Market Research Reports, Inc. has announced the addition of “Social Gaming Market Entry and Success Strategy Analysis 2013” research report to their offering. For more information visit: http://www.marketresearchreports.com/mind-commerce/social-gaming-market-entry-and-success-strategy-analysis-2013
Social Gaming Market Entry and Success Strategy Analysis 2013
1. Category : Entertainment & Gaming
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2. Introduction to Report
Launch Date: October 15, 2013
Number of Pages: 31
Geography Coverage: Global
Available Format: PDF
Price For Single User License: USD 995
Price For Site License: USD 1,995
Price For Global User License: USD 2,995
Delivery Time: Within 24 Hours (During Working Days)
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3. About the Report
This research evaluates the strategy of
both successful and unsuccessful social
gaming
companies.
Through
this
analysis, we have developed Success
Guidelines for social gaming companies
(start-up and established companies).
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4. Target Audience
Social network companies
Mobile application developers
Wireless infrastructure suppliers
OTT application and service providers
Social entertainment application developers
Wireless carriers and other service providers
Online, mobile,
companies
casual,
and
console
game
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5. Report Benefits
Recognize how a strong value chain can mitigate
social gaming risks to minimum
Understand features and strategic steps that are
crucial for social gaming success
Identify how to create and introduce new
compelling games vs. existing social games
Identify factors that drive success of social
gaming companies and how others can learn from
them
Identify the structure of a social gaming costs
and how to keep marketing and acquisition budget
low
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6. Topics Covered in Report
1.
2.
3.
4.
Fetaures that need to incorporate with Social Game
Core Choices or Steps to Follow
Popular vs. New gaming IP: what to follow?
Costs Calcluation for 4 games series vs. 25-50% Success
Case
5. Risks associated with Social Gaming Success
6. How to Create Successful Gaming IP line?
7. How to Minimize marketing & User Acquisition cost?
8. How to use Monetization Strategies?
9. How to Build Strong Development Chain?
10.Pretty Simple’s Criminal Case Lesson
11.Sojo Studio’s WETOPIA and JOY KINGDOM LESSON
12.KING.COM LESSON
13.ZYNGA LESSON
For more details regarding Report coverage see the last slide
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7. Company Coverage (Partial List)
For more details regarding company coverage and TOC see the last slide
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market research project, syndicated research report on
a specific market or industry sector, newsletter creation,
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9. How To Buy This Report?
Visit following URL to see Table of Content and
purchase this publication:
http://www.marketresearchreports.com/mindcommerce/social-gaming-market-entry-and-successstrategy-analysis-2013
About Market Research Reports, Inc.
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