17. Please Attend Our
SIGGRAPH Asia 2012 Presentation
GPU-accelerated Path Rendering
Authors: Mark Kilgard & Jeff Bolz, NVIDIA Corporation
Presenter: Mark Kilgard
Time: Friday, 30 November 14:15 - 16:00
Location: Peridot 206, Singapore EXPO
Blurb: For thirty years, resolution-independent 2D standards (e.g.
PostScript, SVG) have relied largely on CPU-based algorithms for the
filling and stroking of paths. Learn about our approach to accelerate
path rendering with our GPU-based "Stencil, then Cover" programming
interface. We've built and productized our OpenGL-based system.
Web site: https://developer.nvidia.com/gpu-accelerated-path-rendering