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GAMEGAME
Agile Organization built from LegoAgile Organization built from Lego
##
withoutwithout
X S C A L E
〉eXponential return
〉 Simple design
〉 Continuous throughput
〉 Autonomous teams
〉 Learning triple-loop
〉 Ecosystems thinking
What’s an Agile
Organization?
〉Products are service ecosystems
〉Product return curves are sigmoids
〉Don’t chain the curves; stack them
eXponential
return
〉Design means the elegance of minimum
〉Not look and feel; how the ecosystem works
〉Design, Delivery & DevOps hand-in-glove
Simple
design
BUILDLEARN
MEASURE
TESTS
DATA CODE
REFACTOR
〉At one time there’s one bottleneck constraint
〉Work on other constraints is premature
〉Because it can’t increase Throughput
Continuous
throughput
Throughput
〉Self-organizing teams don’t have masters
〉Self-managing streams don’t have owners
〉Leadership as a Service + Chapter Meetings
Autonomous
Teams
Ecosystems
thinking
〉Ecosystems are networks of mutual benefit
〉Whole board: think globally, act locally
〉Avoiding hill-climbing: iterative and reductive
〉Masters & Managers = 0
〉Maximum Meeting Size = 6
〉Collaboration Loop Limit = 4
Collaboration Loops are person to person
conversations needed to enable two people
to work together.
The Collaboration Loop Limit is the
maximum length Collaboration Loop in
some group of people. In a Dunbar-sized
hierarchy it’s typically 12. Let’s do better …
What’s the difference
between Agile
Organization and
some other kind?
〉Noble houses can’t build; they’re busy fighting
〉Wildlings barter engineering to avoid fighting
〉Wildlings work as a holarchy, not a hierarchyQuestion:
Why would
Wildlings
build a Castle?
Answer:
No one else can
〉6 person squads
〉Each member has a different chapter
〉Each chapter has a different metric
Thenns, Giants, Frozen Shore, Ice River Clan, Cave People …
Squads
〉Chapters cross-link the squads
The Artist: metric is geometric and scale symmetry.
Focuses breadth-first, never losing sight of the whole.
The Architect: metric is enclosed volume. Focuses on
reusable practices, tools and building techniques
The Merchant: metric is # of different rooms. Focuses
design on experiences of high-born lords and ladies
The Maester: metric is sturdiness. Integrity vs winter,
wobbles and walkers. Focuses on root causes.
The Captain: metric is military preparations. Focus on
defence via trebuchets, boiling oil, pit traps, etc.
The Coach: metric is balance – the multiple of all the
other metrics. Focuses work on the current bottleneck.
Chapters
〉3 Squads per Stream
〉Each Stream builds separately
〉Integration is via “Treaty Chains”
〉Squad to Squad
〉Stream to Stream
Streams
Starks
Targaryens
Baratheons
Lannisters
Tyrells
Martells
Five minutes per ceremony
〉Sprint: each squad builds castle Features!
〉Chapter Meeting: coordinate squads, propose Treaties
〉Stream Refactoring: integrate features into the Castle
〉Retro: improve workflow & Ratify/modify Treaties
The Small Council meets during Refactoring
Our Four
Ceremonies
〉 Squads make decisions by unanimous consensus
〉 Unless the Coach says that’s taking too long – if so:
〉 The Coach taps the role that best fits the decision
〉 The Coach never makes the decision themselves
Leadership
as a Service
〉Chapter Meetings each pick a leader – rotating!
〉Leaders form a Small Council per release cycle
〉Resolves cross-cutting concerns & feature priorities
〉The Coach-chapter Leader coaches the Council
The Small
Council
Sprint Sprint
Sprint
Chapter Meetings: Propose Treaties & Features
Integrate &
Refactor
Integrate &
Refactor
Integrate &
Refactor
Prioritize
Features
Squad
Retro
Squad
Retro
Squad
Retro
Align
Treaties
Stream
Council
Stream
Council
Stream
Council
Stream
Council
Stream
Council
Stream
Council
Stream Chapter Meetings:
• Pick Portfolio Leaders
• Propose Stream Treaties & Features
Stream
Council
Stream
Council
Stream
Council
Prioritize
Epics
Stream
Retro
Stream
Retro
Stream
Retro
Align
Treaties
Sprint Sprint
Sprint
Sprint Sprint
Sprint
Sprint Sprint
Sprint
Brainstorm & Prototype Whole Castle Layout
〉Work only in your squad’s area: don’t attempt to
integrate your work with the other squads yet!
〉Autonomy: focus on getting efficient workflow
into your own squad during this initial sprint
〉Breadth-first thinking – experiment and adapt.
Sketchy and weird ideas are welcome!
Sprint
Zero
Chapter Meetings:
Proposing Treaties
and Features:
Treaty: If the Crows will work on
foundations of the wall …
The Frozen Shore Clan will
build towers on either side ...
Feature: As a Dragon
In order to live under the castle
I want a basement cave & exit
Mob Refactoring &
Small Council
While the Small
Council prioritizes
New Features
Their Stream Refactors
finished work into
the Castle
PP
Priority One
Priority Two
Backlog
Squad Retros:
Identify and Fix squad
workflow problems.
Ratify or Modify Treaties
Council members align
treaties between squads
Each squad picks the highest priority
Feature (finish one before picking another)
〉Build it in your own area: Don’t attempt to
refactor your work into the Castle yet!
〉Autonomy: focus on improving your particular
metric in your own squad during this sprint
〉Non-interference: don’t worry about what the
other squads are doing yet!
〉Don’t add to or remove Lego from the Castle!
Sprint
One
Chapter Meetings:
Proposing Treaties
and Features:
Treaty: If the Crows will work on
foundations of the wall …
The Frozen Shore Clan will
build towers on either side ...
Feature: As a Dragon
In order to live under the castle
I want a basement cave & exit
Mob Refactoring &
Small Council
While the Small
Council prioritizes
New Features
Their Stream Refactors
finished work into
the Castle
PP
Priority One
Priority Two
Backlog
Squad Retros:
Identify and Fix squad
workflow problems.
Ratify or Modify Treaties
Council members align
treaties between squads
Sprint
Two
Each squad picks the highest priority
Feature (finish one before picking another)
〉Build it in your own area: Don’t attempt to
refactor your work into the Castle yet!
〉Autonomy: focus on improving your particular
metric in your own squad during this sprint
〉Non-interference: don’t worry about what the
other squads are doing yet.
〉Don’t add to or remove Lego from the Castle!
Chapter Meetings:
Proposing Treaties
and Features:
Treaty: If the Crows will work on
foundations of the wall …
The Frozen Shore Clan will
build towers on either side ...
Feature: As a Dragon
In order to live under the castle
I want a basement cave & exit
Mob Refactoring &
Small Council
While the Small
Council prioritizes
New Features
Their Stream Refactors
finished work into
the Castle
PP
Priority One
Priority Two
Backlog
Squad Retros:
Identify and Fix squad
workflow problems.
Ratify or Modify Treaties
Council members align
treaties between squads
Stream Integration
Council members
Integrate all
Stream Castles into
one great big one.
The rest of us finish our
last Features for it.
Take Photos But
Beware the Dragons!
An unretouched photo of what happens when we try to
Integrate big chunks of Lego without being very careful!
Portfolio
Integration
Stream Councils split
into Chapters
Stream Chapters each
pick a Leader
Leaders form a
Portfolio Council
Take Photos But
Beware the Dragons!
An unretouched photo of what happens when we try to
Integrate even bigger chunks of Lego without being very careful!
GAMEGAME
An Agile Organization
built from Lego
An Agile Organization
built from Lego
##withoutwithout
X S C A L E
TheArtist:metricisgeometricandscalesymmetry.
Focusesbreadth-first,neverlosingsightofthewhole.
TheArchitect:metricisenclosedvolume.Focuseson
reusablepractices,toolsandbuildingtechniques
TheMerchant:metricis#ofdifferentrooms.Focuses
designonexperiencesofhigh-bornlordsandladies
TheMaester:metricissturdiness.Integrityvswinter,
wobblesandwalkers.Focusesonrootcauses.
TheCaptain:metricisarmaments.Trebuchets,boiling
oilandpittraps.Focusesonmilitarystrategy.
TheCoach:metricisbalance–themultipleofallthe
othermetrics.Focusesworkonthecurrentbottleneck.
XSCALEAlliance.org
GAMEGAME##withoutwithout
For	in-house	training	or	to	apply	to	become	an	XSCALE	Coach
Contact	registrars@xscalealliance.org(or	just	ask	Pete).
Use	Hashtags	#xscale	#agilecoach	#thrones

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A Game Without Thrones