Readme how to use Document on
ZADE, Full-Body Collider Editor.
Included with this Unity Package here
https://www.assetstore.unity3d.com/#/content/11049
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ZADE, Full-Body Collider Editor Readme
1. Last Updated in 2.0
ZADE: Full-Body Collider Editor
Unit Collider Editor can be use to setup Full-Body Colliders
It only works with Humanoid Rig Character
2. Last Updated in 2.0
Prepare Character Model
The Editor can only be use with Humanoid Rig Character
If your Character is Optimized,
Colliders cannot be attached unless specific Transform got exposed
3. Last Updated in 2.0
Access Window Editor
If you purchased this from stand alone package, Goto
Window=> ZADE => UnitColliderEditor
To access Editor Window
For all other Packages, it is under
ZADE => UnitColliderEditor
4. Last Updated in 2.0
Setup Collider
Drag your Character from Game Scene to UnitGameObject Slot
Data will automatically get filled if the Character have any pre-existing Colliders attached
5. Last Updated in 2.0
Collider Type
Capsule, Box, Sphere Colliders are available
They can be instantaneously switch by
editing Collider Popup,
Or delete them when selected to None
6. Last Updated in 2.0
Collider Data
Data inside the Collider correspond to the Data from the Collider Component, and they can be
edit on the fly
7. Last Updated in 2.0
Save and Load features
Pre existing Setup can be save and load across different Characters by simply pressing Save or
Load on each Button
**If you Editor Preferences got deleted for any reason,
the Data might get delete as well**