Microinteractions define the emotional impact of a product.
- What do people expect from interactions?
- Emotional impression as part of silent communication
- Loops & Modes: triggers initiate feedback
- Preventing user error
- Interactions as imitations of intelligence
11. Kinds of triggers
(from most discoverable to least)
• An object that is moving
• An object with an affordance and a label
• A label only
• invisible trigger
• An object alone
• An object with a labelmenu
12. Prioritize manual triggers
Microinteractions that most people do:
• most often - should be highly discoverable
• somewhat often - should be easily discoverable
• infrequently - should take some searching to find
14. What happens
when trigger is clicked?
• What sequence in which actions take place and the timing thereof?
• What data is being used and from where?
• What feedback is delivered and when?
• What mode the microinteraction is in?
• If the microinteraction repeats and how often?
• What happens when the microinteraction ends?
20. Standard messages
• Something has happened
• You did something
• A process has started
• A process is ongoing
• A process has ended
• You can’t do that