22. THE TECH + BREAKDOWN
• CryEngine 3.6 for level building and rendering.
• Maya 2015 for concept design, layout and modeling.
• Mudbox.
• Photoshop, Quixel Suite and xNormal for texturing.
• Ivy Generator by Thomas Luft.
• Flora3D.
23. BASE MATERIAL
• Most of the interior will have a white, painted metal surface. Getting this right is paramount to the
success of the project.
27. IVY GENERATION
• IvyGenerator by Thomas Luft.
• Open source, easy to use.
• Wasn’t baked to planes to save time –
the scene wasn’t too heavy
regardless.
28. MAIN TREE WORKFLOW
• Key asset.
• Used CryEngine default tree asset as a base then
resculpted and retextured it.