1. SOCIAL
TV
T V T V
TV TV
TV TV
TV
Presentation
Maria- Candia Chardalia
2. From the very beginning…
….TV was a social tool
A REASON FOR
Next-day conversation theme
Society awareness
Family gatherings
3. Defining the term
SOCIAL TV
•IS a system of integrated communication and social interaction relating to
TV content.
•INCLUDES a second screen (usually a mobile or tablet) that enables real-
time interaction: voice communication, text chat, video-
conference, recommendations, ratings.
•RESULT: audience generates content and data.
•IS in the top 10 of the most emerging technologies (according to MIT
Technology‟s Review-2011)
•UPDATED NEWS. Launching Nielsen – Twitter TV rating (A syndicated-
standard metric around the reach of the TV conversation on Twitter, slated
for commercial availability at the start of the fall 2013 TV season)
•FUTURE. According to the report of research firm MarketsandMarkets, the
market of STV is being expected to grow from $151.14 billion this year, to
$256.44 billion by 2017.
8. The Benefits of SOCIAL TV
TV has stopped treating its consumers as “viewers” and has started
treating them as “witnesses”
For single user, it can
Show TV channel List and list TV programs, providing
program details, marks, prevue and so on.
Personal favor setting, such as channel, program, program
type and so on.
Notification setting for a program and favors.
Provides a sense of community and instantaneous debate
For social purpose, it can help users to
Mark a TV program
Add comments to a TV program and list others' comments
Take Like / Unlike action to a comments
List what people around you are watching and saying
Make friends with others
List which channel a friends is watching
Recommend TV programs to friends
List friends' recommendation
List TV programs that your friends often watch
Send messages to friends
9. The Cons of SOCIAL TV
- Difficult for TV producers to select the best
„tweets‟ in a fast, live television show. Τherefore
quality is sometimes compromised.
- Can be distracting from what is actually going
on in the TV show
- Can be annoying
13. SOCIAL TV
Post- it
According to Nielsen’s Q1 2012 report almost 90% of Smartphone and
Tablet owners use their devices while watching TV; about 40% do so daily
and over 60% do so several times a week. Conclusion: you can‟t talk about
SocialTV without the context of mobile which is where the greatest
innovation will happen outside of the box.
SocialTV is currently comprised of content discovery and companion apps–
think a better remote control or check-in and chatter–as well as analytics
applied around TV content
There are hundreds of companies chipping away at pieces of this space but
only a few are top-of-mind brands–Miso, Get
Glue, IntoNow, Viggle, TrendRR, Bluefin and a few network offerings
were like USA Chatter and HBOGo–mentioned at the conference of
Hollywood insiders and Execs
For consumers, the opportunity to engage with families, friends and
networks may unlock the social aspects of SocialTV and usher in the return
from our Entertainment or TV room to the Family Room
14. The General Context a.k.a. The Bigger Picture
System’s Evolution processing…
FROM:
THIS
CURRENT
STATUS
17. Setting an example
DEGRASSI (TV SERIES)
(a canadian show about six young performers
striving for stardom in Hollywood) has done what most teen
shows can‟t do.
Dawson’s Creek made it six seasons.
OC -five and a half
Gossip Girl is coming to an end this year.
On the other hand, Degrassi in 2013, will air its 12th season.
NOTE: The canadian teen drama show began broadcasting 1979.
18. How an old show learned new tricks
• Social TV has been a part of the show‟s mix since 2000
• Following strategy… “Degrassi.tv, is an interactive web
community where fans could interact with characters,
have their own virtual locker and chat on forums about
topic issues that they were face”
• They invested in creating official character social accounts
(not just show accounts) and then finding ways to integrate
them into story lines.
• Devotion to one-on-one communications with fans both
online and offline.
19.
20. The Degrassi App
Available on iPhone, iPod Touch and iPad, this relationship-focused game lets users
experience living the life of a Degrassi Community School student on their smartphone
screen. Players create custom avatars and navigate the treacherous waters of being a
teenager in this „Choose Your Own Adventure‟ game, interacting with characters and making
choices that can make or break their popularity. As they work their way through each of the
six episodes, players earn points that they can spend in the Degrassi store and unlock bonus
content like mini games, blooper videos and cast photos.
Twitter
for insider details on all things Degrassi:
@Degrassi – the official MuchMusic account (32,000 followers)
@stephenstohn – Degrassi‟s Executive Producer (21,000 followers)
@anniejclark – Degrassi actress (67,000 followers)
@lukebilyk1 – Degrassi actor (117,000 followers)
@drake – former Degrassi actor (9,425,000 followers –
Fans can also easily follow current Degrassi characters (and the actors that play them)
directly from the show‟s official MuchMusic page and share their favorite moment with the
special hashtag #DegrassiMoment.
Tumblr
Shares animated gifs of onscreen drama (with character quotes, of course!), behind the
scenes cast photos and answers to fan questions.
21. Also, through
engagement with
Degrassi
Dashboard on
muchmusic.com,
where they have
access to the
number of people
successfully
completing
missions,
triggering badges,
rewards, and time
spent on the
content within
Degrassi pages.
22. • The connectivity between all the digital offerings will enhance
the value of fan engagement and the brand.
• The dashboard will track points gained through engaging with
the broadcast (i.e. live tweeting the show), and online
properties (i.e. reblogging photos from the
official Degrassi.tumblr.com account, sharing Degrassi blogs
from MuchMusic.com).
• The Degrassi dashboard will be hosted
on Muchmusic.com/Degrassiand the Degrassi Chat App. The
dashboard will act as a hub to connect all existing Degrassi
properties, while providing rewards and points for engagement.
23. TV era
The end of the beginning
or
the beginning of an end
…?