1. Commit to
the Change
Effort
Learn How
Adopt Target
Behaviors
Master
Target
Behaviors
Recognize
Performance
Gaps
• “Gamification” is the use of game mechanics and principles in business applications in order to promote a
desired behavior or result
• We propose that The Client gamify their ADT program by offering an online and mobile interactive
incentive program which will touch on key emotional drivers to promote healthy behavior among non-
adherent members
A “Gamified” Adherence To Drug Therapy Approach
Rewards
Recognition
Feedback
Cooperation
Competition
. 80%
872
By leveraging natural human motivators such as feedback, recognition, competition,
cooperation, and rewards, a gamified ADT approach will be successful in engaging non-
adherent users and driving sustained behavior change
Recommended For You:
Check out this new article on
diabetes research:
www.diabetes.org
Recent Accomplishments:
Congratulations, your now an
Adherence Allstar!
Messages: +10% - Set daily
medication calendar
reminders on your phone.
Notifications/Feedback:
You’ve saved a total of $134
this week on healthcare
costs, You could be saving
$23 more per week if you
reach the top 1%
Adherence
Allstar
You’ve
achieved a
level 4 prize!
New message
from your
buddy
Top 5%
Real-time feedback on health,
savings, and progress gives a user
cause and effect perspective
Leveling and status promote goal
completion and make progress a
valuable experience
Percentile comparisons stimulates
motivation and mastery of the
sustained behavior change
Accountability buddies or network
provide support and program
retention
Rewards for good behavior
encourages behavior adoption and
goal setting