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Presentation By-
Niraj N. Solanke
Contents
• Introduction to Android
•Layers of Android Operating System
•Current runtime of Android(Dalvik)
•Working
•Advantages/Disadvantages
•ART(Android Runtime)
•Working
•Advantages/Disadvantages
•Benchmarks
•Conclusion
•References
Introduction
•Android is an open-source platform developed by
Google on 5th Nov. 2007 that's currently available on a
wide variety of smart phones. Android is a software stack
for mobile devices that includes an operating
system, middleware and key applications.
•Android is an open source operating system so almost
anyone can modify and tweak various components of it
thus it makes Android the most favored mobile operating
system.
•Android OS is developed on Linux platform which is
wholly dedicated to open source and so does Android.
Layers of Android Operating
System
Dalvik runtime (current VM)
•In standard Java environments, Java source code is
compiled into Java bytecode, which is stored within .class
files, the .class files are read by the JVM at runtime.
•Each class in your Java code will result in one .class file, this
means that if you have, say, one .java source file that
contains one public class, one static inner class, and three
anonymous classes, the compilation process (javac) will
output 5 .class files.
•On the Android platform, Java source code is still compiled
into .class files. But after .class files are generated, the “dx”
tool is used to convert the .class files into a .dex, or Dalvik
Executable, file.
Whereas a .class file contains only one class, a .dex file
contains multiple classes. It is the .dex file that is executed on
Working of Dalvik VM
•Android uses Dalvik and a Just-In-Time (JIT) compiler. This
means that Android apps are written in a generic version of
code, called bytecode, that is only half-compiled by
developers. Whenever the apps are launched, Dalvik
compiles the code “just in time” to run.
Fig:- Compiling steps in
Disadvantages of Dalvik
•As we have seen the working of the Dalvik VM’s working
as, “the Android apps are written in a generic version of
code, called bytecode, that is only half-compiled by
developers. Whenever the apps are launched, Dalvik
compiles the code “just in time” to run.”
•This means that whenever a new process (application) starts
it is compiled and loaded in the RAM to run the
application, when the application is removed from the RAM all
the compilation work of that bytecode needs to be done again
and again thus it is time consuming and significantly affects
the battery for all the unnecessary repeated processing
power.
•Right after Android 4.4 was announced, Google
had partially implemented a new runtime compiler
in the software called ART that could potentially
replace Dalvik in the near future.
•Android RunTime, that compiles the bytecode when
applications are installed as opposed to compiling them just
before being launched. This is called Ahead-Of-Time (AOT)
compiling and is much, much more efficient on performance
and battery life.
•Dalvik was originally designed not for speed, smoothness, or
power, but to save space. Android devices at the time had
very limited storage and memory, and Google's primary
concern at the time was fitting everything into a small
footprint.
•Today, Android runs on much different hardware with tons of
power and storage, and Android could see a big performance
and battery improvement with a more modern runtime. That
new runtime is called "Android RunTime," and it's a
newer, speedier replacement for Dalvik.
•The Dalvik cache contains compiled bytecode, which still
needs to run in the dalvik virtual machine. This is faster than
running Java without JIT, but still much slower than native
code.
•ART compiles Java to native machine language, eliminating
the need to spin up a vm for each new app and to interpret
byte code.
•It’s not without downsides, though. ART
compiled code would take up slightly more room
on a device compared to apps that were only
compiled in use.
•But for most devices, the tradeoff is well worth it, installing
apps will also likely take longer using ART. Since they’re
compiled on installation, on bigger apps that could definitely
draw out the process a bit, but for most people I feel like the
performance gains would be worth it.
• The new runtime is already capable of cutting execution
time in half for most applications. This means that long-
running, processor-intensive tasks will be able to finish
faster, allowing the system to idle more often and for longer.
Regular applications will also benefit from smoother
animations and more instantaneous responses to touch and
•ART will compile bytecode to native code ahead of time.
Native code will take up more space than bytecode. Every
app will use about 10-20% extra space compared to dalvik
version. It won't be multiple GB's though.
•The other likely notable drawback will come in the form of a
longer install time for apps - the side effect of performing the
AOT compilation.
•Thus it seems that it has some drawbacks on ART but it is
recently being developed and not been fully optimized to
operate and it is not selected by default on latest KitKat (4.4)
version on android.
Drawbacks of ART
Dalvik VS ART
•Dalvik has been the default runtime environment of Android
since its first public release. It has also been the primary
bottleneck of the OS because it uses JIT (just-in-time)
compilation, requiring apps to be compiled on the go before
running them, which can be quite taxing on performance as
well as battery life.
•ART (Android RunTime) is a replacement for Dalvik that
uses AOT (ahead of time) compilation, meaning your apps
are compiled to a ready-to-run state before you even launch
them, making the process of launching and using them much
faster and smoother. And since this would reduce their
compilation frequency significantly, you can expect to start
seeing better battery life.
Benchmarks
•Performance benchmark
•Memory before and after changing
Conclusion
•Overall, ART sounds like a pretty amazing project, one that I
hope to see as a regular part of Android sooner rather than
later. The improvements are likely to be pretty amazing while
the drawbacks should be virtually undetectable. It doesn’t
mean ART will become the default in official releases from
Google for some time as it needs further development.
References
Official link
http://source.android.com/devices/tech/dalvik/art.html
Reddit links
•http://www.reddit.com/r/Android/comments/1qb97o/heres_a_
simpler_explanation_of_art_for_android_44/
•http://www.reddit.com/r/Android/comments/1q9h50/
Other links
•http://www.androidpolice.com/2013/11/06/meet-art-part-1-
the-new-super-fast-android-runtime-google-has-been-
working-on-in-secret-for-over-2-years-debuts-in-kitkat/
•http://www.talkandroid.com/182965-art-the-new-android-
compiler-added-in-kitkat-gets-detailed-and-explained/
Questions ??

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Google ART (Android RunTime)

  • 2. Contents • Introduction to Android •Layers of Android Operating System •Current runtime of Android(Dalvik) •Working •Advantages/Disadvantages •ART(Android Runtime) •Working •Advantages/Disadvantages •Benchmarks •Conclusion •References
  • 3. Introduction •Android is an open-source platform developed by Google on 5th Nov. 2007 that's currently available on a wide variety of smart phones. Android is a software stack for mobile devices that includes an operating system, middleware and key applications. •Android is an open source operating system so almost anyone can modify and tweak various components of it thus it makes Android the most favored mobile operating system. •Android OS is developed on Linux platform which is wholly dedicated to open source and so does Android.
  • 4.
  • 5. Layers of Android Operating System
  • 6. Dalvik runtime (current VM) •In standard Java environments, Java source code is compiled into Java bytecode, which is stored within .class files, the .class files are read by the JVM at runtime. •Each class in your Java code will result in one .class file, this means that if you have, say, one .java source file that contains one public class, one static inner class, and three anonymous classes, the compilation process (javac) will output 5 .class files. •On the Android platform, Java source code is still compiled into .class files. But after .class files are generated, the “dx” tool is used to convert the .class files into a .dex, or Dalvik Executable, file. Whereas a .class file contains only one class, a .dex file contains multiple classes. It is the .dex file that is executed on
  • 7. Working of Dalvik VM •Android uses Dalvik and a Just-In-Time (JIT) compiler. This means that Android apps are written in a generic version of code, called bytecode, that is only half-compiled by developers. Whenever the apps are launched, Dalvik compiles the code “just in time” to run. Fig:- Compiling steps in
  • 8. Disadvantages of Dalvik •As we have seen the working of the Dalvik VM’s working as, “the Android apps are written in a generic version of code, called bytecode, that is only half-compiled by developers. Whenever the apps are launched, Dalvik compiles the code “just in time” to run.” •This means that whenever a new process (application) starts it is compiled and loaded in the RAM to run the application, when the application is removed from the RAM all the compilation work of that bytecode needs to be done again and again thus it is time consuming and significantly affects the battery for all the unnecessary repeated processing power.
  • 9.
  • 10. •Right after Android 4.4 was announced, Google had partially implemented a new runtime compiler in the software called ART that could potentially replace Dalvik in the near future. •Android RunTime, that compiles the bytecode when applications are installed as opposed to compiling them just before being launched. This is called Ahead-Of-Time (AOT) compiling and is much, much more efficient on performance and battery life. •Dalvik was originally designed not for speed, smoothness, or power, but to save space. Android devices at the time had very limited storage and memory, and Google's primary concern at the time was fitting everything into a small footprint.
  • 11. •Today, Android runs on much different hardware with tons of power and storage, and Android could see a big performance and battery improvement with a more modern runtime. That new runtime is called "Android RunTime," and it's a newer, speedier replacement for Dalvik. •The Dalvik cache contains compiled bytecode, which still needs to run in the dalvik virtual machine. This is faster than running Java without JIT, but still much slower than native code. •ART compiles Java to native machine language, eliminating the need to spin up a vm for each new app and to interpret byte code.
  • 12. •It’s not without downsides, though. ART compiled code would take up slightly more room on a device compared to apps that were only compiled in use. •But for most devices, the tradeoff is well worth it, installing apps will also likely take longer using ART. Since they’re compiled on installation, on bigger apps that could definitely draw out the process a bit, but for most people I feel like the performance gains would be worth it. • The new runtime is already capable of cutting execution time in half for most applications. This means that long- running, processor-intensive tasks will be able to finish faster, allowing the system to idle more often and for longer. Regular applications will also benefit from smoother animations and more instantaneous responses to touch and
  • 13. •ART will compile bytecode to native code ahead of time. Native code will take up more space than bytecode. Every app will use about 10-20% extra space compared to dalvik version. It won't be multiple GB's though. •The other likely notable drawback will come in the form of a longer install time for apps - the side effect of performing the AOT compilation. •Thus it seems that it has some drawbacks on ART but it is recently being developed and not been fully optimized to operate and it is not selected by default on latest KitKat (4.4) version on android. Drawbacks of ART
  • 14. Dalvik VS ART •Dalvik has been the default runtime environment of Android since its first public release. It has also been the primary bottleneck of the OS because it uses JIT (just-in-time) compilation, requiring apps to be compiled on the go before running them, which can be quite taxing on performance as well as battery life. •ART (Android RunTime) is a replacement for Dalvik that uses AOT (ahead of time) compilation, meaning your apps are compiled to a ready-to-run state before you even launch them, making the process of launching and using them much faster and smoother. And since this would reduce their compilation frequency significantly, you can expect to start seeing better battery life.
  • 16. •Memory before and after changing
  • 17. Conclusion •Overall, ART sounds like a pretty amazing project, one that I hope to see as a regular part of Android sooner rather than later. The improvements are likely to be pretty amazing while the drawbacks should be virtually undetectable. It doesn’t mean ART will become the default in official releases from Google for some time as it needs further development.
  • 18. References Official link http://source.android.com/devices/tech/dalvik/art.html Reddit links •http://www.reddit.com/r/Android/comments/1qb97o/heres_a_ simpler_explanation_of_art_for_android_44/ •http://www.reddit.com/r/Android/comments/1q9h50/ Other links •http://www.androidpolice.com/2013/11/06/meet-art-part-1- the-new-super-fast-android-runtime-google-has-been- working-on-in-secret-for-over-2-years-debuts-in-kitkat/ •http://www.talkandroid.com/182965-art-the-new-android- compiler-added-in-kitkat-gets-detailed-and-explained/