2. What are we talking about ?
“The world is flat!” :-Thomas L. Friedman
Bringing the people together.
Change the way things work.
Connecting the world.
Wireless mode of Communication.
3. Two Aspects of Mobility:
• User Mobility:-User communicate (wireless)
“anytime , anywhere and anyone”.
• Device Portability:-Device can be communicated
anytime , anywhere to the network.
4. History
The first official mobile phone used in Sweden by the
Swedish police in 1946; could make 6 phone calls
before car's battery was drained.
By 1967 mobile phones technology allowed the caller to
stay within a very little calling area, since mobile base
stations were unable to give calls from one area to the
other.
development of first cell phone (creation of towers/cells
at Bell Labs in 1947).
1983 Motorola DynaTAC 8000X made commercially
available:
1991 Motorola MicroTac Lite the lightest phone: $1,000.
5. History
• Motorola DynaTAC 8000X :It weighed almost 907.185g. It was
nicknamed the "brick" because of its length of 33.02cm and
cost $4,000. Its battery allowed for one hour of talk time and
could store 30 numbers.
7. Mobile phone generations
In the early 1980s, 1G was introduced as voice-only
communication via "brick phones".
Later in 1991, the development of 2G introduced Short
Message Service (SMS) and Multimedia Messaging
Service (MMS) capabilities, allowing picture messages to
be sent and received between phones.
In 1998, 3G was introduced to provide faster data-
transmission speeds to support video
calling and internet access.
4G was released in 2008 to support more demanding
services such as gaming services, HD mobile TV, video
conferencing, and 3D TV.
5G technology has been planned for the upcoming
future.
10. Scope of Mobile Technology
• “Mobile is the future of Software Development” –
Google’s Eric Schmidt.
• Usage of mobile phones has increased in the past year.
India stands second in the world, in the number of active
mobile phones. Today, out of the 6 billion mobile phones
in the world, close to 1 billion is being used in India. This
comes to about 70% of our current population. Every
month sees an increase of around 6 million subscribers.
That, in fact, is a lot of numbers.
• In current scenario mobile technology is entirely
dependent on the app developed.
11. 7 Trends of Mobile Technology
1. Wearable devices
2. Internet of Things and Mobile-connected Smart
Objects
3. M-Commerce
4. Motion and Location Sensing
5. Innovative Mobile User Experience Design
6. Application Performance Management (APM)
7. Enterprise mobile management
13. Mobile>>Wireless Technology
• Wireless communication, or sometimes
simply wireless, is the transfer of
information or power between two or more points
that are not connected by an electrical conductor.
• The most common wireless technologies use radio
waves.
• The world's first wireless telephone conversation
occurred in 1880, when Alexander Graham
Bell and Charles Sumner Tainter invented and
patented the photophone, a telephone that
conducted audio conversations wirelessly over
modulated light beams (which are narrow
projections of electromagnetic waves).
14. Applications of Wireless Technology
• Mobile telephones
• Data communications:-
» Wi-Fi
» Cellular data service
» Low Power Wide Area Networks
» Mobile Satellite Communications
• Energy transfer
• Medical technologies
15.
16. Mobile<<Embedded System
• Sensors: Smartphones today come with a wealth of
sensors to facilitate a better user experience, provide
apps with enhanced information about the world around
the phone and provide robust and increased battery life.
» Proximity Sensor
» Accelerometer and gyroscope
» Digital compass
» Barometer
» Biometrics
» Augmented & Virtual Reality
» Camera
» Temperature Sensor
» Infrared sensor
17. Mobile<<Embedded System
• Mobile phone PDA:
– Mobile phones:-
• The traditional mobile phone had simple white and black text display
and could send/receive voice or short message.
• Today mobile phones migrate more and more towards PDA’s.Mobile
phones with full colour graphic display,touch screen and internet
browser are easily available
• Eg. Portable Computers,Pager.
– PDA:- Unlike portable computers, most PDAs began as pen-based, using
a stylus rather than a keyboard for input. This means that they also
incorporated handwriting recognition features. Some PDAs can also react
to voice input by using voice recognition technologies.
• Eg. Smartphones and Tablet.
18. Mobile<<Embedded System
• SoC:-
– At the heart of every smartphone and tablet there is a processor
known as a System-on-a-Chip (SoC). It contains the CPU, the GPU
and various other bits and pieces including a memory controller,
cache memory, a DSP and a cellular modem. Not all SoCs are equal,
the CPUs differ significantly, as do the GPUs. Some include more
auxiliary parts, including various co-processors, while others are more
“minimal.”
– Some used SoC on mobile device are:-
• Samsung SoC
• Apple SoC
• Intel
• Qualcomm
• Mediatek
• Spectrum
19. Mobile<<Embedded System
• Performance and Benchmarking:
– In computing, a benchmark is the act of
running a computer program, a set of
programs, or other operations, in order
to assess the relative performance of an
object, normally by running a number of
standard tests and trials against it. The
term 'benchmark' is also mostly utilized
for the purposes of elaborately designed
benchmarking programs themselves.
20. Mobile<<Embedded System
• Operating System:
– Much like the Linux or Windows operating system controls your
desktop or laptop computer, a mobile operating system is the
software platform on top of which other programs can run on
mobile devices. The operating system is responsible for
determining the functions and features available on your device,
such as thumb wheel, keyboards, WAP, synchronization with
applications, email, text messaging and more. The mobile OS will
also determine which third-party applications (mobile apps) can
be used on your device.
• Types of Mobile Operating Systems
– Android OS (Google Inc.)
– iPhone OS / iOS (Apple
– Symbian OS (Nokia)
– Windows Mobile (Windows Phone)
21.
22. APPLICATIONS:-
AI(Artificial intelligence):-
The theory and development
of computer systems able to
perform tasks normally
requiring human intelligence,
such as visual perception,
speech recognition, decision-
making, and translation
between languages.
23. APPLICATIONS:-
AR vs VR vs MR:-
Augmented reality (AR) adds digital elements to
a live view often by using the camera on a
smartphone. Examples of augmented reality
experiences include Snapchat lenses and the
game Pokemon Go.
Virtual reality (VR) implies a complete
immersion experience that shuts out the physical
world. Using VR devices such as HTC Vive, Oculus
Rift or Google Cardboard, users can be
transported into a number of real-world and
imagined environments such as the middle of a
squawking penguin colony or even the back of a
dragon.
In a mixed reality (MR) experience, which
combines elements of both AR and VR, real-
world and digital objects interact. Mixed reality
technology is just now starting to take off with
Microsoft’s HoloLens one of the most notable
early mixed reality apparatuses.
24. APPLICATIONS:-
Wearable technologyhas
moved beyond fancy prototypes
and firmly established itself as a
evolving product category. Players
like Qualcomm and Intel are
betting on wearable technology.
Amazon UK, the online retail giant
has started a wearable
technology store, which pretty
much tells us that this category is
here to stay.
25. APPLICATIONS:-
ROUTE TRACKER:-
Mobile phone tracking. Mobile phone
tracking is the ascertaining of the
position or location of a mobile phone,
whether stationary or moving.
Localization may occur either via
multilateration of radio signals
between (several) cell towers of the
network and the phone, or simply
via GPS.
26. APPLICATIONS:-
IOT(Internet of things ):-
The Internet of things is the
network of physical devices,
vehicles, home appliances and
other items embedded with
electronics, software, sensors,
actuators, and connectivity which
enables these objects to connect
and exchange data.
27. Mobile technology and smart phones play a major role
in every day life, and their importance is expected to
continue, and even increase in the future.
CONCLUSION:-