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mastering	
  
Mobile	
  Devices	
  in	
  Educa1on	
  
[	
  Leveraging	
  the	
  Power	
  ]	
  
                         in	
  educa)on	
  
[ professional development ]
                            INNOVATE TEACHING AND LEARNING




Monica	
  Isabel	
  Mar1nez,	
  M.Ed.	
  
Director	
  of	
  Professional	
  Development	
  
512-­‐450-­‐5410	
  or	
  512-­‐709-­‐0354	
  
mmar)nez@tcea.org	
  
twiGer.com/tcea	
  or	
  mimg1225	
  
Objec)ves	
  


•  Iden)fy	
  the	
  uses	
  for	
  mobile	
  devices	
  and	
  the	
  
   implica)ons	
  it	
  has	
  in	
  today’s	
  classrooms.	
  
•  Discover	
  sites,	
  tools,	
  apps	
  and	
  resources	
  	
  
•  What	
  cri)cal	
  21st	
  century	
  skills	
  can	
  be	
  mastered	
  
   when	
  using	
  mobile	
  devices?	
  
Virtual	
  Collabora)ve	
  Learning	
  Space	
  


•  Join	
  our	
  class	
  forum	
  on:	
  
  www.todaysmeet.com/mobile	
  

•  Classroom	
  Resources:	
  hGp://goo.gl/mod/7vtZ	
  
Pre	
  Assessment	
  
Mobile	
  Devices	
  
Stats|	
  Educa)onal	
  Implica)ons	
  
4	
  BILL	
  
	
  	
  	
  More	
  people	
  in	
  the	
  world	
  
            have	
  a	
  cell	
  phone	
  than	
  a	
  
            car,	
  land	
  line,	
  credit	
  card,	
  
            or	
  use	
  the	
  Internet.	
  
	
  
76%	
  	
  
	
  	
  	
  students	
  ages	
  12	
  to	
  18	
  
            have	
  their	
  own	
  cell	
  
            phone.	
  72%	
  of	
  teens	
  
            claim	
  that	
  they	
  can	
  text	
  
            blindfolded	
  with	
  a	
  
            QWERTY	
  cell	
  phone	
  
            keyboard.	
  	
  
13	
  -­‐	
  17	
  
	
  	
  	
  year	
  olds,	
  especially	
  girls,	
  
            spend	
  over	
  half	
  of	
  their	
  cell	
  
            phone	
  1me	
  tex1ng.	
  	
  	
  
Tns	
  <3	
  2	
  txt	
  
      —  Can	
  mul)task	
  while	
  tex)ng	
  (46%)	
  
      —  It’s	
  fast	
  (42%)	
  
      —  They	
  don’t	
  have	
  to	
  talk	
  in	
  person	
  (36%)	
  	
  
      —  It’s	
  private	
  and	
  stealthy	
  (33%)	
  
      —  It	
  saves	
  calling	
  minutes	
  (20%)	
  
      —  It’s	
  cheaper	
  (10%).	
  
32%	
  
	
  	
  	
  of	
  all	
  Americans	
  have	
  
            goGen	
  online	
  with	
  a	
  
            mobile	
  device.	
  	
  
    PEW	
  Report	
  “The	
  Future	
  of	
  the	
  
    Internet”	
  
    2020	
  
	
  	
  	
  most	
  people	
  across	
  the	
  
            world	
  will	
  be	
  using	
  a	
  
            mobile	
  device	
  as	
  their	
  
            primary	
  means	
  for	
  
            connec1ng	
  to	
  the	
  
            Internet.	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  PEW	
  Report	
  “The	
  Future	
  of	
  the	
  Internet”	
  


	
  
http://www.easypolls.net/poll.html?p=4f30a029c2e1b0e4f194c294	
  
800	
  MILL	
  visitors	
  
10%+	
  of	
  all	
  1me	
  on	
  the	
  web	
  is	
  on	
  Facebook	
  
40%	
  become	
  fans/followers	
  of	
  products	
  or	
  services	
  
700,000	
  local	
  businesses	
  have	
  Facebook	
  pages	
  

                                Will	
  your	
  students	
  work	
  for	
  
                                a	
  company	
  that	
  uses	
  
                                Facebook?	
  
80%	
  of	
  TwiOer	
  usage	
  is	
  on	
  mobile	
  devices	
  
50	
  MILL	
  status	
  updates/day	
  
20%	
  of	
  communica1on	
  references	
  a	
  product	
  or	
  service	
  
44%	
  recommend	
  a	
  product	
  or	
  service	
  
2-­‐3	
  new	
  accounts	
  every	
  second	
  
                                         TwiGer	
  Grader	
  
                                         hGp://twiGergrader.com/	
  
Jus1n	
  Bieber	
  hit	
  8MILL	
  followers	
  on	
  March	
  2011	
  
Concerns
 	
  	
  Social	
  Media	
  gives	
  
          students	
  power	
  
  58%	
  of	
  TwiGer	
  users	
  have	
  tweeted	
  about	
  
  a	
  bad	
  experience	
  
What	
  are	
  the	
  
                             poten1al	
  
                             problems?	
  


http://123.writeboard.com/?yx28ixx6sj7pkeurkbdkmb	
  
40EB	
  
	
  	
  	
  that	
  is	
  more	
  than	
  in	
  the	
  
            previous	
  5,000	
  years	
  
            combined	
  
	
  
iSafety
Parents’	
  Beliefs	
  	
  
-­‐87%	
  say	
  they	
  have	
  established	
  rules	
  for	
  their	
  kids	
  Internet	
  use	
  	
  
-­‐54%	
  feel	
  they	
  are	
  limited	
  to	
  monitor	
  and	
  shelter	
  their	
  kids	
  from	
  inappropriate	
  material	
  on	
  the	
  
Internet	
  	
  
-­‐69%	
  feel	
  they	
  know	
  a	
  lot	
  about	
  what	
  their	
  kids	
  do	
  on	
  the	
  Internet	
  	
  
-­‐31%	
  have	
  disciplined	
  their	
  child	
  because	
  of	
  their	
  Internet	
  use	
  
(2003-­‐05	
  i-­‐SAFE	
  survey	
  of	
  4,500	
  parents)	
  	
  
	
  
Students’	
  Reality	
  	
  
-­‐36%	
  say	
  parents	
  or	
  guardians	
  have	
  NOT	
  made	
  rules	
  for	
  their	
  use	
  of	
  the	
  Internet	
  	
  
-­‐41%	
  do	
  NOT	
  share	
  what	
  they	
  do	
  and	
  where	
  they	
  go	
  on	
  the	
  Internet	
  with	
  their	
  parents	
  	
  
-­‐29%	
  say	
  their	
  parent	
  or	
  guardian	
  would	
  disapprove	
  if	
  they	
  knew	
  what	
  they	
  were	
  doing	
  on	
  the	
  Internet	
  	
  
-­‐36%	
  have	
  NOT	
  discussed	
  how	
  to	
  be	
  safe	
  on	
  the	
  Internet	
  with	
  their	
  parent	
  or	
  guardian	
  	
  
-­‐22%	
  say	
  the	
  computer	
  they	
  use	
  most	
  olen	
  is	
  in	
  their	
  room	
  	
  
-­‐73%	
  say	
  there	
  is	
  a	
  need	
  for	
  kids	
  and	
  teens	
  to	
  learn	
  about	
  Internet	
  safety	
  
(2003-­‐05	
  i-­‐SAFE	
  survey	
  of	
  55,000	
  students)	
  


                                                                                                                  The	
  Parent-­‐Child	
  Gap:	
  Bridging	
  the	
  Digital	
  Divide	
  
                                                                                                                  iSafe	
  America	
  Survey	
  2003	
  –	
  2005	
  
                                                                                                                  	
  
bullying
     —  	
  The	
  most	
  commonly-­‐reported	
  
        form	
  of	
  cyberbullying:	
  “Posted	
  
        something	
  online	
  about	
  another	
  
        person	
  to	
  make	
  others	
  
        laugh”	
  (23.1%).	
  



                                    CyberBullying.us	
  
bullying
     —  	
  The	
  most	
  frequent	
  form	
  of	
  
        vic)miza)on	
  was:	
  “Received	
  an	
  
        upse_ng	
  email	
  from	
  someone	
  
        you	
  know”	
  (18.3%).	
  	
  



                                          CyberBullying.us	
  
iSafety
     •  22%	
  of	
  kids	
  admit	
  to	
  
        “sex)ng”	
  



                             Common	
  Sense	
  Media	
  2009	
  
iSafety
     •  Parent-­‐child	
  gap	
  
        increasing	
  in	
  the	
  
        digital	
  age	
  


                        Common	
  Sense	
  Media	
  2009	
  
•  Social	
  Media	
  provides	
  
   parents	
  a	
  way	
  to	
  
   bridge	
  that	
  gap.	
  
iSafety
—  Everything	
  happens	
  in	
  front	
  of	
  a	
  vast,	
  invisible,	
  and	
  olen	
  
    anonymous	
  audience.	
  	
  
—  Everything	
  leaves	
  a	
  digital	
  footprint.	
  	
  
—  Informa)on	
  cannot	
  be	
  controlled.	
  Anything	
  can	
  be	
  copied,	
  
    changed,	
  and	
  shared	
  instantly.	
  	
  
—  Distance	
  and	
  anonymity	
  separate	
  ac)ons	
  and	
  consequences.	
  Kids	
  
    think	
  they	
  can	
  get	
  away	
  with	
  unethical/unacceptable	
  behavior	
  
    because	
  they	
  don’t	
  see	
  immediate	
  consequences.	
  
                                                                                       Common	
  Sense	
  Media	
  2009	
  
iSafety
Risky	
  Online	
  Behavior	
  	
  
—  53%	
  like	
  being	
  alone	
  when	
  “surfing”	
  the	
  Internet.*	
  	
  
—  12%	
  have	
  unsupervised	
  access	
  to	
  the	
  Internet	
  at	
  school.**	
  	
  
—  10%	
  chat,	
  e-­‐mail	
  or	
  Instant	
  Message	
  (IM)	
  while	
  at	
  school.**	
  	
  
—  39%	
  have	
  given	
  out	
  personal	
  informa)on	
  (name,	
  e-­‐mail	
  address,	
  age,	
  gender)	
  
    online	
  (when	
  entering	
  a	
  contest,	
  playing	
  online	
  games	
  or	
  signing	
  up	
  for	
  websites).*	
  	
  
—  31%	
  have	
  chaGed	
  or	
  used	
  IM	
  with	
  someone	
  on	
  the	
  Internet	
  that	
  they	
  have	
  not	
  
    met	
  “face	
  to	
  face”.*	
  	
  
—  12%	
  have	
  met	
  a	
  new	
  person	
  from	
  the	
  Internet	
  “face	
  to	
  face.”*	
  	
  
—  13%	
  are	
  willing	
  to	
  meet	
  “face	
  to	
  face”	
  with	
  someone	
  new	
  they	
  meet	
  on	
  the	
  
    Internet.*	
  	
  
—  8%	
  say	
  that,	
  while	
  on	
  the	
  Internet,	
  someone	
  has	
  asked	
  them	
  to	
  keep	
  their	
  
    friendship	
  a	
  secret.*	
  	
  
—  53%	
  have	
  seen	
  something	
  on	
  the	
  Internet	
  that	
  shouldn’t	
  be	
  on	
  the	
  Internet.**	
  	
  
—  64%	
  know	
  of	
  or	
  have	
  heard	
  about	
  other	
  students	
  who	
  have	
  done	
  something	
  on	
  
    the	
  Internet	
  that	
  shouldn’t	
  be	
  done.*	
  
	
  
          	
  
       	
  *	
  Combined	
  2003/2004	
  and	
  2004/2005	
  i-­‐SAFE	
  survey	
  of	
  55,000	
  students	
  
       **	
  2004-­‐05	
  i-­‐SAFE	
  survey	
  of	
  36,000	
  students	
  
       ***	
  2003-­‐04	
  i-­‐SAFE	
  survey	
  of	
  19,000	
  students	
  
Post	
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Implica1ons	
  
on	
  Educa1on	
  
Changes	
  that	
  will	
  occur	
  


—  Learning	
  will	
  center	
  on	
  the	
  individual	
  learner's	
  
   environment	
  rather	
  than	
  the	
  classroom.	
  

—  Learning	
  will	
  involve	
  learners	
  making	
  meaningful	
  
   connec)ons	
  to	
  resources	
  and	
  other	
  people.	
  

—  The	
  ability	
  to	
  instantly	
  publish	
  their	
  observa)ons	
  and	
  
   reflec)ons	
  as	
  digital	
  media	
  will	
  empower	
  learners	
  to	
  
   become	
  inves)gators	
  of	
  their	
  own	
  environments.	
  
Changes	
  that	
  will	
  occur	
  

—  The	
  ability	
  to	
  easily	
  capture	
  and	
  record	
  life	
  events	
  will	
  
   assist	
  learners	
  in	
  recall	
  and	
  collabora)ve	
  reflec)on.	
  

—  Distributed	
  collabora)on	
  and	
  mobile	
  team	
  opportuni)es	
  
   will	
  be	
  greatly	
  enhanced.	
  
REFELCTION	
  

What	
  types	
  of	
  ques1ons	
  could	
  be	
  asked	
  so	
  that	
  
students	
  can	
  use	
  social	
  media	
  tools	
  and	
  it	
  does	
  not	
  
provide	
  them	
  the	
  answers?	
  
	
  
REFELCTION	
  
What	
  year	
  was	
  the	
  Civil	
  War?	
  
                                     OR	
  
What	
  can	
  we	
  learn	
  from	
  the	
  ac1ons	
  of	
  the	
  military	
  
and	
  the	
  government	
  in	
  the	
  Civil	
  War	
  that	
  can	
  lead	
  
us	
  to	
  make	
  beOer	
  decision	
  in	
  today’s	
  war?	
  
	
  
Reflec)on	
  

•  What	
  does	
  this	
  research	
  reveal	
  about	
  the	
  use	
  of	
  
   social	
  media	
  tools	
  in	
  the	
  classroom?	
  
•  What	
  implica1ons	
  does	
  it	
  have	
  on	
  the	
  way	
  we	
  need	
  
   to	
  deliver	
  instruc1on?	
  
•  What	
  cri1cal	
  21st	
  century	
  skills	
  can	
  be	
  mastered	
  
   when	
  using	
  social	
  media	
  tools?	
  
“Students	
  expect	
  a	
  learning	
  environment	
  
 that	
  accommodates	
  a	
  mobile	
  lifestyle,	
  
     integrates	
  today’s	
  digital	
  tools,	
  	
  
  adapts	
  to	
  individual	
  learning	
  styles,	
  	
  
                  and	
  encourages	
  	
  
     collabora1on	
  and	
  teamwork.”	
  
                  Apple	
  Learning	
  Ini)a)ve	
  

                                	
  
Resources	
  

1-­‐Pew	
  Report-­‐The	
  Future	
  of	
  the	
  Internet	
  
hGp://www.pewinternet.org/Reports/2008/The-­‐Future-­‐of-­‐the-­‐Internet-­‐III.aspx	
  

	
  
2-­‐Deming	
  Hill	
  
hGp://deminghill.com	
  	
  

	
  
3-­‐	
  Interna)onal	
  Telecommunica)ons	
  Union	
  	
  
hGp://mobileac)ve.org/itu-­‐predicts-­‐4-­‐billion-­‐mobile-­‐subscrip)ons-­‐end-­‐2008	
  	
  
	
  
4-­‐Emerging	
  Technologies	
  for	
  Learning	
  
hGp://emergingtechnologies.becta.org.uk/index.php?sec)on=etn&rid=14390	
  	
  
	
  
5-­‐	
  A	
  GeneraGon	
  Unplugged.	
  (2008).	
  Research	
  report	
  from	
  CITI	
  –	
  
The	
  Wireless	
  Associa)on	
  and	
  Harris	
  Interac)ve.	
  
hGp://www.c)a.org/advocacy/research/index.cfm/AID/11483	
  
	
  
	
  
Resources	
  

6-­‐Did	
  You	
  Know	
  
hGp://www.youtube.com/watch?v=6ILQrUrEWe8&feature=player_embedded#!	
  
	
  

7-­‐Dialogue	
  Journals:	
  Interac)ve	
  Wri)ng	
  to	
  Develop	
  Language	
  
and	
  Literacy	
  
hGp://www.cal.org/resources/Digest/peyton01.html	
  	
  
	
  
8-­‐Mashable.com	
  
hGp://mashable.com/	
  	
  

	
  
	
  

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Mobile Devices in Education

  • 1. mastering   Mobile  Devices  in  Educa1on   [  Leveraging  the  Power  ]   in  educa)on  
  • 2. [ professional development ] INNOVATE TEACHING AND LEARNING Monica  Isabel  Mar1nez,  M.Ed.   Director  of  Professional  Development   512-­‐450-­‐5410  or  512-­‐709-­‐0354   mmar)nez@tcea.org   twiGer.com/tcea  or  mimg1225  
  • 3. Objec)ves   •  Iden)fy  the  uses  for  mobile  devices  and  the   implica)ons  it  has  in  today’s  classrooms.   •  Discover  sites,  tools,  apps  and  resources     •  What  cri)cal  21st  century  skills  can  be  mastered   when  using  mobile  devices?  
  • 4. Virtual  Collabora)ve  Learning  Space   •  Join  our  class  forum  on:   www.todaysmeet.com/mobile   •  Classroom  Resources:  hGp://goo.gl/mod/7vtZ  
  • 6. Mobile  Devices   Stats|  Educa)onal  Implica)ons  
  • 7. 4  BILL        More  people  in  the  world   have  a  cell  phone  than  a   car,  land  line,  credit  card,   or  use  the  Internet.    
  • 8.
  • 9. 76%          students  ages  12  to  18   have  their  own  cell   phone.  72%  of  teens   claim  that  they  can  text   blindfolded  with  a   QWERTY  cell  phone   keyboard.    
  • 10. 13  -­‐  17        year  olds,  especially  girls,   spend  over  half  of  their  cell   phone  1me  tex1ng.      
  • 11. Tns  <3  2  txt   —  Can  mul)task  while  tex)ng  (46%)   —  It’s  fast  (42%)   —  They  don’t  have  to  talk  in  person  (36%)     —  It’s  private  and  stealthy  (33%)   —  It  saves  calling  minutes  (20%)   —  It’s  cheaper  (10%).  
  • 12.
  • 13.
  • 14. 32%        of  all  Americans  have   goGen  online  with  a   mobile  device.     PEW  Report  “The  Future  of  the   Internet”  
  • 15.
  • 16.   2020        most  people  across  the   world  will  be  using  a   mobile  device  as  their   primary  means  for   connec1ng  to  the   Internet.                        PEW  Report  “The  Future  of  the  Internet”    
  • 17.
  • 18.
  • 19.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26. 800  MILL  visitors   10%+  of  all  1me  on  the  web  is  on  Facebook   40%  become  fans/followers  of  products  or  services   700,000  local  businesses  have  Facebook  pages   Will  your  students  work  for   a  company  that  uses   Facebook?  
  • 27.
  • 28.
  • 29.
  • 30.
  • 31. 80%  of  TwiOer  usage  is  on  mobile  devices   50  MILL  status  updates/day   20%  of  communica1on  references  a  product  or  service   44%  recommend  a  product  or  service   2-­‐3  new  accounts  every  second   TwiGer  Grader   hGp://twiGergrader.com/  
  • 32. Jus1n  Bieber  hit  8MILL  followers  on  March  2011  
  • 33.
  • 34.
  • 36.      Social  Media  gives   students  power   58%  of  TwiGer  users  have  tweeted  about   a  bad  experience  
  • 37. What  are  the   poten1al   problems?   http://123.writeboard.com/?yx28ixx6sj7pkeurkbdkmb  
  • 38.
  • 39.
  • 40. 40EB        that  is  more  than  in  the   previous  5,000  years   combined    
  • 41.
  • 42. iSafety Parents’  Beliefs     -­‐87%  say  they  have  established  rules  for  their  kids  Internet  use     -­‐54%  feel  they  are  limited  to  monitor  and  shelter  their  kids  from  inappropriate  material  on  the   Internet     -­‐69%  feel  they  know  a  lot  about  what  their  kids  do  on  the  Internet     -­‐31%  have  disciplined  their  child  because  of  their  Internet  use   (2003-­‐05  i-­‐SAFE  survey  of  4,500  parents)       Students’  Reality     -­‐36%  say  parents  or  guardians  have  NOT  made  rules  for  their  use  of  the  Internet     -­‐41%  do  NOT  share  what  they  do  and  where  they  go  on  the  Internet  with  their  parents     -­‐29%  say  their  parent  or  guardian  would  disapprove  if  they  knew  what  they  were  doing  on  the  Internet     -­‐36%  have  NOT  discussed  how  to  be  safe  on  the  Internet  with  their  parent  or  guardian     -­‐22%  say  the  computer  they  use  most  olen  is  in  their  room     -­‐73%  say  there  is  a  need  for  kids  and  teens  to  learn  about  Internet  safety   (2003-­‐05  i-­‐SAFE  survey  of  55,000  students)   The  Parent-­‐Child  Gap:  Bridging  the  Digital  Divide   iSafe  America  Survey  2003  –  2005    
  • 43. bullying —   The  most  commonly-­‐reported   form  of  cyberbullying:  “Posted   something  online  about  another   person  to  make  others   laugh”  (23.1%).   CyberBullying.us  
  • 44. bullying —   The  most  frequent  form  of   vic)miza)on  was:  “Received  an   upse_ng  email  from  someone   you  know”  (18.3%).     CyberBullying.us  
  • 45. iSafety •  22%  of  kids  admit  to   “sex)ng”   Common  Sense  Media  2009  
  • 46. iSafety •  Parent-­‐child  gap   increasing  in  the   digital  age   Common  Sense  Media  2009  
  • 47. •  Social  Media  provides   parents  a  way  to   bridge  that  gap.  
  • 48.
  • 49. iSafety —  Everything  happens  in  front  of  a  vast,  invisible,  and  olen   anonymous  audience.     —  Everything  leaves  a  digital  footprint.     —  Informa)on  cannot  be  controlled.  Anything  can  be  copied,   changed,  and  shared  instantly.     —  Distance  and  anonymity  separate  ac)ons  and  consequences.  Kids   think  they  can  get  away  with  unethical/unacceptable  behavior   because  they  don’t  see  immediate  consequences.   Common  Sense  Media  2009  
  • 50. iSafety Risky  Online  Behavior     —  53%  like  being  alone  when  “surfing”  the  Internet.*     —  12%  have  unsupervised  access  to  the  Internet  at  school.**     —  10%  chat,  e-­‐mail  or  Instant  Message  (IM)  while  at  school.**     —  39%  have  given  out  personal  informa)on  (name,  e-­‐mail  address,  age,  gender)   online  (when  entering  a  contest,  playing  online  games  or  signing  up  for  websites).*     —  31%  have  chaGed  or  used  IM  with  someone  on  the  Internet  that  they  have  not   met  “face  to  face”.*     —  12%  have  met  a  new  person  from  the  Internet  “face  to  face.”*     —  13%  are  willing  to  meet  “face  to  face”  with  someone  new  they  meet  on  the   Internet.*     —  8%  say  that,  while  on  the  Internet,  someone  has  asked  them  to  keep  their   friendship  a  secret.*     —  53%  have  seen  something  on  the  Internet  that  shouldn’t  be  on  the  Internet.**     —  64%  know  of  or  have  heard  about  other  students  who  have  done  something  on   the  Internet  that  shouldn’t  be  done.*        *  Combined  2003/2004  and  2004/2005  i-­‐SAFE  survey  of  55,000  students   **  2004-­‐05  i-­‐SAFE  survey  of  36,000  students   ***  2003-­‐04  i-­‐SAFE  survey  of  19,000  students  
  • 51. Post  your  most  striking  stat   on  Today’s  Meet  
  • 52. Tools  4  Any1me,   Anywhere  Learning  
  • 54. Over  800  universi1es  and  state  organiza1ons   with  ac)ve  iTunes  U  sites  distribute  their   content  publicly  on  the  iTunes  Store  which  now   includes  over  325,000  free  lectures,   audiobooks,  lesson  plans,  and  more.    
  • 55. Geometry  Kid2Kid  Videos  –  OnTRACK  for   College  Readiness   -­‐Developed  by  TEA   -­‐supplemental  instruc)on   -­‐Secondary   -­‐taught  by  students  for  students   -­‐Subscrip)on   -­‐Free    
  • 56. Go  Figure   -­‐Ohio  Academic  Achievement  Test   -­‐Grades  5  –  7   -­‐Subscrip)on   -­‐Free    
  • 60.
  • 61. 1-­‐Account  required  for  creator   2-­‐FREE   3-­‐Mul)ple  ques)on  types   4-­‐Share  &  Collaborate   5-­‐No  solware  or  plug  in   required   6-­‐Creates  spreadsheet  with  data   7-­‐Form  accessible  via  iPad          
  • 65. 1-­‐No  user  registra)on  needed   2-­‐FREE   3-­‐Computa)onal  Knowledge  Engine   4-­‐Requires  standard  web  connec)vity,        web  browser,  and  JAVA.   5-­‐Suitable  for  all  levels     *Search  engines  give  you  links  to     pages  that  exist  on  the  web.   WolframAlpha  computes  answers  to     specific  quesGons  using  its  built-­‐in   knowledge  base  and  algorithms.            
  • 66. Adding  PowerPoint  Presenta1ons  to   DropBox  4  Display  on  AirSketch     Things  you  can  do:   -­‐Control  the  presenta)on  from  your  iPad.   -­‐Sketch  on  your  iPad  and  watch  your   notes  appear  on  everyone’s  iPads   -­‐Connect  your  laptop  to  a  projector  and   control  the  presenta)on  from  your  iPad   -­‐Make  notes  on  a  document   -­‐Sketch  a  design    
  • 67.
  • 68.
  • 69. QR  Reader   -­‐$FREE   -­‐reads  QR  codes   -­‐iPad  2,  iPhone  4,  iPod  (4th  genera1on)  
  • 70. KAYWA   -­‐$FREE   -­‐QR  code  generator   hOp://qrcode.kaywa.com/  
  • 71. Google  SMS   -­‐$FREE   -­‐conduct  searches  from  your  phone     Send  an  SMS  text  message  to   466453  (GOOGLE)  to  use  Google   SMS  Search.   hOp://www.google.com/mobile/sms/#p=default  
  • 72. S1xy   -­‐$FREE   -­‐collabora1ve  sharing  site     http://goo.gl/hDcze  
  • 75. Changes  that  will  occur   —  Learning  will  center  on  the  individual  learner's   environment  rather  than  the  classroom.   —  Learning  will  involve  learners  making  meaningful   connec)ons  to  resources  and  other  people.   —  The  ability  to  instantly  publish  their  observa)ons  and   reflec)ons  as  digital  media  will  empower  learners  to   become  inves)gators  of  their  own  environments.  
  • 76. Changes  that  will  occur   —  The  ability  to  easily  capture  and  record  life  events  will   assist  learners  in  recall  and  collabora)ve  reflec)on.   —  Distributed  collabora)on  and  mobile  team  opportuni)es   will  be  greatly  enhanced.  
  • 77. REFELCTION   What  types  of  ques1ons  could  be  asked  so  that   students  can  use  social  media  tools  and  it  does  not   provide  them  the  answers?    
  • 78. REFELCTION   What  year  was  the  Civil  War?   OR   What  can  we  learn  from  the  ac1ons  of  the  military   and  the  government  in  the  Civil  War  that  can  lead   us  to  make  beOer  decision  in  today’s  war?    
  • 79. Reflec)on   •  What  does  this  research  reveal  about  the  use  of   social  media  tools  in  the  classroom?   •  What  implica1ons  does  it  have  on  the  way  we  need   to  deliver  instruc1on?   •  What  cri1cal  21st  century  skills  can  be  mastered   when  using  social  media  tools?  
  • 80. “Students  expect  a  learning  environment   that  accommodates  a  mobile  lifestyle,   integrates  today’s  digital  tools,     adapts  to  individual  learning  styles,     and  encourages     collabora1on  and  teamwork.”   Apple  Learning  Ini)a)ve    
  • 81. Resources   1-­‐Pew  Report-­‐The  Future  of  the  Internet   hGp://www.pewinternet.org/Reports/2008/The-­‐Future-­‐of-­‐the-­‐Internet-­‐III.aspx     2-­‐Deming  Hill   hGp://deminghill.com       3-­‐  Interna)onal  Telecommunica)ons  Union     hGp://mobileac)ve.org/itu-­‐predicts-­‐4-­‐billion-­‐mobile-­‐subscrip)ons-­‐end-­‐2008       4-­‐Emerging  Technologies  for  Learning   hGp://emergingtechnologies.becta.org.uk/index.php?sec)on=etn&rid=14390       5-­‐  A  GeneraGon  Unplugged.  (2008).  Research  report  from  CITI  –   The  Wireless  Associa)on  and  Harris  Interac)ve.   hGp://www.c)a.org/advocacy/research/index.cfm/AID/11483      
  • 82. Resources   6-­‐Did  You  Know   hGp://www.youtube.com/watch?v=6ILQrUrEWe8&feature=player_embedded#!     7-­‐Dialogue  Journals:  Interac)ve  Wri)ng  to  Develop  Language   and  Literacy   hGp://www.cal.org/resources/Digest/peyton01.html       8-­‐Mashable.com   hGp://mashable.com/