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Apps for Profit 
Nathan Mellor 
CritterMap Software LLC 
Followup at http://eepurl.com/d9tZj 
Low
Objectives 
• Think about app ideas 
• Find your top ten 
• Evaluate their profit potential.
To get started 
• Make a copy of this 
spreadsheet (Google Drive) 
• http://bit.ly/1cwrX7E : L 
then One 
• Register at AppAnnie.com
My Former Office 
(2009)
My new office
Since 2011 
• One of the Top grossing 
Apps in “Travel and 
Local”
Book 
• http://www.amazon.com/ 
dp/B00GJHIGY0 
• Join Mailing List to find 
out when it is free 
http://eepurl.com/d9tZj
Is this you? 
(Dilbert.com)
Success=Profit 
• Profit(app) = Revenue(app)-Cost(app)
Revenue 
Profit 
Cost 
Optimize 
Marketing 
Funnel 
Labor Complexity 
Leverage 
Process/Plan 
To o l s 
Effective Hiring
Marketing Funnel 
How it applies to mobile apps
The App Marketing Funnel 
Target Audience 
(potentially interested) 
Prospect 
(aware product exists) 
Lead 
(has tried product) 
Customer 
(monetized) 
Loyal Customer 
(repeat sales) 
Advocate 
(recommends product)
App Market Funnel + Numbers 
Target Audience = Outdoor Navigation users 
1% of 1.3 million activations per day = 13,000 per day 
Prospect = see my app listing 
????? - figures not available 
Lead = installs demo product 
500 per day 
Customer- bought paid app 
20% =>100 per day 
Loyal Customer= bought an addon 
22 per day 
Advocate= 5 star 
2 per day
Target Audience 
Focusing your App Idea 
Target Audience 
(potentially interested) 
Prospect 
(aware product exists) 
Lead 
(has tried product)
The Secret Idea 
• Email from stranger: 
• Hey, I have a great an idea for an app that will 
make lots of money. I will let you develop it for 
a split of the profits.
“Good ideas are common - what's 
uncommon are people who'll work 
hard enough to bring them about” 
Ashleigh Brilliant
But not all good ideas 
are equally valuable . . . 
• Top Grossing Apps: 500 
• Ranked in a category: 
about 34,000 
• >1 million apps 
• 64% have <10 ratings 
• 89% have <100 
ratings
Should your idea be 
your passion ... 
• Yes. 
• Doesn’t change the market. 
• But it does change you 
• Find passion or choose to be passionate. 
• Avoid something you don’t care about
Your Skills or Background 
• What you (or your organization) are good 
at 
• Or choose to be good at 
• Not just programming 
• Understanding the market
Should your idea be a 
hobby or interest? 
• Not if you are the only one with the hobby. 
• Yes if it has mass market appeal 
• Long tail products may not pay off in apps - 
yet.
What do they buy 
now? 
Ex: Garmin’s outdoor/fitness division 
had sales of $400 million last year
How unique should 
your idea be? 
Book Amazon Sales Rank 
All New Square Foot 
Gardening, 2nd Edition 
#4,629 in Books 
Greenhouse Gardeners 
Companion #23,593 in Books 
The Pack Goat #678,394 in Books 
Practical GoatPacking #3,054,219 in Books
Should your idea be 
innovative? 
• Innovation is great! 
• Innovation involves both risk and reward. 
• Innovation is not always rewarded in the 
marketplace. 
• Can you build on something that is already 
popular?
Profit Potential 
• Try to find exact dollar value of future app. 
• Come up with your ten best ideas. 
• Find out their revenue potential 
• Look at the cost to produce them 
• Pick the best of them in terms of profit potential.
Calculating Revenue 
Potential
Market Research: 
Crushing your Dreams. 
What if there are seven apps like yours? 
Good thing or bad?
What can you learn from 
an existing app? 
• Themes 
• UI Standards 
• Features 
• Best or worst practices 
• Revenue potential
Best way to estimate 
revenue potential 
• How are similar apps doing on the 
Market?
How much money are 
those other apps 
making?
How Do Apps Make 
Money? 
• Paid App 
• In App Purchase 
(Freemium) 
• Advertising 
• To choose your 
model: 
• Use knowledge of target 
market 
• See what successful apps 
in the category are doing 
• Guess
Paid Apps 
• Post Gold Rush 
(Android never had 
one) 
• Only get paid once 
• Don’t have to implement 
your own checkout code 
• Best for low 
maintenance 
• Estimate by: Top Paid 
Charts 
!
In App Purchases 
• Must implement 
purchase code 
• Can buy multiple times 
• Can be recurring 
• Appropriate for some 
categories 
• Estimate by: Top 
Grossing Charts 
!
In App Purchases 
Unmanaged 
(consumable) 
Managed Subscription 
Virtual 
Currency 
Gems/ 
Coins 
Credits 
Content Feature Content Service
Advertising 
• Can grow over time if 
installs stick 
• Proportional to usage 
(offset server resources) 
• Estimate: Top Free 
Charts plus tricks 
• Not available offline 
• Bad where there is not 
an opportunity for 
impressions.
To make money with 
advertising 
• 1000 impressions/week 
• * $1 eCPM (cost per thousand 
impressions) 
• =$1 per week
Make a copy of this 
spreadsheet on Google 
Drive 
http://bit.ly/1cwrX7E
Spreadsheet
Comparable apps for 
each idea
Free or Paid 
Total Installs
Rankings
Top Paid/Free 
• Based on downloads 
• From the last several days - not a lifetime 
achievement award 
• A LOT less downloads are needed to get in 
top paid than top free.
Rankings Hierarchy
App Annie Rank 
History
Top Grossing 
• Also hierarchical 
• Also from the last few days 
• Based on revenue including iap 
• Best way to gauge successful freemium 
products
App Annie Chart
But what about 
advertising revenue?
Adwords Display 
Planner
possible CPM?
Spreadsheet
Cost to provide?
Cost to provide? 
• Revenue(App) != k*Cost(App) 
• There is no law that states that Revenue 
from an app is proportional to cost 
• Unless it is a work for hire with an hourly 
contract.
Can you have a million in 
revenue and still worry?
What is cost effective? 
hundreds 
thousands 
tens of thousands 
hundreds of thousands 
Cost 
0 25000 50000 75000 100000
Revenue 
Profit 
Cost 
Optimize 
Marketing 
Funnel 
Labor Complexity 
Leverage 
Process/Plan 
To o l s 
Effective Hiring
Two Ways to Increase 
Cost
1. Complexity 
Faucet 
Everything but the 
kitchen sink app 
Engineering effort 
You wrote it in a 
weekend 
Several engineering 
years 
Lines of code 300 70,000 
Number of features 1 100 
Number of features 
requested by users 
0 300+ 
What to do when done Work on another app Never done 
Bragging rights “My 400th big hit” 
“Still working on the 
same app I told you 
about last year”
2. Labor 
• Won’t be a problem, because you are doing 
everything yourself, right?
Four Ways to Decrease 
Cost
1. Leverage and Reuse 
• Can you take advantage of existing code? 
• Yours or some you can license. 
• Leverage - needs more work 
• Reuse - intact 
• Reuse is cheaper than leverage
1. Leverage and Reuse 
• Library 
• presumably closed source 
• Framework 
• Cross platform 
• Open Source 
• Apache 2.0 vs LGPL vs GPL 
• Complete Source Code
ReSkinning 
• License complete source code 
• Change all graphics, themes, names 
• Release as new game/app 
• Rinse and repeat if desired. . .
But reskinning is never 
done by big companies? 
Or is it?
2. Process and Planning 
• As opposed to making it up as you go 
along.
3. Tools 
• Are great to have in the cloud for a dispersed team 
• Not just software development 
• Communication: Skype 
• Project Management: basecamphq.com 
• Tech support: Zendesk 
• Design and mockups: LucidChart.com
4. Effective Hiring 
• You can hire someone to do: 
• Programming 
• Design/graphics 
• Writing/Content creation 
• Internet marketing tasks 
• Tech Support
4. Effective Hiring 
• You can hire someone: 
• For a fixed price job according to a quote 
• As a part time, hourly freelancer 
• As a full time worker. 
• Which is ideal?
So... do you need an 
office building and 
some venture capital?
Where to hire 
• A number of online site 
• ODesk 
• Hourly, fixed price 
• eLance 
• Hourly, fixed price 
• onlinejobs.ph 
• full or part time, philippines
What is cost effective? 
reskinning: 
hire one guy for a month: 
hire a team for a few months: 
work on full time for a year 
Cost 
0 25000 50000 75000 100000
Conclusions: 
• Find your top ten ideas 
• Research the revenue potential 
• Research the potential cost 
• Go out and make some money 
• Followup at http://eepurl.com/d9tZj

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Android Apps For Profit Nov 2014

  • 1. Apps for Profit Nathan Mellor CritterMap Software LLC Followup at http://eepurl.com/d9tZj Low
  • 2. Objectives • Think about app ideas • Find your top ten • Evaluate their profit potential.
  • 3. To get started • Make a copy of this spreadsheet (Google Drive) • http://bit.ly/1cwrX7E : L then One • Register at AppAnnie.com
  • 6. Since 2011 • One of the Top grossing Apps in “Travel and Local”
  • 7. Book • http://www.amazon.com/ dp/B00GJHIGY0 • Join Mailing List to find out when it is free http://eepurl.com/d9tZj
  • 8. Is this you? (Dilbert.com)
  • 9. Success=Profit • Profit(app) = Revenue(app)-Cost(app)
  • 10. Revenue Profit Cost Optimize Marketing Funnel Labor Complexity Leverage Process/Plan To o l s Effective Hiring
  • 11. Marketing Funnel How it applies to mobile apps
  • 12. The App Marketing Funnel Target Audience (potentially interested) Prospect (aware product exists) Lead (has tried product) Customer (monetized) Loyal Customer (repeat sales) Advocate (recommends product)
  • 13. App Market Funnel + Numbers Target Audience = Outdoor Navigation users 1% of 1.3 million activations per day = 13,000 per day Prospect = see my app listing ????? - figures not available Lead = installs demo product 500 per day Customer- bought paid app 20% =>100 per day Loyal Customer= bought an addon 22 per day Advocate= 5 star 2 per day
  • 14. Target Audience Focusing your App Idea Target Audience (potentially interested) Prospect (aware product exists) Lead (has tried product)
  • 15. The Secret Idea • Email from stranger: • Hey, I have a great an idea for an app that will make lots of money. I will let you develop it for a split of the profits.
  • 16. “Good ideas are common - what's uncommon are people who'll work hard enough to bring them about” Ashleigh Brilliant
  • 17. But not all good ideas are equally valuable . . . • Top Grossing Apps: 500 • Ranked in a category: about 34,000 • >1 million apps • 64% have <10 ratings • 89% have <100 ratings
  • 18. Should your idea be your passion ... • Yes. • Doesn’t change the market. • But it does change you • Find passion or choose to be passionate. • Avoid something you don’t care about
  • 19. Your Skills or Background • What you (or your organization) are good at • Or choose to be good at • Not just programming • Understanding the market
  • 20. Should your idea be a hobby or interest? • Not if you are the only one with the hobby. • Yes if it has mass market appeal • Long tail products may not pay off in apps - yet.
  • 21. What do they buy now? Ex: Garmin’s outdoor/fitness division had sales of $400 million last year
  • 22. How unique should your idea be? Book Amazon Sales Rank All New Square Foot Gardening, 2nd Edition #4,629 in Books Greenhouse Gardeners Companion #23,593 in Books The Pack Goat #678,394 in Books Practical GoatPacking #3,054,219 in Books
  • 23. Should your idea be innovative? • Innovation is great! • Innovation involves both risk and reward. • Innovation is not always rewarded in the marketplace. • Can you build on something that is already popular?
  • 24. Profit Potential • Try to find exact dollar value of future app. • Come up with your ten best ideas. • Find out their revenue potential • Look at the cost to produce them • Pick the best of them in terms of profit potential.
  • 26. Market Research: Crushing your Dreams. What if there are seven apps like yours? Good thing or bad?
  • 27. What can you learn from an existing app? • Themes • UI Standards • Features • Best or worst practices • Revenue potential
  • 28. Best way to estimate revenue potential • How are similar apps doing on the Market?
  • 29. How much money are those other apps making?
  • 30. How Do Apps Make Money? • Paid App • In App Purchase (Freemium) • Advertising • To choose your model: • Use knowledge of target market • See what successful apps in the category are doing • Guess
  • 31. Paid Apps • Post Gold Rush (Android never had one) • Only get paid once • Don’t have to implement your own checkout code • Best for low maintenance • Estimate by: Top Paid Charts !
  • 32. In App Purchases • Must implement purchase code • Can buy multiple times • Can be recurring • Appropriate for some categories • Estimate by: Top Grossing Charts !
  • 33. In App Purchases Unmanaged (consumable) Managed Subscription Virtual Currency Gems/ Coins Credits Content Feature Content Service
  • 34. Advertising • Can grow over time if installs stick • Proportional to usage (offset server resources) • Estimate: Top Free Charts plus tricks • Not available offline • Bad where there is not an opportunity for impressions.
  • 35. To make money with advertising • 1000 impressions/week • * $1 eCPM (cost per thousand impressions) • =$1 per week
  • 36. Make a copy of this spreadsheet on Google Drive http://bit.ly/1cwrX7E
  • 38. Comparable apps for each idea
  • 39. Free or Paid Total Installs
  • 41. Top Paid/Free • Based on downloads • From the last several days - not a lifetime achievement award • A LOT less downloads are needed to get in top paid than top free.
  • 43. App Annie Rank History
  • 44. Top Grossing • Also hierarchical • Also from the last few days • Based on revenue including iap • Best way to gauge successful freemium products
  • 46. But what about advertising revenue?
  • 51. Cost to provide? • Revenue(App) != k*Cost(App) • There is no law that states that Revenue from an app is proportional to cost • Unless it is a work for hire with an hourly contract.
  • 52. Can you have a million in revenue and still worry?
  • 53. What is cost effective? hundreds thousands tens of thousands hundreds of thousands Cost 0 25000 50000 75000 100000
  • 54. Revenue Profit Cost Optimize Marketing Funnel Labor Complexity Leverage Process/Plan To o l s Effective Hiring
  • 55. Two Ways to Increase Cost
  • 56. 1. Complexity Faucet Everything but the kitchen sink app Engineering effort You wrote it in a weekend Several engineering years Lines of code 300 70,000 Number of features 1 100 Number of features requested by users 0 300+ What to do when done Work on another app Never done Bragging rights “My 400th big hit” “Still working on the same app I told you about last year”
  • 57. 2. Labor • Won’t be a problem, because you are doing everything yourself, right?
  • 58. Four Ways to Decrease Cost
  • 59. 1. Leverage and Reuse • Can you take advantage of existing code? • Yours or some you can license. • Leverage - needs more work • Reuse - intact • Reuse is cheaper than leverage
  • 60. 1. Leverage and Reuse • Library • presumably closed source • Framework • Cross platform • Open Source • Apache 2.0 vs LGPL vs GPL • Complete Source Code
  • 61. ReSkinning • License complete source code • Change all graphics, themes, names • Release as new game/app • Rinse and repeat if desired. . .
  • 62. But reskinning is never done by big companies? Or is it?
  • 63. 2. Process and Planning • As opposed to making it up as you go along.
  • 64. 3. Tools • Are great to have in the cloud for a dispersed team • Not just software development • Communication: Skype • Project Management: basecamphq.com • Tech support: Zendesk • Design and mockups: LucidChart.com
  • 65. 4. Effective Hiring • You can hire someone to do: • Programming • Design/graphics • Writing/Content creation • Internet marketing tasks • Tech Support
  • 66. 4. Effective Hiring • You can hire someone: • For a fixed price job according to a quote • As a part time, hourly freelancer • As a full time worker. • Which is ideal?
  • 67. So... do you need an office building and some venture capital?
  • 68. Where to hire • A number of online site • ODesk • Hourly, fixed price • eLance • Hourly, fixed price • onlinejobs.ph • full or part time, philippines
  • 69. What is cost effective? reskinning: hire one guy for a month: hire a team for a few months: work on full time for a year Cost 0 25000 50000 75000 100000
  • 70. Conclusions: • Find your top ten ideas • Research the revenue potential • Research the potential cost • Go out and make some money • Followup at http://eepurl.com/d9tZj