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5th Annual Project Management Symposium
                     Communications




           Enhancing Project Management Skills
           through Gaming

                                         Neelov Kar




create your future                                             www.utdallas.edu
Agenda
 •    Purpose of the paper
 •    Learning Style
 •    Generation Gap
 •    Social Media & Social Learning
 •    Gaming Techniques
 •    Conclusion




create your future                     www.utdallas.edu
Purpose of the Paper
          • To Share the Latest Trend in PM Course
            Development with the PM Community
          • Introducing Gaming Technique for Experiential
            Learning
          • Demonstrate a Sample




create your future                                   www.utdallas.edu
• Funucation
                     • Edutainment




create your future                   www.utdallas.edu
Learning Style
                         •   Visual Learners
                         •   Auditory Learners
                         •   Read/Write Learners
                         •   Kinesthetic Learners




              Digital Learners



create your future                                  www.utdallas.edu
Generation Gaps

                                • Baby Boomers
                                • Gen - X
                                • Millennial




create your future                       www.utdallas.edu
Social Media




create your future                  www.utdallas.edu
Social Learning
70% of learning comes from doing
20% of learning comes from others
10% of learning comes from study


                            •   Formal Structured Learning
                            •   Personal Directed Learning
                            •   Group Directed Learning.
                            •   Intra-Organizational Learning
                            •   Accidental & Social Learning
                                       - Jane Hart


 create your future                                www.utdallas.edu
Social Intelligence
    Google is making people stupid- Oishee (8 year old girl)

                                        Learning from others’ experience


                                        Decision making based on others’ knowledge


                                        JIT Learning


                                        Executing Tasks Based on Others’ Skills


Sixth Sense by Pranav Mistry, MIT Lab




 create your future                                                  www.utdallas.edu
Gaming Technique
                           “A game is an interactive structure of endogenous meaning that
                           requires players struggle toward a goal” – Greg Costikyan

        Powerful
                                                                       Fun

                               Challenging



                              Engaging

Sense of Accomplishment        Covert


  create your future                                                        www.utdallas.edu
PM Game




create your future             www.utdallas.edu
create your future   www.utdallas.edu
http://thatpmgame.com/




create your future            www.utdallas.edu
http://www.sharkworldgame.com/




create your future                                    www.utdallas.edu
DESIGNING A GAME


create your future     www.utdallas.edu
Progression Dynamics
        •   Multiple Levels
        •   Success is Measured by Points Scored
        •   Competing with Peers
        •   Craving for Getting More
        •   Motivation
        •   Getting Promoted from Lower levels to Higher
        •   Getting Virtual Rewards




create your future                                    www.utdallas.edu
What It Takes To Make A Game




create your future      www.utdallas.edu
Conclusion
             •   It is a Powerful Learning Tool
             •   Gen-Y’s Love it, Baby Boomers Hate it
             •   Experiential Learning
             •   It’s Fun!
             •   It Takes Multiple Skills & Discipline to Make it




create your future                                           www.utdallas.edu
References
    • Rapid Instructional Design, 2nd Edition by George M. Piskurich
    • ASTD Handbook for Learning Professionals by Elaine Biach,
      ASTD ©2008
    • Social Media: The Millennial Perspective, ASTD © 2010
    • Challenges for Game designers by Brenda Brathwaite and Ian
      Schreiber, Cenage Learning © 2009
    • Game On: Energize Your Business with Social Media games by
      Jon Radoff, John Wiley & Sons © 2011
    • The Art of game design: a book of lenses by Jesse Schell,
      Morgan Kaufmann Publishers © 2008




create your future                                          www.utdallas.edu
create your future   www.utdallas.edu

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Pmi symposium 5th neelov

  • 1. 5th Annual Project Management Symposium Communications Enhancing Project Management Skills through Gaming Neelov Kar create your future www.utdallas.edu
  • 2. Agenda • Purpose of the paper • Learning Style • Generation Gap • Social Media & Social Learning • Gaming Techniques • Conclusion create your future www.utdallas.edu
  • 3. Purpose of the Paper • To Share the Latest Trend in PM Course Development with the PM Community • Introducing Gaming Technique for Experiential Learning • Demonstrate a Sample create your future www.utdallas.edu
  • 4. • Funucation • Edutainment create your future www.utdallas.edu
  • 5. Learning Style • Visual Learners • Auditory Learners • Read/Write Learners • Kinesthetic Learners Digital Learners create your future www.utdallas.edu
  • 6. Generation Gaps • Baby Boomers • Gen - X • Millennial create your future www.utdallas.edu
  • 7. Social Media create your future www.utdallas.edu
  • 8. Social Learning 70% of learning comes from doing 20% of learning comes from others 10% of learning comes from study • Formal Structured Learning • Personal Directed Learning • Group Directed Learning. • Intra-Organizational Learning • Accidental & Social Learning - Jane Hart create your future www.utdallas.edu
  • 9. Social Intelligence Google is making people stupid- Oishee (8 year old girl) Learning from others’ experience Decision making based on others’ knowledge JIT Learning Executing Tasks Based on Others’ Skills Sixth Sense by Pranav Mistry, MIT Lab create your future www.utdallas.edu
  • 10. Gaming Technique “A game is an interactive structure of endogenous meaning that requires players struggle toward a goal” – Greg Costikyan Powerful Fun Challenging Engaging Sense of Accomplishment Covert create your future www.utdallas.edu
  • 11. PM Game create your future www.utdallas.edu
  • 12. create your future www.utdallas.edu
  • 15. DESIGNING A GAME create your future www.utdallas.edu
  • 16. Progression Dynamics • Multiple Levels • Success is Measured by Points Scored • Competing with Peers • Craving for Getting More • Motivation • Getting Promoted from Lower levels to Higher • Getting Virtual Rewards create your future www.utdallas.edu
  • 17. What It Takes To Make A Game create your future www.utdallas.edu
  • 18. Conclusion • It is a Powerful Learning Tool • Gen-Y’s Love it, Baby Boomers Hate it • Experiential Learning • It’s Fun! • It Takes Multiple Skills & Discipline to Make it create your future www.utdallas.edu
  • 19. References • Rapid Instructional Design, 2nd Edition by George M. Piskurich • ASTD Handbook for Learning Professionals by Elaine Biach, ASTD ©2008 • Social Media: The Millennial Perspective, ASTD © 2010 • Challenges for Game designers by Brenda Brathwaite and Ian Schreiber, Cenage Learning © 2009 • Game On: Energize Your Business with Social Media games by Jon Radoff, John Wiley & Sons © 2011 • The Art of game design: a book of lenses by Jesse Schell, Morgan Kaufmann Publishers © 2008 create your future www.utdallas.edu
  • 20. create your future www.utdallas.edu