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Gaze Tracker
1. Museums and the Web
Vancouver, Canada, April 2018
The Cleveland Museum of Art (CMA)
GAZE TRACKER
Finalist: Exhibition Media or Experience
2. • The interactive games were
developed by a cross-
collaborative museum team,
centered around four key themes:
COMPOSITION
SYMBOLS
GESTURE AND EMOTION
PURPOSE
• Every artwork is now associated
with at least two themes
ArtLens Exhibition: Pedagogy
4. “An average viewer goes up to a
painting, looks at it for less than
2 seconds, reads the wall text for
another 10 seconds, glances at the
painting to verify something in the
text, and moves on.”
“The Louvre found that people looked
at the Mona Lisa an average of 15
seconds."
—James Elkins, Art Critic and Historian
School of the Art Institute of Chicago
‘Looking’ in a Museum
5. • Understand how composition
influences how we look at art
• Explore artists’ compositional
choices and intent
• Introduce different types of
composition such as
geometric, all-over or mutli-
focus
• Provide an entry point into
understanding the impact of
composition
• Encourage visitors to look
longer and closer at works of
art
• Propel visitors into the
galleries to locate the
artworks explored art in-
person
• Apply these toolsets to other
artworks throughout the
museum and beyond
Gaze Tracker Goals
7. Gaze Tracker Analytics
3,969 artworks viewed
~76 sec of engagement
per artwork
Google Analytics, 24 Aug – 31 Oct 2017
Hinweis der Redaktion
My name is Maddie Armitage and I am the ARTLENS Gallery Fellow at the Cleveland Museum of Art. I would like to introduce Gaze Tracker, a featured interactive of ArtLens Exhibition at the Cleveland Museum of Art.
ArtLens Exhibition is grounded in rigorous pedagogy and unified by four broad themes; Composition, symbols, gesture and emotion and purpose. The goal of ArtLens Exhibition is to empower visitors to explore these themes through gameplay and master works of art from the CMA’s collection.
Gaze Tracker was designed as an interactive to explore the composition theme.
Research shows that museum visitors, on average, view an artwork for 2 seconds, spend 10 seconds reading the label, glance briefly back at the artwork, and move on. Gaze Tracker completely personalizes the art-viewing experience and will provide CMA with a better understanding about how our visitors actually look at art which could impact the future of exhibition design.
The following are goals for Gaze Tracker:
Understand how composition influences how we look at art
Explore artists’ compositional choices and intent
Introduce different types of composition
Provide an entry point into understanding composition
Encourage visitors to look longer and closer
Propel visitors into the galleries
Apply these toolsets
Gaze Tracker is also aligned with some of our museum programming such as Close Looking Sessions led by our Education department which are designed as tours where visitors spend over 30min with 1-2 works of art.
At Gaze Tracker, you can dock your device to save artwork. You sit in front of a monitor and look at a blue dot for two seconds so the interactive can calibrate with your eyes. A random artwork from the collection appears on the screen and you have 15 seconds to look at it. Eye-tracking technology reveals the path your eyes took while looking at the artwork. It shows you first looked and where you looked the longest and describes the artist’s intent. And what’s really cool is that this information is compared with results from other visitors so you can see how your own results matched up with others. There is a large video projection above the monitor that shows also shows your results. At the end, you can see the artwork information and gallery location so it’s easy to find in the galleries using the app.
In preliminary data collection has shown visitors spend about 76 seconds of engagement per artwork. We will continue to gather data about the experience at Gaze Tracker that will help us understand and share how visitors look at art. Thank you for the opportunity to share Gaze Tracker with you all.