Weitere ähnliche Inhalte Ähnlich wie 5 Must Know Design Strategies for Better VR Games (20) Mehr von Nicole Lazzaro (11) Kürzlich hochgeladen (20) 5 Must Know Design Strategies for Better VR Games3. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Nicole Lazzaro
Expert on Games and Engagement
Fun & Emotion
Consultant
• Game Developer /
Designer
• Psychology of Emotion
• Programmer/Filmmaker
• Design Innovation
• Analyst
Making Games Fun
@NicoleLazzar
o
7. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The 4 Keys to FunXEODesign’s predictive actionable groundbreaking model on what makes games fun, carefully
dissected players favorite moments to unlock the secret of how games create engagement.
Putting Emotion into Play
The 4 Keys allows interaction designers the ability
to target specific emotions in players and keep
them playing. This increases retention,
engagement, and social sharing,
Leading Model for Gamification
The 4 Keys is a proven predictive model for how
player action crates what’s fun about games.
100,000 Downloads
Leading developers around the world have
downloaded the 4 Keys. It part of virtually every
game design curriculum.
How Games Create Engagement
Captures the essence of how games use emotion
from action to increase user engagement. “Every designer should learn
to read this language.”
Will Wright, Creator of The Sims
Free download 4K2F.com
11. Imagine a virtual world
where you the creator
have complete control,
where the player
literally enters the
realm of your
imagination and you
have direct access to
their emotions.
XEODesign
®
12. Today’s VR headsets
stand at intersection of
movie like immersion
and the compelling
interactive agency of
games. VR is an
empathy machine.
XEODesign
®
Can VR Become More Emotional than Movies & Games?
Rabbids VR Ride, Ubisoft
13. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
We BelieveVR delivers more emotion than movies or traditional games
Immersion
Interaction
Traditional
Games
Movies
VR
Mass
Effect Bio Shock
Halo
Inception
Schindler’
s List
Birth of a
Nation
14. XEODesign
®
Based on XEODesign’s
year of VR development
and research it’s emotion
that unlocks VR’s
unprecedented levels of
immersion and presence
not 3D art.
Hololens IPD = 66, Microsoft
15. XEODesign
®
Most people assume that
the language of cinema
and traditional game
tropes port well into VR.
However, nothing could
be further than the truth.
VR Killer App: Middle Seat
16. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
70%
Early Design Locks in
CostsMuch of the success potential of a VR experience is also set in early design before the experience is playable.
Project Costs
(DARPA Study)
Early
Design
17. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX Balance
Social
1
2
3
5
4
18. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#1 AudienceMatch player expectations and what current VR hardware delivers
AudienceAudience
1
VR
Traditional
Hard Core Game
Genres
Casual
Games
$500 HMD $20 Cardboard
19. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Controls
FunPlatform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback Emotion
UI/UX
PX Balance
Social
1
2
20. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
Fast Motion
Precise Targeting
Fast Turn
Around a Point
Stairs
Comfort
Traditional
Hard Core Game
Mechanics
Running 40 MPH
21. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 Not ComfortAvoid triggering disgust and phobias.
“I never want to do this
again! It’s way more
involved, more expensive
and makes you feel
horrible.”
Hard Core Game Player ripping goggles off his face
while playing Sky Rim in VR
23. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
Edge of Nowhere, Insomniac
24. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#2 ComfortAvoid triggering disgust and phobias.
VR Sports Challenge, Sanzaru Games
26. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
FunPlatform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
Audience
Comfort
Feedback
Controls
Emotion
UI/UX
PX Balance
Social
1
2
3
Audience
28. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Bazaar, Temple Gates Games
#3 ControlsProvide direct controls especially those native to VR.
29. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Emotion
Fun
UI/UX
PX Balance
Social
1
2
3
4
30. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 FunSelect game mechanics that increases the immersive qualities of the VR experience
Fun
31. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience
Hololens, Microsoft
32. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience
Anshar Wars, Ozwe
33. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience
Playroom, Sony
34. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience
Source 2 Portal VR Demo, Valve
35. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX Balance
Social
1
2
3
5
4
36. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#5 EmotionEmotion for VR is more TV than the stage
Master of:
a. Jump Scares
b. Fear
c. Suspense
Alfred Hitchcock
37. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
#5 EmotionIn VR Whisper Don’t Yell
Emotion
Emotion as Input, Chronosapien
Interactive
39. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The Gallery: Six Elements, Cloudhead Games
#5 EmotionIn VR Whisper Don’t Yell
45. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Platform
36 VR Design Strategies
Today we cover 5 Strategies unique to improving VR games
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX Balance
Social
1
2
3
5
4
46. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
5 VR Design Strategies
1. Audience: Match player expectations & VR
hardware
2. Comfort: Avoid triggering disgust and phobias
3. Controls: Provide direct controls native to VR
4. Fun: Focus game mechanics on VR immersion
5. Emotion: In VR Whisper Don’t Yell
6.
47. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
SXSW Panel
Can VR Deliver More Emotions
than Movies and Games?
http://panelpicker.sxsw.com/vote/53947
48. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
So the next time you ask this
question on your VR game…
think of these 5 strategies.
WTF
?Where’s the Fun?
49. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
@NicoleLazzaro
Nlazz@xeodesign.com
XEODesign.comFree Download
4K2F.comTilt World
Follow the White Rabbit
*
WTF
?Where’s the Fun?