This document describes Get Schooled, a program that uses gaming elements to motivate students. It discusses competitions, challenges, badges and achievements that students can earn points for. Students can redeem their points for rewards like scholarships, school supplies, and celebrity appearances. The program aims to supplement classroom learning and improve soft skills. Data shows schools with over 10% participation saw improved attendance and FAFSA completion rates. Students generally enjoy their experience with the program.
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Get Schooled Uses Gamification To Improve Educational Outcomes
1. PLAYERS
PLAYERS
Competitions CHALLENGES
ATTENDANCE
COLLEGE
FAFSA
GRADUATION
TIME
SQUARE
YEARBOOK
EVENTS
POINTS
POINTSEARNEDFORALLACTIVITY.
POINTS
TOOLS RESOURCES
STATE GRANTS TOOL
DAILY SAT/ACT QUESTIONS
SCHOLARSHIP SEARCHES
ATTENDANCE CALCULATOR
COLLEGE TEXT HOTLINE
BADGES
ACHIEVEMENTS
CURRICULA TO SUPPLEMENT
WHAT IS LEARNED IN THE
CLASSROOM AND ENHANCE
SOFT SKILLS.
50+BADGES7ACHIEVEMENTS
REWARDS REWARDS
POINTS REDEEMED FOR
EXCLUSIVE ITEMS & WEEKLY
UPDATED REWARDS!
INCLUDES:
SCHOLARSHIPS
SCHOOL SUPPLIES
CELEBRITY APPEARANCES
OUTCOMES
OUTCOMES 2/3 OF SCHOOLS WITH 10% OR MORE OF
STUDENTS PART OF THE GET SCHOOLED
COMMUNITY POSTED IMPROVED ATTENDANCE RATES AND
FAFSA COMPLETION RATES DURING 2015-2016 SCHOOL YEAR
visit getschooled.com|
HowGetSchooled
UsesGaming
toDriveImpact
64% OF GET SCHOOLED
ALUMS REPORT ENJOYING
THEIR EXPERIENCE.1 IN
5 CITE THAT GET SCHOOLED
HAS PLAYED AN IMPORTANT
ROLE IN HELPING
THEM ACHIEVE THEIRTHEM ACHIEVE THEIR
GOALS.
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