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MARCH 2014
CONNECTED LEARNING:
HARNESSING THE INFORMATION AGE
TO MAKE LEARNING MORE POWERFUL
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 1
Educators across the country are urgently
trying to address how best to engage students
in their learning. Many educators are
implementing a number of different strategies,
ranging from work-based learning opportunities
to project-based or expeditionary approaches
to the incorporation and utilization of
technology—all in an effort to deepen students’
active participation in learning and thus
achieve better learning outcomes. While
today’s economic and social challenges are
considerable, there is a unique opportunity to
provide learning that is more powerful and
more meaningful to more young people and, in
doing so, to both close the learning divide and
also allow a reevaluation of the U.S. approach
to education. This paper will introduce
connected learning, a promising approach that
uses digital media to engage young people’s
interests and instill deeper learning skills.
The current levels of student disengagement are startling
and troublesome. In 2012, Gallup surveyed nearly 500,000
students in grades five through twelve, representing
approximately 1,700 public schools in thirty-seven states,
and found that the longer students are in school, the more
disengaged they become.1
More specifically, at the
elementary level eight out of ten students surveyed
indicated that they were engaged with school, but by
middle school engagement dropped to six in ten students,
and by high school only four in ten students indicated that
they were engaged. These numbers are especially
worrisome because we know that nearly 50 percent of the
students who drop out of high school say they do so
simply because they are either bored or disengaged.2
Nationwide, 25 percent of all students do not graduate from
high school on time. For students of color, the number is
closer to 40 percent.3
Of those who do graduate from high
school, many are not ready for college or a meaningful
career. Keeping students engaged in their learning process
and in school has never been more important, both to their
own future and to the future of the nation.
There is overwhelming evidence that students who fail to
graduate from high school will face far greater difficulties
as adults: non-graduates are less likely to have a career
and more likely to have a low-wage-earning job; they have
greater health disparities; they are more likely to become
parents at a young age; they are at greater risk of being
involved with the criminal justice system; and they are
more likely to need social welfare assistance.4
The twenty-first century ushered in a technology-driven
and globally connected era that requires individuals to
possess the kinds of deeper learning skills—the ability to
work collaboratively, think critically and solve complex
problems, and communicate effectively—that prepare
them for college and/or a meaningful career, as well as
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 2
full participation in their communities. All students, not
just a select few, should be receiving an education that
prepares them for the demands of our global economy.
Students of color, who attend underperforming schools in
larger numbers than white students, now comprise the
majority of K–12 public school enrollment in a dozen states
and between 40 and 50 percent in ten additional states,
making the situation more dire. The education system
must ensure that all students are prepared for the
economic realities of the twenty-first century.
For too many decades, students of color and students
from low-income families have graduated from high school
at much lower rates than their peers, resulting in
comparably low employment rates and earnings. Today’s
students become tomorrow’s workforce and consumers;
when students attain higher levels of education and
possess deeper learning knowledge and skills, they are
better prepared for life after high school. This offers
economic benefits not only to students, but also to their
families and the surrounding community. Conversely,
low educational attainment is closely associated with low
wage earnings and increased rates of homelessness, teen
pregnancy, and community violence.5
With two-thirds of
the economy dependent on consumer activity, America
cannot afford to ignore the gaps in educational
opportunities and achievement that keep the country from
ensuring that all students, and ultimately the nation’s
workforce, are prepared for the demands and opportunities
of the information age.
The Internet, social networking, and digital technology
provide the potential to even the playing field for learning
and multiply the opportunities in many settings for all youth
to find their place and thrive. There is substantial promise
in the new learning ecosystem taking shape in the digital
age. But educational equity will not be achieved without
concerted, constant, and active efforts for reform that
focus on providing opportunities to all students.
The importance of the “three Rs”—reading, writing, and
arithmetic—is long established, but in the new global
environment they represent just the beginning. There has
always been a fourth R—relevance. In the connected
learning context, relevance means
ALL STUDENTS, NOT JUST A SELECT
FEW, SHOULD BE RECEIVING AN
EDUCATION THAT PREPARES THEM
FOR THE DEMANDS OF OUR GLOBAL
ECONOMY.
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 3
yy providing students with higher-order skills
needed for twenty-first-century work;
yy offering students the hands-on, real-world-
oriented learning needed for them to acquire
these skills;
yy leveraging every learner’s passion and interest to
foster more durable learning, including learning
how to continue the quest for knowledge in a
constantly changing world; and
yy connecting learners to the vast and easily
accessible resources, knowledge, expertise, and
social connections available on the Internet and
through the use of technology.
Providing an education that builds on the basics and
develops global citizenship is a necessity in a young
person’s learning experiences. With relevance at its core,
connected learning is a framework that seeks to connect
learning across multiple settings in a young person’s life.
Connected learning recognizes that in today’s society
learning never stops, and a learner’s interest and
expertise can be developed in school but also at home
and in the community.
WHAT IS CONNECTED
LEARNING?
Connected learning is an educational approach that seeks
to make learning relevant to all populations in both everyday
life and work, taking into consideration the opportunities and
realities of the digital age. The connected learning approach
includes the following concepts:
yy Learners are the focus. The goal of connected
learning is to develop lifelong learners who possess
the higher-order skills needed to thrive in today’s
economy and society.
yy Learning is powered by individual interests
and supported by peers. Connected learning uses
the tools of the digital age to connect academics to
a learner’s interests and to link the learner to inspiring
peers and mentors—an approach proven to better
engage more students and achieve more lasting
learning outcomes.
yy Learning is continuous. Connected learning also
uses digital tools to link learning in school, home, and
the community, thus reinforcing and supporting
lessons in multiple settings.
yy Learners become makers and producers.
Connected learning asks learners to experiment and
to create, produce, and design, positioning them as
the makers and producers they will need to become
in order to be successful in work and in life.
Connected learning draws on the potential of digital
media to expand access to learning that is socially
embedded, interest driven, and oriented toward
educational, economic, and civic opportunity. Not only
do youth have access to a wealth of information and
knowledge online, but they can also be creators and
engaged participants in their own self-directed learning.
Connected learning is not about a specific technology, tool,
CONNECTED LEARNING IS NOT
ABOUT A SPECIFIC TECHNOLOGY,
TOOL, PLATFORM, OR TECHNIQUE,
BUT INSTEAD SEEKS TO DESIGN
EXPERIENCES FOR LEARNERS
THAT TAKE ADVANTAGE OF
TODAY’S ABUNDANT LEARNING
OPPORTUNITIES.
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 4
platform, or technique, but instead seeks to design
experiences for learners that take advantage of today’s
abundant learning opportunities. Connected learning
happens when a young person is pursuing knowledge and
expertise around a subject they care deeply about—
something that is relevant to them and their
communities—and when they are supported in this pursuit
by mentors, friends, peers, institutions, and caring adults.
Connected learning sees teachers as designers and
creators who help young people make critical connections
to different pathways that can lead to success in college,
career, and everyday life.
Connected learning’s three contexts
for learning
The foundation of connected learning is the integration
of three spheres of learning that are often treated
separately under the current education system. Those
spheres are learning that is supported by peers, learning
that is driven by individual interests, and learning that is
academically oriented.
Bringing together and integrating the motivation, content,
and abilities from social, interest-driven, and formal
education areas can expand the reach of meaningful and
sustained learning. Combined, these three spheres provide
a rich set of learning opportunities for young people.
yy Peer supported. In their everyday exchanges with
peers and friends, young people contribute, share,
and give feedback in inclusive social experiences
that are both fluid and highly engaging. In these
connected learning spaces, students can contribute
their expertise and questions to other students’ work
in a fun, informal, and socially inclusive manner.
yy Interest powered. When a subject is personally
interesting and relevant, learners achieve learning
outcomes that are of a noticeably higher order. In
connected learning environments, students not only
are interested in learning but also are empowered
to assume responsibility for their learning. This
empowerment comes from developing interest-based
groups; having the ability to explore different facets of
the interest; increasing expertise; and accessing
supports and pathways for mastery through
experiences. For example, young screenwriters can
create an online community where they post and review
their peers’ scripts, and have access to mentors and
professional screenwriters who can assist virtually.
yy Academically oriented. Learners flourish and
realize their potential when they can connect their
interests and social engagement to academic studies,
civic engagement, and career opportunity. In
connected learning settings, mentors are present to
help learners in this process. In academic settings,
opportunities for engaging a learner’s interest are
visible and supported. For example, a student who is
interested in video game graphic design has access
to educators and a school culture that support their
interest and also can make connections to core
academic competencies and deeper learning skills.
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 5
Core properties for a connected
learning experience
Students in connected learning environments should have
experiences that align to the three contexts discussed
above. The properties below will help ensure that youth
are able to access a wealth of knowledge and be active
participants in a self-directed learning process.
yy Production centered. Digital tools provide
opportunities for producing and creating a wide
variety of media, knowledge, and cultural content in
experimental and active ways. In these learning
spaces, youth not only have access to digital
production tools but also work in structures that
support editing and learning from another person’s
work in a shared network. For example, a workshop or
class on robotics can include a skills-based curriculum
as well as an online community where youth can
share their work.
yy Shared purpose. Social media and web-based
communities provide unprecedented opportunities for
cross-generational and cross-cultural learning and
connection in a way that supports and encourages
common goals and interests. Collective goal-based
projects, collaborative/competitive situations, and
cross-generational experiences are key elements of a
shared purpose. For example, these elements can be
seen in schools where students are placed in teams
with an experienced game developer competing for
the best role-playing game, in which students and the
professionals vote and create the rubric for judging.
yy Openly networked. Online platforms and digital tools
can make learning resources abundant, accessible,
and visible across all learner settings. In a connected
learning experience, youth have access to inclusive
and cross-institutional networks with multiple points of
access and open assessment, badges, and certificates.
For example, a video-editing and production workshop
program can be offered free of charge at a high
school, community college, and community center
within one city, while students also have access to an
online community that allows each participant to
communicate without regard of physical location.
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 6
Boss Level at Quest to Learn Public School
A Boss Level is a special two-week period that takes place
at the end of each trimester at Quest to Learn, a public
school serving grades six through twelve that opened in
Manhattan in the fall of 2009. Quest is the first school in
the country to organize its entire curriculum to be “game-
like.” The school is also attempting to incorporate many
of the connected learning principles into its school climate;
these principles are most fully realized during the Boss
Level periods. During Boss Levels, regular classes are
suspended, classrooms are rearranged into workspaces,
teachers fall into the background, and students work in
small teams on a single “challenge” that culminates in a
showcase and party for the school’s educators, staff, and
family members. Quest educators have challenged
students to write and perform short plays based on fairy
tales; design and orchestrate a series of outdoor games
for an end-of-the-year field day; research and construct
a travel website featuring three New York City
neighborhoods; build a sculpture from recycled materials;
and so forth. In each case, Boss Levels attempt to weave
connected learning principles with the structure of school-
based practices.
Boss Levels are peer supported. Students drive activity
during Boss Levels more than at any other time during the
year. While educators put students in teams and define the
challenges, students take the lead in designing,
discovering, and evaluating possible solutions as well as
providing each other with ongoing feedback about each
other’s ideas and work styles.
Boss Levels are powered by individual interests.
While Quest educators define the Boss Level challenges,
students have extensive opportunities for connecting Boss
Level projects to their own interests. For example, when a
Boss Level challenge recently asked students to write,
stage, and perform short plays based on fairy tales,
students wove numerous interests and cultural forms from
their out-of-school lives into the productions. One scene
took place in a medieval coffee shop called “Moonbucks.”
Plots and characters drew inspiration from popular books,
video games, music, and movies, and several students
with an interest in fashion worked on costumes. The Boss
Level thus blurred conventional divisions between
education and peer cultures.
Boss Levels are academically oriented. By treating
the Boss Level as the culminating academic experience
for every trimester, and by showcasing the students’ work
in front of family members and members of the New York
City design community, Quest bestows academic
legitimacy on forms of work that are not easily measured
by standardized assessments. At the same time, Quest
attempts to link Boss Level challenges to more widely
recognized academic domains and competencies. For
example, the Rube Goldberg machine challenge required
students to put into practice knowledge about physics and
simple machines that they had been learning over the
course of the trimester. Similarly, Boss Levels encourage
students to approach design challenges from the
perspective of “systems thinking,” a twenty-first-century
literacy that educators emphasize in their instruction
throughout the year.
CONNECTED LEARNING AT WORK
The following examples describe connected learning in real settings, both in and out of school.
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 7
YOUmedia Chicago at the Harold Washington
Library Center
YOUmedia is a teen learning area in various libraries,
museums, and afterschool spaces throughout the country.
YOUmedia’s flagship is in the Chicago Public Library’s
downtown Harold Washington Library Center. YOUmedia,
supported by the MacArthur Foundation’s Digital Media
and Learning Initiative, is dedicated to the interests of
young people and supported by librarians and mentors
with expertise in digital media production.
The space has ample digital production equipment,
including a sound studio, video cameras, and banks of
computers with production software. There is also an
online social network, iRemix, where young people can
share their work and communicate with peers and
mentors. YOUmedia welcomes young people engaged in
casual social time with friends, as well as offering
workshops and mentoring in interest areas that stretch
knowledge and expertise and the connection to academic
achievement and career opportunity. For young people
who become highly engaged in the interest-driven
activities and mentorship opportunities, YOUmedia
exemplifies the principles of connected learning.
YOUmedia is powered by individual interests.
YOUmedia programs and mentorships are centered on
specific digital media specialties. These programs include
music, spoken-word literacy, electronic gaming, writing,
and design. The specialties were chosen to appeal directly
to diverse youth interests and identities. Mentors are
chosen for their expertise as artists in these interest areas
and their ability to connect with youth. In other words,
they embody the culture and identity of the core interests
supported in the space. The staff at the site have also
actively adapted their programming to respond to the
interests that young people bring to the space. For
example, after noticing young gamers’ interest in reviewing
games, a librarian developed and implemented a game
review podcast.
YOUmedia is peer-supported. Although the structured
activities of the space are centered around media
production interests, the majority of the space is designed
to invite unstructured socializing. The space welcomes all
teens and allows them to bring their own peer activity and
diverse interests into the space. While supporting informal
peer interaction, the presence of caring adults in the space
ensures that young people feel protected from the more
negative aspects of their peer relationships. IRemix is
similarly a safe space for young people to communicate
with each other and adult mentors. Taken together, the
space supports a peer culture that young people describe
as different from what they experience in their schools and
neighborhoods. One participant notes that YOUmedia is
“a place for me to hang out with the people that I relate
to—nerds.”
YOUmedia is academically oriented. YOUmedia
mentors are professional and practicing artists who are
passionate about their areas of expertise and interest,
and who make efforts to expose YOUmedia participants to
the broader world of activity associated with their interest
areas. In order to forge these broader connections,
mentors bring others from their field into the YOUmedia
site to give performances and presentations, and they
support young people in shared projects and competitions
that connect them to peers and experts outside of the
space. For example, YOUmedia participants have written
for major online news outlets and worked on design for
Lady Gaga’s Born This Way Foundation. While many
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 8
CONCLUSION
For too many young people, particularly our most
vulnerable populations, formal education is disconnected
from other meaningful social contexts in their everyday
lives. A young person’s peer relations, family life, or
career aspirations should not be detached from the
learning that takes place in school. The connected
learning model posits that focusing educational attention
on the links between different spheres of learning—peer
culture, interests, and academic subjects—better supports
interest-driven and meaningful learning in ways that take
advantage of the potential of digital networks and online
resources to provide access to an engaging learning
experience. This requires a shift to instructional strategies
that include thoughtful approaches to leveraging
these different spheres to achieve maximum student
learning outcomes.
Online information and social media provide
opportunities for expanding the entry points and
pathways to learning, education, and civic engagement
for all students. Educators should explore these different
entry points and use them as a tool to increase student
engagement. As seen in the vignettes, connected learning
has the unique ability to cut across boundaries that have
traditionally separated schools, popular culture, home, and
the greater community.
To learn more about how connected learning is engaging
youth across the country, please visit clrn.dmlhub.net.
young people pursue interests in areas such as hip-hop
and video games, only a small minority are able to connect
these interests to achievement and opportunity in the ways
that YOUmedia seeks to enable.
Mentors also function as role models and provide support
for academic achievement and career mentoring, including
helping young people consider pathways to college with
an eye toward longer-term career aspirations in their areas
of interest and aptitude. One young woman describes how
she talks about future plans with the staff at YOUmedia:
“They help me in how to make my college essay stronger,
and, you know, they picked out what should be taken out,
what should be put in, and stuff like that.”
CONNECTED LEARNING HAS THE
UNIQUE ABILITY TO CUT ACROSS
BOUNDARIES THAT HAVE
TRADITIONALLY SEPARATED
SCHOOLS, POPULAR CULTURE,
HOME, AND THE GREATER
COMMUNITY.
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 9
Acknowledgments
This publication was written by Martens Roc, a policy and advocacy associate at the Alliance for Excellent Education.
The Alliance for Excellent Education is a Washington, DC–based national policy and advocacy organization dedicated
to ensuring that all students, particularly those traditionally underserved, graduate from high school ready for success in
college, work, and citizenship. www.all4ed.org
Support for this paper was provided in part by the John D. and Catherine T. MacArthur Foundation. Opinions expressed
are those of the Alliance and do not necessarily represent the views of the MacArthur Foundation.
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 10
ENDNOTES
1
B. Busteed, “The School Cliff: Student Engagement Drops with
Each School Year,” http://thegallupblog.gallup.com/2013/01/the-
school-cliff-student-engagement.html (accessed May 2, 2013).
2
J. M. Bridgeland, J. J. DiIulio Jr., and K. B. Morison, The Silent
Epidemic, March 2006, http://www.ignitelearning.com/pdf/
TheSilentEpidemic3-06FINAL.pdf (accessed May 2, 2013).
3
Editorial Projects in Education, “Diplomas Count 2012: Trailing
Behind, Moving Forward: Latino Students in U.S. Schools,”
Special Issue, Education Week 31, no. 34 (2012).
4
Alliance for Excellent Education, “Dropout, Diplomas, and Dollars:
U.S. High Schools and the Nation’s Economy,” http://www.all4ed.
org/files/Econ2008.pdf (accessed May 2, 2013).
5
Alliance for Excellent Education, “The High Cost of High School
Dropouts: What the Nation Pays for Inadequate Education,”
http://www.all4ed.org/files/HighCost.pdf (accessed May 2, 2013).
CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 11

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Connected learning

  • 1. MARCH 2014 CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL
  • 2. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 1 Educators across the country are urgently trying to address how best to engage students in their learning. Many educators are implementing a number of different strategies, ranging from work-based learning opportunities to project-based or expeditionary approaches to the incorporation and utilization of technology—all in an effort to deepen students’ active participation in learning and thus achieve better learning outcomes. While today’s economic and social challenges are considerable, there is a unique opportunity to provide learning that is more powerful and more meaningful to more young people and, in doing so, to both close the learning divide and also allow a reevaluation of the U.S. approach to education. This paper will introduce connected learning, a promising approach that uses digital media to engage young people’s interests and instill deeper learning skills. The current levels of student disengagement are startling and troublesome. In 2012, Gallup surveyed nearly 500,000 students in grades five through twelve, representing approximately 1,700 public schools in thirty-seven states, and found that the longer students are in school, the more disengaged they become.1 More specifically, at the elementary level eight out of ten students surveyed indicated that they were engaged with school, but by middle school engagement dropped to six in ten students, and by high school only four in ten students indicated that they were engaged. These numbers are especially worrisome because we know that nearly 50 percent of the students who drop out of high school say they do so simply because they are either bored or disengaged.2 Nationwide, 25 percent of all students do not graduate from high school on time. For students of color, the number is closer to 40 percent.3 Of those who do graduate from high school, many are not ready for college or a meaningful career. Keeping students engaged in their learning process and in school has never been more important, both to their own future and to the future of the nation. There is overwhelming evidence that students who fail to graduate from high school will face far greater difficulties as adults: non-graduates are less likely to have a career and more likely to have a low-wage-earning job; they have greater health disparities; they are more likely to become parents at a young age; they are at greater risk of being involved with the criminal justice system; and they are more likely to need social welfare assistance.4 The twenty-first century ushered in a technology-driven and globally connected era that requires individuals to possess the kinds of deeper learning skills—the ability to work collaboratively, think critically and solve complex problems, and communicate effectively—that prepare them for college and/or a meaningful career, as well as
  • 3. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 2 full participation in their communities. All students, not just a select few, should be receiving an education that prepares them for the demands of our global economy. Students of color, who attend underperforming schools in larger numbers than white students, now comprise the majority of K–12 public school enrollment in a dozen states and between 40 and 50 percent in ten additional states, making the situation more dire. The education system must ensure that all students are prepared for the economic realities of the twenty-first century. For too many decades, students of color and students from low-income families have graduated from high school at much lower rates than their peers, resulting in comparably low employment rates and earnings. Today’s students become tomorrow’s workforce and consumers; when students attain higher levels of education and possess deeper learning knowledge and skills, they are better prepared for life after high school. This offers economic benefits not only to students, but also to their families and the surrounding community. Conversely, low educational attainment is closely associated with low wage earnings and increased rates of homelessness, teen pregnancy, and community violence.5 With two-thirds of the economy dependent on consumer activity, America cannot afford to ignore the gaps in educational opportunities and achievement that keep the country from ensuring that all students, and ultimately the nation’s workforce, are prepared for the demands and opportunities of the information age. The Internet, social networking, and digital technology provide the potential to even the playing field for learning and multiply the opportunities in many settings for all youth to find their place and thrive. There is substantial promise in the new learning ecosystem taking shape in the digital age. But educational equity will not be achieved without concerted, constant, and active efforts for reform that focus on providing opportunities to all students. The importance of the “three Rs”—reading, writing, and arithmetic—is long established, but in the new global environment they represent just the beginning. There has always been a fourth R—relevance. In the connected learning context, relevance means ALL STUDENTS, NOT JUST A SELECT FEW, SHOULD BE RECEIVING AN EDUCATION THAT PREPARES THEM FOR THE DEMANDS OF OUR GLOBAL ECONOMY.
  • 4. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 3 yy providing students with higher-order skills needed for twenty-first-century work; yy offering students the hands-on, real-world- oriented learning needed for them to acquire these skills; yy leveraging every learner’s passion and interest to foster more durable learning, including learning how to continue the quest for knowledge in a constantly changing world; and yy connecting learners to the vast and easily accessible resources, knowledge, expertise, and social connections available on the Internet and through the use of technology. Providing an education that builds on the basics and develops global citizenship is a necessity in a young person’s learning experiences. With relevance at its core, connected learning is a framework that seeks to connect learning across multiple settings in a young person’s life. Connected learning recognizes that in today’s society learning never stops, and a learner’s interest and expertise can be developed in school but also at home and in the community. WHAT IS CONNECTED LEARNING? Connected learning is an educational approach that seeks to make learning relevant to all populations in both everyday life and work, taking into consideration the opportunities and realities of the digital age. The connected learning approach includes the following concepts: yy Learners are the focus. The goal of connected learning is to develop lifelong learners who possess the higher-order skills needed to thrive in today’s economy and society. yy Learning is powered by individual interests and supported by peers. Connected learning uses the tools of the digital age to connect academics to a learner’s interests and to link the learner to inspiring peers and mentors—an approach proven to better engage more students and achieve more lasting learning outcomes. yy Learning is continuous. Connected learning also uses digital tools to link learning in school, home, and the community, thus reinforcing and supporting lessons in multiple settings. yy Learners become makers and producers. Connected learning asks learners to experiment and to create, produce, and design, positioning them as the makers and producers they will need to become in order to be successful in work and in life. Connected learning draws on the potential of digital media to expand access to learning that is socially embedded, interest driven, and oriented toward educational, economic, and civic opportunity. Not only do youth have access to a wealth of information and knowledge online, but they can also be creators and engaged participants in their own self-directed learning. Connected learning is not about a specific technology, tool, CONNECTED LEARNING IS NOT ABOUT A SPECIFIC TECHNOLOGY, TOOL, PLATFORM, OR TECHNIQUE, BUT INSTEAD SEEKS TO DESIGN EXPERIENCES FOR LEARNERS THAT TAKE ADVANTAGE OF TODAY’S ABUNDANT LEARNING OPPORTUNITIES.
  • 5. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 4 platform, or technique, but instead seeks to design experiences for learners that take advantage of today’s abundant learning opportunities. Connected learning happens when a young person is pursuing knowledge and expertise around a subject they care deeply about— something that is relevant to them and their communities—and when they are supported in this pursuit by mentors, friends, peers, institutions, and caring adults. Connected learning sees teachers as designers and creators who help young people make critical connections to different pathways that can lead to success in college, career, and everyday life. Connected learning’s three contexts for learning The foundation of connected learning is the integration of three spheres of learning that are often treated separately under the current education system. Those spheres are learning that is supported by peers, learning that is driven by individual interests, and learning that is academically oriented. Bringing together and integrating the motivation, content, and abilities from social, interest-driven, and formal education areas can expand the reach of meaningful and sustained learning. Combined, these three spheres provide a rich set of learning opportunities for young people. yy Peer supported. In their everyday exchanges with peers and friends, young people contribute, share, and give feedback in inclusive social experiences that are both fluid and highly engaging. In these connected learning spaces, students can contribute their expertise and questions to other students’ work in a fun, informal, and socially inclusive manner. yy Interest powered. When a subject is personally interesting and relevant, learners achieve learning outcomes that are of a noticeably higher order. In connected learning environments, students not only are interested in learning but also are empowered to assume responsibility for their learning. This empowerment comes from developing interest-based groups; having the ability to explore different facets of the interest; increasing expertise; and accessing supports and pathways for mastery through experiences. For example, young screenwriters can create an online community where they post and review their peers’ scripts, and have access to mentors and professional screenwriters who can assist virtually. yy Academically oriented. Learners flourish and realize their potential when they can connect their interests and social engagement to academic studies, civic engagement, and career opportunity. In connected learning settings, mentors are present to help learners in this process. In academic settings, opportunities for engaging a learner’s interest are visible and supported. For example, a student who is interested in video game graphic design has access to educators and a school culture that support their interest and also can make connections to core academic competencies and deeper learning skills.
  • 6. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 5 Core properties for a connected learning experience Students in connected learning environments should have experiences that align to the three contexts discussed above. The properties below will help ensure that youth are able to access a wealth of knowledge and be active participants in a self-directed learning process. yy Production centered. Digital tools provide opportunities for producing and creating a wide variety of media, knowledge, and cultural content in experimental and active ways. In these learning spaces, youth not only have access to digital production tools but also work in structures that support editing and learning from another person’s work in a shared network. For example, a workshop or class on robotics can include a skills-based curriculum as well as an online community where youth can share their work. yy Shared purpose. Social media and web-based communities provide unprecedented opportunities for cross-generational and cross-cultural learning and connection in a way that supports and encourages common goals and interests. Collective goal-based projects, collaborative/competitive situations, and cross-generational experiences are key elements of a shared purpose. For example, these elements can be seen in schools where students are placed in teams with an experienced game developer competing for the best role-playing game, in which students and the professionals vote and create the rubric for judging. yy Openly networked. Online platforms and digital tools can make learning resources abundant, accessible, and visible across all learner settings. In a connected learning experience, youth have access to inclusive and cross-institutional networks with multiple points of access and open assessment, badges, and certificates. For example, a video-editing and production workshop program can be offered free of charge at a high school, community college, and community center within one city, while students also have access to an online community that allows each participant to communicate without regard of physical location.
  • 7. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 6 Boss Level at Quest to Learn Public School A Boss Level is a special two-week period that takes place at the end of each trimester at Quest to Learn, a public school serving grades six through twelve that opened in Manhattan in the fall of 2009. Quest is the first school in the country to organize its entire curriculum to be “game- like.” The school is also attempting to incorporate many of the connected learning principles into its school climate; these principles are most fully realized during the Boss Level periods. During Boss Levels, regular classes are suspended, classrooms are rearranged into workspaces, teachers fall into the background, and students work in small teams on a single “challenge” that culminates in a showcase and party for the school’s educators, staff, and family members. Quest educators have challenged students to write and perform short plays based on fairy tales; design and orchestrate a series of outdoor games for an end-of-the-year field day; research and construct a travel website featuring three New York City neighborhoods; build a sculpture from recycled materials; and so forth. In each case, Boss Levels attempt to weave connected learning principles with the structure of school- based practices. Boss Levels are peer supported. Students drive activity during Boss Levels more than at any other time during the year. While educators put students in teams and define the challenges, students take the lead in designing, discovering, and evaluating possible solutions as well as providing each other with ongoing feedback about each other’s ideas and work styles. Boss Levels are powered by individual interests. While Quest educators define the Boss Level challenges, students have extensive opportunities for connecting Boss Level projects to their own interests. For example, when a Boss Level challenge recently asked students to write, stage, and perform short plays based on fairy tales, students wove numerous interests and cultural forms from their out-of-school lives into the productions. One scene took place in a medieval coffee shop called “Moonbucks.” Plots and characters drew inspiration from popular books, video games, music, and movies, and several students with an interest in fashion worked on costumes. The Boss Level thus blurred conventional divisions between education and peer cultures. Boss Levels are academically oriented. By treating the Boss Level as the culminating academic experience for every trimester, and by showcasing the students’ work in front of family members and members of the New York City design community, Quest bestows academic legitimacy on forms of work that are not easily measured by standardized assessments. At the same time, Quest attempts to link Boss Level challenges to more widely recognized academic domains and competencies. For example, the Rube Goldberg machine challenge required students to put into practice knowledge about physics and simple machines that they had been learning over the course of the trimester. Similarly, Boss Levels encourage students to approach design challenges from the perspective of “systems thinking,” a twenty-first-century literacy that educators emphasize in their instruction throughout the year. CONNECTED LEARNING AT WORK The following examples describe connected learning in real settings, both in and out of school.
  • 8. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 7 YOUmedia Chicago at the Harold Washington Library Center YOUmedia is a teen learning area in various libraries, museums, and afterschool spaces throughout the country. YOUmedia’s flagship is in the Chicago Public Library’s downtown Harold Washington Library Center. YOUmedia, supported by the MacArthur Foundation’s Digital Media and Learning Initiative, is dedicated to the interests of young people and supported by librarians and mentors with expertise in digital media production. The space has ample digital production equipment, including a sound studio, video cameras, and banks of computers with production software. There is also an online social network, iRemix, where young people can share their work and communicate with peers and mentors. YOUmedia welcomes young people engaged in casual social time with friends, as well as offering workshops and mentoring in interest areas that stretch knowledge and expertise and the connection to academic achievement and career opportunity. For young people who become highly engaged in the interest-driven activities and mentorship opportunities, YOUmedia exemplifies the principles of connected learning. YOUmedia is powered by individual interests. YOUmedia programs and mentorships are centered on specific digital media specialties. These programs include music, spoken-word literacy, electronic gaming, writing, and design. The specialties were chosen to appeal directly to diverse youth interests and identities. Mentors are chosen for their expertise as artists in these interest areas and their ability to connect with youth. In other words, they embody the culture and identity of the core interests supported in the space. The staff at the site have also actively adapted their programming to respond to the interests that young people bring to the space. For example, after noticing young gamers’ interest in reviewing games, a librarian developed and implemented a game review podcast. YOUmedia is peer-supported. Although the structured activities of the space are centered around media production interests, the majority of the space is designed to invite unstructured socializing. The space welcomes all teens and allows them to bring their own peer activity and diverse interests into the space. While supporting informal peer interaction, the presence of caring adults in the space ensures that young people feel protected from the more negative aspects of their peer relationships. IRemix is similarly a safe space for young people to communicate with each other and adult mentors. Taken together, the space supports a peer culture that young people describe as different from what they experience in their schools and neighborhoods. One participant notes that YOUmedia is “a place for me to hang out with the people that I relate to—nerds.” YOUmedia is academically oriented. YOUmedia mentors are professional and practicing artists who are passionate about their areas of expertise and interest, and who make efforts to expose YOUmedia participants to the broader world of activity associated with their interest areas. In order to forge these broader connections, mentors bring others from their field into the YOUmedia site to give performances and presentations, and they support young people in shared projects and competitions that connect them to peers and experts outside of the space. For example, YOUmedia participants have written for major online news outlets and worked on design for Lady Gaga’s Born This Way Foundation. While many
  • 9. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 8 CONCLUSION For too many young people, particularly our most vulnerable populations, formal education is disconnected from other meaningful social contexts in their everyday lives. A young person’s peer relations, family life, or career aspirations should not be detached from the learning that takes place in school. The connected learning model posits that focusing educational attention on the links between different spheres of learning—peer culture, interests, and academic subjects—better supports interest-driven and meaningful learning in ways that take advantage of the potential of digital networks and online resources to provide access to an engaging learning experience. This requires a shift to instructional strategies that include thoughtful approaches to leveraging these different spheres to achieve maximum student learning outcomes. Online information and social media provide opportunities for expanding the entry points and pathways to learning, education, and civic engagement for all students. Educators should explore these different entry points and use them as a tool to increase student engagement. As seen in the vignettes, connected learning has the unique ability to cut across boundaries that have traditionally separated schools, popular culture, home, and the greater community. To learn more about how connected learning is engaging youth across the country, please visit clrn.dmlhub.net. young people pursue interests in areas such as hip-hop and video games, only a small minority are able to connect these interests to achievement and opportunity in the ways that YOUmedia seeks to enable. Mentors also function as role models and provide support for academic achievement and career mentoring, including helping young people consider pathways to college with an eye toward longer-term career aspirations in their areas of interest and aptitude. One young woman describes how she talks about future plans with the staff at YOUmedia: “They help me in how to make my college essay stronger, and, you know, they picked out what should be taken out, what should be put in, and stuff like that.” CONNECTED LEARNING HAS THE UNIQUE ABILITY TO CUT ACROSS BOUNDARIES THAT HAVE TRADITIONALLY SEPARATED SCHOOLS, POPULAR CULTURE, HOME, AND THE GREATER COMMUNITY.
  • 10. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 9 Acknowledgments This publication was written by Martens Roc, a policy and advocacy associate at the Alliance for Excellent Education. The Alliance for Excellent Education is a Washington, DC–based national policy and advocacy organization dedicated to ensuring that all students, particularly those traditionally underserved, graduate from high school ready for success in college, work, and citizenship. www.all4ed.org Support for this paper was provided in part by the John D. and Catherine T. MacArthur Foundation. Opinions expressed are those of the Alliance and do not necessarily represent the views of the MacArthur Foundation.
  • 11. CONNECTED LEARNING: HARNESSING THE INFORMATION AGE TO MAKE LEARNING MORE POWERFUL ALL4ED.ORG 10 ENDNOTES 1 B. Busteed, “The School Cliff: Student Engagement Drops with Each School Year,” http://thegallupblog.gallup.com/2013/01/the- school-cliff-student-engagement.html (accessed May 2, 2013). 2 J. M. Bridgeland, J. J. DiIulio Jr., and K. B. Morison, The Silent Epidemic, March 2006, http://www.ignitelearning.com/pdf/ TheSilentEpidemic3-06FINAL.pdf (accessed May 2, 2013). 3 Editorial Projects in Education, “Diplomas Count 2012: Trailing Behind, Moving Forward: Latino Students in U.S. Schools,” Special Issue, Education Week 31, no. 34 (2012). 4 Alliance for Excellent Education, “Dropout, Diplomas, and Dollars: U.S. High Schools and the Nation’s Economy,” http://www.all4ed. org/files/Econ2008.pdf (accessed May 2, 2013). 5 Alliance for Excellent Education, “The High Cost of High School Dropouts: What the Nation Pays for Inadequate Education,” http://www.all4ed.org/files/HighCost.pdf (accessed May 2, 2013).
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