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Reframe the Game:
The State and Future of Kids' Mobile Play
OVERVIEW
What the report covers:
•  Top apps for 6-14s
•  Key & preferred app features
•  Educational factors/features
•  Decision making & purchase
Methodology:
•  Online survey with 1355 U.S. parents (and
their kids) 6-14
•  Aligned with national demographics and
recent technographics
•  Fielded June 2015
•  Focus on “playful” apps across category/store
2015 PLAYSCIENCE - CGA REPORT
© PlayScience 2015
Top Apps for U.S. Kids 6 - 14
APPS TOP PLAYFUL APPS FOR KIDS 6-14 OVERALL
11.4%
9.0%
7.6%
4.1%
3.5%
3.0%
2.7%
2.1%
1.8%
1.7%
Q. What is your most favorite app?
© PlayScience 2015
Almost half 6-14s are playing their favorite app every day (and 85% at least a few times a weeks)! Here are
the current winners:
APPS TOP PLAYFUL APPS BY GENDER
Boys and girls across all ages placed Minecraft and Angry Birds at the top of the list for playful apps. Candy
Crush Saga and Clash of Clans also made it onto both lists.
2%
2%
2%
3%
3%
4%
6%
6%
10%
16%
2%	
  
3%	
  
3%	
  
3%	
  
3%	
  
6%	
  
6%	
  
9%	
  
10%	
  
11%	
  
Q. What is your most favorite app?
© PlayScience 2015
APPS TOP PLAYFUL APPS BY AGE
There is remarkable consistency across age groups re: the top apps.
2%	
  
2%	
  
2%	
  
2%	
  
3%	
  
3%	
  
3%	
  
4%	
  
6%	
  
10%	
  
10%	
  
12%	
  
Frozen:	
  Storybook	
  
Temple	
  Run	
  2	
  
WATCH	
  Disney	
  Channel	
  
Bible	
  for	
  Kids	
  
Angry	
  Birds	
  Star	
  Wars	
  II	
  
Subway	
  Surfers	
  
Candy	
  Crush	
  Soda	
  Saga	
  
Angry	
  Birds	
  Star	
  Wars	
  
Candy	
  Crush	
  Saga	
  
ABCmouse.com	
  
Angry	
  Birds	
  
MinecraN	
  -­‐	
  Pocket	
  
6	
  to	
  8	
  
2%	
  
2%	
  
3%	
  
3%	
  
3%	
  
3%	
  
5%	
  
7%	
  
10%	
  
14%	
  
Angry	
  Birds	
  Star	
  Wars	
  
Temple	
  Run	
  2	
  
WATCH	
  Disney	
  Channel	
  
ABCmouse.com	
  
Fruit	
  Ninja	
  
Crossy	
  Road	
  
Candy	
  Crush	
  Soda	
  Saga	
  
Candy	
  Crush	
  Saga	
  
Angry	
  Birds	
  
MinecraN	
  -­‐	
  Pocket	
  
9	
  to	
  11	
  
2%	
  
2%	
  
3%	
  
3%	
  
4%	
  
4%	
  
8%	
  
10%	
  
10%	
  
13%	
  
Big	
  Hero	
  6:	
  Baymax	
  Blast	
  
Grand	
  TheN	
  Auto:	
  San	
  
Angry	
  Birds	
  Star	
  Wars	
  
Subway	
  Surfers	
  
Candy	
  Crush	
  Soda	
  Saga	
  
Trivia	
  Crack	
  
Clash	
  of	
  Clans	
  
Angry	
  Birds	
  
MinecraN	
  -­‐	
  Pocket	
  EdiZon	
  
Candy	
  Crush	
  Saga	
  
12	
  to	
  14	
  
Q. What is your most favorite app?
© PlayScience 2015
Most of the top apps are “Universal Play” apps, not kids-only apps.
Educational Factors
LEARNING PARENTS’ EDUCATIONAL VALUES FOR APPS
2%	
  
9%	
  
10%	
  
11%	
  
25%	
  
39%	
  
The	
  app	
  offers	
  related	
  materials	
  for	
  parents	
  
and/or	
  teachers	
  
The	
  app	
  focuses	
  on	
  social	
  skills	
  
The	
  app	
  helps	
  my	
  child	
  become	
  comfortable	
  
with	
  technology	
  and	
  compuZng	
  skills	
  
The	
  app	
  helps	
  my	
  child	
  do	
  be^er	
  in	
  school	
  or	
  
on	
  standardized	
  tests	
  
The	
  app	
  encourages	
  imaginaZon	
  and	
  creaZvity	
  
The	
  app	
  focuses	
  on	
  academic	
  skills	
  
What	
  makes	
  an	
  app	
  “educa:onal”	
  to	
  parents	
  
Qs. When you are choosing apps to pay for, what three things are most important to you? Now thinking of apps in general, what do you think makes an
app “educational”?, Which of these is most important to you right now?
© PlayScience 2015
Imagination and social
skills become less
important to parents as
the child grows.	

Education is the paramount value indicator for parents. A “focus on skills or subjects I want my child to work
on” is their #1 criterion when it comes to paying for apps.
12.7%
4.1%
3.6%
4.1%
3.0%
2.3%
2.3%
1.8%
1.8%
1.7%
ABCmouse.com
Word Academy
Trivia Crack
Minecraft - Pocket Edition
ABC Alphabet Phonics
Bible for Kids
Angry Birds
Abby Basic Skills
Nick Jr.
WATCH Disney Channel
Also on the overall “Top Ten” list
LEARNING MAPPING TOP EDU APPS TO THE TOP 10
9© PlayScience 2015
Q. What is your favorite app when you want to learn something? (Kids)
Kids see some overlap between their “fun” and “learning” in the app space. The list below is based on what
they consider a learning app.
LEARNING KIDS’ TOP EDU APPS ON THE PLAYSPECTRUM™
10© PlayScience 2015
DIRECTED	
   FULL	
  OPEN	
  SCAFFOLDED	
   PROBLEM	
   PROCESS	
  
Most “educational” apps, however, take a relatively directed approach
to engaging kids in the learning process.
Platform Preferences
PLATFORM TABLETS ARE WINNING THE APP RACE
© PlayScience 2015
13%
17%
25%
45%
When it comes to playing
their favorite apps,
kids would pick
tablets over
smartphones
almost 2-to-1.
Q: What do you like to use most to play games? (Kids)
PLATFORM NOT ALL MOBILE IS CREATED EQUAL
Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT.
Q. Which of these do you most prefer your child to spend time on? Which of these does your child most prefer to spend time on?
Tablets are parent and child darlings, while smartphones lag far behind.
Parent Child
2- to 4-year-olds
Parent Child
5- to 7-year-olds
Parent Child
8- to 9-year-olds
73% 48%
41% 44%
33%
23%12%
64%
41%
19%
7%
53%
30%
16%
12%
60%
47%
22%
14%
51%
30%
23%
22%
29%
Parent & Child Device Preference
Tablet tipping point
PLATFORM TABLETS HAVE A PARENT HALO
Parents have distinct and very different perceptions
of mobile devices with potentially identical content.
Regular tablets are considered the most fun and more educational,
while children’s tablets are the “safest” and most “trustworthy.”
“good”
“educational”
“not good”
“not safe”
“useful”
“not educational”
Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT.
Q: In which way is this device good for your child?
App-titudes: What makes a great app?
FEATURES WHAT KIDS WANT IN THEIR PLAYFUL APPS
12%
13%
17%
17%
24%
24%
26%
26%
26%
31%
31%
35%
37%
38%
43%
Ability to share things from the app on social
Quizzes
Videos
Ideas for activities to do offline
Characters you know
Ability to create your own profile
Puzzles
Levels that keep getting harder
Ability to talk or play with other users in the app
Cute and fun characters
Ability to create your own story
Action games
Sound effects and music
Points and rewards
Ability to create your own avatar
Q. Imagine you could create your own app! What would your app HAVE TO include?
© PlayScience 2015
	

Personalization
Achievement
Social
Media/IP
FEATURES WHAT ABOUT CO-PLAY?
Almost 1/3 of kids prefer to play with someone else,
primarily with friends or siblings.
The top 10 apps list does not have many kid-
friendly co-play apps (i.e., the ones on the list rely
on MMO or asynchronous turn-taking).
© PlayScience 2015 17
69%ALONE
22%WITH FRIENDS
9%WITH PARENTS
Kids prefer to play
their favorite app with:
Even if you have a great co-play
mechanic, you still need to have an
awesome single player way to play!
Consider for kids’ co-play:
•  Same device turn-taking
(e.g., board game apps);
•  Same device co-play
(e.g., Williamspurrrrg);
•  Multi-device
synchronous play
Q. Who do you like to use this app with?
Gender’s Role in Play
GENDER WHAT A GIRL (AND BOY) WANTS
20%
24%
44%
25%
28%
43%
21%
43%
39%
42%
23%
34%
26%
32%
Cute and fun
characters
Characters you
know
Ability to create
your own avatar
Ability to create
your own profile
Ability to create
your own story
Action games Puzzles
Boy
Girl
© PlayScience 2015
Boys want action and
avatars
In their ideal playful app…
Girls want characters
and narrative
Q. Imagine you could create your own app! What would your app HAVE TO include?
GENDER THE ROLE GENDER PLAYS FOR PARENTS
Parents value apps focusing on
academic skills more for their girls
than their boys (+9%).
They are 30% more likely to let their
boys choose their own apps.
Parents are 13% more likely to pay
for an app for their son.
20
Parents have different attitudes about both the technology and the
content based on their child’s gender.
GENDER PINK VS. BLUE TECH FOR PARENTS
Child-
friendliness
(30%)
Child’s
preference
(27%)
Parents are more likely to prefer
children’s tablets for girls
(73% vs. 65%)
Most important factors
for the parent when
selecting a device
Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT.
Q: What is most important when deciding which device to have your child use in any situation?
Which of these do you most prefer your child to spend time on?
Parents are 3x more likely to favor
a smartphone or video game
device for their son
(15% vs. 6% and 21% vs. 7%)
21
J. Alison Bryant, PhD
Co-CEO & Chief Play Officer
alison@playsciencelab.com
Paul Levine
Co-CEO & President
paul@playsciencelab.com
Interested in learning more about
play across platforms?
Join us for
Sandbox West
in L.A. (Oct. 12-13)
SandboxSummit.org
LET’S! PLAY!

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PlayScience - Reframe the Game: The State and Future of Kids' Mobile Play

  • 1. Reframe the Game: The State and Future of Kids' Mobile Play
  • 2. OVERVIEW What the report covers: •  Top apps for 6-14s •  Key & preferred app features •  Educational factors/features •  Decision making & purchase Methodology: •  Online survey with 1355 U.S. parents (and their kids) 6-14 •  Aligned with national demographics and recent technographics •  Fielded June 2015 •  Focus on “playful” apps across category/store 2015 PLAYSCIENCE - CGA REPORT © PlayScience 2015
  • 3. Top Apps for U.S. Kids 6 - 14
  • 4. APPS TOP PLAYFUL APPS FOR KIDS 6-14 OVERALL 11.4% 9.0% 7.6% 4.1% 3.5% 3.0% 2.7% 2.1% 1.8% 1.7% Q. What is your most favorite app? © PlayScience 2015 Almost half 6-14s are playing their favorite app every day (and 85% at least a few times a weeks)! Here are the current winners:
  • 5. APPS TOP PLAYFUL APPS BY GENDER Boys and girls across all ages placed Minecraft and Angry Birds at the top of the list for playful apps. Candy Crush Saga and Clash of Clans also made it onto both lists. 2% 2% 2% 3% 3% 4% 6% 6% 10% 16% 2%   3%   3%   3%   3%   6%   6%   9%   10%   11%   Q. What is your most favorite app? © PlayScience 2015
  • 6. APPS TOP PLAYFUL APPS BY AGE There is remarkable consistency across age groups re: the top apps. 2%   2%   2%   2%   3%   3%   3%   4%   6%   10%   10%   12%   Frozen:  Storybook   Temple  Run  2   WATCH  Disney  Channel   Bible  for  Kids   Angry  Birds  Star  Wars  II   Subway  Surfers   Candy  Crush  Soda  Saga   Angry  Birds  Star  Wars   Candy  Crush  Saga   ABCmouse.com   Angry  Birds   MinecraN  -­‐  Pocket   6  to  8   2%   2%   3%   3%   3%   3%   5%   7%   10%   14%   Angry  Birds  Star  Wars   Temple  Run  2   WATCH  Disney  Channel   ABCmouse.com   Fruit  Ninja   Crossy  Road   Candy  Crush  Soda  Saga   Candy  Crush  Saga   Angry  Birds   MinecraN  -­‐  Pocket   9  to  11   2%   2%   3%   3%   4%   4%   8%   10%   10%   13%   Big  Hero  6:  Baymax  Blast   Grand  TheN  Auto:  San   Angry  Birds  Star  Wars   Subway  Surfers   Candy  Crush  Soda  Saga   Trivia  Crack   Clash  of  Clans   Angry  Birds   MinecraN  -­‐  Pocket  EdiZon   Candy  Crush  Saga   12  to  14   Q. What is your most favorite app? © PlayScience 2015 Most of the top apps are “Universal Play” apps, not kids-only apps.
  • 8. LEARNING PARENTS’ EDUCATIONAL VALUES FOR APPS 2%   9%   10%   11%   25%   39%   The  app  offers  related  materials  for  parents   and/or  teachers   The  app  focuses  on  social  skills   The  app  helps  my  child  become  comfortable   with  technology  and  compuZng  skills   The  app  helps  my  child  do  be^er  in  school  or   on  standardized  tests   The  app  encourages  imaginaZon  and  creaZvity   The  app  focuses  on  academic  skills   What  makes  an  app  “educa:onal”  to  parents   Qs. When you are choosing apps to pay for, what three things are most important to you? Now thinking of apps in general, what do you think makes an app “educational”?, Which of these is most important to you right now? © PlayScience 2015 Imagination and social skills become less important to parents as the child grows. Education is the paramount value indicator for parents. A “focus on skills or subjects I want my child to work on” is their #1 criterion when it comes to paying for apps.
  • 9. 12.7% 4.1% 3.6% 4.1% 3.0% 2.3% 2.3% 1.8% 1.8% 1.7% ABCmouse.com Word Academy Trivia Crack Minecraft - Pocket Edition ABC Alphabet Phonics Bible for Kids Angry Birds Abby Basic Skills Nick Jr. WATCH Disney Channel Also on the overall “Top Ten” list LEARNING MAPPING TOP EDU APPS TO THE TOP 10 9© PlayScience 2015 Q. What is your favorite app when you want to learn something? (Kids) Kids see some overlap between their “fun” and “learning” in the app space. The list below is based on what they consider a learning app.
  • 10. LEARNING KIDS’ TOP EDU APPS ON THE PLAYSPECTRUM™ 10© PlayScience 2015 DIRECTED   FULL  OPEN  SCAFFOLDED   PROBLEM   PROCESS   Most “educational” apps, however, take a relatively directed approach to engaging kids in the learning process.
  • 12. PLATFORM TABLETS ARE WINNING THE APP RACE © PlayScience 2015 13% 17% 25% 45% When it comes to playing their favorite apps, kids would pick tablets over smartphones almost 2-to-1. Q: What do you like to use most to play games? (Kids)
  • 13. PLATFORM NOT ALL MOBILE IS CREATED EQUAL Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT. Q. Which of these do you most prefer your child to spend time on? Which of these does your child most prefer to spend time on? Tablets are parent and child darlings, while smartphones lag far behind. Parent Child 2- to 4-year-olds Parent Child 5- to 7-year-olds Parent Child 8- to 9-year-olds 73% 48% 41% 44% 33% 23%12% 64% 41% 19% 7% 53% 30% 16% 12% 60% 47% 22% 14% 51% 30% 23% 22% 29% Parent & Child Device Preference Tablet tipping point
  • 14. PLATFORM TABLETS HAVE A PARENT HALO Parents have distinct and very different perceptions of mobile devices with potentially identical content. Regular tablets are considered the most fun and more educational, while children’s tablets are the “safest” and most “trustworthy.” “good” “educational” “not good” “not safe” “useful” “not educational” Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT. Q: In which way is this device good for your child?
  • 15. App-titudes: What makes a great app?
  • 16. FEATURES WHAT KIDS WANT IN THEIR PLAYFUL APPS 12% 13% 17% 17% 24% 24% 26% 26% 26% 31% 31% 35% 37% 38% 43% Ability to share things from the app on social Quizzes Videos Ideas for activities to do offline Characters you know Ability to create your own profile Puzzles Levels that keep getting harder Ability to talk or play with other users in the app Cute and fun characters Ability to create your own story Action games Sound effects and music Points and rewards Ability to create your own avatar Q. Imagine you could create your own app! What would your app HAVE TO include? © PlayScience 2015 Personalization Achievement Social Media/IP
  • 17. FEATURES WHAT ABOUT CO-PLAY? Almost 1/3 of kids prefer to play with someone else, primarily with friends or siblings. The top 10 apps list does not have many kid- friendly co-play apps (i.e., the ones on the list rely on MMO or asynchronous turn-taking). © PlayScience 2015 17 69%ALONE 22%WITH FRIENDS 9%WITH PARENTS Kids prefer to play their favorite app with: Even if you have a great co-play mechanic, you still need to have an awesome single player way to play! Consider for kids’ co-play: •  Same device turn-taking (e.g., board game apps); •  Same device co-play (e.g., Williamspurrrrg); •  Multi-device synchronous play Q. Who do you like to use this app with?
  • 19. GENDER WHAT A GIRL (AND BOY) WANTS 20% 24% 44% 25% 28% 43% 21% 43% 39% 42% 23% 34% 26% 32% Cute and fun characters Characters you know Ability to create your own avatar Ability to create your own profile Ability to create your own story Action games Puzzles Boy Girl © PlayScience 2015 Boys want action and avatars In their ideal playful app… Girls want characters and narrative Q. Imagine you could create your own app! What would your app HAVE TO include?
  • 20. GENDER THE ROLE GENDER PLAYS FOR PARENTS Parents value apps focusing on academic skills more for their girls than their boys (+9%). They are 30% more likely to let their boys choose their own apps. Parents are 13% more likely to pay for an app for their son. 20 Parents have different attitudes about both the technology and the content based on their child’s gender.
  • 21. GENDER PINK VS. BLUE TECH FOR PARENTS Child- friendliness (30%) Child’s preference (27%) Parents are more likely to prefer children’s tablets for girls (73% vs. 65%) Most important factors for the parent when selecting a device Source: PlayScience. (2015). Platforms & Preferences Study. Sandbox Summit, MIT. Q: What is most important when deciding which device to have your child use in any situation? Which of these do you most prefer your child to spend time on? Parents are 3x more likely to favor a smartphone or video game device for their son (15% vs. 6% and 21% vs. 7%) 21
  • 22. J. Alison Bryant, PhD Co-CEO & Chief Play Officer alison@playsciencelab.com Paul Levine Co-CEO & President paul@playsciencelab.com Interested in learning more about play across platforms? Join us for Sandbox West in L.A. (Oct. 12-13) SandboxSummit.org LET’S! PLAY!