SlideShare ist ein Scribd-Unternehmen logo
1 von 1
Portfolio: Navigation graphics engine
Graphics engine features:
 3D graphics development using Programmable pipeline.
 Build on OpenGL ES 2.0 and GLSL 1.0, upgradable to Open GL 3.0 and
GLSL 3.0Developed using standard C++, data structures, object oriented
principles and design patterns.
 GPU accelerated architecture.
 Scalable design for geometric models.
 Highly customizable, flexible scene management not tied to any single
view type.
 Supports the complete range of fixed function operations such as multi-
texture and multi-pass blending, texture coordinate generation and
modification, independent color and alpha operations.
 Targeted to support cross platform graphics development on
Android/iOS.
 Excels in 3D Math (matrix, vector math, algebra)
 Support various 3D rendering algorithms, techniques.
 Implementation for 3D lines with joint, flat and round caps, variable
width and border support.
 Support various image formats PNG, BMP.
 Overlays for head up display elements.
 Click/Tap point functionality.
 On-the-fly 3D Landmark support.
 Binary encryption of the 3D landmarks in compressed bin file format.
 Approximation algorithm lib for geometry simplification.
 Font engine support for text rendering using free type project with ttf.
 Multilingual support.
 Separate provision for Model, View, Controller and Projection Analogy for
better design.
 Support 3D mesh models using 3DS Max format.
 Mesh data management through the concepts of vertex buffers, index
buffers.
 Geometric caching support.
 Pivot displacement technique for higher performance.
 Adaptive Antialiasing algorithm technique Implementation.
 Efficient overlapping tests techniques.
 Profiler for performance benchmark.
 3D Camera support with accurate physics based panning and zoom
feature.
 Frame buffer object support for offline rendering

Weitere ähnliche Inhalte

Andere mochten auch (6)

True or False chap. 7 bankruptcy preference?
True or False chap. 7 bankruptcy preference?True or False chap. 7 bankruptcy preference?
True or False chap. 7 bankruptcy preference?
 
Brics 2014
Brics 2014Brics 2014
Brics 2014
 
осінні канікули»
осінні канікули»осінні канікули»
осінні канікули»
 
Makalah java
Makalah javaMakalah java
Makalah java
 
Microtik
MicrotikMicrotik
Microtik
 
Detailed opening sequence analysis
Detailed opening sequence analysisDetailed opening sequence analysis
Detailed opening sequence analysis
 

Ähnlich wie PortfolioGLPI_Graphics_Engine

Ha4 displaying 3 d polygon animations
Ha4   displaying 3 d polygon animationsHa4   displaying 3 d polygon animations
Ha4 displaying 3 d polygon animations
JordanSmith96
 

Ähnlich wie PortfolioGLPI_Graphics_Engine (20)

Open Source GIS Workshop
Open Source GIS WorkshopOpen Source GIS Workshop
Open Source GIS Workshop
 
Ha4 displaying 3 d polygon animations
Ha4   displaying 3 d polygon animationsHa4   displaying 3 d polygon animations
Ha4 displaying 3 d polygon animations
 
myVR mMap SDK
myVR mMap SDKmyVR mMap SDK
myVR mMap SDK
 
Super map gis 8c
Super map gis 8cSuper map gis 8c
Super map gis 8c
 
openGL basics for sample program (1).ppt
openGL basics for sample program (1).pptopenGL basics for sample program (1).ppt
openGL basics for sample program (1).ppt
 
openGL basics for sample program.ppt
openGL basics for sample program.pptopenGL basics for sample program.ppt
openGL basics for sample program.ppt
 
OpenGL 3.2 and More
OpenGL 3.2 and MoreOpenGL 3.2 and More
OpenGL 3.2 and More
 
MyVR 3D Map Technology
MyVR 3D Map TechnologyMyVR 3D Map Technology
MyVR 3D Map Technology
 
OpenGL Shading Language
OpenGL Shading LanguageOpenGL Shading Language
OpenGL Shading Language
 
2GKS, Open GL and IGES_Video Lect Given by Renjin.pptx
2GKS, Open GL and IGES_Video Lect Given by Renjin.pptx2GKS, Open GL and IGES_Video Lect Given by Renjin.pptx
2GKS, Open GL and IGES_Video Lect Given by Renjin.pptx
 
OpenGL ES based UI Development on TI Platforms
OpenGL ES based UI Development on TI PlatformsOpenGL ES based UI Development on TI Platforms
OpenGL ES based UI Development on TI Platforms
 
CAD STANDARDS - SMART MANUFACTURING MECH
CAD STANDARDS - SMART MANUFACTURING MECHCAD STANDARDS - SMART MANUFACTURING MECH
CAD STANDARDS - SMART MANUFACTURING MECH
 
Opengl basics
Opengl basicsOpengl basics
Opengl basics
 
Introduction to 2D/3D Graphics
Introduction to 2D/3D GraphicsIntroduction to 2D/3D Graphics
Introduction to 2D/3D Graphics
 
Graphics Libraries
Graphics LibrariesGraphics Libraries
Graphics Libraries
 
GFX Part 1 - Introduction to GPU HW and OpenGL ES specifications
GFX Part 1 - Introduction to GPU HW and OpenGL ES specificationsGFX Part 1 - Introduction to GPU HW and OpenGL ES specifications
GFX Part 1 - Introduction to GPU HW and OpenGL ES specifications
 
Digital Fabrication Studio.03 _Software @ Aalto Media Factory
Digital Fabrication Studio.03 _Software @ Aalto Media FactoryDigital Fabrication Studio.03 _Software @ Aalto Media Factory
Digital Fabrication Studio.03 _Software @ Aalto Media Factory
 
Getting to Know ArcGIS Pro
Getting to Know ArcGIS ProGetting to Know ArcGIS Pro
Getting to Know ArcGIS Pro
 
Sudheer
SudheerSudheer
Sudheer
 
Blendertut
BlendertutBlendertut
Blendertut
 

PortfolioGLPI_Graphics_Engine

  • 1. Portfolio: Navigation graphics engine Graphics engine features:  3D graphics development using Programmable pipeline.  Build on OpenGL ES 2.0 and GLSL 1.0, upgradable to Open GL 3.0 and GLSL 3.0Developed using standard C++, data structures, object oriented principles and design patterns.  GPU accelerated architecture.  Scalable design for geometric models.  Highly customizable, flexible scene management not tied to any single view type.  Supports the complete range of fixed function operations such as multi- texture and multi-pass blending, texture coordinate generation and modification, independent color and alpha operations.  Targeted to support cross platform graphics development on Android/iOS.  Excels in 3D Math (matrix, vector math, algebra)  Support various 3D rendering algorithms, techniques.  Implementation for 3D lines with joint, flat and round caps, variable width and border support.  Support various image formats PNG, BMP.  Overlays for head up display elements.  Click/Tap point functionality.  On-the-fly 3D Landmark support.  Binary encryption of the 3D landmarks in compressed bin file format.  Approximation algorithm lib for geometry simplification.  Font engine support for text rendering using free type project with ttf.  Multilingual support.  Separate provision for Model, View, Controller and Projection Analogy for better design.  Support 3D mesh models using 3DS Max format.  Mesh data management through the concepts of vertex buffers, index buffers.  Geometric caching support.  Pivot displacement technique for higher performance.  Adaptive Antialiasing algorithm technique Implementation.  Efficient overlapping tests techniques.  Profiler for performance benchmark.  3D Camera support with accurate physics based panning and zoom feature.  Frame buffer object support for offline rendering