MarketResearchReports.com has announced the addition of “Games Software Global Industry Guide 2013-2022” research report to their offering. See more at - http://mrr.cm/wX5
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Introduction to Report
Launch Date: December 14, 2018
Number of Pages: 180
Geography Coverage: Global
Available Format: PDF
Price For Single User License: USD 1,495
Price For Site User License: USD 2,990
Price For Global User License: USD 4,485
Delivery Time: Within 24 Hours (During Working
Days)
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About the Report
Global Games Software industry profile provides
top-line qualitative and quantitative summary
information including: market size (value 2013-17,
and forecast to 2022).
The profile also contains descriptions of the
leading players including key financial metrics and
analysis of competitive pressures within the
market.
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Key Highlights;
The games software market includes retail sales
of games for domestic games consoles, handheld
games consoles, mobile phones and other wireless
devices; and games for PC and Mac desktop
computers. Online games are excluded (e.g.
Second Life).
Console hardware sales are excluded. The market
is valued at retail selling price (RSP) with any
currency conversions calculated using constant
2017 annual average exchange rates.
The global games software market generated total
revenues of $46,055.6m in 2017, representing a
compound annual growth rate (CAGR) of 3.3%
between 2013 and 2017.
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Key Highlights: Continues…
Sales generated through music, video, book,
stationery and entertainment software specialists
were the most lucrative for the global games
software market in 2017, with total revenues of
$14,707.1m, equivalent to 31.9% of the market's
overall value.
The US is the single largest market for gaming
software, accounting for 36.5% of the global
market in 2017. Its fortunes therefore play a large
part in shaping those of the global market as a
whole.
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Scope;
Save time carrying out entry-level research by
identifying the size, growth, and leading players in
the global games software market
Use the Five Forces analysis to determine the
competitive intensity and therefore attractiveness
of the global games software market
Leading company profiles reveal details of key
games software market players’ global operations
and financial performance
Add weight to presentations and pitches by
understanding the future growth prospects of the
global games software market with five year
forecasts
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Reasons to buy;
What was the size of the global games software
market by value in 2017?
What will be the size of the global games
software market in 2022?
What factors are affecting the strength of
competition in the global games software market?
How has the market performed over the last five
years?
How large is the global games software market in
relation to its regional counterparts?
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Report Coverage:
1. Executive Summary
2. Geography Segmentation
3. Market Value Forecast
4. Introduction
5. Market Overview
6. Five Forces Analysis
7. Company Profiles
8. Appendix
For more details regarding Report coverage see the last slide
All logos and Images mentioned on this slide belong to their respective owners.
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