SMART ENTERTAINMENT + INTERNET OF THINGS + BIG DATA = MUSIC ANYTIME, ANYWHERE
Combine user’s mobility, with big data analytics, and then throw in larger than life Internet of Things solutions like robotics, WiFi, etc. And behold, a smart entertainment industry that is omnipresent across time and geography.
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Media & Entertainment Flyer
1. WWW.MOBILOITTE.COM
MEDIA &
ENTERTAINMENT
The global entertainment and media
market is expected to reach 2.14 trillion
US dollars by 2020. The industry is
witnessing a steady growth in digital
revenue which is expected to reach
994 billion US dollars by 2018 whereas
there is a gradual decline in non-digital
platforms by 0.3% annually. The
revenue generated by consumers will
have a larger share than advertising
and internet access revenues.
Industry stakeholders and their current business challenges:
• Production house
• Media companies
• Television networks
• Consumers
• Digital media distribution
• Improve customer satisfaction
• Increase viewership
STREAMING PLATFORM
Online streaming of videos on
demand
To handle such challenges, Mobiloitte focuses on four key areas:
Collection of data to capture viewer trends
Deliver personalized content to
cater to user preference
Conducting analytics on data to gain
insights
PERSONALIZED CONTENT ANALYTICS
DATA DRIVEN
ENTERTAINMENT
MobiloitteMobiloitte specializes in outsourced product &
application development: Mobile, Web, Cloud,
across BOTS, APPS, DIGITAL & IoT
Mobiloitte
BOTS . APPS . DIGITAL . IoT