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Agile in Education
Luk Schoofs
@LukSchoofs
Agile Manifesto (www.agilemanifesto.org)
@LukSchoofs
Tweaked Agile Manifesto
@LukSchoofs
teaching
Learning
Student
students
Teaching
Agile
• Solving complex problems
• Continuous improvement
• Co-creation
• Reacting on change
• Risk management
• Making work more enjoyable
@LukSchoofs
Agile methodologies in IT
• Scrum (1986 – 1993)
• eXtreme Programming (1996)
• Kanban (2010)
• Lean Software Development (2003)
• …
@LukSchoofs
Agile in Education
• EduScrum
• ScrumAtSchool
• AgileClassRooms
• Urban-teachers
• AgileSchools
• …
@LukSchoofs
Scrum
• Rugby (scrummage): reaching a goal together
• Agile methodology used the most
• Better/cheaper/faster
@LukSchoofs
“The Art of Doing Twice the
Work in Half the Time”
(Jeff Sutherland, co-creator of Scrum)
@LukSchoofs
Scrum in Education
• E.g. EduScrum (www.eduscrum.nl)
• Lightweight framework
• 3 large elements
• Events – The Sprint
• Artifacts
• Scrum Team
• ‘What’ versus ‘how’
@LukSchoofs
Scrum: Product Owner 1
• = the lecturer
• Explains and facilitates Scrum + responsible for monitoring
• determines learning objectives + grading results
• Guides the learning process
• reference to learning materials
• answering questions + providing examples
• Explicitly focuses on the subject matter (What)
@LukSchoofs
Scrum: Product Owner 2
• Determines the quality of the educational result
• Acceptance criteria are determined on beforehand
• minimum test scores
• types and size of presentations
• deadlines and other requirements on the results
• Is responsible for managing the Product Backlog
@LukSchoofs
Scrum: Product Backlog
• List of learning outcomes and work methods (items)
• Possible ranking of items
• Over Sprints
• Higher order = more detail
• Items can be “done” within the Sprint time-box
@LukSchoofs
Scrum: Sprint Planning 1
• Student Team formation
• complementary talents, knowledge, competences
• One Scrummaster is chosen per Team
• Creates a team of 3 up to 5 students (Scrummaster included)
• Supports the Team and the Product Owner
• Learning outcome(s)
• Designated by the Product Owner
• What is expected at the end of the Sprint
• Subdivision into tasks (written on stickers)
@LukSchoofs
Scrum: Sprint Planning 2
• Estimate the relative time to complete each task
• By assigning points (= how hard a task is to complete)
• Points are written on the task-sticker
• High = hard; low = easy
• Planning Poker, Swimming lane method, …
• The Team determines when their work is “Done”
• Definition of Done (DoD)
@LukSchoofs
Scrum: Burn Down Chart
@LukSchoofs
Scrum: Scrummaster
• Responsible for the Scrum Board
• The stickers, the Burn Down Chart, …
• Removal of ‘impediments’
• ‘master of ceremony’ (Stand Up, Retrospective, …)
• Cross-team collaboration
@LukSchoofs
Scrum: Scrum Board
• Overview of all tasks (stickers)
• To Do – In Progress – Done
• Has to be ‘up to date’ (before every Stand Up)
• Illustrates the work done and in progress
• The Team is owner – Scrummaster is responsible
• Visible transparency of the process
@LukSchoofs
Scrum: Stand-up
• 5 minute gathering at the beginning of a meeting/class
• Synchronizing work + planning
• What have I done
• What will I do
• Possible impediments
• Updating the Scrum Board
@LukSchoofs
Communication, decision making,
project knowledge
Scrum: Executing Tasks
• Inspect and adapt
• Progress and quality
• Feedback on ongoing and finished tasks
@LukSchoofs
Scrum: Sprint Review
• At the end of the Sprint
• Presenting what is learned
• The manner depends on the Learning Outcomes
• Results are checked against DoD
@LukSchoofs
Scrum: Sprint Retrospective
• Following immediate after the Sprint Review
• The goal
• Inspect people, relations, processes and tools
• Identify possible improvements and positive elements
• Create a plan to improve
• Individual evaluation + group discussion
• Peer evaluation
@LukSchoofs
Willy Wijnands on EduScrum - video
@LukSchoofs
Examples
• Project (straight forward)
• Paper
• Exam
@LukSchoofs
Agile values
• Co-creation/collaboration/learn together
• Self organization
• Trust (in people)
• Respect
• Autonomy
• Blameless culture
• Continual experiment
• …
@LukSchoofs
Eat your own dog food
@LukSchoofs
Don’t Do Agile …
… BE Agile
@LukSchoofs
Q&A
@LukSchoofs

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Agile in education

  • 1. Agile in Education Luk Schoofs @LukSchoofs
  • 4. Agile • Solving complex problems • Continuous improvement • Co-creation • Reacting on change • Risk management • Making work more enjoyable @LukSchoofs
  • 5. Agile methodologies in IT • Scrum (1986 – 1993) • eXtreme Programming (1996) • Kanban (2010) • Lean Software Development (2003) • … @LukSchoofs
  • 6. Agile in Education • EduScrum • ScrumAtSchool • AgileClassRooms • Urban-teachers • AgileSchools • … @LukSchoofs
  • 7. Scrum • Rugby (scrummage): reaching a goal together • Agile methodology used the most • Better/cheaper/faster @LukSchoofs
  • 8. “The Art of Doing Twice the Work in Half the Time” (Jeff Sutherland, co-creator of Scrum) @LukSchoofs
  • 9. Scrum in Education • E.g. EduScrum (www.eduscrum.nl) • Lightweight framework • 3 large elements • Events – The Sprint • Artifacts • Scrum Team • ‘What’ versus ‘how’ @LukSchoofs
  • 10. Scrum: Product Owner 1 • = the lecturer • Explains and facilitates Scrum + responsible for monitoring • determines learning objectives + grading results • Guides the learning process • reference to learning materials • answering questions + providing examples • Explicitly focuses on the subject matter (What) @LukSchoofs
  • 11. Scrum: Product Owner 2 • Determines the quality of the educational result • Acceptance criteria are determined on beforehand • minimum test scores • types and size of presentations • deadlines and other requirements on the results • Is responsible for managing the Product Backlog @LukSchoofs
  • 12. Scrum: Product Backlog • List of learning outcomes and work methods (items) • Possible ranking of items • Over Sprints • Higher order = more detail • Items can be “done” within the Sprint time-box @LukSchoofs
  • 13. Scrum: Sprint Planning 1 • Student Team formation • complementary talents, knowledge, competences • One Scrummaster is chosen per Team • Creates a team of 3 up to 5 students (Scrummaster included) • Supports the Team and the Product Owner • Learning outcome(s) • Designated by the Product Owner • What is expected at the end of the Sprint • Subdivision into tasks (written on stickers) @LukSchoofs
  • 14. Scrum: Sprint Planning 2 • Estimate the relative time to complete each task • By assigning points (= how hard a task is to complete) • Points are written on the task-sticker • High = hard; low = easy • Planning Poker, Swimming lane method, … • The Team determines when their work is “Done” • Definition of Done (DoD) @LukSchoofs
  • 15. Scrum: Burn Down Chart @LukSchoofs
  • 16. Scrum: Scrummaster • Responsible for the Scrum Board • The stickers, the Burn Down Chart, … • Removal of ‘impediments’ • ‘master of ceremony’ (Stand Up, Retrospective, …) • Cross-team collaboration @LukSchoofs
  • 17. Scrum: Scrum Board • Overview of all tasks (stickers) • To Do – In Progress – Done • Has to be ‘up to date’ (before every Stand Up) • Illustrates the work done and in progress • The Team is owner – Scrummaster is responsible • Visible transparency of the process @LukSchoofs
  • 18. Scrum: Stand-up • 5 minute gathering at the beginning of a meeting/class • Synchronizing work + planning • What have I done • What will I do • Possible impediments • Updating the Scrum Board @LukSchoofs Communication, decision making, project knowledge
  • 19. Scrum: Executing Tasks • Inspect and adapt • Progress and quality • Feedback on ongoing and finished tasks @LukSchoofs
  • 20. Scrum: Sprint Review • At the end of the Sprint • Presenting what is learned • The manner depends on the Learning Outcomes • Results are checked against DoD @LukSchoofs
  • 21. Scrum: Sprint Retrospective • Following immediate after the Sprint Review • The goal • Inspect people, relations, processes and tools • Identify possible improvements and positive elements • Create a plan to improve • Individual evaluation + group discussion • Peer evaluation @LukSchoofs
  • 22. Willy Wijnands on EduScrum - video @LukSchoofs
  • 23. Examples • Project (straight forward) • Paper • Exam @LukSchoofs
  • 24. Agile values • Co-creation/collaboration/learn together • Self organization • Trust (in people) • Respect • Autonomy • Blameless culture • Continual experiment • … @LukSchoofs
  • 25. Eat your own dog food @LukSchoofs
  • 26. Don’t Do Agile … … BE Agile @LukSchoofs