4. Data:
• Head of External Products & Publishing
• Feel free to pitch well monetizing and
retaining games to us
• Twitter: @wilhelm_taht
Who’s taht guy?
7. Stellar line-up ftw.
1. ”DEATH TO BANNERS.” Ville Heijari. Head of Supply, Europe @ Vungle
2. “3 things about the mobile industry more evil than F2P” Anna Marsh, Design Director @
Tickity Boom
3. ”Why F2P brings out the best in Boredom.” Volker Hirsch, Founder, Advisor, Mentor
4. ”Understanding The Different Hats Players Wear.” Oscar Clark, Evangelist @ Everyplay &
Independent Game Design and Monetization Consultant
5. ”How to build a community with multimedia." Peter Willington, Editor @ AppSpy
6. ”I'll be back; the hidden goldmine of existing players.” Pepe Agell, Head of International @
Chartboost
7. “Heuristics vs Escapism - using real life habits to create gaming habits." Mark Sorrell
F2P Independent Consultant
8. “Apples.” Jon Jordan, Editor at Large @ Pocket Gamer