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SCRATCH ONLINE will be an online space that provides the opportunity for people to set up creative projects:
o   online space – a space that is more like Pinterest than the Guardian blog because it is primarily a creative and social space
o   creative project – a period of time in which something is made - could be a piece of theatre, a game, a present for someone etc.

    THERE ARE 3 CHARACTERS IN SCRATCH ONLINE:
o   producer – this individual will create & host each creative project space, with the opportunity to provide general updates for each project
o   artist – this individual is (or individuals are) the maker of the creative project & will post progress on the project from beginning to completion
o   audiences – these individuals will respond to each stage of the creative project and offer feedback, ideas and support with research

    EACH OF THE 3 CHARACTERS IN SCRATCH ONLINE HAS A TRADEMARK BEHAVIOUR:
o   the producer is host and does all the things a good host does: catalyse, introduce, contextualise, clears up spills, troubleshoot, timekeeps
o   the artist is creator and does all the things a good creator does: asks questions, makes things, shows them, makes connections
o   the audience is commentator and does all the things a good commentator does: experiences, responds, does research, makes connections

    THREE SCRATCH ONLINE RULES
o   that anyone can be anything (for example, anyone can set up a creative project as a producer)
o   that you can only be one thing in any single creative project (i.e. you can’t switch roles on a single project)
o   that everyone has a Scratch Online profile that shows their Scratch Online history as producer, artist or audience member
2. What will your project deliver?
          Products and                            Knowledge and                                  Research
            services                                  skills                                      outputs

 An online space for Artists,             INSIGHT INTO                                  INSIGHT INTO:
 Producers and Audiences to have          - what support and tools artists want         - Opportunities and challenges of the
 creative conversations and create        or need to use digital technologies           digital platform for artists,
 work together.                           more creatively.                              organisations and audiences
                                          - How best to absorb content created          - Differences between digital
 A digital scratch of BAC more            in this digital form into a digital archive   enthusiasts and those less engaged
 accessibe platform (or online space)     (BAC Digital Archive is also currently        with technology
 to make the work le by encouraging       in development).                              - The role of technology in exposing
 audiences to engage with artists and                                                   differing visions of the same process
 experimental forms of theatre.           A WORKING PRACTICE                            by stakeholders
                                          -for producers, understanding how to
 Four Creative Projects which will all    host this online creative space.              DISSEMINATION:
 use open source technology.              -for Artists understanding how to get         - EVA London (Electronic
                                          the most from this creative space.            Visualization and the Arts), 11 July
 SCRATCH ONLINE ARTISTS:                  -for Audiences understanding how to           2012
 - Shlomo                                 foster relationships with artists, so that    - AoIR Salford (Association of Internet
 - Hollie McNish                          they become invested in, and                  Researchers), October 2012
 - Gemma Brockis and Silvia               embedded within, the creative                 - Public-facing summary report
 Mercuriali                               process.                                      highlighting each of the Scratch
 - Rio Occupancy - 30 artists                                                           Online Artists
 - Nic Green (non digital control case)                                                 - Journal articles planned
3. Who is in your R&D team? How are you working together to make the
project happen?




                                                            Text
                            Core Project Team BAC Archive
4. What are you learning and developing that could be of value
to the sector?

  Arts organisations and artists from the performing arts sector could use the data about digital audience
  profile and behaviour as part of their audience engagement strategies. Scratch Online uses digital means to place
  audiences at the heart of the creative process, and as such, in terms of art form development, this has real value
  in terms of broadening the definition of making theatre. By opening up the creative process in this way, we are able
  to expose audiences to the kinds of participatory and pervasive forms of theatre that are being made at centres like
  BAC to an audience previously unreached by the art form.
              Insert
  We recognise that this is also a new way of working for Artists, and so organisations could also use the data on
  the support that artists want and need, to engage better and more creatively with digital technologies and create
  improved support programmes.

  In the future, we would like to offer the digital space to development houses nationally and internationally, who
  could all adapt Scratch Online for their own purposes. We hope also that audiences will feel able to become artists
  and producers on their own projects through access to this space.
5. Where are you in terms of your project’s development?


                                                            Items Done      Project Timetable             Still to do

  Oct ’11      Nov ’11         Dec ’11          Jan ’12         Feb ’12       Mar ’12        Apr ’12        May ’12         June ’12     July ’12      Aug ’12        Sep ’12




                                                                                                Show second
Fund           Deadline for                                       First Iteration of                                Hollie McNish          Prep for Shlomo
                                                                                                 Site iteration
Awarded        Applications:                                      Site ready for                                  Artist Residency               Residency
                                             Nick (VJ)                                                 to team
               Artist                                             testing                                                   Begins
               Commissions                   presents initial
                                             wireframe                         Early feedback
                                             designs to team                                                                     React to feedback         Research write
                                                                               gathered                                              from artists &            up begins
                                                                                                            Shlomo online
                                                                                                            activity begins              audiences
     Commissioning       Shortlist Artists                Discussion of how
                                                          to tie BAC Archive            Meet with Artists
     Call out Written
                                                          with Scratch Online           to update them as
                                                                                        to project                                             Shlomo Residency
                                                                                        progress. Gather                  RIO                  week with selected
                                     Digest the Captured                                their thoughts to           Occupation                    Young People’s
                                     ideas/requirements                                 feed into second                                         Beat boxers and
                                     from brainstorms,                                  iteration                           3/4 point review
                                                                          Site tested by                                                           Street dancers
                                     artists' proposals and                                                                 between partner
                                     Research                             Artists Gemma                                                 orgs
       Team                                                               and Silvia - and        Next steps confirmed
       Contracted                                                         shown to a small        with core team
                                                                          test audience                                            Strategy Planning for
                                                  Absorb feedback
                                                                                                                                  platform development
 Entire team                    Artist
                                                                                  Partner orgs meet                                             in 2013
 gathered to watch              Brainstorm                                                              Have a second                                                 Research
 a Scratch Night at             Meeting                                           to refocus brief in                                                              presented to
                                                                                                           Site iteration
 BAC.                                                                             reaction to                                                                     Funding Orgs
                                                                                                      available to show
                                                                                  feedback
                                                                                                      a more public test
                                                                                                               audience

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Digital R&D Fund for Arts and Culture - Scratch Online presentation

  • 1. SCRATCH ONLINE will be an online space that provides the opportunity for people to set up creative projects: o online space – a space that is more like Pinterest than the Guardian blog because it is primarily a creative and social space o creative project – a period of time in which something is made - could be a piece of theatre, a game, a present for someone etc. THERE ARE 3 CHARACTERS IN SCRATCH ONLINE: o producer – this individual will create & host each creative project space, with the opportunity to provide general updates for each project o artist – this individual is (or individuals are) the maker of the creative project & will post progress on the project from beginning to completion o audiences – these individuals will respond to each stage of the creative project and offer feedback, ideas and support with research EACH OF THE 3 CHARACTERS IN SCRATCH ONLINE HAS A TRADEMARK BEHAVIOUR: o the producer is host and does all the things a good host does: catalyse, introduce, contextualise, clears up spills, troubleshoot, timekeeps o the artist is creator and does all the things a good creator does: asks questions, makes things, shows them, makes connections o the audience is commentator and does all the things a good commentator does: experiences, responds, does research, makes connections THREE SCRATCH ONLINE RULES o that anyone can be anything (for example, anyone can set up a creative project as a producer) o that you can only be one thing in any single creative project (i.e. you can’t switch roles on a single project) o that everyone has a Scratch Online profile that shows their Scratch Online history as producer, artist or audience member
  • 2. 2. What will your project deliver? Products and Knowledge and Research services skills outputs An online space for Artists, INSIGHT INTO INSIGHT INTO: Producers and Audiences to have - what support and tools artists want - Opportunities and challenges of the creative conversations and create or need to use digital technologies digital platform for artists, work together. more creatively. organisations and audiences - How best to absorb content created - Differences between digital A digital scratch of BAC more in this digital form into a digital archive enthusiasts and those less engaged accessibe platform (or online space) (BAC Digital Archive is also currently with technology to make the work le by encouraging in development). - The role of technology in exposing audiences to engage with artists and differing visions of the same process experimental forms of theatre. A WORKING PRACTICE by stakeholders -for producers, understanding how to Four Creative Projects which will all host this online creative space. DISSEMINATION: use open source technology. -for Artists understanding how to get - EVA London (Electronic the most from this creative space. Visualization and the Arts), 11 July SCRATCH ONLINE ARTISTS: -for Audiences understanding how to 2012 - Shlomo foster relationships with artists, so that - AoIR Salford (Association of Internet - Hollie McNish they become invested in, and Researchers), October 2012 - Gemma Brockis and Silvia embedded within, the creative - Public-facing summary report Mercuriali process. highlighting each of the Scratch - Rio Occupancy - 30 artists Online Artists - Nic Green (non digital control case) - Journal articles planned
  • 3. 3. Who is in your R&D team? How are you working together to make the project happen? Text Core Project Team BAC Archive
  • 4. 4. What are you learning and developing that could be of value to the sector? Arts organisations and artists from the performing arts sector could use the data about digital audience profile and behaviour as part of their audience engagement strategies. Scratch Online uses digital means to place audiences at the heart of the creative process, and as such, in terms of art form development, this has real value in terms of broadening the definition of making theatre. By opening up the creative process in this way, we are able to expose audiences to the kinds of participatory and pervasive forms of theatre that are being made at centres like BAC to an audience previously unreached by the art form. Insert We recognise that this is also a new way of working for Artists, and so organisations could also use the data on the support that artists want and need, to engage better and more creatively with digital technologies and create improved support programmes. In the future, we would like to offer the digital space to development houses nationally and internationally, who could all adapt Scratch Online for their own purposes. We hope also that audiences will feel able to become artists and producers on their own projects through access to this space.
  • 5. 5. Where are you in terms of your project’s development? Items Done Project Timetable Still to do Oct ’11 Nov ’11 Dec ’11 Jan ’12 Feb ’12 Mar ’12 Apr ’12 May ’12 June ’12 July ’12 Aug ’12 Sep ’12 Show second Fund Deadline for First Iteration of Hollie McNish Prep for Shlomo Site iteration Awarded Applications: Site ready for Artist Residency Residency Nick (VJ) to team Artist testing Begins Commissions presents initial wireframe Early feedback designs to team React to feedback Research write gathered from artists & up begins Shlomo online activity begins audiences Commissioning Shortlist Artists Discussion of how to tie BAC Archive Meet with Artists Call out Written with Scratch Online to update them as to project Shlomo Residency progress. Gather RIO week with selected Digest the Captured their thoughts to Occupation Young People’s ideas/requirements feed into second Beat boxers and from brainstorms, iteration 3/4 point review Site tested by Street dancers artists' proposals and between partner Research Artists Gemma orgs Team and Silvia - and Next steps confirmed Contracted shown to a small with core team test audience Strategy Planning for Absorb feedback platform development Entire team Artist Partner orgs meet in 2013 gathered to watch Brainstorm Have a second Research a Scratch Night at Meeting to refocus brief in presented to Site iteration BAC. reaction to Funding Orgs available to show feedback a more public test audience