-Identify the uses for mobile devices and the implications it has in today’s classrooms.
-Discover sites, tools, apps and resources
-What critical 21st century skills can be mastered when using mobile devices?
2. [ professional development ]
INNOVATE TEACHING AND LEARNING
Monica
Isabel
Mar1nez,
M.Ed.
Director
of
Professional
Development
512-‐450-‐5410
or
512-‐709-‐0354
mmar)nez@tcea.org
twiGer.com/tcea
or
mimg1225
3. Objec)ves
• Iden)fy
the
uses
for
mobile
devices
and
the
implica)ons
it
has
in
today’s
classrooms.
• Discover
sites,
tools,
apps
and
resources
• What
cri)cal
21st
century
skills
can
be
mastered
when
using
mobile
devices?
4. Virtual
Collabora)ve
Learning
Space
• Join
our
class
forum
on:
www.todaysmeet.com/mobile
• Classroom
Resources:
hGp://goo.gl/mod/7vtZ
7. 4
BILL
More
people
in
the
world
have
a
cell
phone
than
a
car,
land
line,
credit
card,
or
use
the
Internet.
8.
9. 76%
students
ages
12
to
18
have
their
own
cell
phone.
72%
of
teens
claim
that
they
can
text
blindfolded
with
a
QWERTY
cell
phone
keyboard.
10. 13
-‐
17
year
olds,
especially
girls,
spend
over
half
of
their
cell
phone
1me
tex1ng.
11. Tns
<3
2
txt
— Can
mul)task
while
tex)ng
(46%)
— It’s
fast
(42%)
— They
don’t
have
to
talk
in
person
(36%)
— It’s
private
and
stealthy
(33%)
— It
saves
calling
minutes
(20%)
— It’s
cheaper
(10%).
12.
13.
14. 32%
of
all
Americans
have
goGen
online
with
a
mobile
device.
PEW
Report
“The
Future
of
the
Internet”
15.
16. 2020
most
people
across
the
world
will
be
using
a
mobile
device
as
their
primary
means
for
connec1ng
to
the
Internet.
PEW
Report
“The
Future
of
the
Internet”
26. 800
MILL
visitors
10%+
of
all
1me
on
the
web
is
on
Facebook
40%
become
fans/followers
of
products
or
services
700,000
local
businesses
have
Facebook
pages
Will
your
students
work
for
a
company
that
uses
Facebook?
27.
28.
29.
30.
31. 80%
of
TwiOer
usage
is
on
mobile
devices
50
MILL
status
updates/day
20%
of
communica1on
references
a
product
or
service
44%
recommend
a
product
or
service
2-‐3
new
accounts
every
second
TwiGer
Grader
hGp://twiGergrader.com/
36.
Social
Media
gives
students
power
58%
of
TwiGer
users
have
tweeted
about
a
bad
experience
37. What
are
the
poten1al
problems?
http://123.writeboard.com/?yx28ixx6sj7pkeurkbdkmb
38.
39.
40. 40EB
that
is
more
than
in
the
previous
5,000
years
combined
41.
42. iSafety
Parents’
Beliefs
-‐87%
say
they
have
established
rules
for
their
kids
Internet
use
-‐54%
feel
they
are
limited
to
monitor
and
shelter
their
kids
from
inappropriate
material
on
the
Internet
-‐69%
feel
they
know
a
lot
about
what
their
kids
do
on
the
Internet
-‐31%
have
disciplined
their
child
because
of
their
Internet
use
(2003-‐05
i-‐SAFE
survey
of
4,500
parents)
Students’
Reality
-‐36%
say
parents
or
guardians
have
NOT
made
rules
for
their
use
of
the
Internet
-‐41%
do
NOT
share
what
they
do
and
where
they
go
on
the
Internet
with
their
parents
-‐29%
say
their
parent
or
guardian
would
disapprove
if
they
knew
what
they
were
doing
on
the
Internet
-‐36%
have
NOT
discussed
how
to
be
safe
on
the
Internet
with
their
parent
or
guardian
-‐22%
say
the
computer
they
use
most
olen
is
in
their
room
-‐73%
say
there
is
a
need
for
kids
and
teens
to
learn
about
Internet
safety
(2003-‐05
i-‐SAFE
survey
of
55,000
students)
The
Parent-‐Child
Gap:
Bridging
the
Digital
Divide
iSafe
America
Survey
2003
–
2005
43. bullying
—
The
most
commonly-‐reported
form
of
cyberbullying:
“Posted
something
online
about
another
person
to
make
others
laugh”
(23.1%).
CyberBullying.us
44. bullying
—
The
most
frequent
form
of
vic)miza)on
was:
“Received
an
upse_ng
email
from
someone
you
know”
(18.3%).
CyberBullying.us
45. iSafety
• 22%
of
kids
admit
to
“sex)ng”
Common
Sense
Media
2009
46. iSafety
• Parent-‐child
gap
increasing
in
the
digital
age
Common
Sense
Media
2009
47. • Social
Media
provides
parents
a
way
to
bridge
that
gap.
48.
49. iSafety
— Everything
happens
in
front
of
a
vast,
invisible,
and
olen
anonymous
audience.
— Everything
leaves
a
digital
footprint.
— Informa)on
cannot
be
controlled.
Anything
can
be
copied,
changed,
and
shared
instantly.
— Distance
and
anonymity
separate
ac)ons
and
consequences.
Kids
think
they
can
get
away
with
unethical/unacceptable
behavior
because
they
don’t
see
immediate
consequences.
Common
Sense
Media
2009
50. iSafety
Risky
Online
Behavior
— 53%
like
being
alone
when
“surfing”
the
Internet.*
— 12%
have
unsupervised
access
to
the
Internet
at
school.**
— 10%
chat,
e-‐mail
or
Instant
Message
(IM)
while
at
school.**
— 39%
have
given
out
personal
informa)on
(name,
e-‐mail
address,
age,
gender)
online
(when
entering
a
contest,
playing
online
games
or
signing
up
for
websites).*
— 31%
have
chaGed
or
used
IM
with
someone
on
the
Internet
that
they
have
not
met
“face
to
face”.*
— 12%
have
met
a
new
person
from
the
Internet
“face
to
face.”*
— 13%
are
willing
to
meet
“face
to
face”
with
someone
new
they
meet
on
the
Internet.*
— 8%
say
that,
while
on
the
Internet,
someone
has
asked
them
to
keep
their
friendship
a
secret.*
— 53%
have
seen
something
on
the
Internet
that
shouldn’t
be
on
the
Internet.**
— 64%
know
of
or
have
heard
about
other
students
who
have
done
something
on
the
Internet
that
shouldn’t
be
done.*
*
Combined
2003/2004
and
2004/2005
i-‐SAFE
survey
of
55,000
students
**
2004-‐05
i-‐SAFE
survey
of
36,000
students
***
2003-‐04
i-‐SAFE
survey
of
19,000
students
54. Over
800
universi1es
and
state
organiza1ons
with
ac)ve
iTunes
U
sites
distribute
their
content
publicly
on
the
iTunes
Store
which
now
includes
over
325,000
free
lectures,
audiobooks,
lesson
plans,
and
more.
55. Geometry
Kid2Kid
Videos
–
OnTRACK
for
College
Readiness
-‐Developed
by
TEA
-‐supplemental
instruc)on
-‐Secondary
-‐taught
by
students
for
students
-‐Subscrip)on
-‐Free
56. Go
Figure
-‐Ohio
Academic
Achievement
Test
-‐Grades
5
–
7
-‐Subscrip)on
-‐Free
61. 1-‐Account
required
for
creator
2-‐FREE
3-‐Mul)ple
ques)on
types
4-‐Share
&
Collaborate
5-‐No
solware
or
plug
in
required
6-‐Creates
spreadsheet
with
data
7-‐Form
accessible
via
iPad
65. 1-‐No
user
registra)on
needed
2-‐FREE
3-‐Computa)onal
Knowledge
Engine
4-‐Requires
standard
web
connec)vity,
web
browser,
and
JAVA.
5-‐Suitable
for
all
levels
*Search
engines
give
you
links
to
pages
that
exist
on
the
web.
WolframAlpha
computes
answers
to
specific
quesGons
using
its
built-‐in
knowledge
base
and
algorithms.
66. Adding
PowerPoint
Presenta1ons
to
DropBox
4
Display
on
AirSketch
Things
you
can
do:
-‐Control
the
presenta)on
from
your
iPad.
-‐Sketch
on
your
iPad
and
watch
your
notes
appear
on
everyone’s
iPads
-‐Connect
your
laptop
to
a
projector
and
control
the
presenta)on
from
your
iPad
-‐Make
notes
on
a
document
-‐Sketch
a
design
67.
68.
69. QR
Reader
-‐$FREE
-‐reads
QR
codes
-‐iPad
2,
iPhone
4,
iPod
(4th
genera1on)
71. Google
SMS
-‐$FREE
-‐conduct
searches
from
your
phone
Send
an
SMS
text
message
to
466453
(GOOGLE)
to
use
Google
SMS
Search.
hOp://www.google.com/mobile/sms/#p=default
75. Changes
that
will
occur
— Learning
will
center
on
the
individual
learner's
environment
rather
than
the
classroom.
— Learning
will
involve
learners
making
meaningful
connec)ons
to
resources
and
other
people.
— The
ability
to
instantly
publish
their
observa)ons
and
reflec)ons
as
digital
media
will
empower
learners
to
become
inves)gators
of
their
own
environments.
76. Changes
that
will
occur
— The
ability
to
easily
capture
and
record
life
events
will
assist
learners
in
recall
and
collabora)ve
reflec)on.
— Distributed
collabora)on
and
mobile
team
opportuni)es
will
be
greatly
enhanced.
77. REFELCTION
What
types
of
ques1ons
could
be
asked
so
that
students
can
use
social
media
tools
and
it
does
not
provide
them
the
answers?
78. REFELCTION
What
year
was
the
Civil
War?
OR
What
can
we
learn
from
the
ac1ons
of
the
military
and
the
government
in
the
Civil
War
that
can
lead
us
to
make
beOer
decision
in
today’s
war?
79. Reflec)on
• What
does
this
research
reveal
about
the
use
of
social
media
tools
in
the
classroom?
• What
implica1ons
does
it
have
on
the
way
we
need
to
deliver
instruc1on?
• What
cri1cal
21st
century
skills
can
be
mastered
when
using
social
media
tools?
80. “Students
expect
a
learning
environment
that
accommodates
a
mobile
lifestyle,
integrates
today’s
digital
tools,
adapts
to
individual
learning
styles,
and
encourages
collabora1on
and
teamwork.”
Apple
Learning
Ini)a)ve
81. Resources
1-‐Pew
Report-‐The
Future
of
the
Internet
hGp://www.pewinternet.org/Reports/2008/The-‐Future-‐of-‐the-‐Internet-‐III.aspx
2-‐Deming
Hill
hGp://deminghill.com
3-‐
Interna)onal
Telecommunica)ons
Union
hGp://mobileac)ve.org/itu-‐predicts-‐4-‐billion-‐mobile-‐subscrip)ons-‐end-‐2008
4-‐Emerging
Technologies
for
Learning
hGp://emergingtechnologies.becta.org.uk/index.php?sec)on=etn&rid=14390
5-‐
A
GeneraGon
Unplugged.
(2008).
Research
report
from
CITI
–
The
Wireless
Associa)on
and
Harris
Interac)ve.
hGp://www.c)a.org/advocacy/research/index.cfm/AID/11483
82. Resources
6-‐Did
You
Know
hGp://www.youtube.com/watch?v=6ILQrUrEWe8&feature=player_embedded#!
7-‐Dialogue
Journals:
Interac)ve
Wri)ng
to
Develop
Language
and
Literacy
hGp://www.cal.org/resources/Digest/peyton01.html
8-‐Mashable.com
hGp://mashable.com/