Slogan: “join the evolution” | “exit the ordinary”
5. The Company
Offices Data Centres
Stellenbosch South Africa
Mauritius Mauritius
Germany
Staff
100+
Mostly software engineers but also
support, marketing, graphics teams
6. The Past – Short History
Community desire
Evolution
The launch
7. The Past – Factors that played a Role
Timing
Marketing
Publicity
Software
Funding
Resources
Mindset
Strategy
8. The Past - Challenges
User challenges
Technical obstacles
Monetization challenges
Staff
Funding
Social changes
Press
9. The Past – Some Lessons Learnt
Leading/bleeding edge
Analysis paralysis
Right partners/team
Product development chasm
Competition
Procedures and processes
12. The Present – Current Status
Innovation
Mobile/PC Products
MXit Economy
Revenue
Gateways
Telcos
13. The Present – MXit User Behaviour
Our Findings
Mobile phone is the remote control of the universe
Belong to multiple social networks
Mobile behaviour differs substantially from PC
Incredible ability to multi-task
Generation Y has little problem revealing personal info
Adapting and accepting new technology is no big deal
Role-play is an international “thing”
14. The Present – International Youth Research
Trends
User satisfaction not always equal to brand loyalty
Brand advocacy and viral
Traditional ATL youth marketing has to change
“Youth don’t have time”
Social networks are EXTREMELY important to youth
Even $1 is too much to pay for music and other
DRM is a swear word
Needs content digitally delivered
15. The Future – Technology Future
“No one knows – we all predict –
some better than others”
Future Computing
Mobility
Battery life
Processing power
Communication speed
Display capabilities
Storage
16. MXit Focus 2009
Gaming and entertainment
Education in Africa
MXit Portals