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Engaging Students Through Video Game Development Educational Ideas for Today, Tomorrow and the Future Mitzi Plunkett Andrew Bigby Orelle Anderson Rayfield C. Henderson and Joyce C. Ferguson, Co-Principals Boyd H. Anderson High School, Lauderdale Lakes, FL
Objectives on Target ,[object Object],[object Object],[object Object],[object Object]
Today’s Generation ,[object Object],[object Object],[object Object]
Education Research and Video Games  ,[object Object],[object Object],[object Object],[object Object]
Video Game Design Video
Making Real World Experience! ,[object Object],[object Object],[object Object],[object Object]
Project Based Learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Project Based Learners
Stages of Project Based Learning Planning Developing Designing Implementing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Video Game Development…
Video Game Development Projects
Dark Basic Editor: Students Manipulate Coding
Gaming Concepts to Teach  Game Engines Loops IF/THEN Statements Algorithms Variables/Logical  Operators Camera Positioning X,Y, Z axis Prototype Random & Real Numbers BETA Testing
Results of Project Based Learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Development of Higher    Order Thinking Skills ,[object Object],[object Object],[object Object],4. Adapting the skills learned to create solutions and take action to further develop thinking skills. 5. Synthesizing information and making process changes. 6. Becoming problem solvers and thinkers
Conclusions ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Presentation

Hinweis der Redaktion

  1. Introduction of parties. Icebreaker Note Cards: Students pass out note cards to audience participants to write down questions. Cards will be collected at the end and questions answered. Discuss who we are and the demographics of school.
  2. Discussion with students how the curriculum kept their attention.
  3. Add poem by Annette Breaux I just don’t’ see the point in why I need to know this junk You say if I don’t learn it, then surely I will flunk But I need better reason for learning all of this stuff It’s boring and it’s pointless, so learning it is rough And every time I’m bored in school, I think of other things Lost inside a daydream until the school bell rings Which means I haven’t learned it, which means my grades are bad Which means that I’m in trouble and my mom and dad are mad And then I get so far behind that it’s just too late to pass So next year here I am again-I’m right back in your class I didn’t get it last year- I don’t get it today Please, teacher, make it real for me so that I can move on in May.
  4. Student Demonstration of Games