This research analyzes emerging AR applications in gaming and the general entertainment industry as a whole. The report also evaluates the development of the AR applications as a whole.
2. Introduction to Report
Launch Date: 27h March, 2013
Number of Pages: 42
Geography Coverage: Global
Available Format: PDF
Price For Single User License: USD 995
Price For Site User License: USD 1,865
Price For Global User License: USD 2,995
Delivery Time: Within 24 Hours (During Working Days)
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3. About the Report
The research focuses on the use of AR in
the entertainment industry. It includes
case studies and analysis on the use of
AR applications gaming and the
entertainment products and services
vertical as a whole.
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4. Target Audience of Report:
Mobile application developers
Wireless infrastructure suppliers
OTT application and service providers
Wireless carriers and other service providers
Augmented Reality (AR) application developers
Online, mobile, casual, and console game companies
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5. Report Benefits:
Identify the drivers for AR as a whole
Identify key growth opportunities in mobile augmented reality
Understand the potential for AR in advertising and
entertainment
Recognize the advertising and marketing potential of AR
applications
Understand business models that will predominate as AR
gains traction
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8. How To Buy This Report?
Visit following URL to see Table of Content and
purchase this publication:
http://www.marketresearchreports.com/mind-
commerce/augmented-reality-gaming-and-
entertainment
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