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Literary Elements, Techniques and
Terms
Resources:
Definitions provided by Elements of Literature, Second Course. Holt, Rhinehart & Winston, 2003.
http://74.125.45.132/search?q=cache:i-
nu3idRPhIJ:teacherweb.com/NY/Ketcham/MrsBaisley/LiteraryDeviceReview.ppt+%22literary+techniques%22+filetype:ppt&hl=en&ct=clnk&cd=1&gl=us&client=f
irefox-a
http://wwworangeusd.k12.ca.us
www.plattscsd.org/library/library/.../LiteraryDeviceReview.ppt
Literary Devices and Terms
 A literary device is any tool used in literature to
help the reader understand the story and its
character(s).
 There are two types of literary devices used by
authors, literary elements and literary
techniques.
 Literary terms provide structure to the literature.
All literary elements are evident in all literature that
creates a story.
 Literary techniques are specific to each author.
Authors choose which of the techniques to employ.
 Literary terms are not devices. They are simply
terms used to understand literature.
Literary Elements
 Point of view
 Setting
 Character/Characterization
 Theme
 Plot
 Conflict
Literary elements are common literary
devices found in all literature.
Point of View
 Point of view is the vantage point from which a story is
told.
First Person: The narrator is a character, often the main character, of the
story. This character reveals personal thoughts and feelings but is
unable to tell the feelings of others unless he or she is told by another
character. The first person narrator refers to him or herself as “I.”
Third Person Objective: The narrator is an outsider, not a character.
The third person objective reports what is happening (seen and heard),
but cannot tell the reader what characters are thinking.
Third Person Limited: The narrator is an outsider, not a character. The
third person limited reports what is happening as well as the thoughts
of one specific character.
Omniscient: This is the all-knowing narrator. The omniscient point of
view sees everything and hears everything, and is able to see into the
minds of multiple characters.
Exposition & Setting
 Exposition: The introductory material which gives the setting,
creates the tone, presents the characters, and presents other
facts necessary to understanding the story.
 In other words, the exposition exposes you to all the important
background info.
 Setting generally provides the time and place of a specific
scene or chapter, the entire story, a play or a narrative poem.
 Setting can also include the mood of the time period, situation
or event.
 Setting can also be the social, political, environmental or
emotional climate.
 Setting can also include the emotional state of a character.
Characters
 The term character refers to a person or an
animal in a story, play or other literary work.
 Major characters are almost always round, or
three dimensional. They have good and bad
qualities. Their goals, ambitions and values
change as a result of what happens to him or her.
A character who changes as a result of the events
of the story is referred to as DYNAMIC.
Types of Major Characters
 Protagonist: The main character in the story.
Usually the one who faces the main conflict.
 Antagonist: The character or force that
opposes the protagonist.
 Foil: A foil is a character that contrasts with
another character (usually the protagonist) in
order to highlight various features of the main
character's personality.
Minor Characters
 Almost always flat or two-dimensional
characters.
 They are usually all good or all bad. Such
characters can be amusing in their own right,
but lack depth.
 Flat characters are sometimes called STATIC
characters because they change very little or
not at all through the literary work.
Characterization
 Characterization is the way a writer
reveals the personality of a character.
 Characterization is how the author develops
and uses the characters to tell a story.
 Characterization is often the most important
aspect of a story.
Theme
 Theme is the main idea or underlying meaning of a
literary work.
 Theme is a main idea or strong message tied to life.
 Theme threads itself through a story, chapter or scene to
make a point about life, society or human nature.
 Theme is typically implied rather than blatant. The reader
has to think about it.
 Generally, there is one major theme in a piece of literature. A
major theme is one that the author returns to time and again.
Theme cont.
 There are four ways to express theme:
1. Feelings of the main character
2. Thoughts and conversations (*Look for
thoughts and phrases that are repeated)
3. What the main character learns
4. Actions and events
Conflict
 Conflict is a struggle between opposing characters or
opposing forces.
 Conflict is essential to the plot of a work of fiction.
 There are four general types of conflict in literature:
 Man versus Man is the conflict of one person against another person.
 Man versus Nature is the conflict a person encounters with the forces of
nature, and shows how insignificant one person can be when compared
to the cosmic scheme of things.
 Man versus Society is the conflict of a person/people and the views of
society. Prejudice/Racism is a good example.
 Man versus Self is internal conflict. It is those conflicts an individual
has with his conscience.
Plot
 All fiction is based on conflict and this
conflict is presented in a structured format
called PLOT.
 Plot is the sequence of events that happen
in a story.
 Plot has five basic points:
 Exposition is the beginning of the story.
 Rising action is when something starts to happen.
 Climax is the high point of the action.
 Falling action is the action following the climax, a cool down.
 Resolution (Denouement) is the conclusion of the action when
everything comes together.
Plot Map
Rising action
Climax
Exposition
Falling action
Resolution
Literary Techniques
 Literary techniques are used to produce
a specific effect on the reader.
 Authors often use a variety of techniques
throughout a piece of literature.
Foreshadowing
 Foreshadowing is the use of clues or hints to
suggest events that will occur later in the plot.
 Foreshadowing is when you are given hints or
clues about something that will happen in the
future of the story.
 A good examples of foreshadowing are in
O’Henry’s short story, “After Twenty years”
when he gives us clues of what is to come.
Irony and Dramatic Irony
 Irony is the contrast between expectation (what is
expected ) and reality (what actually occurs).
 Dramatic Irony occurs when the audience or
reader knows something a character does not
know.
 In “The Diary of Anne Frank”, the audience
knows the fate of its characters. The characters,
however, continue to discuss what they will do
when they are free – Anne wants to ride a bike
and go to Paris. Our knowledge that this will not
occur is dramatic irony.
Tone
 Tone is the attitude a writer/author takes
towards his or her subject, characters and
audience.
 Examples of an author’s tone include, but are
not limited to: humorous, passionate, sincere,
solemn, and anger.
Mood/Atmosphere
 Mood and Atmosphere are used
interchangeably to refer to the “emotional
feeling the reader receives from the literature”.
 The Mood or Atmosphere might be scary,
happy, sad, romantic, nostalgic, or exciting.
Dialogue
 Dialogue is conversation between two or more
characters.
 Dialogue is when a character speaks to another
character.
 Dialogue is conversation.
 Dialogue can include when a character speaks out
loud to an animal, an inanimate object or him or
herself.
 Dialogue can be used to explain something to the
reader/audience.
Flashback
 Flashback is an interruption in the present
action of a plot to show events that
happened at an earlier time.
 Flashback is when the story returns or goes
back in time to a past event.
 Flashback is used to tell a past story.
 Flashback can be the memory of a
single character or the narrator.
Figurative Language
 “Whenever you describe something by comparing
it with something else, you are using figurative
language.” (orangeusd)
 Types of figurative language include:
Alliteration
Onomatopoeia
Imagery
Metaphor
Simile
Hyperbole
Personification
Allusion
Symbol
Alliteration
 Alliteration: is the repetition of consonant sounds
generally at the beginning of words, or, within
neighboring words in a sentence.
 Alliteration is used to create a melody or mood,
call attention to specific words, point out
similarities and contrasts.
 Examples:
Peter Piper picked a peck of pickled peppers.
Wide-eyed and wondering while we wait for
others to waken.
Onomatopoeia
 Onomatopoeia is the use of words that
imitate or suggest their meaning.
 When you read the word, it makes a sound
 Examples:
Buzz!
Coarackle!
Imagery
 Language that appeals to the senses.
 Imagery is when words/language are used to
appeal to one or all of the five senses – sight,
touch, taste, smell or sound.
 Theodore Taylor provides the reader with imagery
when he describes the sounds of the ship being
torpedoed. Imagery is also used when Taylor has
Timothy describe the cay to the blind Phillip.
Metaphor
 Metaphor is an imaginative comparison
between two unlike things in which one thing is
said to be the other thing.
 Metaphors are implied comparisons between
two unlike things without using the words like
or as.
 Examples:
The road was a ribbon of moonlight.
She was a flower among women.
Simile
 Simile is when a comparison is made between two
unlike things, using a word such as like, as, than
or resembles.
 Similes are most often direct comparisons
between two unlike things using the words like
and as.
 Examples:
Timothy’s arms were like iron.
My love is like a red, red rose.
Her face was as round as a pumpkin.
Personification
 Personification is when an object or animal is spoken
of as if it had human feelings, thoughts or attitudes.
 Personification is when human qualities are given to
an animal, an object or an idea.
 Examples:
The little dog laughed.
The cow winked at the little girl.
Allusion
 A reference to a statement, a person, a
place, or an event from literature, the arts,
history, religion, mythology, politics, sports
or science.
 Author’s expect a reader to understand the
allusion, think about the allusion and the
literature to make connections.
Symbol/Symbolism
 A symbol is a person, a place, a thing, or an event
that has meaning in itself and stands for
something beyond itself as well.
 Symbols are commonly known as representing
the other item.
 Examples: “The Statue of Liberty symbolizes the
democratic ideal.”

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Literary_Terms_and_Devices.ppt

  • 1. Literary Elements, Techniques and Terms Resources: Definitions provided by Elements of Literature, Second Course. Holt, Rhinehart & Winston, 2003. http://74.125.45.132/search?q=cache:i- nu3idRPhIJ:teacherweb.com/NY/Ketcham/MrsBaisley/LiteraryDeviceReview.ppt+%22literary+techniques%22+filetype:ppt&hl=en&ct=clnk&cd=1&gl=us&client=f irefox-a http://wwworangeusd.k12.ca.us www.plattscsd.org/library/library/.../LiteraryDeviceReview.ppt
  • 2. Literary Devices and Terms  A literary device is any tool used in literature to help the reader understand the story and its character(s).  There are two types of literary devices used by authors, literary elements and literary techniques.  Literary terms provide structure to the literature. All literary elements are evident in all literature that creates a story.  Literary techniques are specific to each author. Authors choose which of the techniques to employ.  Literary terms are not devices. They are simply terms used to understand literature.
  • 3. Literary Elements  Point of view  Setting  Character/Characterization  Theme  Plot  Conflict Literary elements are common literary devices found in all literature.
  • 4. Point of View  Point of view is the vantage point from which a story is told. First Person: The narrator is a character, often the main character, of the story. This character reveals personal thoughts and feelings but is unable to tell the feelings of others unless he or she is told by another character. The first person narrator refers to him or herself as “I.” Third Person Objective: The narrator is an outsider, not a character. The third person objective reports what is happening (seen and heard), but cannot tell the reader what characters are thinking. Third Person Limited: The narrator is an outsider, not a character. The third person limited reports what is happening as well as the thoughts of one specific character. Omniscient: This is the all-knowing narrator. The omniscient point of view sees everything and hears everything, and is able to see into the minds of multiple characters.
  • 5. Exposition & Setting  Exposition: The introductory material which gives the setting, creates the tone, presents the characters, and presents other facts necessary to understanding the story.  In other words, the exposition exposes you to all the important background info.  Setting generally provides the time and place of a specific scene or chapter, the entire story, a play or a narrative poem.  Setting can also include the mood of the time period, situation or event.  Setting can also be the social, political, environmental or emotional climate.  Setting can also include the emotional state of a character.
  • 6. Characters  The term character refers to a person or an animal in a story, play or other literary work.  Major characters are almost always round, or three dimensional. They have good and bad qualities. Their goals, ambitions and values change as a result of what happens to him or her. A character who changes as a result of the events of the story is referred to as DYNAMIC.
  • 7. Types of Major Characters  Protagonist: The main character in the story. Usually the one who faces the main conflict.  Antagonist: The character or force that opposes the protagonist.  Foil: A foil is a character that contrasts with another character (usually the protagonist) in order to highlight various features of the main character's personality.
  • 8. Minor Characters  Almost always flat or two-dimensional characters.  They are usually all good or all bad. Such characters can be amusing in their own right, but lack depth.  Flat characters are sometimes called STATIC characters because they change very little or not at all through the literary work.
  • 9. Characterization  Characterization is the way a writer reveals the personality of a character.  Characterization is how the author develops and uses the characters to tell a story.  Characterization is often the most important aspect of a story.
  • 10. Theme  Theme is the main idea or underlying meaning of a literary work.  Theme is a main idea or strong message tied to life.  Theme threads itself through a story, chapter or scene to make a point about life, society or human nature.  Theme is typically implied rather than blatant. The reader has to think about it.  Generally, there is one major theme in a piece of literature. A major theme is one that the author returns to time and again.
  • 11. Theme cont.  There are four ways to express theme: 1. Feelings of the main character 2. Thoughts and conversations (*Look for thoughts and phrases that are repeated) 3. What the main character learns 4. Actions and events
  • 12. Conflict  Conflict is a struggle between opposing characters or opposing forces.  Conflict is essential to the plot of a work of fiction.  There are four general types of conflict in literature:  Man versus Man is the conflict of one person against another person.  Man versus Nature is the conflict a person encounters with the forces of nature, and shows how insignificant one person can be when compared to the cosmic scheme of things.  Man versus Society is the conflict of a person/people and the views of society. Prejudice/Racism is a good example.  Man versus Self is internal conflict. It is those conflicts an individual has with his conscience.
  • 13. Plot  All fiction is based on conflict and this conflict is presented in a structured format called PLOT.  Plot is the sequence of events that happen in a story.  Plot has five basic points:  Exposition is the beginning of the story.  Rising action is when something starts to happen.  Climax is the high point of the action.  Falling action is the action following the climax, a cool down.  Resolution (Denouement) is the conclusion of the action when everything comes together.
  • 15. Literary Techniques  Literary techniques are used to produce a specific effect on the reader.  Authors often use a variety of techniques throughout a piece of literature.
  • 16. Foreshadowing  Foreshadowing is the use of clues or hints to suggest events that will occur later in the plot.  Foreshadowing is when you are given hints or clues about something that will happen in the future of the story.  A good examples of foreshadowing are in O’Henry’s short story, “After Twenty years” when he gives us clues of what is to come.
  • 17. Irony and Dramatic Irony  Irony is the contrast between expectation (what is expected ) and reality (what actually occurs).  Dramatic Irony occurs when the audience or reader knows something a character does not know.  In “The Diary of Anne Frank”, the audience knows the fate of its characters. The characters, however, continue to discuss what they will do when they are free – Anne wants to ride a bike and go to Paris. Our knowledge that this will not occur is dramatic irony.
  • 18. Tone  Tone is the attitude a writer/author takes towards his or her subject, characters and audience.  Examples of an author’s tone include, but are not limited to: humorous, passionate, sincere, solemn, and anger.
  • 19. Mood/Atmosphere  Mood and Atmosphere are used interchangeably to refer to the “emotional feeling the reader receives from the literature”.  The Mood or Atmosphere might be scary, happy, sad, romantic, nostalgic, or exciting.
  • 20. Dialogue  Dialogue is conversation between two or more characters.  Dialogue is when a character speaks to another character.  Dialogue is conversation.  Dialogue can include when a character speaks out loud to an animal, an inanimate object or him or herself.  Dialogue can be used to explain something to the reader/audience.
  • 21. Flashback  Flashback is an interruption in the present action of a plot to show events that happened at an earlier time.  Flashback is when the story returns or goes back in time to a past event.  Flashback is used to tell a past story.  Flashback can be the memory of a single character or the narrator.
  • 22. Figurative Language  “Whenever you describe something by comparing it with something else, you are using figurative language.” (orangeusd)  Types of figurative language include: Alliteration Onomatopoeia Imagery Metaphor Simile Hyperbole Personification Allusion Symbol
  • 23. Alliteration  Alliteration: is the repetition of consonant sounds generally at the beginning of words, or, within neighboring words in a sentence.  Alliteration is used to create a melody or mood, call attention to specific words, point out similarities and contrasts.  Examples: Peter Piper picked a peck of pickled peppers. Wide-eyed and wondering while we wait for others to waken.
  • 24. Onomatopoeia  Onomatopoeia is the use of words that imitate or suggest their meaning.  When you read the word, it makes a sound  Examples: Buzz! Coarackle!
  • 25. Imagery  Language that appeals to the senses.  Imagery is when words/language are used to appeal to one or all of the five senses – sight, touch, taste, smell or sound.  Theodore Taylor provides the reader with imagery when he describes the sounds of the ship being torpedoed. Imagery is also used when Taylor has Timothy describe the cay to the blind Phillip.
  • 26. Metaphor  Metaphor is an imaginative comparison between two unlike things in which one thing is said to be the other thing.  Metaphors are implied comparisons between two unlike things without using the words like or as.  Examples: The road was a ribbon of moonlight. She was a flower among women.
  • 27. Simile  Simile is when a comparison is made between two unlike things, using a word such as like, as, than or resembles.  Similes are most often direct comparisons between two unlike things using the words like and as.  Examples: Timothy’s arms were like iron. My love is like a red, red rose. Her face was as round as a pumpkin.
  • 28. Personification  Personification is when an object or animal is spoken of as if it had human feelings, thoughts or attitudes.  Personification is when human qualities are given to an animal, an object or an idea.  Examples: The little dog laughed. The cow winked at the little girl.
  • 29. Allusion  A reference to a statement, a person, a place, or an event from literature, the arts, history, religion, mythology, politics, sports or science.  Author’s expect a reader to understand the allusion, think about the allusion and the literature to make connections.
  • 30. Symbol/Symbolism  A symbol is a person, a place, a thing, or an event that has meaning in itself and stands for something beyond itself as well.  Symbols are commonly known as representing the other item.  Examples: “The Statue of Liberty symbolizes the democratic ideal.”