In the book Antifragile: Things that Gain from Disorder, Nassim Nicholas Taleb shared insights on optionality that can be expanded to include new product development environments.
This presentation provides an introduction to the non-linear gains associated with antifragile systems that may be realized by designing new product development environments that help individuals improve their capability to synthesize many new options continuously and enhance their proficiency to exercise options that are attractive. This presentation includes a comparison to concepts represented in Boyd's OODA Loop sketch.
Marel Q1 2024 Investor Presentation from May 8, 2024
Antifragility in New Product Development: How Enhancing Optionality Improves Development Experience
1. Mark A Hart, NPDP
1
Antifragility in New Product
Development:
How Enhancing Optionality Improves
Development Experience
2. Outline
• Characterizing development environments
• Iatrogenesis
• Typical Options
• Development Options
• Comparing Development Options to Concepts
Represented in Boyd’s OODA Loop Sketch
• Enhancing Optionality throughout
Development
• Antifragility and Development Experience
2
8. 8
The more fragile the
development
environment, the less
likely it is to thrive
9. From project-to-project
• Robust development
environments tend to survive
unchanged
• Resilient development
environments survive changes
from external factors
9
12. Antifragile
An antifragile system thrives and grows
when exposed to volatility,
randomness, disorder, and stressors
and it welcomes adventure, risk, and
uncertainty
12
15. Sources of potentially
harmful inputs
• Specialists that insist that the
development problem relates to their
area of expertise
• Innovation pundits, consultants, and
vendors
• Interventionalists
• Status quo 15
19. 19
Formulated by W Ross Ashby
= variety of potential responses
= variety of disturbances (problems)
= variety of outcomes tolerable by
the essential variables
Requisite Variety
21. 21
Achieving Requisite Variety
• Mobilize network of contributors
with diverse specialties and
multiple perspectives
• Additional training
• Access to expertise
• Cooperation
34. Typical Options
• Initially depends on factors
such as negotiation skills
• Eventually depends on the
type of control individuals
have over their decisions
34
43. Enhancing Optionality throughout Development
Change the environment to
improve the capability to
synthesize many development
options and exercise attractive
development options
43
44. Enhancing Optionality throughout Development
• Design the development environment to embrace
optionality
• Produce new repertoire
• Develop capabilities for rapid observation, orientation,
decision, and action
• Improve the capability to shift rapidly between options
• Improve the capability to synthesize options that are
cohesive across the network and cohesive over the
duration of the project
• Improve the proficiency to exercise attractive options
44
From project-to-project, a robust development environment tends to survive unchanged. Processes tend to be preserved. Individual contributors tend to retain their employment status.
From project-to-project, a resilient development environment survives changes from external factors. After a project is complete, there may be changes such as a re-arrangement of the organizational chart. New tools may be incorporated. The organization survives to serve the needs of the next project.
Requisite Variety
For a development environment to be successful, only a large repertoire of possible responses can address the variety presented by a complex set of development problems that emerge throughout projects.
Achieving Requisite Variety
In a new product development environment, requisite variety may be achieved by mobilizing a network of contributors with diverse specialties and multiple perspectives. To be successful, individuals may require additional training, access to individuals with unique expertise, and cooperation.
Without requisite variety, previously successful responses to familiar patterns may not be recognized as insufficient responses.
Without a variety of potential responses at the appropriate times, a development environment may be fragile.
If there is excessive variety, the agility of the development environment may be reduced.
To ensure appropriate adaptability, the network determines that certain responses should be amplified. Other responses are attenuated.
Disintermediation removes layers between individual contributors and data. It removes barriers between decision makers.
Facilitate Disintermediation
One way to facilitate disintermediation in new product development environments involves individual contributors experiencing the interactions of customers with prototypes (or other experiments related to the product being developed). Direct observations that promote full-fidelity interactions are preferable to mediation approaches such as presenting individuals with reports that summarize activities.
Pair Development is implemented by facilitating the interaction of individuals of different disciplines (such as a coder and a marketer). Pair development provides an opportunity for interaction through activities such as dialog and sketching. The result of pair development should be the synthesis of options, not a summary of previous activities. Typically, no slides sets are used during these interactions.
The purpose of pair development is not cross-training. The purpose is to develop a self-correcting focus and direction informed by the analyses of multiple perspectives.
Reducing iatrogenesis is a pre-requisite to synthesizing more attractive options.
If you would like to learn more about “Antifragility in New Product Development” or explore other new product development resources, I invite you to visit the OpLaunch website at www.oplaunch.com
The “Development Experience” podcast is available on iTunes.
Copyright Mark A Hart, June 18th, 2014.