Intel RealSense Hands-on Lab - Rome
Tips and Tricks from Real Case Studies
Arguments:
- Differences among RealSense Cameras
- Limits and constrains of F200 camera
- Tips & Tricks to improve user experience
- Possible scenarios
- Fast and Simplified way to create RealSense applications: NetSense
Driving Behavioral Change for Information Management through Data-Driven Gree...
Intel RealSense Hands-on Lab - Rome
1. Tips and Tricks from
Real Case Studies
Matteo Valoriani - Roma – 23/09/2015
mvaloriani@gmail.com @matteovaloriani
2. 2
Nice to Meet You
Matteo Valoriani
CEO of FifthIngenium
PhD at Politecnico of Milano
Speaker and Consultant
Microsoft MVP
Intel Software Innovator
email: mvaloriani@gmail.com
twitter: @MatteoValoriani
linkedin: https://it.linkedin.com/in/matteovaloriani
3. 3
You have to be a
magician…
or at least a good
illusionist
13. R200
@60FPS, depth at 320x240,, color can be 640x480
@60FPS, depth at 480x360, color can be 320x240 or 640x480
@30FPS, depth at 320x240,, color can be 640x480, 1280x720 or 1920x1080
@30FPS, depth at 480x360, color can be 320x240, 640x480, 1280x720, or 1920x1080
The dual depth cams use a fixed focus 4:3 aspect ratio with a 70x59x46 degree field of view.
The IR is a class 1 laser in the 850nm range
17. Competitive
technologies focus
on a living-room
experience or a
sub-set of Intel
RealSense
technology
features
Designed for close-range interactions
17
120 cm
Intel®RealSense™
3D camera
56°(v) x 72° (v)
20 cm
25. RealSense Camera use IR light and Sunlight can blind the
camera!!!
• Check exposition during all day
• Verify that there isn’t direct light on the camera
Indoor/Outdoor
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33. … where actions performed for some other purpose or
unconscious signs are interpreted in order to
influence/improve/facilitate the actors' future interaction or day-to-
day life (from Alan Dix)
• The interaction is not purposeful from the person side, but it is designed “to
happen”
• It “happens” in relation to signs which are not done for that (body temperature,
unconscious reactions such as blink rate, or unconscious aspects of activities
such as typing rate, vocabulary shifts (e.g. modal verbs), actions done for other
purposes, …
• It is designed for people acting
Manage Incidental Interaction
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