SlideShare ist ein Scribd-Unternehmen logo
1 von 7
Downloaden Sie, um offline zu lesen
Solving the Rubik’s Cube with Eight Algorithms
By Ben Martin
Introduction
This is a step by step guide on solving the classic Rubik’s Cube, invented by Enrno Rubik. Although it may
look almost impossible to solve, with its many faces and multiple combinations possible, it can be done.
Before attempting to solve it, it is best to familiarize oneself with the arrangement, colors, and the
different turning combinations. From then, understanding the eight algorithms or the combinations of
turns, and their purposes are extremely important in getting to the final solution. The following guide, if
followed properly, will help you accomplish the puzzle. The step by step procedures will be accompanied
by diagrams to help you stay on track. Finally, remember that solving the Rubik’s Cube takes practice as
well as persistence. The final result will be worth the time. It may be necessary to start by practicing the
eight algorithms several times to get used to the patterns. Good luck and enjoy!
Terminology
The algorithms are dependent on rotating the different cube faces. So in order to understand what the
algorithms mean, it is important to know how to turn the cube. Please take a few minutes rotating the
cube for each motion, as well as understanding the different abbreviations mean. For the following
table, CCW stands for counterclockwise.
a) F:
Front
Clockwise
Fi:
Front
Inverse
(CCW)
b) U:
Up
Clockwise
Ui:
Up
Inverse
(CCW)
c) R:
Right
Clockwise
Ri:
Right
Inverse
(CCW)
d) L:
Left
Clockwise
Li:
Left
Inverse
(CCW)
Table One: Rotating the Cube symbols. Parts a through d from the above table shows the eight basic movements.
R = RIGHTF = FRONT
U = UP
Algorithms
The algorithms are step combinations that move a certain block to a preferred spot. It is important that
the algorithms are performed with the correct front face. For details on how to hold the cube during an
algorithm, look at each individual section under Solving the Cube. Here is a list of the eight algorithms
for reference.
Table Two: This table shows the eight algorithms needed to solve the cube. Some may only be used once, and others may
require several repeats to achieve desired alignment.
Solving the Cube
The Plus Sign
To start solving the cube, make a plus sign on any surface. There is no
specific algorithm dedicated to this first step, just close observations
of how colors are patterned. I have chosen the color yellow.
Now you must align the middle
center pieces to match with the middle edge pieces like the two reds
and two blues in the diagram. Try not to move the parts of the plus sign
that you have already solved.
If the following Yellow-Red position occurs, then perform algorithm 1 to fix
the alignment.
1) Fi U Li Ui
LIST OF ALGORITHMS
1) Fi U Li Ui
2) Ri Di R D
3) U R Ui Ri Ui Fi U F
4) Ui Li U L U F Ui Fi
5) F R U Ri Ui Fi
6) R U Ri U R U U Ri
7) U R Ui Li U Ri Ui L
8) Ri Di R D
The Corners
Place the Corner Piece below the correct corner and perform algorithm 2 as
many times as necessary. Notice that the corner piece shown corresponds to the spot two spaces above
it. It does not matter how it is currently aligned, just that it is the right piece. It may require multiple
repetitions of the algorithm to get it in the right position. Remember to keep the same face during each
repetition.
2) Ri Di R D
Proceed with the other corners performing algorithm 2 for each. Remember to hold the cube with the
missed aligned piece in the lower right corner of the top face. If correctly done, you should now have
the upper face and the first layer completely solved, as shown below:
Flip the Cube such that the Yellow Top is now on the Bottom. Now
you’re ready to start solving the middle layer.
Middle Layer Edges
There is a possibility of 4 unsolved edge pieces in the middle layer. To start solving the middle layer, turn
the top face until the colors match and the top color matches with the left face or right face. There are
two different moves that are important, moving the top edge piece to the right or to the left. The
example covers both moves. The 3rd
algorithm will be used to move right while the 4th
algorithm will be
used to move left.
3) U R Ui Ri Ui Fi U F 4) Ui Li U L U F Ui Fi
Continue solving each middle edge piece until you have solved them all. Remember to hold the cube
with the front face that has the middle edge piece to move.
The Plus Sign
Turn the top face until one of the following patterns is seen. Determine your face from the figure and
perform algorithm 5. You may be on any stage and you will progress through the stages as you perform
algorithm 5. You shouldn't have to perform algorithm 5 more than three times to make a plus sign.
5) F R U Ri Ui Fi
Stage 1 Stage 2 Stage 4Stage 3
Middle Center
Now you must turn the top until two of the center edge pieces align. You will have two options; hold the
cube in your hand with the correct front facing you like in the diagrams. In order to perform algorithm 6
correctly, the cube needs to have the diagrams front face. All 4 center edge pieces should be aligned
correctly. This algorithm shouldn't be performed more than twice.
6) R U Ri U R U U Ri
The Corners
There should be at least one corner piece in the correct place, but not
necessarily aligned correctly. Hold the cube with this piece in the
lower right corner of the top face. Now it's time to perform algorithm
7. This will place all the corner pieces in the correct spot but not
aligned correctly. This may be performed up to three times. If there is
no pieces in the correct place, then perform algorithm 7 with any
face as the front except for the top or bottom faces. Now there
should be one that is in the correct corner. Find it and place it in the
lower right corner of the top face.
7) U R Ui Li U Ri Ui L
Option 1
Option 2
One of the following will occur, hold the cube with the unaligned piece in the lower right corner of the
top face. Perform algorithm 8 two to four times. Watch for the piece to match, at that moment you will
need to rotate the top face once CCW and perform algorithm again. Remember to keep the same front
face throughout the rotations. You will have to repeat this for as many times as you had unsolved corner
pieces.
8) Ri Di R D
Finally the Rubik’s Cube is solved.
Possibility 1 Possibility 2 Possibility 3 Possibility 4

Weitere ähnliche Inhalte

Was ist angesagt?

Algebra Tiles
Algebra TilesAlgebra Tiles
Algebra Tiles
Mr. Hobbs
 
Absolute Value Equations
Absolute Value EquationsAbsolute Value Equations
Absolute Value Equations
Lori Rapp
 
Review Of Slope And The Slope Intercept Formula
Review Of Slope And The Slope Intercept FormulaReview Of Slope And The Slope Intercept Formula
Review Of Slope And The Slope Intercept Formula
taco40
 
Graphing Linear Functions
Graphing Linear FunctionsGraphing Linear Functions
Graphing Linear Functions
hisema01
 
Systems Of Equations
Systems Of EquationsSystems Of Equations
Systems Of Equations
kliegey524
 
Absolute Value Inequalities
Absolute Value InequalitiesAbsolute Value Inequalities
Absolute Value Inequalities
swartzje
 
3 2 polynomial inequalities
3 2 polynomial inequalities3 2 polynomial inequalities
3 2 polynomial inequalities
hisema01
 

Was ist angesagt? (20)

Problem Solving (Geometry 1_6)
Problem Solving (Geometry 1_6)Problem Solving (Geometry 1_6)
Problem Solving (Geometry 1_6)
 
How to solve a 3x3x3 Rubiks cube
How to solve a 3x3x3 Rubiks cubeHow to solve a 3x3x3 Rubiks cube
How to solve a 3x3x3 Rubiks cube
 
Algebra Tiles
Algebra TilesAlgebra Tiles
Algebra Tiles
 
Solving 2 step equations
Solving 2 step equationsSolving 2 step equations
Solving 2 step equations
 
Interval notation
Interval notationInterval notation
Interval notation
 
Absolute Value Equations
Absolute Value EquationsAbsolute Value Equations
Absolute Value Equations
 
Review Of Slope And The Slope Intercept Formula
Review Of Slope And The Slope Intercept FormulaReview Of Slope And The Slope Intercept Formula
Review Of Slope And The Slope Intercept Formula
 
Integer bingo
Integer bingoInteger bingo
Integer bingo
 
Simplifying Radical Expressions
Simplifying Radical ExpressionsSimplifying Radical Expressions
Simplifying Radical Expressions
 
Graphing Linear Functions
Graphing Linear FunctionsGraphing Linear Functions
Graphing Linear Functions
 
Identifying slope and y intercept
Identifying slope and y interceptIdentifying slope and y intercept
Identifying slope and y intercept
 
Systems Of Equations
Systems Of EquationsSystems Of Equations
Systems Of Equations
 
COT1 Lesson Plan Grade 8
COT1  Lesson Plan Grade 8COT1  Lesson Plan Grade 8
COT1 Lesson Plan Grade 8
 
solving quadratic equations using quadratic formula
solving quadratic equations using quadratic formulasolving quadratic equations using quadratic formula
solving quadratic equations using quadratic formula
 
Finding Slope Given A Graph And Two Points
Finding Slope Given A Graph And Two PointsFinding Slope Given A Graph And Two Points
Finding Slope Given A Graph And Two Points
 
Tutorials: Solving Two-Step Equations
Tutorials: Solving Two-Step EquationsTutorials: Solving Two-Step Equations
Tutorials: Solving Two-Step Equations
 
16.4 solving quadratics by completing the square
16.4 solving quadratics by completing the square16.4 solving quadratics by completing the square
16.4 solving quadratics by completing the square
 
Absolute Value Inequalities
Absolute Value InequalitiesAbsolute Value Inequalities
Absolute Value Inequalities
 
Systems of linear equations
Systems of linear equationsSystems of linear equations
Systems of linear equations
 
3 2 polynomial inequalities
3 2 polynomial inequalities3 2 polynomial inequalities
3 2 polynomial inequalities
 

Ähnlich wie 8 algorithms rubik's cube

maths-7-rubiks-cube-200518201412.pdf
maths-7-rubiks-cube-200518201412.pdfmaths-7-rubiks-cube-200518201412.pdf
maths-7-rubiks-cube-200518201412.pdf
SuhasMagar1
 
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
tutorialsruby
 
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
tutorialsruby
 
How to do the six colored cube
How to do the six colored cubeHow to do the six colored cube
How to do the six colored cube
Wolverine41
 

Ähnlich wie 8 algorithms rubik's cube (20)

Blindfold
BlindfoldBlindfold
Blindfold
 
Rubiks_Solution-Guide_3x3.pdf
Rubiks_Solution-Guide_3x3.pdfRubiks_Solution-Guide_3x3.pdf
Rubiks_Solution-Guide_3x3.pdf
 
Learn How To Do The Rubik's Cube In 3 Mins Or Less Using 7 Easy Steps With Sh...
Learn How To Do The Rubik's Cube In 3 Mins Or Less Using 7 Easy Steps With Sh...Learn How To Do The Rubik's Cube In 3 Mins Or Less Using 7 Easy Steps With Sh...
Learn How To Do The Rubik's Cube In 3 Mins Or Less Using 7 Easy Steps With Sh...
 
dollar-koi-fihs-origami
dollar-koi-fihs-origamidollar-koi-fihs-origami
dollar-koi-fihs-origami
 
maths-7-rubiks-cube-200518201412.pdf
maths-7-rubiks-cube-200518201412.pdfmaths-7-rubiks-cube-200518201412.pdf
maths-7-rubiks-cube-200518201412.pdf
 
Rubiks Cube - Part 7 of The Mathematics of Professor Alan's Puzzle Square
Rubiks Cube - Part 7 of The Mathematics of Professor Alan's Puzzle SquareRubiks Cube - Part 7 of The Mathematics of Professor Alan's Puzzle Square
Rubiks Cube - Part 7 of The Mathematics of Professor Alan's Puzzle Square
 
Isometric projection 3 eso
Isometric projection 3 esoIsometric projection 3 eso
Isometric projection 3 eso
 
Tessellation tutorial part_1
Tessellation tutorial part_1Tessellation tutorial part_1
Tessellation tutorial part_1
 
Orbit stabilizer theorem chart
Orbit stabilizer theorem chartOrbit stabilizer theorem chart
Orbit stabilizer theorem chart
 
Awesome Introduction to Recursion in Programming with Fractals
Awesome Introduction to Recursion in Programming with FractalsAwesome Introduction to Recursion in Programming with Fractals
Awesome Introduction to Recursion in Programming with Fractals
 
Dwg 106 module 2 part 2
Dwg 106 module 2 part 2Dwg 106 module 2 part 2
Dwg 106 module 2 part 2
 
Solving It - Part 2 of The Mathematics of Professor Alan's Puzzle Square
Solving It - Part 2 of The Mathematics of Professor Alan's Puzzle SquareSolving It - Part 2 of The Mathematics of Professor Alan's Puzzle Square
Solving It - Part 2 of The Mathematics of Professor Alan's Puzzle Square
 
M14 T1
M14 T1M14 T1
M14 T1
 
Actividad1
Actividad1Actividad1
Actividad1
 
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
 
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
An%20Intermediate%20Google%20SketchUp%20Tutorial%20-%20Part%203
 
Rubik cube solver osama 8 3-2016
Rubik cube solver osama 8 3-2016Rubik cube solver osama 8 3-2016
Rubik cube solver osama 8 3-2016
 
ART Week 1.ppt
ART Week 1.pptART Week 1.ppt
ART Week 1.ppt
 
How to do the six colored cube
How to do the six colored cubeHow to do the six colored cube
How to do the six colored cube
 
Kasuti of karnataka
Kasuti of karnatakaKasuti of karnataka
Kasuti of karnataka
 

Kürzlich hochgeladen

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Kürzlich hochgeladen (20)

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 

8 algorithms rubik's cube

  • 1. Solving the Rubik’s Cube with Eight Algorithms By Ben Martin
  • 2. Introduction This is a step by step guide on solving the classic Rubik’s Cube, invented by Enrno Rubik. Although it may look almost impossible to solve, with its many faces and multiple combinations possible, it can be done. Before attempting to solve it, it is best to familiarize oneself with the arrangement, colors, and the different turning combinations. From then, understanding the eight algorithms or the combinations of turns, and their purposes are extremely important in getting to the final solution. The following guide, if followed properly, will help you accomplish the puzzle. The step by step procedures will be accompanied by diagrams to help you stay on track. Finally, remember that solving the Rubik’s Cube takes practice as well as persistence. The final result will be worth the time. It may be necessary to start by practicing the eight algorithms several times to get used to the patterns. Good luck and enjoy! Terminology The algorithms are dependent on rotating the different cube faces. So in order to understand what the algorithms mean, it is important to know how to turn the cube. Please take a few minutes rotating the cube for each motion, as well as understanding the different abbreviations mean. For the following table, CCW stands for counterclockwise. a) F: Front Clockwise Fi: Front Inverse (CCW) b) U: Up Clockwise Ui: Up Inverse (CCW) c) R: Right Clockwise Ri: Right Inverse (CCW) d) L: Left Clockwise Li: Left Inverse (CCW) Table One: Rotating the Cube symbols. Parts a through d from the above table shows the eight basic movements. R = RIGHTF = FRONT U = UP
  • 3. Algorithms The algorithms are step combinations that move a certain block to a preferred spot. It is important that the algorithms are performed with the correct front face. For details on how to hold the cube during an algorithm, look at each individual section under Solving the Cube. Here is a list of the eight algorithms for reference. Table Two: This table shows the eight algorithms needed to solve the cube. Some may only be used once, and others may require several repeats to achieve desired alignment. Solving the Cube The Plus Sign To start solving the cube, make a plus sign on any surface. There is no specific algorithm dedicated to this first step, just close observations of how colors are patterned. I have chosen the color yellow. Now you must align the middle center pieces to match with the middle edge pieces like the two reds and two blues in the diagram. Try not to move the parts of the plus sign that you have already solved. If the following Yellow-Red position occurs, then perform algorithm 1 to fix the alignment. 1) Fi U Li Ui LIST OF ALGORITHMS 1) Fi U Li Ui 2) Ri Di R D 3) U R Ui Ri Ui Fi U F 4) Ui Li U L U F Ui Fi 5) F R U Ri Ui Fi 6) R U Ri U R U U Ri 7) U R Ui Li U Ri Ui L 8) Ri Di R D
  • 4. The Corners Place the Corner Piece below the correct corner and perform algorithm 2 as many times as necessary. Notice that the corner piece shown corresponds to the spot two spaces above it. It does not matter how it is currently aligned, just that it is the right piece. It may require multiple repetitions of the algorithm to get it in the right position. Remember to keep the same face during each repetition. 2) Ri Di R D Proceed with the other corners performing algorithm 2 for each. Remember to hold the cube with the missed aligned piece in the lower right corner of the top face. If correctly done, you should now have the upper face and the first layer completely solved, as shown below: Flip the Cube such that the Yellow Top is now on the Bottom. Now you’re ready to start solving the middle layer.
  • 5. Middle Layer Edges There is a possibility of 4 unsolved edge pieces in the middle layer. To start solving the middle layer, turn the top face until the colors match and the top color matches with the left face or right face. There are two different moves that are important, moving the top edge piece to the right or to the left. The example covers both moves. The 3rd algorithm will be used to move right while the 4th algorithm will be used to move left. 3) U R Ui Ri Ui Fi U F 4) Ui Li U L U F Ui Fi Continue solving each middle edge piece until you have solved them all. Remember to hold the cube with the front face that has the middle edge piece to move. The Plus Sign Turn the top face until one of the following patterns is seen. Determine your face from the figure and perform algorithm 5. You may be on any stage and you will progress through the stages as you perform algorithm 5. You shouldn't have to perform algorithm 5 more than three times to make a plus sign. 5) F R U Ri Ui Fi Stage 1 Stage 2 Stage 4Stage 3
  • 6. Middle Center Now you must turn the top until two of the center edge pieces align. You will have two options; hold the cube in your hand with the correct front facing you like in the diagrams. In order to perform algorithm 6 correctly, the cube needs to have the diagrams front face. All 4 center edge pieces should be aligned correctly. This algorithm shouldn't be performed more than twice. 6) R U Ri U R U U Ri The Corners There should be at least one corner piece in the correct place, but not necessarily aligned correctly. Hold the cube with this piece in the lower right corner of the top face. Now it's time to perform algorithm 7. This will place all the corner pieces in the correct spot but not aligned correctly. This may be performed up to three times. If there is no pieces in the correct place, then perform algorithm 7 with any face as the front except for the top or bottom faces. Now there should be one that is in the correct corner. Find it and place it in the lower right corner of the top face. 7) U R Ui Li U Ri Ui L Option 1 Option 2
  • 7. One of the following will occur, hold the cube with the unaligned piece in the lower right corner of the top face. Perform algorithm 8 two to four times. Watch for the piece to match, at that moment you will need to rotate the top face once CCW and perform algorithm again. Remember to keep the same front face throughout the rotations. You will have to repeat this for as many times as you had unsolved corner pieces. 8) Ri Di R D Finally the Rubik’s Cube is solved. Possibility 1 Possibility 2 Possibility 3 Possibility 4