24. OBVIOUSNESS AND CLARITY
➤ Be able to recognize it.
➤ Care about why they would use it.
➤ Understand what the UI is helping them do.
➤ Predict what will happen when they use it.
➤ And successfully interact with it.
86. ➤ Spend 15 minutes to find a few interfaces you’re familiar with
and think about what makes it good and/or bad.
➤ Split into groups.
➤ Each person take 5 minutes to share their findings with the
rest of their group.
91. MODERATED TESTS
➤ Perfect for early stages of design, like prototypes.
➤ Moderators can ask questions to obtain a deeper
understanding of users.
➤ Moderators can help keep users on track, and clarify
confusion to help complete a test.
➤ People act differently when someones watching them.
➤ Can be time consuming and costly.
92. UNMODERATED TESTS
➤ Users are more likely to “act natural.”
➤ Easer to setup and maintain.
➤ Lack of moderation means less control over the test.
➤ Without a moderator, its possible for users to get lost,
perform incorrect actions, or leave a test incomplete.
➤ Much cheaper overall, and allows for a high-volume of tests.