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Oekaki: “Oekaki (お絵描き) is the Japanese term to describe the act of drawing, meaning ‘doodle or scribble’”. Main audience is often part of the ‘anime internet subculture’ Uses a web-based, bulletin board system where images are posted The generation of the image can be recorded and also posted Feedback is an important part of the process Paintchat: Extremely similar to Oekakihowever it uses a modified applet. Collaborative Features a chat box  and much larger canvas Loading the applet involves watching all the sketches since the last server ‘clear’  Watching the evolution of the image is much like overhearing a conversation – it carries it’s own narrative and ‘in jokes’. Participants commonly indentify themselves using different shades and colours. Comparable to a cross between graffiti and a school child’s note book scrawls. http://www.youtube.com/watch?v=GWTaHaPdyb8 Large random collaboration http://www.youtube.com/watch?v=i8uylvTpw_I Two person evolving project http://www.mangamasters.com Applet example THE BASICS:
openCanvas: Closer to Photoshop and Corel Painter in that it’s a stand alone application (not web-based) targeted for artists Users must know each other’s IP addresses to collaborate and one must host while the rest join Only the first few versions allowed collaboration More: PictoChat Part of the DS’ firmware. Uses  Console Based Swarm Sketch Simple collaborative online canvas with a weekly theme. By voting, users can change a particular line’sopacity effectively erasing useless or inconsistent lines. Statistic and Art based Twiddla Web based collaborative sketching with vocal communication targeted  the conception of ideasduring online meetings Brainstorming and conceptualizing focused THE BASICS: (cont.)
LOVE (is an MMO) Collaborative ‘mini’ MMO in a procedurally generated world Aim is to build settlements and defend against NPC settlements Players have the ability to manipulate the landscape Emphasis on infrastructure Identity is lost – you have no consistent username and no record of your previous adventures – unless your settlement stands while you’re offline The Engine: Verse Allows users to collaborate on 3D (modelling and texturing) works in real-time  Changes made on one user’s computer are instantly transferred to other users Works over multiple platforms and the internet http://www.quelsolaar.com/love/gameplay_video.html  http://kotaku.com/5223889/the-best-mmo-demonstration-video-youll-see-in-a-while
Flickr Born from ‘Game Neverending’ A web-based game focused on social interaction and object manipulation Players could make and alter objectsto form new ones.  Players were given their own website which held their  An addition to the game which allowed players to upload and share photos while playing was the beginning Ironically it turned out “the most fun was inthe photo sharing”, and thus the game ideawas scrapped A coincidental discovery –  “Had we sat down and said, 'Let's start a photo application,' we would have failed."

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Collaboration

  • 1.
  • 2. Oekaki: “Oekaki (お絵描き) is the Japanese term to describe the act of drawing, meaning ‘doodle or scribble’”. Main audience is often part of the ‘anime internet subculture’ Uses a web-based, bulletin board system where images are posted The generation of the image can be recorded and also posted Feedback is an important part of the process Paintchat: Extremely similar to Oekakihowever it uses a modified applet. Collaborative Features a chat box and much larger canvas Loading the applet involves watching all the sketches since the last server ‘clear’ Watching the evolution of the image is much like overhearing a conversation – it carries it’s own narrative and ‘in jokes’. Participants commonly indentify themselves using different shades and colours. Comparable to a cross between graffiti and a school child’s note book scrawls. http://www.youtube.com/watch?v=GWTaHaPdyb8 Large random collaboration http://www.youtube.com/watch?v=i8uylvTpw_I Two person evolving project http://www.mangamasters.com Applet example THE BASICS:
  • 3. openCanvas: Closer to Photoshop and Corel Painter in that it’s a stand alone application (not web-based) targeted for artists Users must know each other’s IP addresses to collaborate and one must host while the rest join Only the first few versions allowed collaboration More: PictoChat Part of the DS’ firmware. Uses Console Based Swarm Sketch Simple collaborative online canvas with a weekly theme. By voting, users can change a particular line’sopacity effectively erasing useless or inconsistent lines. Statistic and Art based Twiddla Web based collaborative sketching with vocal communication targeted the conception of ideasduring online meetings Brainstorming and conceptualizing focused THE BASICS: (cont.)
  • 4. LOVE (is an MMO) Collaborative ‘mini’ MMO in a procedurally generated world Aim is to build settlements and defend against NPC settlements Players have the ability to manipulate the landscape Emphasis on infrastructure Identity is lost – you have no consistent username and no record of your previous adventures – unless your settlement stands while you’re offline The Engine: Verse Allows users to collaborate on 3D (modelling and texturing) works in real-time Changes made on one user’s computer are instantly transferred to other users Works over multiple platforms and the internet http://www.quelsolaar.com/love/gameplay_video.html http://kotaku.com/5223889/the-best-mmo-demonstration-video-youll-see-in-a-while
  • 5. Flickr Born from ‘Game Neverending’ A web-based game focused on social interaction and object manipulation Players could make and alter objectsto form new ones. Players were given their own website which held their An addition to the game which allowed players to upload and share photos while playing was the beginning Ironically it turned out “the most fun was inthe photo sharing”, and thus the game ideawas scrapped A coincidental discovery – “Had we sat down and said, 'Let's start a photo application,' we would have failed."