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ITMEDIA




                Motivation in PLEs
           - Should probably have had a subtitle mentioning the word gamiïŹcation?




                                     Annette Q Pedersen
                                   University of Copenhagen

                                                   @anetqedu

.
i



    The PLE Conference 2011, Southampton University.
Question 1:

What is your motivation
for participating in this
      workshop?
ITMEDIA




    A Core Conversation...

    This will be a guided debate!
    ...about what KEEPS us motivated to learn.


    My hypothesis is:
    Gamification has strong motivational power

    My hope is:
    We can “steal” the motivational effect for educational purposes
    (Don’t worry -> it’s not by adding a silly layer of points on top of things!)


    The purpose of this debate:
    Can we make our teaching with PLEs even better, by “stealing” ideas from
    game mechanics to build in even better motivational structures - or even better
    let the students do it themselves?

.   But first, let me elaborate a little bit on why games are interesting, and what I
i
    mean by gamification...

    The PLE Conference 2011, Southampton University.
Can learning take place
 without motivation?
Teaching can!
Games
 Well this is what we usually think of...
How do games motivate us?


A
curiosity
trigger
‐>




                    Don’t
press
the
button
                         http://www.newgrounds.com/portal/view/480188
How are games used
       to motivate us?

Real
life
examples

Appointment
dynamics
–
Happy
Hour

In;luence
&
status
–
the
black
credit
card

Progression
dynamics
–
the
status
bar

Communal
discovery
–
cooperating
to
solve
a
problem

                        Source: http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
Game Mechanics = Brain Mechanics?
Doing good.
If the deal to do good is simple, you WILL choose it.

Community driven encouragement.
If the recognition is there, you WILL do it.

Unbroken feedback loops.
If the feedback is instant, you WILL use it.

The gaming factor.
If the factor is right, you WILL play it.

Time limit.
If the timing is right, you WILL run for it.

Morality contracts.
If the contract is reasonable, you WILL sign them, and doing so, you WILL behave
more honorably.
Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
Question 2:

 What do you think of,
   when you think of
learning something new?
Can we harness the
power of motivation
   from games?


 Especially when it
comes to sustaining
   motivation...
School is also a game...
   6:55 http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
Question 3:

 Why is it so hard
to stay motivated?
Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
Question 4:

           Which
  motivational structure(s)
         (incentives, rewards, feedback, etc)

does your student’s PLEs have?
        (or: Why should they do their work?)
Feedback loops, a key element




                       “Your call is important to us”

                                “Please hold”
Delayed gratiïŹcation
   Marshmallow experiment




                 http://www.youtube.com/watch?v=6EjJsPylEOY
Diabetes - a long term goal
Using game dynamics to trick ourselves
           into doing things...
InïŹ‚uencing our own behaviour (for good)
Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
Question 5:

    How do we facilitate

     Students co-creating
       better feedback
for themselves and eachother?

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Motivation in PLEs

  • 1. ITMEDIA Motivation in PLEs - Should probably have had a subtitle mentioning the word gamiïŹcation? Annette Q Pedersen University of Copenhagen @anetqedu . i The PLE Conference 2011, Southampton University.
  • 2. Question 1: What is your motivation for participating in this workshop?
  • 3. ITMEDIA A Core Conversation... This will be a guided debate! ...about what KEEPS us motivated to learn. My hypothesis is: Gamification has strong motivational power My hope is: We can “steal” the motivational effect for educational purposes (Don’t worry -> it’s not by adding a silly layer of points on top of things!) The purpose of this debate: Can we make our teaching with PLEs even better, by “stealing” ideas from game mechanics to build in even better motivational structures - or even better let the students do it themselves? . But first, let me elaborate a little bit on why games are interesting, and what I i mean by gamification... The PLE Conference 2011, Southampton University.
  • 4. Can learning take place without motivation?
  • 6. Games Well this is what we usually think of...
  • 7. How do games motivate us? A
curiosity
trigger
‐> Don’t
press
the
button http://www.newgrounds.com/portal/view/480188
  • 8. How are games used to motivate us? Real
life
examples Appointment
dynamics
–
Happy
Hour In;luence
&
status
–
the
black
credit
card Progression
dynamics
–
the
status
bar Communal
discovery
–
cooperating
to
solve
a
problem Source: http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
  • 9. Game Mechanics = Brain Mechanics? Doing good. If the deal to do good is simple, you WILL choose it. Community driven encouragement. If the recognition is there, you WILL do it. Unbroken feedback loops. If the feedback is instant, you WILL use it. The gaming factor. If the factor is right, you WILL play it. Time limit. If the timing is right, you WILL run for it. Morality contracts. If the contract is reasonable, you WILL sign them, and doing so, you WILL behave more honorably.
  • 10. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • 11. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • 12. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • 13. Question 2: What do you think of, when you think of learning something new?
  • 14. Can we harness the power of motivation from games? Especially when it comes to sustaining motivation...
  • 15. School is also a game... 6:55 http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
  • 16. Question 3: Why is it so hard to stay motivated?
  • 17. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • 18. Question 4: Which motivational structure(s) (incentives, rewards, feedback, etc) does your student’s PLEs have? (or: Why should they do their work?)
  • 19. Feedback loops, a key element “Your call is important to us” “Please hold”
  • 20. Delayed gratiïŹcation Marshmallow experiment http://www.youtube.com/watch?v=6EjJsPylEOY
  • 21. Diabetes - a long term goal
  • 22. Using game dynamics to trick ourselves into doing things... InïŹ‚uencing our own behaviour (for good)
  • 23. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • 24. Question 5: How do we facilitate Students co-creating better feedback for themselves and eachother?

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