1. ITMEDIA
Motivation in PLEs
- Should probably have had a subtitle mentioning the word gamiïŹcation?
Annette Q Pedersen
University of Copenhagen
@anetqedu
.
i
The PLE Conference 2011, Southampton University.
3. ITMEDIA
A Core Conversation...
This will be a guided debate!
...about what KEEPS us motivated to learn.
My hypothesis is:
Gamification has strong motivational power
My hope is:
We can âstealâ the motivational effect for educational purposes
(Donât worry -> itâs not by adding a silly layer of points on top of things!)
The purpose of this debate:
Can we make our teaching with PLEs even better, by âstealingâ ideas from
game mechanics to build in even better motivational structures - or even better
let the students do it themselves?
. But first, let me elaborate a little bit on why games are interesting, and what I
i
mean by gamification...
The PLE Conference 2011, Southampton University.
9. Game Mechanics = Brain Mechanics?
Doing good.
If the deal to do good is simple, you WILL choose it.
Community driven encouragement.
If the recognition is there, you WILL do it.
Unbroken feedback loops.
If the feedback is instant, you WILL use it.
The gaming factor.
If the factor is right, you WILL play it.
Time limit.
If the timing is right, you WILL run for it.
Morality contracts.
If the contract is reasonable, you WILL sign them, and doing so, you WILL behave
more honorably.
10. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
11. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
12. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
13. Question 2:
What do you think of,
when you think of
learning something new?
14. Can we harness the
power of motivation
from games?
Especially when it
comes to sustaining
motivation...
15. School is also a game...
6:55 http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
17. Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
18. Question 4:
Which
motivational structure(s)
(incentives, rewards, feedback, etc)
does your studentâs PLEs have?
(or: Why should they do their work?)
19. Feedback loops, a key element
âYour call is important to usâ
âPlease holdâ