5. Phantom:
o Provides 3D touch to virtual
objects.
o Six degree-of-freedom positional
sensing.
o User can really feel the shape
and size of the virtually 3D
object that has been already
programmed.
o Virtual 3D space in which the
phantom operates is called
haptic scene.
6.
7. Cyber Grasp:
The Cyber Grasp system fits over
user’s hand like an exoskeleton.
Provides 6 degrees of freedom.
Measure finger
angular
Flexion.
8.
9. o Consist of two bowl shape
objects,powered by
electromagnets.
o A joystick floats around with a
tracking sensor that relays its
position back to a Linux
Fedora-powered computer.
o Users could interact with 3D
shapes using the joysticks.
o Can feel the volume & weight
of objects.
10.
11.
12. Computers & video games:
Haptic feedback is commonly
used in arcade games ,
especially
racing video games.
Mobile devices : Tactile
haptic
feedback is becoming
common in cellular devices.
13. Medical Treatment: used
For training in minimally
invasive procedures as well
As for remote surgery.
Robotics: Widely used in
telerobotics &
teleopeartion.
Arts & Design: Used in
virtual arts such as sound
synthesis,graphic design
and animations.
14. High cost involved.
Large weight and size of the haptic device.
Haptic device can only exert force with
limited magnitute and not equally in all
direction.
The precision of touch require lot of
advance design.
15. Working time is reduced.
Increase confidence in medical field.
Communication is centered through
the touch and the digital world can
behave like the real world.
16. Touch plays a huge role in the way we
perceive our surrounding and also how we
interact with them.
Currently it is limited to consumers.
Increasing applications of haptics the cost of
the haptic devices will drop in future.
This technology brings us one step closer to
virtual world.