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Rebecca Ferguson
The Open University, UK
Centre for Research in Digital Education, Leeds
14 May 2019
Innovating Pedagogy
Institute of Educational Technology, The Open University, UK
Why look for the
next big ideas?
Preparing for the future
careers2030.cst.org/jobs
Rapid change
2012: ‘Year of the MOOC’
2007: Launch of the iphone
2006: First tweets
2011: Siri
A critical perspective
http://bit.ly/2Edq8m6
http://bit.ly/2HtZupX
New York Post
What competencies do we
need in the 21st century?
What is education for?
From learner to earner
• Learning Design to develop
employability (2014)
• Learning Analytics to support
progress towards learning
objectives (2012)
• Badges to accredit informal
learning (2012)
• MOOCs to bolster
professional development
(2012)
• Action Learning to find
workplace solutions (2019)
Taking our place in society
• Learning for the
Future – teaching
students to be
responsible citizens,
contributors and
innovators (2016)
• Roots of Empathy –
social and emotional
learning (2019)
Building our community
Changing perspectives
and opening up
opportunities
• Decolonising
learning (2019)
• Event-based learning
(2014)
• Maker Culture (2013)
Healthy mind, healthy body
• Incidental Learning –
enabling individuals
to reflect on
experiences and
build coherent
learning journeys
(2015)
• Support self-
regulated learning –
‘Learning to Learn’ –
and the individual
skills required (2014)
Questioning and learning
• Learners reshaping their
own Open Textbooks (2017)
• Understanding the nature of
knowledge and justification
with Epistemic Education
(2017)
• Understanding other
perspectives through
Intergroup Empathy (2017)
• Understanding the world
through Big-data inquiry
(2017)
How do we look for the
next big ideas?
Learning analytics
The first phase of the Policy Delphi
drew on the expertise of consortium
members to develop visions of learning
analytics in 2025 in the form of short
scenarios… The second phase
involved an online survey of designated
experts, and volunteers… In the third
phase, the scenarios with their
desirability and feasibility ratings were
shared with stakeholders, who added
their responses.
Policy Delphi
Provocations
Expert workshops
VV
Visions
of the
learning
analytics
future
Full report
bit.ly/28X5tq7
Coming up with the
next big ideas
www.open.ac.uk/blogs/innovating/
Innovating Pedagogy reports
We proposed a long list of new
educational terms, theories, and
practices. We then pared these
down to ten that have the potential
to provoke major shifts in
educational practice, particularly in
secondary and tertiary education.
Lastly, we drew on published and
unpublished writings to compile the
ten sketches of new pedagogies
that might transform education.
Innovating Pedagogy
The innovations described in this
report are not technologies
looking for an application in
formal education. They are new
ways of teaching, learning and
assessment. If they are to
succeed, they need to
complement formal education,
rather than trying to replace it.
2012: MOOCs
http://www.flickr.com/photos/gforsythe/6185054720/
Key issues to be
resolved will be in
accrediting the outputs
of MOOCs, and in
making them financially
sustainable for
institutions.
1. Spaced learning
2. Computational thinking
3. Epistemic education
4. Threshold concepts
5. Flipped classroom
6. Intergroup empathy
7. Making thinking visible
8. Learning with robots
Eight pedagogies
Different relationships to tech
Spaced
learning
For details and resources, see the 2017 report
1.
Spaced learning
It has long been known that
we learn facts better in
a series of short chunks with
gaps between them, rather
than in a long teaching
session such as a lecture.
Recent research in
neuroscience has uncovered
the detail of how we produce
long-term memories. This
has led to a teaching method
of spaced repetition
There was no significant
difference in exam scores
between students who had
done spaced learning in a
single day and those who
studied over four months.
Building on findings acquired with
the use of sophisticated tech
Spaced learning
Session 1 (20 minutes)
Rapid presentation
Break (10 minutes)
Physical activity
Session 2 (20 minutes)
Recall key concepts
Break (10 minutes)
Physical activity
Session 3 (20 minutes)
Apply the knowledge
through problem exercises
A study of spaced learning
shows a significant increase
in learning compared to a
typical lesson. The method
has been tested successfully
in schools, but a larger-scale
trial is needed to show
whether it can be
implemented at scale.
Evaluation report
http://bit.ly/2CkMAWu
Computational
thinking
For details and resources, see the 2015 report
2.
Computational thinking
Each area of the curriculum
is associated with a set of
skills that can be applied
throughout our life, giving us
new ways to understand the
world. In the case of
computing, as we learn its
principles and languages, we
also acquire a set of
problem-solving skills.
Together, these are known
as Computational Thinking.
Using techniques from computing
to solve problems in many areas
Computational thinking
Decomposition Breaking a
large problem down into
smaller ones
Pattern recognition
Recognising how these smaller
problems relate to ones that
have been solved in the past
Abstraction Identifying and
setting aside unimportant
details
Algorithm design Identifying
and refining the steps
necessary to reach a solution
Debugging Refining those
steps
Presenting a solution
in a usable form
Researchers who have investigated
how children engage with the
programming environment Scratch
have identified skills and shifts in
perspective related to
computational thinking:
experimenting & iterating, testing &
debugging, reusing & remixing,
abstracting & modularising,
expressing, connecting and
questioning.
https://scratch.mit.edu/
Epistemic
education
For details and resources, see the 2017 report
3.
Epistemic education
Epistemic Aims and Value Goals and
values that drive cognition and
action.These include wanting to know,
seeking the truth, and avoiding error.
Epistemic Ideals Criteria people use to
decide whether they have achieved their
epistemic aims. These can also be used
to evaluate other people’s epistemic
products, such as arguments and
websites.
Reliable Epistemic Processes
Strategies that enable the achievement
of epistemic aims. Even though truth is
hard to achieve, a reliable process is
more likely than other processes to get
to the truth.
Epistemic = Relating to knowledge or to the degree of its validation
Dealing with problems
exacerbated by social media
Epistemic education
• Expose learners to the diversity
of knowledge
• Help them to develop epistemic
criteria
• Support development of
reliable strategies for making
sense of the world
• Encourage learners to reflect
on their assumptions
• Motivate learners to care about
truth and knowledge
Reading like a historian
sheg.stanford.edu/history-lessons
Threshold
concepts
For details and resources, see the 2014 report
4.
Threshold concepts
Concepts that learners struggle to
understand. They may be
• transformative: they shift a learner’s
perceptions of a subject
• irreversible: once learned, they are
hard to unlearn
• integrative: they expose the inter-
relatedness of some things
• bounded: they border with other
threshold concepts to define a
disciplinary area
• troublesome: they appear difficult
and unintuitive.
A good starting point
is for teachers to
explore which
curriculum topics
seem strange and
counter-intuitive
An example is inertia. An
object in motion will
continue in motion unless
an external force acts on it.
This goes against the
‘common sense’ notion that
it will stop when it runs out
of energy.
Collaborating and mapping ideas
(with the help of technology)
Tricky topics
tricky-topics-guide.ac.uk
Bring teachers
together
Brainstorm
activity
Mind Maps
Plenary for
‘identify’ stage
Stumbling
blocks
Capture
problems
Develop quiz
Construct
intervention
In-school
activities
Analyse
success
Flipped
classroom
For details and resources, see the 2014 report
5.
Flipped classroom
Image from Flipped Learning Network
If you are repeatedly
explaining basic
concepts that could be
better covered via online
instruction, it makes
sense to flip and apply a
more engaging style for
the face-to-face element.
Using technology to take
resources home to study
Flipped classroom
flippedlearning.org
• Students study resources (such
as videos, books and software)
at home
• Classroom is used as a space
for dynamic, interactive learning
• Can reflect a shift towards
collaboration and groupwork
Teachers who flip are
enthusiastic – 96% say they
would recommend it, 71% report
an increase in grades,
85% report an increase in
student engagement and
classroom participation.
Intergroup
empathy
For details and resources, see the 2017 report
6.
Intergroup empathy
Skills and knowledge that help
people develop a more positive
outlook towards other groups:
• Gaining accurate knowledge
• Correcting wrongly held beliefs
• Overcoming anxieties
• Reducing feelings that the other
group is a threat
• Re-humanising the other group
• Realising a common, unifying
human identity
• Developing an ability to judge the
merit of different perspectives and
narratives
Foster Empathy through
E-Learning (FEEL) is an
approach based on the
understanding that developing
empathy in group members is
key to improving relations
between groups of people
Using technology as one-way of
dealing with long-standing issues
Intergroup empathy
Elements to consider:
• Mediation helps people to
overcome negative feeling
• Gamification helps to overcome
anxiety
• Role playing helps learners to look
at issues from a new angle
• Virtual reality can offer challenging
encounters in a safe environment
• Imagined contact is useful when
face-to-face contact is difficult
• Constructive issues help
participants to avoid potentially
explosive situations
theenemyishere.org
Making
thinking visible
For details and resources, see the 2019 report
7.
Making thinking visible
When thinking is visible, it
can be used by teachers to
adapt teaching and provide
feedback and by learners to
make more informed
decisions about their study
Software enables
• Creation of models, videos, or
texts that bring together audio,
images and video
• Dialogue and interaction
Augmented reality enables
• Creation of holograms, or objects
that can be used in a virtual space
Response systems enable
• Students to ask questions
• Educators to collect answers
Using technology to understand more
about learner perspectives
Making thinking visible
Just-in-time teaching
Using digital tools to make student
thinking visible before class, so
activities can meet their learning
need. Questions and assignments
are given before class. Five phases
1. Ensuring students understand
the purpose of the approach
2. Creating purposeful questions or
tasks
3. Setting a deadline for responses
4. Analysing responses
5. Presenting responses to students
and adapting learning activities to
take responses into account
Learning
with robots
For details and resources, see the 2019 report
8.
Learning with [ro]bots
• As conversational partners who are
always available and who are non-
judgmental, robots can help
students to understand a subject
• Robots can help teachers by
responding to frequently asked
questions
• Robots can help with assessment,
for example though Programming
by Discussion
• Robots can free teachers to
redirect their energy towards
essentially human tasks, such as
exercising judgment
Photo by Franck V. on Unsplash
Technology that can free teachers
to spend more time teaching
Learning with robots
The widely recognised Logo Turtles
were described by Seymour Papert
in 1980. The thinking behind the
development of these was based on
constructionism. This theory of
learning states that people construct
their own understanding of the world.
They do this through making objects
that are tangible and shareable. They
become active creators of knowledge
who explore, question, and assess
what they have learnt.
Schoolchildren use Logo Turtles to
solve problems.
Which pedagogies are
on the horizon this year?
Photo by Giuseppe Famiani on Unsplash
slideshare.net/R3beccaF
r3beccaf.wordpress.com/
twitter.com/R3beccaF
www.open.ac.uk/blogs/innovating/

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Innovating pedagogy

  • 1. Rebecca Ferguson The Open University, UK Centre for Research in Digital Education, Leeds 14 May 2019 Innovating Pedagogy
  • 2. Institute of Educational Technology, The Open University, UK
  • 3. Why look for the next big ideas?
  • 4. Preparing for the future careers2030.cst.org/jobs
  • 5. Rapid change 2012: ‘Year of the MOOC’ 2007: Launch of the iphone 2006: First tweets 2011: Siri
  • 7. What competencies do we need in the 21st century? What is education for?
  • 8. From learner to earner • Learning Design to develop employability (2014) • Learning Analytics to support progress towards learning objectives (2012) • Badges to accredit informal learning (2012) • MOOCs to bolster professional development (2012) • Action Learning to find workplace solutions (2019)
  • 9. Taking our place in society • Learning for the Future – teaching students to be responsible citizens, contributors and innovators (2016) • Roots of Empathy – social and emotional learning (2019)
  • 10. Building our community Changing perspectives and opening up opportunities • Decolonising learning (2019) • Event-based learning (2014) • Maker Culture (2013)
  • 11. Healthy mind, healthy body • Incidental Learning – enabling individuals to reflect on experiences and build coherent learning journeys (2015) • Support self- regulated learning – ‘Learning to Learn’ – and the individual skills required (2014)
  • 12. Questioning and learning • Learners reshaping their own Open Textbooks (2017) • Understanding the nature of knowledge and justification with Epistemic Education (2017) • Understanding other perspectives through Intergroup Empathy (2017) • Understanding the world through Big-data inquiry (2017)
  • 13. How do we look for the next big ideas? Learning analytics
  • 14. The first phase of the Policy Delphi drew on the expertise of consortium members to develop visions of learning analytics in 2025 in the form of short scenarios… The second phase involved an online survey of designated experts, and volunteers… In the third phase, the scenarios with their desirability and feasibility ratings were shared with stakeholders, who added their responses. Policy Delphi
  • 18. Coming up with the next big ideas
  • 20. We proposed a long list of new educational terms, theories, and practices. We then pared these down to ten that have the potential to provoke major shifts in educational practice, particularly in secondary and tertiary education. Lastly, we drew on published and unpublished writings to compile the ten sketches of new pedagogies that might transform education. Innovating Pedagogy
  • 21. The innovations described in this report are not technologies looking for an application in formal education. They are new ways of teaching, learning and assessment. If they are to succeed, they need to complement formal education, rather than trying to replace it.
  • 22. 2012: MOOCs http://www.flickr.com/photos/gforsythe/6185054720/ Key issues to be resolved will be in accrediting the outputs of MOOCs, and in making them financially sustainable for institutions.
  • 23. 1. Spaced learning 2. Computational thinking 3. Epistemic education 4. Threshold concepts 5. Flipped classroom 6. Intergroup empathy 7. Making thinking visible 8. Learning with robots Eight pedagogies Different relationships to tech
  • 24. Spaced learning For details and resources, see the 2017 report 1.
  • 25. Spaced learning It has long been known that we learn facts better in a series of short chunks with gaps between them, rather than in a long teaching session such as a lecture. Recent research in neuroscience has uncovered the detail of how we produce long-term memories. This has led to a teaching method of spaced repetition There was no significant difference in exam scores between students who had done spaced learning in a single day and those who studied over four months. Building on findings acquired with the use of sophisticated tech
  • 26. Spaced learning Session 1 (20 minutes) Rapid presentation Break (10 minutes) Physical activity Session 2 (20 minutes) Recall key concepts Break (10 minutes) Physical activity Session 3 (20 minutes) Apply the knowledge through problem exercises A study of spaced learning shows a significant increase in learning compared to a typical lesson. The method has been tested successfully in schools, but a larger-scale trial is needed to show whether it can be implemented at scale. Evaluation report http://bit.ly/2CkMAWu
  • 27. Computational thinking For details and resources, see the 2015 report 2.
  • 28. Computational thinking Each area of the curriculum is associated with a set of skills that can be applied throughout our life, giving us new ways to understand the world. In the case of computing, as we learn its principles and languages, we also acquire a set of problem-solving skills. Together, these are known as Computational Thinking. Using techniques from computing to solve problems in many areas
  • 29. Computational thinking Decomposition Breaking a large problem down into smaller ones Pattern recognition Recognising how these smaller problems relate to ones that have been solved in the past Abstraction Identifying and setting aside unimportant details Algorithm design Identifying and refining the steps necessary to reach a solution Debugging Refining those steps Presenting a solution in a usable form Researchers who have investigated how children engage with the programming environment Scratch have identified skills and shifts in perspective related to computational thinking: experimenting & iterating, testing & debugging, reusing & remixing, abstracting & modularising, expressing, connecting and questioning. https://scratch.mit.edu/
  • 30. Epistemic education For details and resources, see the 2017 report 3.
  • 31. Epistemic education Epistemic Aims and Value Goals and values that drive cognition and action.These include wanting to know, seeking the truth, and avoiding error. Epistemic Ideals Criteria people use to decide whether they have achieved their epistemic aims. These can also be used to evaluate other people’s epistemic products, such as arguments and websites. Reliable Epistemic Processes Strategies that enable the achievement of epistemic aims. Even though truth is hard to achieve, a reliable process is more likely than other processes to get to the truth. Epistemic = Relating to knowledge or to the degree of its validation Dealing with problems exacerbated by social media
  • 32. Epistemic education • Expose learners to the diversity of knowledge • Help them to develop epistemic criteria • Support development of reliable strategies for making sense of the world • Encourage learners to reflect on their assumptions • Motivate learners to care about truth and knowledge Reading like a historian sheg.stanford.edu/history-lessons
  • 33. Threshold concepts For details and resources, see the 2014 report 4.
  • 34. Threshold concepts Concepts that learners struggle to understand. They may be • transformative: they shift a learner’s perceptions of a subject • irreversible: once learned, they are hard to unlearn • integrative: they expose the inter- relatedness of some things • bounded: they border with other threshold concepts to define a disciplinary area • troublesome: they appear difficult and unintuitive. A good starting point is for teachers to explore which curriculum topics seem strange and counter-intuitive An example is inertia. An object in motion will continue in motion unless an external force acts on it. This goes against the ‘common sense’ notion that it will stop when it runs out of energy. Collaborating and mapping ideas (with the help of technology)
  • 35. Tricky topics tricky-topics-guide.ac.uk Bring teachers together Brainstorm activity Mind Maps Plenary for ‘identify’ stage Stumbling blocks Capture problems Develop quiz Construct intervention In-school activities Analyse success
  • 36. Flipped classroom For details and resources, see the 2014 report 5.
  • 37. Flipped classroom Image from Flipped Learning Network If you are repeatedly explaining basic concepts that could be better covered via online instruction, it makes sense to flip and apply a more engaging style for the face-to-face element. Using technology to take resources home to study
  • 38. Flipped classroom flippedlearning.org • Students study resources (such as videos, books and software) at home • Classroom is used as a space for dynamic, interactive learning • Can reflect a shift towards collaboration and groupwork Teachers who flip are enthusiastic – 96% say they would recommend it, 71% report an increase in grades, 85% report an increase in student engagement and classroom participation.
  • 39. Intergroup empathy For details and resources, see the 2017 report 6.
  • 40. Intergroup empathy Skills and knowledge that help people develop a more positive outlook towards other groups: • Gaining accurate knowledge • Correcting wrongly held beliefs • Overcoming anxieties • Reducing feelings that the other group is a threat • Re-humanising the other group • Realising a common, unifying human identity • Developing an ability to judge the merit of different perspectives and narratives Foster Empathy through E-Learning (FEEL) is an approach based on the understanding that developing empathy in group members is key to improving relations between groups of people Using technology as one-way of dealing with long-standing issues
  • 41. Intergroup empathy Elements to consider: • Mediation helps people to overcome negative feeling • Gamification helps to overcome anxiety • Role playing helps learners to look at issues from a new angle • Virtual reality can offer challenging encounters in a safe environment • Imagined contact is useful when face-to-face contact is difficult • Constructive issues help participants to avoid potentially explosive situations theenemyishere.org
  • 42. Making thinking visible For details and resources, see the 2019 report 7.
  • 43. Making thinking visible When thinking is visible, it can be used by teachers to adapt teaching and provide feedback and by learners to make more informed decisions about their study Software enables • Creation of models, videos, or texts that bring together audio, images and video • Dialogue and interaction Augmented reality enables • Creation of holograms, or objects that can be used in a virtual space Response systems enable • Students to ask questions • Educators to collect answers Using technology to understand more about learner perspectives
  • 44. Making thinking visible Just-in-time teaching Using digital tools to make student thinking visible before class, so activities can meet their learning need. Questions and assignments are given before class. Five phases 1. Ensuring students understand the purpose of the approach 2. Creating purposeful questions or tasks 3. Setting a deadline for responses 4. Analysing responses 5. Presenting responses to students and adapting learning activities to take responses into account
  • 45. Learning with robots For details and resources, see the 2019 report 8.
  • 46. Learning with [ro]bots • As conversational partners who are always available and who are non- judgmental, robots can help students to understand a subject • Robots can help teachers by responding to frequently asked questions • Robots can help with assessment, for example though Programming by Discussion • Robots can free teachers to redirect their energy towards essentially human tasks, such as exercising judgment Photo by Franck V. on Unsplash Technology that can free teachers to spend more time teaching
  • 47. Learning with robots The widely recognised Logo Turtles were described by Seymour Papert in 1980. The thinking behind the development of these was based on constructionism. This theory of learning states that people construct their own understanding of the world. They do this through making objects that are tangible and shareable. They become active creators of knowledge who explore, question, and assess what they have learnt. Schoolchildren use Logo Turtles to solve problems.
  • 48. Which pedagogies are on the horizon this year? Photo by Giuseppe Famiani on Unsplash

Hinweis der Redaktion

  1. I’m from The Open University in the UK. It’s the biggest university in the UK, and it’s a distance teaching university. We do have a campus – this is the building where I work – but our students study all round the country, and all round the world. This means we have always used data to help with our teaching and learning. For example, we use data to check that our students are doing the activities they should be, that they are on track, and that things are going well
  2. A favourite one with governments is the idea that the point of education is to train people for jobs. In that case, you might want analytics that do these things. However, remember that lots of people aren’t learning for this reason. There are many reasons that people don’t move into the workplace (for example, caring responsibilities or their own health). We also know that people often go on learning after they have retired.
  3. This is another favourite of governments, and this is often an area where there is funding available. Here are a couple of examples from the UK,with different perspectives. One is about progress towards global goals, whereas the other is much more centred on being a British citizen
  4. Not all communities are aligned with national governments. Some are bigger – such as the Catholic community. Some are much smaller.
  5. Here you need analytics that learners can understand and that they can apply themselves in different situations. You may also need transferable records or ways of saving and considering data.
  6. And this one is very relevant for the world today. Can people deal with fake news and misinformation?
  7. The full report on this research is available online at this link. Here, I shall run briefly through the eight provocations to give you an idea of how learning analytics might develop during the next decade