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     + 5  Program
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Digital
             Program




                             It is a comprehensive program based on technology and activity
                             based learning; extension of the classroom and scholastic/co-scholastic
                             assessment for learning. Classteacher Math Program allows improved
                             conceptualization through experiential learning and is completely
                             structured on NCERT.

 Why Digital Math Program?

 Some students acquire a fear of math while at school. Students fear of math is inhibiting learning and
 leading them to under-perform. There's valuable lesson for teachers too. If teaching methods can be used
 that generate interest and allow each student to participate in the learning process, then the problem might
 disappear.

 Whatever the root cause, the lesson for everyone who thinks they can't learn math is:'
  Yes, you can! But only if you believe that you can. Who knows? You might even find, after all,
 that you enjoy it.

 Digital Math Program

       It's a blended solution of technology and activity based teaching and learning!

F      Technology based learning:
A license of leading software which are dynamic, interactive, versatile and user friendly.


F     Activity based learning:
Mathematical engagements offer teaching and learning aids manipulatives, learning by doing number
games, activities based learning comprising interesting and innovative manipulatives to help a student learn
from 'do and discover' approach.

Student gets connected with the real life scenarios with the help of kits such as money kit, mirror dice kit,
clock, hollow cylinder, dummy cheque book etc. And there are other kits to get connected to the theorems,
numbers, geometrical kits, angles and volume kits.
        Advantage of            Classteacher Digital Math Program
It allows student to understand the practical world and logic behind practicality with the help of numbers and
figures. It helps to find the reasoning, to relate and to understand logic behind every number. Math Program
provides the assistance and helps a student to develop an attitude of; “yes, I
can because i know it!”.

Math Program provides every possible learning to explore the logic and
reason with the visual co- relation, by getting and solving problems
in every view.




                                                        2
Digital
           Program




w
Visualization and demonstration of the mathematical concepts in a 'fun & learn' method through aids,
interactive tools and manipulative kits make things go easy.
w
Math Program removes the fear and builds confidence of the student.
w
Math Program helps to expand the horizon and create possibilities to be excellent in numbers.
w
Math Program is based on the (CBSE) NCERT Math syllabus and caters to students from primary to
secondary level.




                     Classteacher Math Manipulatives are interactive dynamic objects that allows
                     learners for constructing mathematical knowledge. The key is to allow students to
                     be able to construct meaning on their own by using objects by sliding, flipping,
                     turning, and rotating them. Using manipulatives in the classroom helps in the
                     progressive movement of discovery and inquiry-based learning.


The use of manipulatives provides a way for children to learn concepts in
a developmentally appropriate, hands-on and an experiencing way.

Classteacher manipulatives are used in the first step of teaching
mathematical concepts, that of concrete representation. These
manipulatives are useful for mastery of basic skills and conceptual
understanding of K-12 mathematics and calculus. With a host of
manipulatives from pattern blocks, interlocking cubes and tiles, various
concepts can be taught using them.


                     Classteacher kit consists of 34 Math Manipulatives




                                                 3
Digital
           Program




                       Software for the Dynamic Classroom
                        Autograph is the ideal solution for the instructor looking to
                        bring mathematics to life, whether through true-to-form
                        animations or through student-driven exploration.Its
                        powerful features and point-and-click technology
                        engage all levels of students.




 Autograph              is a dynamic PC program operating in 3 modes:
1D - Statistics & Probability
2D - Graphing, coordinates, transformations and bivariate data
3D - Graphing, coordinates and transformations

1D Graphing

Statistics and probability - Data Sets and Groupings

Data entered as either raw or grouped

w
Continuous or discrete data
w a data set
Transform
w change class width on grouped data
Dynamicly

                          Generate data from probability distributions

Representations of data

w
Histograms including frequency density
w
Cumulative Frequency diagrams
w whisker diagrams
Box and
w
Dot plots
wand three standard deviations
Mean
                        w   Line graph
                        w average
                            Moving
                        wand leaf
                            Stem
                        w box with set size, mean, standard deviation
                            Statistics
                        w of statistics and tabulated values
                            Table
Also possible are operations with data sets and plots of probability distributions




                                                   4
Digital
            Program




2D Graphing
Creation of interactive objects based on moveable points, lines, vectors,
conics, polynomials, shapes, data sets.

                                  Vectors
                                  Created as an interactive object using points or with Cartesian or polar
                                  coordinates. Vectors can be added, subtracted, multiplied, duplicated, have
                                  the angle between them found and can form the basis
                                  of straight lines and translations.
Equations

One line true notation entry in explicit, implicit, parametric, piecewise, and polar forms.


                                                           Slow plot allows you to draw curves
                                                           incrementally, stopping at important points.



Calculus

Differentiate, find the area below a curve or between two curves. Integration treated as a first order
differential equation.

Differential equations first and second order
solved. Plot slope field. Boundary conditions
specified interactively.




3D Graphing
Points as the basis of objects

Form objects including:        w
                               shapes           w w
                                                lines vectors                 w
                                                                              planes

Shapes

Either form shapes from joined triangles or select from a list of preset shapes

Transform shapes:

 w
 Rotations            w
                      Reflections       w
                                        Enlargements            w
                                                                Translations




                                                       5
Digital
             Program



Lines and planes
Lines and planes from points, vectors or equations. Intersection of:
            wand planes
            Lines                        w
                                         Two planes           w planes
                                                              Three
Vectors
Vectors created from points or entered in Cartesian form. Add, subtract,
copy, vector and scalar products.

Equations
Explicit, implicit, parametric, spherical and cylindrical polar.

Draw normals and tangents to surfaces and parametric curves Acceleration and
velocity vectors to parametric curves.




                                Trinity Maths is an eclectic mix of traditional, progressive and original
                                mathematics in the form of excel based macros to aid the teacher with
                                multiple clue buttons to provide differentiation to include lower ability
                                pupils


 "Maximizes the power and potential of the ICT, the successful teacher and the pupil.”

 Trinity Maths is an intuitive, versatile and powerful ICT resource which can be
 integrated into all phases of the structured Mathematics lesson at any level of
 attainment. It aims to demonstrate exemplar practice, through the highest quality of
 presentation to promote academic excellence. This second generation resource
 maximizes the power and potential of not only the emerging ICT technology in today's
 classroom, but also the successful teacher and the student of Mathematics.

 "Multiple clue buttons provide differentiation to include lower ability
 pupils.”

 Complicated, time consuming theories are communicated simply and effectively without having to
 spend hours preparing resources before the lesson. It maximises and allows greater control of
 lesson pace to focus on essential teaching points and generates a purposeful atmosphere in the
 classroom. Trinity Maths offers a comprehensive, rigorous and eclectic mix of classic traditional,
 new progressive and original mathematical material. Problem solving in engaging real-life
                   contexts and calculator-assisted questions are also included.

                       "Extension and enrichment activities address the needs of gifted and talented
                       pupils.”

                       No other ICT package supports delivery of the National Curriculum, Numeracy Strategy and
                       Framework key objectives in such a comprehensive and user-friendly way. Trinity Maths has
                       been created, trialled and improved within the Mathematics Department of Trinity C of E High
                       School, a DfES designated Leading Edge School. In terms of its concept, content, presentation
                       and interface, Trinity Maths raises the bar very high for the learners.




                                                          6
Digital
            Program




                      Math iPerform consists of the Learning, Interactive and E-testing zone to provide a host
                      of active learning content and other resources which help a student explore concepts or
                      simply revise. A community platform that brings the students and experts together to an
                      interactive testing area that provides tools for self assessment.




                                                   v discover what they already know in Math
                                                   Students
                                                   based on previous scores and for content areas that
            v
            Study Planning                         they need to master



                                                   v
                                                   The primary mode of instruction explains the Math
            v
            Explain                                concepts within each lesson
                                                   v practice their knowledge by solving
                                                   Students
            v
            Apply
                                                   problems and receiving immediate feedback
            v
            Explore                                v challenge themselves by
                                                   Students
                                                   investigating/solving tougher questions


            v to peers
            Connect                                v Collaborative Learning!
                                                   Focus on
                                                   v connect and interact with their peers all
                                                   Students
            v
            Seek guidance
                                                   around the country
            v
            iPoints                                v feature of boosting students performance
                                                   A unique
                                                   and motivating them by featuring them on Math
                                                   iPerform pages; top iPoint scorers win exciting prizes

Math iPerform – Leveraging Students

iPerform caters to variety of learning styles and interests of all students

Benefits to Students v
                     Finely graded questions
                     v solutions
                     Detailed
                     v
                     Comprehensive coverage
                     v interactive sessions with iperform mentors
                     Regular
                     v
                     Collaborative learning environment
                     v
                     iPoints
Math iPerform – Advantage Parents

Ensures discipline of self-learning in students under the guidance of the parents

Benefits to Parents   v content
                      Engaging
                      Self-paced learning requiring no supervision
                      v
                      v designed questions, animations and explanations
                      Carefully
                      vmentors for much needed guidance and support
                      Online
                      v solutions
                      Detailed
                      Comprehensive coverage
                      v
                      Collaborative learning environment
                      v




                                                      7
Digital
            Program




Math iPerform – Boon to Schools

Enables schools to confirm sense of progress towards academic
success by achieving small instances of success

Benefits to Schools      v animations and teaching
                         Interesting
                         v consistency of learning inputs
                         Provides
                         v an extended arm for teachers
                         Acts as
                         v of assignments, homework and quizzes
                         Allocation
                         v
                         Helps bridge the gap for weaker students




                       Math SAP is used for co-scholastic measurement of student learning possible through
                       Skill Assessment Program with scores benchmarked over 60,000 students across India



Paper and Pen based test every year to measure co-scholastic
aptitude and development of skills in students.                                        SAP Levels
Measures co-scholastic skills including problem solving and                    Level 1: Grades 3rd, 4th and 5th
creativity:                                                                    Level 2: Grades 6th, 7th and 8th
                                                                               Level 3: 9th and 10th
     v attention span
     Focus and
     v formation
     Concept
     v retention
     Concept
     v
     Quantitative aptitude
     v understanding and comprehension
     Concept
     v
     Application of math in everyday life
     v of word problems
     Solving
     v
     Development of Math aptitude


Classteacher Math Program
                                                                 Entire Cycle of learning for students
End to End Learning for students                 Learn



                               Interaction   Digital                 Explore
                                                           Program



                                      Skill                  Scholastic
                                   Assessment               Assessment

    Continuous growth in all areas




                                                       8

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Classteacher Digital Math Program

  • 1. 7 % 12 0 x 6- 4 3 Digital + 5 Program + +
  • 2. Digital Program It is a comprehensive program based on technology and activity based learning; extension of the classroom and scholastic/co-scholastic assessment for learning. Classteacher Math Program allows improved conceptualization through experiential learning and is completely structured on NCERT. Why Digital Math Program? Some students acquire a fear of math while at school. Students fear of math is inhibiting learning and leading them to under-perform. There's valuable lesson for teachers too. If teaching methods can be used that generate interest and allow each student to participate in the learning process, then the problem might disappear. Whatever the root cause, the lesson for everyone who thinks they can't learn math is:' Yes, you can! But only if you believe that you can. Who knows? You might even find, after all, that you enjoy it. Digital Math Program It's a blended solution of technology and activity based teaching and learning! F Technology based learning: A license of leading software which are dynamic, interactive, versatile and user friendly. F Activity based learning: Mathematical engagements offer teaching and learning aids manipulatives, learning by doing number games, activities based learning comprising interesting and innovative manipulatives to help a student learn from 'do and discover' approach. Student gets connected with the real life scenarios with the help of kits such as money kit, mirror dice kit, clock, hollow cylinder, dummy cheque book etc. And there are other kits to get connected to the theorems, numbers, geometrical kits, angles and volume kits. Advantage of Classteacher Digital Math Program It allows student to understand the practical world and logic behind practicality with the help of numbers and figures. It helps to find the reasoning, to relate and to understand logic behind every number. Math Program provides the assistance and helps a student to develop an attitude of; “yes, I can because i know it!”. Math Program provides every possible learning to explore the logic and reason with the visual co- relation, by getting and solving problems in every view. 2
  • 3. Digital Program w Visualization and demonstration of the mathematical concepts in a 'fun & learn' method through aids, interactive tools and manipulative kits make things go easy. w Math Program removes the fear and builds confidence of the student. w Math Program helps to expand the horizon and create possibilities to be excellent in numbers. w Math Program is based on the (CBSE) NCERT Math syllabus and caters to students from primary to secondary level. Classteacher Math Manipulatives are interactive dynamic objects that allows learners for constructing mathematical knowledge. The key is to allow students to be able to construct meaning on their own by using objects by sliding, flipping, turning, and rotating them. Using manipulatives in the classroom helps in the progressive movement of discovery and inquiry-based learning. The use of manipulatives provides a way for children to learn concepts in a developmentally appropriate, hands-on and an experiencing way. Classteacher manipulatives are used in the first step of teaching mathematical concepts, that of concrete representation. These manipulatives are useful for mastery of basic skills and conceptual understanding of K-12 mathematics and calculus. With a host of manipulatives from pattern blocks, interlocking cubes and tiles, various concepts can be taught using them. Classteacher kit consists of 34 Math Manipulatives 3
  • 4. Digital Program Software for the Dynamic Classroom Autograph is the ideal solution for the instructor looking to bring mathematics to life, whether through true-to-form animations or through student-driven exploration.Its powerful features and point-and-click technology engage all levels of students. Autograph is a dynamic PC program operating in 3 modes: 1D - Statistics & Probability 2D - Graphing, coordinates, transformations and bivariate data 3D - Graphing, coordinates and transformations 1D Graphing Statistics and probability - Data Sets and Groupings Data entered as either raw or grouped w Continuous or discrete data w a data set Transform w change class width on grouped data Dynamicly Generate data from probability distributions Representations of data w Histograms including frequency density w Cumulative Frequency diagrams w whisker diagrams Box and w Dot plots wand three standard deviations Mean w Line graph w average Moving wand leaf Stem w box with set size, mean, standard deviation Statistics w of statistics and tabulated values Table Also possible are operations with data sets and plots of probability distributions 4
  • 5. Digital Program 2D Graphing Creation of interactive objects based on moveable points, lines, vectors, conics, polynomials, shapes, data sets. Vectors Created as an interactive object using points or with Cartesian or polar coordinates. Vectors can be added, subtracted, multiplied, duplicated, have the angle between them found and can form the basis of straight lines and translations. Equations One line true notation entry in explicit, implicit, parametric, piecewise, and polar forms. Slow plot allows you to draw curves incrementally, stopping at important points. Calculus Differentiate, find the area below a curve or between two curves. Integration treated as a first order differential equation. Differential equations first and second order solved. Plot slope field. Boundary conditions specified interactively. 3D Graphing Points as the basis of objects Form objects including: w shapes w w lines vectors w planes Shapes Either form shapes from joined triangles or select from a list of preset shapes Transform shapes: w Rotations w Reflections w Enlargements w Translations 5
  • 6. Digital Program Lines and planes Lines and planes from points, vectors or equations. Intersection of: wand planes Lines w Two planes w planes Three Vectors Vectors created from points or entered in Cartesian form. Add, subtract, copy, vector and scalar products. Equations Explicit, implicit, parametric, spherical and cylindrical polar. Draw normals and tangents to surfaces and parametric curves Acceleration and velocity vectors to parametric curves. Trinity Maths is an eclectic mix of traditional, progressive and original mathematics in the form of excel based macros to aid the teacher with multiple clue buttons to provide differentiation to include lower ability pupils "Maximizes the power and potential of the ICT, the successful teacher and the pupil.” Trinity Maths is an intuitive, versatile and powerful ICT resource which can be integrated into all phases of the structured Mathematics lesson at any level of attainment. It aims to demonstrate exemplar practice, through the highest quality of presentation to promote academic excellence. This second generation resource maximizes the power and potential of not only the emerging ICT technology in today's classroom, but also the successful teacher and the student of Mathematics. "Multiple clue buttons provide differentiation to include lower ability pupils.” Complicated, time consuming theories are communicated simply and effectively without having to spend hours preparing resources before the lesson. It maximises and allows greater control of lesson pace to focus on essential teaching points and generates a purposeful atmosphere in the classroom. Trinity Maths offers a comprehensive, rigorous and eclectic mix of classic traditional, new progressive and original mathematical material. Problem solving in engaging real-life contexts and calculator-assisted questions are also included. "Extension and enrichment activities address the needs of gifted and talented pupils.” No other ICT package supports delivery of the National Curriculum, Numeracy Strategy and Framework key objectives in such a comprehensive and user-friendly way. Trinity Maths has been created, trialled and improved within the Mathematics Department of Trinity C of E High School, a DfES designated Leading Edge School. In terms of its concept, content, presentation and interface, Trinity Maths raises the bar very high for the learners. 6
  • 7. Digital Program Math iPerform consists of the Learning, Interactive and E-testing zone to provide a host of active learning content and other resources which help a student explore concepts or simply revise. A community platform that brings the students and experts together to an interactive testing area that provides tools for self assessment. v discover what they already know in Math Students based on previous scores and for content areas that v Study Planning they need to master v The primary mode of instruction explains the Math v Explain concepts within each lesson v practice their knowledge by solving Students v Apply problems and receiving immediate feedback v Explore v challenge themselves by Students investigating/solving tougher questions v to peers Connect v Collaborative Learning! Focus on v connect and interact with their peers all Students v Seek guidance around the country v iPoints v feature of boosting students performance A unique and motivating them by featuring them on Math iPerform pages; top iPoint scorers win exciting prizes Math iPerform – Leveraging Students iPerform caters to variety of learning styles and interests of all students Benefits to Students v Finely graded questions v solutions Detailed v Comprehensive coverage v interactive sessions with iperform mentors Regular v Collaborative learning environment v iPoints Math iPerform – Advantage Parents Ensures discipline of self-learning in students under the guidance of the parents Benefits to Parents v content Engaging Self-paced learning requiring no supervision v v designed questions, animations and explanations Carefully vmentors for much needed guidance and support Online v solutions Detailed Comprehensive coverage v Collaborative learning environment v 7
  • 8. Digital Program Math iPerform – Boon to Schools Enables schools to confirm sense of progress towards academic success by achieving small instances of success Benefits to Schools v animations and teaching Interesting v consistency of learning inputs Provides v an extended arm for teachers Acts as v of assignments, homework and quizzes Allocation v Helps bridge the gap for weaker students Math SAP is used for co-scholastic measurement of student learning possible through Skill Assessment Program with scores benchmarked over 60,000 students across India Paper and Pen based test every year to measure co-scholastic aptitude and development of skills in students. SAP Levels Measures co-scholastic skills including problem solving and Level 1: Grades 3rd, 4th and 5th creativity: Level 2: Grades 6th, 7th and 8th Level 3: 9th and 10th v attention span Focus and v formation Concept v retention Concept v Quantitative aptitude v understanding and comprehension Concept v Application of math in everyday life v of word problems Solving v Development of Math aptitude Classteacher Math Program Entire Cycle of learning for students End to End Learning for students Learn Interaction Digital Explore Program Skill Scholastic Assessment Assessment Continuous growth in all areas 8