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Shanfan Huang | @chitchy
- ProductCamp Boston April 09 2016 -
From Design Specs
to User Stories
Product Designer
A Path to Agile Collaboration
var Software.DevelopmentTeam = Software.Developers
.append(ProductManager)
.append(Designer)
Who can woo the developer?
Wireframes:
The backbone of the user experience
Wireframes created by the product manager:
Wireframes created by the designer:
http://www.emerce.nl/achtergrond/social-sessions-10-diy-tips-om-engagement-
verhogen
Designer:
“Look at my beautiful
clickable prototype with all
the annotations specifying
the intended user interaction
and interface behavior!”
“Mmm, you’re cute.
But too chunky.”
Things to Avoid:
Monolith design depicting too
many details about the future
User Stories:
The Usher to the Product Implementation
Product Manager:
“Everything is broken down into
the (prioritized) user stories.”
“The backlog! No-brainer, I like it!”
Scenario A:
The designer finds it hard to read without the context…
Scenario A:
… thus hard to cooperate
Things to Avoid:
Design without the context.
Design as an afterthought.
Scenario B:
The Product Manager gets in “passive cooperation” mode…
Scenario B:
… retrofitting stories to the design.
Things to Avoid:
Describe the UI in the story.
Neglect the reason behind.
var Software.DevelopmentTeam = Software.Developers
.append(ProductManager)
.append(Designer)
It’s not really about who woos the developers...
… but who woos the customers.
var Software.DevelopmentTeam = Software.Developers
.append(ProductManager)
.append(Designer)
We’re a team.
A PM’s View of World
A Designer’s View of World
Collaboration 1: Align the Big Picture
User Research & Co-Design Workshop
Develop the personas, business blueprints
and user scenarios together.
Co-design high level wireframes to integrate
the best of all the brains.
Collaboration 2: Improve Design Agility
User Stories <- drive -> Design Specs
Design has long been a waterfall practice,
not suited for pivoting course;
Agile is invented to combat the
uncertainty and change.
http://www.clausewitz.com/readings/mcdp1.pdf
Example 1: Accommodating rapid design iteration
Version 1 Version 2
Version 3
Things to Try:
Explain the user intent upfront.
Describe the user task that fulfills
the intent - and keep it open.
Example 2: Acknowledging Stopgap Solutions
Highlight the problem
Leave the solution open
Things to Try:
First, REALLY think like a user.
Then, acknowledge the project
limitation.
Closing thoughts:
Forget about the design specs, collaborate in real-time
PMs can help Designers to ground down to
the execution
Use the (intent - task) user stories to
steer the implementation
Designers can help PMs to visualize the
big picture
Use the living persona and user
scenarios to guide the overall
product direction
Closing thoughts:
Use the user stories and wireframes to start conversations.
Shanfan Huang | @chitchy
Thanks!
Product Designer
(Discussion Time)

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From design specs to user stories (ProductCamp Boston 2016)

Hinweis der Redaktion

  1. There’s a problem: you still need to break the design down into small pieces so the devs can work incrementally.
  2. Design is forward looking - certainly needs depict the future. But just don’t go into too much details about things that are unknow.
  3. Very often the pm also does a little project management work. So they get to prioritize stuff and decide what actually gets built.
  4. There’s a problem: you still need to break the design down into small pieces so the devs can work incrementally.
  5. There’s a problem: you still need to break the design down into small pieces so the devs can work incrementally.
  6. This page needs more work: Describe: the granularity and the priority
  7. This page needs more work: Describe: the granularity and the priority
  8. Successfully avoided talking about the UI