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WELCOME
PGC PECHAKUCHA SESSIONS
Wilhelm Taht
Video Games Executive
Rovio Entertainment
Data:
• Head of External Products & Publishing
• Feel free to pitch well monetizing and
retaining games to us 
• Twitter: @wilhelm_taht
Who’s taht guy?
PECHA-
WHO??
So kucha,
much pecha
Look! no text
& no clicking
20 seconds, 20 slides
Mad skillz
Tokyo
Stellar line-up ftw.
1. ”DEATH TO BANNERS.” Ville Heijari. Head of Supply, Europe @ Vungle
2. “3 things about the mobile industry more evil than F2P” Anna Marsh, Design Director @
Tickity Boom
3. ”Why F2P brings out the best in Boredom.” Volker Hirsch, Founder, Advisor, Mentor
4. ”Understanding The Different Hats Players Wear.” Oscar Clark, Evangelist @ Everyplay &
Independent Game Design and Monetization Consultant
5. ”How to build a community with multimedia." Peter Willington, Editor @ AppSpy
6. ”I'll be back; the hidden goldmine of existing players.” Pepe Agell, Head of International @
Chartboost
7. “Heuristics vs Escapism - using real life habits to create gaming habits." Mark Sorrell
F2P Independent Consultant
8. “Apples.” Jon Jordan, Editor at Large @ Pocket Gamer
GET ON WITH IT
ALREADY!!!1
DEATH TO BANNERS
Ville Heijari
Head of Supply Europe
Vungle
Infrastructure for In-app Video Advertising
Infrastructure for In-app Video Advertising
Infrastructure for In-app Video Advertising
(Not actually Sao Paulo)
Infrastructure for In-app Video Advertising
© Tony De Marco / Sao Paulo No Logo
Infrastructure for In-app Video Advertising
Infrastructure for In-app Video Advertising
Problem: Ads tend to suck
Infrastructure for In-app Video Advertising
Problem: Ads tend to suck
13
23Infrastructure for In-App Video Advertising
3 THINGS ABOUT THE MOBILE INDUSTRY
MORE EVIL THAN F2P
Anna Marsh
Game Design Director
Tickity Boom Games
WHY F2P BRINGS OUT
THE BEST IN BOREDOM
Volker Hirsch
Venture Partner
Emerge Venture Lab
UNDERSTANDING THE DIFFERENT
HATS PLAYERS WEAR
Oscar Clark
Evangelist
Everyplay
2
HOW TO BUILD A COMMUNITY
WITH MULTIMEDIA
Peter Willington
Editor
AppSpy
1
2
4
5
6
7
8
9
10
12
13
14
15
16
17
18
19
20
I’LL BE BACK: THE HIDDEN GOLDMINE
OF EXISTING PLAYERS
Pepe Agell
Head of International
Chartboost
1
The hidden
goldmine
of existing
players
The hidden
gold mine of existing
players
2
8
9
4
16
15
Come back and finish Level 3
www.chartboost.com
HEURISTICS VS ESCAPISM: USING REAL LIFE
HABITS TO CREATE GAMING HABITS
Mark Sorrell
Consultant
17
18
3
1
12
2
4
6
8
7
9
16
10
11
13
15
19
20
14
APPLES
Jon Jordan
Editor-at-Large
PocketGamer.biz
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