This document summarizes a presentation on using virtual worlds like Second Life for sociological research and teaching. Some key points discussed include: - Over 100 regions of Second Life are used for education and over 300 universities use it for teaching and research. - Second Life allows for more interactive and immersive learning experiences compared to traditional lectures by enabling students to directly engage with and explore concepts through their avatars. - Students in one course explored sociological theories by applying them to their observations and experiences in Second Life, finding it a novel way to bring the theories to life.