4. ?
Gamification in elearning is about
embedding Games in elearning
content or embedding content
inside games and require 2D or 3D
game like environments.
5. GAMIFICATION IS NOT
PLAYING GAMES
AND RANDOMLY CONSUMING
LEARNING CONTENT
IT’S ALSO NOT
CREATING
LEARNING GAMES
& GIVING CANDY POINTS
NO!
16. ?
Rate your engagement levels
consuming latest technologies, for
example Smartphones apps that
allow you to plan your day, or show
you weather or consuming content
on SMART TVs.
17. ?
Do you believe the Spectacular
User Experience is responsible
for user engagement with these
technologies?