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Course Instructor:
RETHWAN FAIZ
Oculus Rift
NAME ID
RAHMAN S.M. MINHAZUR - 12-22686-3
RAHMAN SAKIBUR - 12-22276-3
BANGSHI SUJIT RAJ - 13-24580-2
ALAM MD. SOHANUL - 13-24358-2
BISWAS MD. ASIB HOSSAIN - 13-23419-1
Introduction to Oculus Rift
&
Virtual Reality
> “Welcome to the future”
> virtual reality: Fooling your senses into seeing something
that’s not there. Making the unreal real.
> The technology has been percolating in fits and starts for the
past 20 years . It’s the next frontier, and companies from
Facebook to Google to Microsoft knows that VR is likely the next
step up from phones, tablets and computer screens.
Introduction to Oculus Rift
&
Virtual Reality
> The Oculus Rift is a virtual reality headset developed and
manufactured by Oculus VR, released on 28 March 2016, making
it the first to start consumer-targeted virtual reality headsets.
> It is a 3-Dimensional computer generated environment
system, that allows a user to step into the game and look in any
direction.
> There’s 2 kit version available: DK-1 & DK-2. Second one is
more advance than another.
Structure:
Oculus Rift DK2 Specs
Oculus Rift DK2 Price: $350 (INR 21000)
Display Resolution: 960 x 1080 (1.13:1) [1920x1080 split between each eye]
Display Technology: OLED
Field of View (degrees): H: 90°
Pixels Per Inch (PPI): 441
Total Pixels (per eye): 1,036,800
Weight (headset): 440g
Stereoscopic 3D capable: Yes
Audio: Bring Your Own Audio
Structure & Features
Inputs: HDMI 1.4b, USB, IR Camera Sync Jack
Head Tracking: Yes
Positional Tracking: Yes
Refresh Rate: 75 Hz, 72 Hz, 60 Hz
Persistence: 2 ms, 3 ms, full
Viewing Optics: 100º Field of View (nominal)
Cable: 10’ (detachable)
Input: HDMI 1.4b
USB device: USB 2.0
USB host: USB 2.0 (requires DC Power Adapter)
Camera USB: USB 2.0
Sensors: Gyroscope ,Accelerometer, Magnetometer
Update Rate: 1000 Hz
Sensor: Near Infrared CMOS Sensor
Update Rate: 60 Hz
Oculus Rift DK1 Specs
Oculus Rift Price: $300 (INR 18000)
Display Resolution: 640 x 800 (1.25:1) [1280 x 800 split between each eye]
Display Technology: LED Display Size (diagonal): 4.08″
Field of View (degrees): H: 90°
Pixels Per Inch (PPI): 251
Total Pixels (per eye): 512,000
Weight (headset): 380g
Stereoscopic 3D capable: Yes
Audio: Bring Your Own Audio
Inputs: DVI, USB (power)
Positional Tracking: No
Difference of quality of display between DK1 and DK2, Left
side image is of DK1 and right side image of DK2.
 Features:
Generation – 1
Sound - Integrated 3D audio headphones, which are
removable. Optional headphone jack input.
Game Controller
Weight – 470gm
Introductory Price- $599
INSIDE VIEWThe oculus rift kits come with three sets of lenses-A, B and C. lens pair A is to
be used by people who have excellent long sighted eyesight as the rift is
focused at infinity.
 The pairs B and C are to be used by people having problems with near
sightedness, though cannot be used by all, especially people with major
vision complications.
 Also precise care should be taken while changing the lenses.
 A tiny dust particle if gets settled on the lens creates a dead pixel view in
the VR. To worsen it further one can expect dust particles in both the
lenses at different locations.
 Furthermore glasses can also be worn along with the oculus rift goggles,
provided that the glasses are not huge.
The internal structure
of oculus rift headset
WORKING
 Head tracking
 Position tracking
 Control box
Head tracking
 The oculus rift head tracking lets the user look around the virtual world
just in the manner they would in the real world. The Oculus Rift head
tracker constantly analyzes the player’s head movement and uses it to
control the view, instead of relying on a mouse or analogue stick to turn
your view in the game. This makes for a completely natural way to
observe the world, which is a major factor in immersion.The headset
consists of a Oculus Tracker v2 board consisting of chips controlling the
head tracking device. The chips are STM microelectronics 32F103C8 ARM
Cortex-M3 Micro-controller with 72MHz CPU. The
 Oculus VR sensor, support sampling rates up to 1000 Hz,which minimizes
the time between the player’s head movement and the game engine
receiving the sensor data to roughly 2 milliseconds.
Head tracking sensor
An illustration of the three axes
Position Tracking
 Oculus rift DK2 involves position tracking which allows the
user to lean in for a closer look at an in-game object or panel,
or peek around a wall by moving their head and upper body,
and seeing their physical actions translated into the virtual
world.
 The added positional tracking helps with reducing the
dizziness, the brain doesn't get confused by the missing
degree of motion.
Control box
 Oculus Rift comes with its own power supply of standard USB voltage of 5
V DC a.
 The power supply circuit is within the control box. The control box is the
interface between headset and the computer.
 The basic control is done by control box.
 There are five control buttons on it indicating contrast, brightness and
power.
 It has various ports such as Digital Video Interactive (DVI), High Definition
Multi-media Interface (HDMI), mini-USB and DC power connection ports.
INTERFACING
The Oculus SDK currently supports Mac OS, Windows(Vista, 7, 8) and Linux.
There are no specific computer hardware requirements for the Oculus SDK;
however, a computer with a modern graphics card is recommended. A good
benchmark is to try running Unreal Engine 3 and Unity at 60 frames per
second(FPS)with vertical sync and stereo 3D enabled. The following
components are provided as a guideline:
 Mac OS: 10.6+
 Linux: Ubuntu 12.04 LTS
 2.0+ GHz processor
 2 GB system RAM
 Direct3D10 or OpenGL 3 compatible video card
 Windows: Vista, 7, or 8
CONCLUSION
 Since few years computer animation seems to be more based on dynamic
simulation methods and physics.
 With the advent of VR, it feels like we are in 3-D computer generated
environment.
 In future, real time complex animation system will be developed taking
advantage using VR-devices like oculus rift and various simulation
techniques.
 Oculus Rift is a virtual reality (VR) headset designed specifically for video
games that will change the way you think about gaming forever.
References
 arxiv.org/pdf/1408.1173
 http://www.cnet.com/special-reports/oculus-rift-review/
 https://en.wikipedia.org/wiki/Oculus_Rift
Thank You

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Rethwan Faiz-Oculus rift

  • 2. Oculus Rift NAME ID RAHMAN S.M. MINHAZUR - 12-22686-3 RAHMAN SAKIBUR - 12-22276-3 BANGSHI SUJIT RAJ - 13-24580-2 ALAM MD. SOHANUL - 13-24358-2 BISWAS MD. ASIB HOSSAIN - 13-23419-1
  • 3. Introduction to Oculus Rift & Virtual Reality > “Welcome to the future” > virtual reality: Fooling your senses into seeing something that’s not there. Making the unreal real. > The technology has been percolating in fits and starts for the past 20 years . It’s the next frontier, and companies from Facebook to Google to Microsoft knows that VR is likely the next step up from phones, tablets and computer screens.
  • 4. Introduction to Oculus Rift & Virtual Reality > The Oculus Rift is a virtual reality headset developed and manufactured by Oculus VR, released on 28 March 2016, making it the first to start consumer-targeted virtual reality headsets. > It is a 3-Dimensional computer generated environment system, that allows a user to step into the game and look in any direction. > There’s 2 kit version available: DK-1 & DK-2. Second one is more advance than another.
  • 5.
  • 6. Structure: Oculus Rift DK2 Specs Oculus Rift DK2 Price: $350 (INR 21000) Display Resolution: 960 x 1080 (1.13:1) [1920x1080 split between each eye] Display Technology: OLED Field of View (degrees): H: 90° Pixels Per Inch (PPI): 441 Total Pixels (per eye): 1,036,800 Weight (headset): 440g Stereoscopic 3D capable: Yes Audio: Bring Your Own Audio Structure & Features
  • 7. Inputs: HDMI 1.4b, USB, IR Camera Sync Jack Head Tracking: Yes Positional Tracking: Yes Refresh Rate: 75 Hz, 72 Hz, 60 Hz Persistence: 2 ms, 3 ms, full Viewing Optics: 100º Field of View (nominal) Cable: 10’ (detachable) Input: HDMI 1.4b USB device: USB 2.0 USB host: USB 2.0 (requires DC Power Adapter) Camera USB: USB 2.0 Sensors: Gyroscope ,Accelerometer, Magnetometer Update Rate: 1000 Hz Sensor: Near Infrared CMOS Sensor Update Rate: 60 Hz
  • 8. Oculus Rift DK1 Specs Oculus Rift Price: $300 (INR 18000) Display Resolution: 640 x 800 (1.25:1) [1280 x 800 split between each eye] Display Technology: LED Display Size (diagonal): 4.08″ Field of View (degrees): H: 90° Pixels Per Inch (PPI): 251 Total Pixels (per eye): 512,000 Weight (headset): 380g Stereoscopic 3D capable: Yes Audio: Bring Your Own Audio Inputs: DVI, USB (power) Positional Tracking: No
  • 9. Difference of quality of display between DK1 and DK2, Left side image is of DK1 and right side image of DK2.
  • 10.  Features: Generation – 1 Sound - Integrated 3D audio headphones, which are removable. Optional headphone jack input. Game Controller Weight – 470gm Introductory Price- $599
  • 11. INSIDE VIEWThe oculus rift kits come with three sets of lenses-A, B and C. lens pair A is to be used by people who have excellent long sighted eyesight as the rift is focused at infinity.  The pairs B and C are to be used by people having problems with near sightedness, though cannot be used by all, especially people with major vision complications.  Also precise care should be taken while changing the lenses.  A tiny dust particle if gets settled on the lens creates a dead pixel view in the VR. To worsen it further one can expect dust particles in both the lenses at different locations.  Furthermore glasses can also be worn along with the oculus rift goggles, provided that the glasses are not huge.
  • 12. The internal structure of oculus rift headset
  • 13. WORKING  Head tracking  Position tracking  Control box
  • 14. Head tracking  The oculus rift head tracking lets the user look around the virtual world just in the manner they would in the real world. The Oculus Rift head tracker constantly analyzes the player’s head movement and uses it to control the view, instead of relying on a mouse or analogue stick to turn your view in the game. This makes for a completely natural way to observe the world, which is a major factor in immersion.The headset consists of a Oculus Tracker v2 board consisting of chips controlling the head tracking device. The chips are STM microelectronics 32F103C8 ARM Cortex-M3 Micro-controller with 72MHz CPU. The  Oculus VR sensor, support sampling rates up to 1000 Hz,which minimizes the time between the player’s head movement and the game engine receiving the sensor data to roughly 2 milliseconds.
  • 16. An illustration of the three axes
  • 17. Position Tracking  Oculus rift DK2 involves position tracking which allows the user to lean in for a closer look at an in-game object or panel, or peek around a wall by moving their head and upper body, and seeing their physical actions translated into the virtual world.  The added positional tracking helps with reducing the dizziness, the brain doesn't get confused by the missing degree of motion.
  • 18. Control box  Oculus Rift comes with its own power supply of standard USB voltage of 5 V DC a.  The power supply circuit is within the control box. The control box is the interface between headset and the computer.  The basic control is done by control box.  There are five control buttons on it indicating contrast, brightness and power.  It has various ports such as Digital Video Interactive (DVI), High Definition Multi-media Interface (HDMI), mini-USB and DC power connection ports.
  • 19. INTERFACING The Oculus SDK currently supports Mac OS, Windows(Vista, 7, 8) and Linux. There are no specific computer hardware requirements for the Oculus SDK; however, a computer with a modern graphics card is recommended. A good benchmark is to try running Unreal Engine 3 and Unity at 60 frames per second(FPS)with vertical sync and stereo 3D enabled. The following components are provided as a guideline:  Mac OS: 10.6+  Linux: Ubuntu 12.04 LTS  2.0+ GHz processor  2 GB system RAM  Direct3D10 or OpenGL 3 compatible video card  Windows: Vista, 7, or 8
  • 20. CONCLUSION  Since few years computer animation seems to be more based on dynamic simulation methods and physics.  With the advent of VR, it feels like we are in 3-D computer generated environment.  In future, real time complex animation system will be developed taking advantage using VR-devices like oculus rift and various simulation techniques.  Oculus Rift is a virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever.