It's an opportune time for up-and-coming conferencing service providers to deploy collaboration solutions based on VoIP architectures. Early adopters amongst the Conferencing Service Providers (CSPs) have demonstrated the benefits and cost-efficiencies of these technologies in large hosted conferencing deployments. Now is the time for smaller or emerging market CSPs still operating legacy TDM audio bridges to embrace IP-based audio conferencing platforms, and capture your fair share of the growing hosted collaboration market opportunity.
What Attendees will learn:
* Understand the trends and key requirements for business customers using hosted conferencing services, and how traditional TDM audio bridges are not keeping up.
* Learn how IP-based conferencing platforms not only deliver cost-efficiencies in hosted conferencing services, but they also offer the flexibility to seamlessly integrate into collaboration processes and communication behaviours of your target markets.
* Understand the equipment and features required in entry-level systems to get you started, with the scalability to grow, or add video and web collaboration capabilities.
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
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Making Real-Time Video Work Over The Internet
1. Name: Title:
Name: Title:
Making Real-Time Video Work
Over The Internet
Amir Zmora
Sagee Ben-Zedeff Director of New Technologies
VP Marketing & Products, TBU
5. Used to bridge geographical barriers
The Number of Consumer Video Conferences
projected to grow by more than 8 times between
2010 and 2015.
- GigaOm, 2010
10. Poll question: What are the main challenges
for using the Internet for real-time video?
Packet Loss
Insufficient Bandwidth
Delay
Finding who/how to call
Etiquette peripherals on the other side
17. Too many users
Too many tasks
Home Worker/Road Warrior
There is no such thing as
enough bandwidthâŠ
18. Productivity is the name of the game
By EOY 2011 ~75% of US workforce will
require mobile capabilities
WW mobile workers increase
from 759M in 2006 to >1Bn by 2011
19. Low delay
No artifacts
The right bandwidth
High definition resolution
High quality codec
High quality peripherals
High Quality of Experience Check-list
24. 0
128
256
384
512
640
768
0 10 20 30 40 50 60 70
Bandwidth(Kbps)
Time (seconds)
Available bandwidth
NetSense estimation
How does it work?
Monitors delay for âtrendsâ
Reacts accordingly
Converges quickly to the effective bandwidth
25. Key Elements for Bandwidth Estimation
Delay based vs. Packet loss based
Faster convergence time
Better evaluation of effective bandwidth
0
128
256
384
512
640
768
0 20 40 60
Bandwidth(Kbps)
Time (seconds)
26. Quality of Experience Latency
NetSense vs. Competition
* G.1070 score - The higher the score, the better the quality * The lower the latency, the better the quality
1
1.5
2
2.5
3
3.5
4
4.5
Videoquality(1-5)
NetSense Google Talk Microsoft OCS (2.0.6362.36)
1
10
100
1000
Latency(milliseconds)
NetSense Google Talk Microsoft OCS (2.0.6362.36)
27. Scalable Video Coding â The Promise
Generate a single video stream that can serve
multiple users
âOne ring to rule them allâ
The Lord of the Rings, J.R.R Tolkein
37. Poll question: Where do you see video
communications usage growth in the next 5 years?
Enterprise âislandsâ (H.323, over MPLS)
Inter-Enterprise Communication (SIP, over public
Internet)
Vertical-specific applications â mobile and fixed
Home entertainment
39. A Global Market Leader
Industry Leader in Video communications over IP products and
technologies since 1992
First to market with VoIP technology solutions
Annual Revenues in 2009 - $81 Million
Strong Debt-free Balance Sheet with $126M in Cash
Listed on NASDAQ:RVSN March 2000
440 Employees Worldwide
4 Major Development Sites
17 Sales and Support Offices
39
40. Two Complementary Business Units
Technology Business Unit (TBU)
Advanced HD Video Client Products and Frameworks
Enabling Technology for Developers of Video and Voice over IP (V2oIP), 3G
and IMS Client/Server solutions
Market Share Leader in Protocol Stacks (H.323, SIP, IMS)
Professional Services Group
Video Business Unit (VBU)
Video and Voice Conferencing Solutions for the Enterprise Market
Infrastructure, Management Software and Endpoints
41. Technology Business Unit Mission
Making video a natural part of every electronic
communication by providing a complete Video
Development Solution
42. A Comprehensive Solution Portfolio
Meeting all Your Development Needs
Conference
Bridges Gateways IVRs
Protocol
Validation
Media Quality
Analysis
Video Clients VoLTE 3G Handsets IMS Clients
SBCs
IP-PBXs Proxy Servers
Presence &
IM X-CSCF UC Servers
IADs
43. Client Products & Projects SIP Server Products
Turnkey Solutions - Professional Services
Client Frameworks SIP Server Frameworks
Multimedia Terminal Framework
SIP Server
Core
Presence
& Events
B2BUA
NAT Traversal MSRP A-RTP
Protocol Toolkits
Diameter
IMS SIP Suite H.323 MEGACO MGCP 3G-324M
Testing
Products
Testing &
Validation
Technology
End-to-End Product Portfolio
SIP Developer Suite
44. BEEHD Family of Products
44
BEEHD Core
BEEHD for Desktop BEEHD for
Enterprise
BEEHD for
Personal
Devices
45. BEEHD
Complete HD Visual Communication Client Software
Video
Telephony
Management Integration
Application
Development
Troubleshooting
Customerâs GUI Application
Operating System and Hardware Platform
47. BEEHD Family Key Benefits
Complete &
Customizable
Solution
Application-
Signaling-Media
Multiple
Platforms
#1 Leader in
Customizable
Solutions
Part of RVSN
Solution
48. More Information?
BEEHD Product Page
http://www.radvision.com/BEEHD/
How to Develop Hardware For an HD Endpoint?
http://blog.radvision.com/howto-develop-hardware-for-hd-video/
SVC
http://www.radvision.com/SVC/
50. Thank you!
Sagee Ben-Zedeff
Director, New Technologies
RADVISION
sagee@radvision.com
Amir Zmora
VP Marketing and Products
RADVISION
Technology Business Unit (TBU)
amirz@radvision.com
Hinweis der Redaktion
Carl
Tsahi
Tsahi
Google, Apple, Skype, yada, yada, yada
THE TYPE OF TRAFFIC IS CHANGING: LESS STORE-AND-FORWARD MORE INTERACTIVE
P2P = games, voice, music, and video files
Video Content = exclusively video content: video caching & streaming
Video Communication = Video content + interactivity
The bandwidth challenges ushered in by online video sites (YouTube, MySpace, etc) is just the initial phase of the impact of internet video on the network.
Static video such as video clips and films addressed with content distribution, and live video events will eventually be enabled by internet multicast. In general, video content can be pushed to the edge since it does not change real-time. With video calling, video sharing, interactive gaming, and Enterprise TelePresence, however, the traffic must travel over the long-haul network and cannot be cached.