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Adventure
Equilibrium
Disruption
Recognition
Attempt to repairthe damage
New Equilibrium
Character type How they appear in your story (existing product- Star Wars)
The Hero Luke Skywalker
Central hero/protagonist.Wanting to leavehis boring life and plannetbehind. He learns
that he has the force and joins the Rebalallianceto combat the empire.
The Villian Darth Vader/ Grand Moff Tarkin
Both villainsare in charge of the death star (the main objective of the film is ti destroy the
death star, which has the abilityto destroy plannets)
The Helper C-3PO, R2-D2, Han Solo, Chewbacca, Obi-Wan
The Donor N/A
The Dispatcher Princess Liea/ R2D2
Princess Liea is in trouble, so she records a message on R2D2 to deliver to Obi-Wan Kenobi
who will hopfullyhelp her. Once Obi-Wan gets the message he is 'dispatched' along with
Luke, the two droidsand Han Solo and Chewbaccaalong the way.
The Princess or prize Princess Liea
The heros to go to save princess Liea, Solo sees her reward for saving her as a prize, which
motivateshim.
Story Theory Applied to Existing Product
• At the beginning of the film there is already disruption, the rebel fleet is under attack by
Darth Vader's star destroyer in pursuit of the death star plans. If we want to strictly
follow the story circle and begin at a stage of equilibrium, we must look at Luke's
character.
• Life is normal for him, in the beginning. He is in a stage of equilibrium until he
discovers the new droids his uncle bought have a secret message for Obi-Wan Kenobi.
Luke must make the choice to stick with the droids and get the help of Kenobi or stay.
One thing leads to another, Luke's Aunt and Uncle have been killed by the Empire, this is
the point of no return, his life is disrupted.
• Luke and Obi-Wan know this, they have a plan. They have recognised the disruption and
are dealing with, getting a pilot to fly them out of Tatoonie.
• The attempt to repair the damage is when they're on the death star, trying to save
princess Liea.
• And the new equilibrium is when they go to Yavin 4, only for a while, they then must get
ready to destroy the death star.
WWWWWH
Who Couragious farm boy Luke Skywalker who yearns to escape his boring life on desert plannet Tatooween, his father was once a Jedi Knight who fought
in the clone wars but who was unfortunately killed by sith lord Darth Vader.
Hot shot pilot Han Solo who's in it for the money, partly because he owes big crime boss Jabba the Hutt.
Princess Leia, leader of the rebel alliance.
Obi Wan-Kenobi, thought to be a strange old man but he was once a jedi knight who knew Luke's father in the clone wars. Princess Leia sends him a
message via R2-D2 to ask for his help. He's her only hope.
What Princess Leia is captured by imperial foreces and is held captive. Luke Skywlaker, Han Solo, Obi Wan-Kenobi, C3-PO and R2-D2 go to save
her.
Why The rebels just stole the plans to an untilmate destructive space station, the death star, which can destroy planets. These plans could hold
the secret to destroying the space station so the evil empire must find them at all costs. The pans are hidden within droid R2-D2
When A long time ago
Where In a galaxy far far away
How Our heros save princess Leia and find a weak spot in the death star which will successfully destroy it. A fleet of rebel X-wings (with Luke
Skywalker in one of them) go in to destroy the death star and they have success.
Initial Ideas
Idea 1
Who An ex-hitman turned private eye detective. The detective would only kill those who deserved to be killed. He would be
hired by widows, abuse victums anyone who wanted revenge but didn't want to get their hands dirty. The detective would
kill, but never murder. He would never kill someone innocent. He was a vigilante of sorts.
What A string of grusome murders oucur, the detective is hired anonymouslyhe is paid in full. He was sent an
envolopeof money , newspaper clipping of crimes, and a note written with letters cut out of magazine
stating: YOU'RE BEING WATCHED. DON’T FAIL THIS TIME
Why Some wants revenge from the detectives past
When Present day
Where Northern countryside
How -
conclude
It's revealed at the end who is behind it all, resulting in an emotional scene where the dectective discovers
he killed an innocent man- this leads onto a brutal fight.
Idea 2
Who Hitman
What Hitman wanting to get out of 'the game' does one last job, that could cost him his life.
Why He has found someone he loves. He wantsto protect them; he worries his profession will put her in danger
When Present day
Where Urban city
How -
conclude
He completes the job but the boss who is in charge makes an excuse for him to come back and do yet
another job. This angers the hitman- he final act is killingthe boss, so he can leave his life of killing behind.
Idea 3
Who A vigilante who hunts down the murderers and rapists of the world.
What The vigilantegoes on different mission to take down criminals to have the police in their pocket.
Why He grew up with an abusivefather who would actively rape his mother in front of him. He hated his father
more than anyonein the world. His traumaticexperience scared him for life, he vowed to destroy any man
who did this.
When Present day
Where suburbs
How -
conclude
Big violantset piece.
Mind Map:
Story ideas/
Background info
Detective dark past
comes back to
terrorisehim
He used to be a hit-man but he had very strict
rules.
He would usually get hired by widows or men
seeking revenge. People who didn't want to get
blood on their hands. Clean blood.
The people the detective would kill were
murderers who got away. Thieves. Rapists. The
worst of the worst. Who got away.
The detective would NEVER kill an innocent man by
mistake. He killed those he deserved to be killed. He
was VERY strict with that. He would kill a man on hard
FACTS. Double, sometimes triple check a suspect
before he would kill them.
His clients are often in a lot of pain and
were desperate. The detective would record
the him killing the suspect, to hand over to
his clients as proof and satisfaction of true
justice.
However, on one of the detective's final cases of a hit-man,
something goes wrong withouthim knowing about it.
A desperateman hires him to find the man who raped and
murdered his wife. He suspects a man called Harry Bell did
it. The detective takes it fromthere. He finds a man, Harry
Bell. Doubled checks the facts. And kills him. Another job
done.
Only he killed the wrong man. He murdered an innocent
man. Harry Bell had a son who was very closeto him. 10
years old. He promised to find the man who murdered his
father, of coursethis would be an empty promisefroma
grieving 10-year-old. Untilthe man who hired the detective
(at the time hit-man) dies. The police went to take care of
him, and found the footageof the detective killing Harry
Bell, they contact to tell the family to tell them the
development.
Harry's son, Kevin gets re-inspired to perusehis father's
murder. He hires a privatedetective to help him. They
discover who it is and plot his revenge.
Gameplay style- Choose your
own adventure game
Find point and click gamesimilar to
my idea in theme/style to draw
inspiration from.
Mood
board:
Main location
wherethe cut
scene will take
place
Wanting evoke film
noir style within the
game and the poster,
of course double
indemnity is one of
the best film noirs
ever and a great
classic poster
Thisbeingone of the graetestneo-noirfilms
knownforitsbrilliantscreenplay.Since I'm
evokingthe themesof filmnoirinthe
moderndayit will be classedasneo-noir
The mystery will be
investigated by the
main detective and
his girlfriend workig
togather. Similar
dynamic from the girl
with the dragon
tattoohowever the
girl is not a ruthless
vigilante.
Saul Bass poster,
his style I would
like to reflect in
my own poster.
Inventive poster
desginerwho
broke out in the
50s
General costume look for
the detective
Game with very similar
style and inspirationfor
what I'm going for
The game I will
create will be in
pixal art,pointand
clickstyle,murder
mysterynoir.
Thimbleweedpark
isalsoexactlythat,
so that'sa big main
source of
inspiration
Film Synopsis – Hollow Past
• An ex-hitman for hire, turned private investigator is anonymously paid to visit a
location high up in moorland where he discovers a body. Soon more murders
follow, each one more gruesome than the last. The detective quickly realises
these murders are all connectedto him. Aided by his on and off girlfriend, the
detective must discover who is behind the murders, who is on his payroll and
who has come to bring his dark past into the light?
Research
Research
Existing Product – Film Noir Posters
Leading man and lady both
on poster
Bold and dark
contrasting
colours,
making a
striking poster
Presenceof danger
in the poster usually
someoneholding a
gun Gun behind the back of leading
lady. Suggesting betrayal?
Classic femme fatale, blonde hair
and striking dress. Theposter
almost acts as the femme fatale,
seducing you into watching the
film
Stars name in big bold text
above the poster
The physical contact and how
close they are to each clearly
suggests there is a romance
between the two
Women prominent in the poster 'This
Gun For Hire' has the face of the woman
dominating the space. Giving us a stern
look, making us question if she is just a
romantic interest or eye candy...
someone more sinister?
She holds power in the poster, the man
levels her out with holding a gun.
Femme fatale, holding gun. She
takes up the whole height of the
poster, in a corner, not centered.
Suggesting in the story she is
pushed into a corner forcing her
to do something rash.
The gun also suggests she is
dangerous, someone not to trust.
Yellow on blue contrast,
stands out. Bold.
Existing Product – Saul Bass Posters
To fit my style of classic filmand film noir, I thought I could
possibly do a Saul Bass inspirited poster. I've always
admired his work, his poster designs are some of the best
in history, not to mention his iconic opening credits
sequences.
The conventions of a Saul Bass poster consist of one or
two main colours (for example The Shining is just one
colour, yellow). Bass boiled down the filmto a simple
idea, emotion or meaning. Unlike todays poster which try
and fit every character who appears in the movie into one
poster. Sure, some are memorable, but Bass created art.
Needless to say, Bass revolutionised the movie poster and opening
credit sequence game. Starting out he collaborated with Otto
Preminger and went onto to work with Billy Wilder, Alfred
Hitchcock, Stanley Kubrick, Steven Spielberg and Martin
Scorsese. Circling back to what I said earlier, Bass brought the film
down to a simple image. You'll notice no pictures of movie stars-
that’s boring. Bass combined different dynamic shapes together to
create a single piece of art that symbolises the film.
- Intricate shapes combinedto create a
single image
- Limited colourpalette, two or three
coloursat most
- Simplisticdesign
- Geometric blocks of solid colour
Main takeaways froma Saul Bass
poster – essential to his style:
Existing Product – Magazine Covers
Coverstory,bigfilmof the month,exclusive
infofromthe magazine interivews,specifics,
gettingpeoplemore excitedaboutfilmor
educate themonthe filmandencourage
themto watchit
Bar-code Tease other new big films coming, for
anyone interested in those
Exclusive artwork for the magazine cover, main
characters centre of page so we directly know
what film is being advertised. If the image is
unique and striking, customer will be intrigued.
Quotes frommain actor
or creative involved,
teasing whatis to come
in the full cover story
Name of magazinetop of the cover filled
the width in big bold text, stand out.
Literary device – alliteration
Promises exclusive content only the
magazine will provide making it
worthwhile for a potential customer
Masthead
Second largest piece of text on cover, drawing
attention. Of course, the other largest text is the
film name
Existing Product – Consistantcy across marketing poster to magazine cover
I'm still unsure how directly consistantI want to be when it comes to the magazine cover and poster. I know
poster Magazine cover
Magazine cover
poster
The poster for Avengers Endgame translateswell to the
magazine cover. Containingthe same colour scheme of dark
purples and blues. The main characters are all clearly present.
The title of the film are both at the bottom of the page. Theres
a clear link, visuallybetween both pieces of marketing. It stays
consistant.
The poster for Mank somewhat translatesto the magazine
cover. It's the same image of Gary Oldman is both pictures,
but the magazine is less taiored towardsthe poster. Bt be
frank, the magazine cover looks quite lazy. Not exclusive.
Not fitting the same colout scheme or tone of the poster.
Existing Product - Choose Your Own Adventure Game
With my film idea being a crime/thriller/noir murder mystery, I feellike the best style of game that suits my film idea would be the so
called 'point and click adventuregame' or 'choose your own adventure'.
This style of game play mainly involves the player to choosea reply or decide as the character which will impact how the game's story
develops and ultimately, how it ends. So, there will be multiple differentendings. I think this will work well for a detective story; I could
work in some action scenes for the player for example a chase, to make to game moreengaging.
An example of a point and click adventure game would be Thimblewood Park. This is a great game
to draw inspirationfrom. Firstly, is pixel animated,it's a murder mystery story and it's a point and
click adventure.All three of those factors are what I'm doing as well.
The gameplayset up is from left to right and up and down, dependingon which characteryou
play as, you'll havedifferent accessories to aid you in the level.
The game has got a consistant colour scheme of different shades of dark blues, greens
and black. Adding to the atmosphere of myserty and intrigue, and how something is
going on in the town. There's been a murder, but no one seems to care. This lack of
empathy of the towns people is reflected in the gloomy, melocolic colour scheme. A
lot of the games adventure takes place around night time, it's always got this sunset
look to it.
Like I said the game is pixel animated, the characters are desgined human-like. No
body part is exaggered nor is it minimul. You’ve got a life-like character desgin but a
self-aware story and characters, the characters break the fourth wall many times. The
screen layout is side scrolling something I will implement into my game.
Existing Product - Soundtrack of Game (Thimbleweed Park)
Moving on, to talk about the soundtrack of the game.
The sound desgin itself is very ambient based. You spend a lot of time in the
game going from point A to pointB talkingto people. Naturally,you're
travelingoutisde. A convention ofa point and click adventure game is the
sound, it's more subtle. Popularyoutubevideo game reviewer ACG says
"...much of the sound in pointand click adventures is more subtle, listening
this almost strange pop and stop style of sound effect rhythm that occurs
within them, movement and action separated by large amountsof
environmental blanket..."
What I simply gathered from that, is the sounds emerse the player in the
game for example Red Dead Redemption 2 which is set in a massive open
world, primarley outiside. So of course, it's full of beautifulimerisve sounds
from birdstweeting, your boots rubbing on the desert soil or the wind
whistling through the trees. This is the same case for Thimbleweed.The
sounds are so distinct as well. In thimbleweed there is a prominent sound
of critckets where the body is found. Adding a novelty to the scene, making
it a more memorable experience for the player.
Research Summary
• What have you learned from your research?
I learned different ways to use colour to evoke an atmosphere, genre and to
help make the text stand out. The conventions of film noir posters and
characteristics of Saul Bass poster both styles think to my genre. The
conventions of magazine covers, how to make them appealing, bright and
bold. Different sound design for video games and the layout and
characteristics of a point and click adventure game.
• What aspects of the research will you include within your work?
A Saul Bass inspired noir poster. The layout and rich sound design of a point
and click adventure game. How to make a magazine cover bold and
interesting.
Bibliography
1. Developer. (Year of Release) Game’s Name
2. The Big Sleep POSTER 1946 Dir. Howard Hawks(GoogleImages)
3. Double Indemnity POSTER1944 Dir. Billy Wilder (Google Images)
4. Empire – Magazine (Google Images)
5. This Gun For Hire POSTER1942 Dir. Frank Tuttle (Google Images)
6. Out of the PastPOSTER1947 Dir. Jacques Tourneur (Google Images)
7. The Third Man POSTER1949 Dir. CarolReed (GoogleImages)
8. Total Film – Magazine(Google Images)
9. The Man with the Golden Arm POSTER1955 Dir. Otto Preminger (GoogleImages)
10. Lovein the Afternoon POSTER1957 Dir. Billy Wilder (Google Images)
11. Anatomy of a Murder POSTER1959 Dir. Otto Preminger (Google Images)
12. Spartcus POSTER1960 Dir. Stanley Kubrick (GoogleImages)
13. Saint Joan POSTER1957 Dir. Otto Preminger (Google Images)
14. Total Film Mank MagazineCover 2020 (GoogleImages)
15. Empire Dune MagazineCover 2020 (GoogleImages)
16. Avengers EndgamePOSTER2019 (GoogleImages)
17. Empire Avengers EndgameMagazineCover 2019 (GoogleImages)
18. Mank POSTER 2020 (GoogleImages)
19. Thimblweed Park POSTER(GoogleImages)
20. Gameplay of Thimblweed Park 2017 - https://www.youtube.com/watch?v=jPIh9qumMnw&t=877s
21. Thimblweed Park Review- https://www.youtube.com/watch?v=W-m-ETqve40
Pre-production and Planning
Style Sheet
I firstlooked at colour theory to help get some ideas for my stylesheet.
So, I wentonto a colour wheel and looked for complementing colours. I thoughtyellow would
be an interesting startas I wantmy poster and overallfilm/video game to evoke a classic noir
feel. My poster will look like it came out of the 50s.
The colour that best complemented yellow was a dark blue. It's a nice contrastwhich will
help the text and visuals stand out. However, the samecolour scheme was used for the
poster Out of Past. I wantmine to haveits own identity.
I also tried a tridactic styleof the colour wheel. Using yellow as the
main colour I got a light blue and a light purple. Thosetwo colours
do not match with my subjectmatter or genre. They'retoo bright
and light. I wanthard, dark, constating colours. To match the tone
of the film/game.
Potential FONT (Bernard MT Condensed)
Potential FONT (Perpetua titling)
Potential FONT (VERDANA PRO
COND BLACK)
My plan to use contrasting colours in the marketing (poster, magazine) is still on. I found the
yellow and blue too bright and similar to Out of Pastposter and having the backboneof Saul
Bass in my poster desgin, wherehe only uses two or three colours. I'vegravitated towards
orange, the constarting colour to orangeis blue. I would darken this blue. The poster should
still havea classic feel to the noir and Bass posters of the 50s, but also darker to represent
the themes in the product.
Magazine and advert layouts
Potential Poster (layout)
Two Main characters (detective
and Katie) stood centre, exclusive
mag cover
Masthead
barcode
The Detective
Katie, helps with
investigationand love
interest
Dead body
Blue background?
Maybe- leave dead body
but take out the
characters butleave a
smoking ciggerette and
blonde hair (SaulBass
inspiration) simple.
Or the back of character in the
moors? But then it wouldn't be
consistant with the film
marketing poster
Magazine and advert layouts – poster desgins
Since I’m debating how
detailed I want my
minimulist Saul Bass
inspired marketing
posters to be, I could
mix it up when choosing
which marketing style.
For example, the
billboard would be
more detailed with
objects and a bus stop
coud just be one shape
for a character like a
smoking ciggerette for
the detective.
Potensialposter degins, using the
different shapes of the dead
boby, of coure Saul Bass inspired
having the behindof the
detective inside the boby.
Showing how the detectibe has
something to do with the
murder, he is linked and the
second one where the hand is
reaching out to the girl.
Video Game layouts
Accesseries
particular to
the character
you'replaying
as which will
help you during
levels
When object
is selected a
green bar
surrounds it
to shows its
selected
Menu collapse
Game control to move
character around in location
Playablecharacters
Location of level
Left to right, a consistant way of moving up and
down on a point and click adventure gameand in
films, the good guy move from left to right, they sit
on the left of the frame - when the detcetive
discover the body, the character will move right to
left. This alters the perspective, subtley
forwshadowing who the villain really is.
Script-
cut scene
Sound Effects
Sound Effect Needed How I Will Create the Sound
Heavy Wind RoyaltyFree Mp3 file (if I were to record
foley, the wind would shudder the mic)
Coughing Actor / internet
Walking on ground Internet / foley
Bush blowing in wind Internet / foley
Flies buzzing Internet
Actors/Locations
Actor Role Location for recording
Lucas (me) (voice
role)
The detective My house
My Mum (voice role) Katy My house
Music
Band Name Track Name Link
Lucas (me) making
own
Track 1 N/A
Contingency
What can go wrong? What can you do if it does?
Loose voice recordings Record multiple takes and back up audiofile
Not saving work Alwaysremember to save and backup work
Editingcrashes Save work after every big step or auto save if that's a
feature
Actor unavailability Have a backup actor or backup dates
Production
Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
POSTER / MARKETING
MAGAZINE COVER
Menu screen – video game Hollow Past
Demo Level
still
with
characters
Cut scene
Soundtrack for video game – Hollow Past
Evaluation
Research
• Before I went into researching for the project I firstly needed to think of what the film idea would be and the video game
concept, then I could narrow down my research.
• My film idea was a murder mystery neo-noir. Already I wanted to evoke classic film noir throughthe marketing but in a stylish
and interestingway which is where Saul Bass enters the picture. I knew I wanted to also channel a bit of Saul Bass into the poster.
The film would be dark and gritty.This leads me onto the video concept which I decided it to be a point and click game (where
you play as a characterand choose what response they give another characterthat will propel the story forward, a different
ending depending on what you choose to say/do).
• I needed to research the characteristicsof Saul Bass style movie posters,noir film postersand magazine covers.And for the video
game the conventionsof a similar point and click game, that I was going for.
• The information I found out definitely helped me. I discovered the point and click video game 'Thimblweed Park' a murder
mystery as well, very similar to my idea. I learnt how that point and click video game operates by watchingplay-throughson
youtube, for example how the different options for a response show up, the way it the space operates (left to right and
something down and up). All this fed into my final project, justlittle things but they made it look that bit more professional.
• I identified the conventions of Saul Bass movie posters how he uses different shapes to create an image for example in an early
attemptat my movie poster I did a bit of an 'homage' to the iconic Anatomy of a Murder poster. It didn't go down very well, from
it not looking very good to not being thatoriginal.
• I also went onto explore consistencyacross the marketing of a film to the magazine art work, I compared the main movie poster
of Avengers Endgame to how the Empire Magazinecover was approachedthat helped me decide how I would design my
magazine cover and how linked it would be the main marketing.
Planning
• The development of the projectfromwhen I firstthought of the idea was refined through constantthinking on how I could make it engaging and
original (film idea) I knew I wanted the private investigator to be a bit of an anti-hero with a very dark past but he's not full unlikeable. (his dark past
being, he used to be a hitman would be be hired only be clients who seeked meaningful justice)
• Another thing would be, at first, I had the detective get paid anonymously with the money newspaper clippings of the crimes (the firstbody being
discovered high up in moorland). I decided to change it to, that the detective is paid anomlsly to go to the location where the firstbody is in the moors.
As I thought it didn't make sensea randomperson finding the body. Having the detective be the firstperson to find the bodyimmidently sets up
intrigudge in both the viewer and character. Why was hetold to come to the location? Was the body a coinsidnece? Additionly it adds to the
atmosphereof the film, very dark and moody.
• Itwas mainly down to trial and error. BeforeI would start'drawing'any pixel art image if that's to be animated or justa single image such as the demo
level. I would do a quick sketch before-hand justto see how it translated frommy head to paper. Once I begun 'drawing'I'd makechanges of things
didn't look good, even completely scrapping an entire image if it looked off.
Time Management
• For the mostpart I managed mytime well. I worked within college hours following a schedule and outlining
what I would do the in the next day. I completed the project on time, on scheduel. I would have prefered to
have spent more time on the animation rather than the posters. I spent more time on the poster than the
animation. I didn't realise how long the animation process would take. If I had more time, I would've
extended the animation probably combining all the pixel art assets into one animation featuring everything-
soundtrack, demo level, menu screen, cut scene.
Technical Qualities
Compared to professinaly animatedgames and films my animationlooks incredibley
amutur. It screams student film. I made an attempt at detailingit but againthe
professional thing is still more detailedthan I would ever get. Although my poster does
look iffy here and there, I'm still happy with it and can see a poster of that desgina and
style being made professinally.
In terms of audio,I would've liked to have used foley however the two sounds I needed
were hard wind blowng and flies buzzing. Both sounds I don't havegreat acess to,
especicallyflies buzzing! The wind blowing, I could've recoreded myself, but you'll
probablyjust get bad sounding audio,not fluent wind.
Challenges I faced
Creating movie poster through Gimp. Unfortunately, I had to complete the productionaspect of the project
from home due to the national lockdown andI don't havethe top software such as photoshopon my laptop.
I had to use a free software called Gimp and I did run into a few problems since I wasn't familiarwith the
software. An example would be I wantedto stretch my text out the word "hollow"there was no direct way
you could do it, that I could find. So, I playedaround with a few features that I thought might do the trick. I
stumbled upon the 'perspective tool' which allowed me to stretch the text like an image, this was at the
expensive of making the text larger. I was resourceful during that brief dilemma.
Aesthetic Qualities
I was very pleased with the colour paletteand overallaesthetic I went with for the game and film advertiment.The
game having light purple and dark blues, greens and browns. And the marketing with mainlyorange and dark blue
those two colourscorralte on the colourwheel. I very delibartlystook with being consistant,making the different
assests feel more professional. Advertising for film, you need to use the same coloursso people will recongise the
film from the coloursand font.
Aural Qualities
I like how my soundtrack sounds, it’sa shame I didn't have an opportunityto use it in any of the materialshowever, I
though the soundsof hard wind blowing was atmospheric and creepy linkingto the same sound we hear when they
discover the body this making the playerhave different experiences with that sound.
The cut scene had lots of soundsin (ambince of wind blowling,flies swarming and V.O of characters). It could sound maybe
too crowded and less refinded? Maybe makes the wind sound more faint? The flies is a big thing for hearing a rotting
courpse rather than seeing it and the reaction the charactershave.
Audience Appeal
The target audiencewas always a bit fo grey zone as if the film were to be made professionallyit would be rated an 15 - 18 and
the runtime would close to 3 hours so these aspects would put a lot of people off, especiallyteenagers who seem to be one of
the biggest target audiences for video games. So the video would be directly linked to the film however, it would have of an
action edge to entice a teenage audience, likley to be the biggest audience for making lots of money off the game.
In the elements I created for the game have lack of any action, I made a cut scene and demo level from a pivotalscene where
they discover the dead body however, the game itself would be marketed as an 'action' game with clear specification thatsits
also a point and click game which should get classic game geeks excited since there isn't too many of them made.
Overall strengths and weaknesses of the final
package.
I was quite happy with the final product. I thought my movie poster and marketing materialswere quite good, definitelythe
aspect of the project I enjoyed most. The pixel art was fine, I liked adding the detailand texture to the image. I completed
everything on the list to a good standard,I feel. Tried my hardest to make it look as professional as possible, where I could. I
found the most successful aspect of the project would be the films poster side of things. I thought the animationcould've
gone better, it was mainly down to time management, lack of better software and general skill of the task. I didn't expect the
animationto take as long as it did and mine is relativelyshort.

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Adventure pro forma (3)

  • 3. Character type How they appear in your story (existing product- Star Wars) The Hero Luke Skywalker Central hero/protagonist.Wanting to leavehis boring life and plannetbehind. He learns that he has the force and joins the Rebalallianceto combat the empire. The Villian Darth Vader/ Grand Moff Tarkin Both villainsare in charge of the death star (the main objective of the film is ti destroy the death star, which has the abilityto destroy plannets) The Helper C-3PO, R2-D2, Han Solo, Chewbacca, Obi-Wan The Donor N/A The Dispatcher Princess Liea/ R2D2 Princess Liea is in trouble, so she records a message on R2D2 to deliver to Obi-Wan Kenobi who will hopfullyhelp her. Once Obi-Wan gets the message he is 'dispatched' along with Luke, the two droidsand Han Solo and Chewbaccaalong the way. The Princess or prize Princess Liea The heros to go to save princess Liea, Solo sees her reward for saving her as a prize, which motivateshim.
  • 4. Story Theory Applied to Existing Product • At the beginning of the film there is already disruption, the rebel fleet is under attack by Darth Vader's star destroyer in pursuit of the death star plans. If we want to strictly follow the story circle and begin at a stage of equilibrium, we must look at Luke's character. • Life is normal for him, in the beginning. He is in a stage of equilibrium until he discovers the new droids his uncle bought have a secret message for Obi-Wan Kenobi. Luke must make the choice to stick with the droids and get the help of Kenobi or stay. One thing leads to another, Luke's Aunt and Uncle have been killed by the Empire, this is the point of no return, his life is disrupted. • Luke and Obi-Wan know this, they have a plan. They have recognised the disruption and are dealing with, getting a pilot to fly them out of Tatoonie. • The attempt to repair the damage is when they're on the death star, trying to save princess Liea. • And the new equilibrium is when they go to Yavin 4, only for a while, they then must get ready to destroy the death star.
  • 5. WWWWWH Who Couragious farm boy Luke Skywalker who yearns to escape his boring life on desert plannet Tatooween, his father was once a Jedi Knight who fought in the clone wars but who was unfortunately killed by sith lord Darth Vader. Hot shot pilot Han Solo who's in it for the money, partly because he owes big crime boss Jabba the Hutt. Princess Leia, leader of the rebel alliance. Obi Wan-Kenobi, thought to be a strange old man but he was once a jedi knight who knew Luke's father in the clone wars. Princess Leia sends him a message via R2-D2 to ask for his help. He's her only hope. What Princess Leia is captured by imperial foreces and is held captive. Luke Skywlaker, Han Solo, Obi Wan-Kenobi, C3-PO and R2-D2 go to save her. Why The rebels just stole the plans to an untilmate destructive space station, the death star, which can destroy planets. These plans could hold the secret to destroying the space station so the evil empire must find them at all costs. The pans are hidden within droid R2-D2 When A long time ago Where In a galaxy far far away How Our heros save princess Leia and find a weak spot in the death star which will successfully destroy it. A fleet of rebel X-wings (with Luke Skywalker in one of them) go in to destroy the death star and they have success.
  • 7. Idea 1 Who An ex-hitman turned private eye detective. The detective would only kill those who deserved to be killed. He would be hired by widows, abuse victums anyone who wanted revenge but didn't want to get their hands dirty. The detective would kill, but never murder. He would never kill someone innocent. He was a vigilante of sorts. What A string of grusome murders oucur, the detective is hired anonymouslyhe is paid in full. He was sent an envolopeof money , newspaper clipping of crimes, and a note written with letters cut out of magazine stating: YOU'RE BEING WATCHED. DON’T FAIL THIS TIME Why Some wants revenge from the detectives past When Present day Where Northern countryside How - conclude It's revealed at the end who is behind it all, resulting in an emotional scene where the dectective discovers he killed an innocent man- this leads onto a brutal fight.
  • 8. Idea 2 Who Hitman What Hitman wanting to get out of 'the game' does one last job, that could cost him his life. Why He has found someone he loves. He wantsto protect them; he worries his profession will put her in danger When Present day Where Urban city How - conclude He completes the job but the boss who is in charge makes an excuse for him to come back and do yet another job. This angers the hitman- he final act is killingthe boss, so he can leave his life of killing behind.
  • 9. Idea 3 Who A vigilante who hunts down the murderers and rapists of the world. What The vigilantegoes on different mission to take down criminals to have the police in their pocket. Why He grew up with an abusivefather who would actively rape his mother in front of him. He hated his father more than anyonein the world. His traumaticexperience scared him for life, he vowed to destroy any man who did this. When Present day Where suburbs How - conclude Big violantset piece.
  • 10. Mind Map: Story ideas/ Background info Detective dark past comes back to terrorisehim He used to be a hit-man but he had very strict rules. He would usually get hired by widows or men seeking revenge. People who didn't want to get blood on their hands. Clean blood. The people the detective would kill were murderers who got away. Thieves. Rapists. The worst of the worst. Who got away. The detective would NEVER kill an innocent man by mistake. He killed those he deserved to be killed. He was VERY strict with that. He would kill a man on hard FACTS. Double, sometimes triple check a suspect before he would kill them. His clients are often in a lot of pain and were desperate. The detective would record the him killing the suspect, to hand over to his clients as proof and satisfaction of true justice. However, on one of the detective's final cases of a hit-man, something goes wrong withouthim knowing about it. A desperateman hires him to find the man who raped and murdered his wife. He suspects a man called Harry Bell did it. The detective takes it fromthere. He finds a man, Harry Bell. Doubled checks the facts. And kills him. Another job done. Only he killed the wrong man. He murdered an innocent man. Harry Bell had a son who was very closeto him. 10 years old. He promised to find the man who murdered his father, of coursethis would be an empty promisefroma grieving 10-year-old. Untilthe man who hired the detective (at the time hit-man) dies. The police went to take care of him, and found the footageof the detective killing Harry Bell, they contact to tell the family to tell them the development. Harry's son, Kevin gets re-inspired to perusehis father's murder. He hires a privatedetective to help him. They discover who it is and plot his revenge. Gameplay style- Choose your own adventure game Find point and click gamesimilar to my idea in theme/style to draw inspiration from.
  • 11. Mood board: Main location wherethe cut scene will take place Wanting evoke film noir style within the game and the poster, of course double indemnity is one of the best film noirs ever and a great classic poster Thisbeingone of the graetestneo-noirfilms knownforitsbrilliantscreenplay.Since I'm evokingthe themesof filmnoirinthe moderndayit will be classedasneo-noir The mystery will be investigated by the main detective and his girlfriend workig togather. Similar dynamic from the girl with the dragon tattoohowever the girl is not a ruthless vigilante. Saul Bass poster, his style I would like to reflect in my own poster. Inventive poster desginerwho broke out in the 50s General costume look for the detective Game with very similar style and inspirationfor what I'm going for The game I will create will be in pixal art,pointand clickstyle,murder mysterynoir. Thimbleweedpark isalsoexactlythat, so that'sa big main source of inspiration
  • 12. Film Synopsis – Hollow Past • An ex-hitman for hire, turned private investigator is anonymously paid to visit a location high up in moorland where he discovers a body. Soon more murders follow, each one more gruesome than the last. The detective quickly realises these murders are all connectedto him. Aided by his on and off girlfriend, the detective must discover who is behind the murders, who is on his payroll and who has come to bring his dark past into the light?
  • 14. Existing Product – Film Noir Posters Leading man and lady both on poster Bold and dark contrasting colours, making a striking poster Presenceof danger in the poster usually someoneholding a gun Gun behind the back of leading lady. Suggesting betrayal? Classic femme fatale, blonde hair and striking dress. Theposter almost acts as the femme fatale, seducing you into watching the film Stars name in big bold text above the poster The physical contact and how close they are to each clearly suggests there is a romance between the two Women prominent in the poster 'This Gun For Hire' has the face of the woman dominating the space. Giving us a stern look, making us question if she is just a romantic interest or eye candy... someone more sinister? She holds power in the poster, the man levels her out with holding a gun. Femme fatale, holding gun. She takes up the whole height of the poster, in a corner, not centered. Suggesting in the story she is pushed into a corner forcing her to do something rash. The gun also suggests she is dangerous, someone not to trust. Yellow on blue contrast, stands out. Bold.
  • 15. Existing Product – Saul Bass Posters To fit my style of classic filmand film noir, I thought I could possibly do a Saul Bass inspirited poster. I've always admired his work, his poster designs are some of the best in history, not to mention his iconic opening credits sequences. The conventions of a Saul Bass poster consist of one or two main colours (for example The Shining is just one colour, yellow). Bass boiled down the filmto a simple idea, emotion or meaning. Unlike todays poster which try and fit every character who appears in the movie into one poster. Sure, some are memorable, but Bass created art. Needless to say, Bass revolutionised the movie poster and opening credit sequence game. Starting out he collaborated with Otto Preminger and went onto to work with Billy Wilder, Alfred Hitchcock, Stanley Kubrick, Steven Spielberg and Martin Scorsese. Circling back to what I said earlier, Bass brought the film down to a simple image. You'll notice no pictures of movie stars- that’s boring. Bass combined different dynamic shapes together to create a single piece of art that symbolises the film. - Intricate shapes combinedto create a single image - Limited colourpalette, two or three coloursat most - Simplisticdesign - Geometric blocks of solid colour Main takeaways froma Saul Bass poster – essential to his style:
  • 16. Existing Product – Magazine Covers Coverstory,bigfilmof the month,exclusive infofromthe magazine interivews,specifics, gettingpeoplemore excitedaboutfilmor educate themonthe filmandencourage themto watchit Bar-code Tease other new big films coming, for anyone interested in those Exclusive artwork for the magazine cover, main characters centre of page so we directly know what film is being advertised. If the image is unique and striking, customer will be intrigued. Quotes frommain actor or creative involved, teasing whatis to come in the full cover story Name of magazinetop of the cover filled the width in big bold text, stand out. Literary device – alliteration Promises exclusive content only the magazine will provide making it worthwhile for a potential customer Masthead Second largest piece of text on cover, drawing attention. Of course, the other largest text is the film name
  • 17. Existing Product – Consistantcy across marketing poster to magazine cover I'm still unsure how directly consistantI want to be when it comes to the magazine cover and poster. I know poster Magazine cover Magazine cover poster The poster for Avengers Endgame translateswell to the magazine cover. Containingthe same colour scheme of dark purples and blues. The main characters are all clearly present. The title of the film are both at the bottom of the page. Theres a clear link, visuallybetween both pieces of marketing. It stays consistant. The poster for Mank somewhat translatesto the magazine cover. It's the same image of Gary Oldman is both pictures, but the magazine is less taiored towardsthe poster. Bt be frank, the magazine cover looks quite lazy. Not exclusive. Not fitting the same colout scheme or tone of the poster.
  • 18. Existing Product - Choose Your Own Adventure Game With my film idea being a crime/thriller/noir murder mystery, I feellike the best style of game that suits my film idea would be the so called 'point and click adventuregame' or 'choose your own adventure'. This style of game play mainly involves the player to choosea reply or decide as the character which will impact how the game's story develops and ultimately, how it ends. So, there will be multiple differentendings. I think this will work well for a detective story; I could work in some action scenes for the player for example a chase, to make to game moreengaging. An example of a point and click adventure game would be Thimblewood Park. This is a great game to draw inspirationfrom. Firstly, is pixel animated,it's a murder mystery story and it's a point and click adventure.All three of those factors are what I'm doing as well. The gameplayset up is from left to right and up and down, dependingon which characteryou play as, you'll havedifferent accessories to aid you in the level. The game has got a consistant colour scheme of different shades of dark blues, greens and black. Adding to the atmosphere of myserty and intrigue, and how something is going on in the town. There's been a murder, but no one seems to care. This lack of empathy of the towns people is reflected in the gloomy, melocolic colour scheme. A lot of the games adventure takes place around night time, it's always got this sunset look to it. Like I said the game is pixel animated, the characters are desgined human-like. No body part is exaggered nor is it minimul. You’ve got a life-like character desgin but a self-aware story and characters, the characters break the fourth wall many times. The screen layout is side scrolling something I will implement into my game.
  • 19. Existing Product - Soundtrack of Game (Thimbleweed Park) Moving on, to talk about the soundtrack of the game. The sound desgin itself is very ambient based. You spend a lot of time in the game going from point A to pointB talkingto people. Naturally,you're travelingoutisde. A convention ofa point and click adventure game is the sound, it's more subtle. Popularyoutubevideo game reviewer ACG says "...much of the sound in pointand click adventures is more subtle, listening this almost strange pop and stop style of sound effect rhythm that occurs within them, movement and action separated by large amountsof environmental blanket..." What I simply gathered from that, is the sounds emerse the player in the game for example Red Dead Redemption 2 which is set in a massive open world, primarley outiside. So of course, it's full of beautifulimerisve sounds from birdstweeting, your boots rubbing on the desert soil or the wind whistling through the trees. This is the same case for Thimbleweed.The sounds are so distinct as well. In thimbleweed there is a prominent sound of critckets where the body is found. Adding a novelty to the scene, making it a more memorable experience for the player.
  • 20. Research Summary • What have you learned from your research? I learned different ways to use colour to evoke an atmosphere, genre and to help make the text stand out. The conventions of film noir posters and characteristics of Saul Bass poster both styles think to my genre. The conventions of magazine covers, how to make them appealing, bright and bold. Different sound design for video games and the layout and characteristics of a point and click adventure game. • What aspects of the research will you include within your work? A Saul Bass inspired noir poster. The layout and rich sound design of a point and click adventure game. How to make a magazine cover bold and interesting.
  • 21. Bibliography 1. Developer. (Year of Release) Game’s Name 2. The Big Sleep POSTER 1946 Dir. Howard Hawks(GoogleImages) 3. Double Indemnity POSTER1944 Dir. Billy Wilder (Google Images) 4. Empire – Magazine (Google Images) 5. This Gun For Hire POSTER1942 Dir. Frank Tuttle (Google Images) 6. Out of the PastPOSTER1947 Dir. Jacques Tourneur (Google Images) 7. The Third Man POSTER1949 Dir. CarolReed (GoogleImages) 8. Total Film – Magazine(Google Images) 9. The Man with the Golden Arm POSTER1955 Dir. Otto Preminger (GoogleImages) 10. Lovein the Afternoon POSTER1957 Dir. Billy Wilder (Google Images) 11. Anatomy of a Murder POSTER1959 Dir. Otto Preminger (Google Images) 12. Spartcus POSTER1960 Dir. Stanley Kubrick (GoogleImages) 13. Saint Joan POSTER1957 Dir. Otto Preminger (Google Images) 14. Total Film Mank MagazineCover 2020 (GoogleImages) 15. Empire Dune MagazineCover 2020 (GoogleImages) 16. Avengers EndgamePOSTER2019 (GoogleImages) 17. Empire Avengers EndgameMagazineCover 2019 (GoogleImages) 18. Mank POSTER 2020 (GoogleImages) 19. Thimblweed Park POSTER(GoogleImages) 20. Gameplay of Thimblweed Park 2017 - https://www.youtube.com/watch?v=jPIh9qumMnw&t=877s 21. Thimblweed Park Review- https://www.youtube.com/watch?v=W-m-ETqve40
  • 23. Style Sheet I firstlooked at colour theory to help get some ideas for my stylesheet. So, I wentonto a colour wheel and looked for complementing colours. I thoughtyellow would be an interesting startas I wantmy poster and overallfilm/video game to evoke a classic noir feel. My poster will look like it came out of the 50s. The colour that best complemented yellow was a dark blue. It's a nice contrastwhich will help the text and visuals stand out. However, the samecolour scheme was used for the poster Out of Past. I wantmine to haveits own identity. I also tried a tridactic styleof the colour wheel. Using yellow as the main colour I got a light blue and a light purple. Thosetwo colours do not match with my subjectmatter or genre. They'retoo bright and light. I wanthard, dark, constating colours. To match the tone of the film/game. Potential FONT (Bernard MT Condensed) Potential FONT (Perpetua titling) Potential FONT (VERDANA PRO COND BLACK) My plan to use contrasting colours in the marketing (poster, magazine) is still on. I found the yellow and blue too bright and similar to Out of Pastposter and having the backboneof Saul Bass in my poster desgin, wherehe only uses two or three colours. I'vegravitated towards orange, the constarting colour to orangeis blue. I would darken this blue. The poster should still havea classic feel to the noir and Bass posters of the 50s, but also darker to represent the themes in the product.
  • 24. Magazine and advert layouts Potential Poster (layout) Two Main characters (detective and Katie) stood centre, exclusive mag cover Masthead barcode The Detective Katie, helps with investigationand love interest Dead body Blue background? Maybe- leave dead body but take out the characters butleave a smoking ciggerette and blonde hair (SaulBass inspiration) simple. Or the back of character in the moors? But then it wouldn't be consistant with the film marketing poster
  • 25. Magazine and advert layouts – poster desgins Since I’m debating how detailed I want my minimulist Saul Bass inspired marketing posters to be, I could mix it up when choosing which marketing style. For example, the billboard would be more detailed with objects and a bus stop coud just be one shape for a character like a smoking ciggerette for the detective.
  • 26. Potensialposter degins, using the different shapes of the dead boby, of coure Saul Bass inspired having the behindof the detective inside the boby. Showing how the detectibe has something to do with the murder, he is linked and the second one where the hand is reaching out to the girl.
  • 27. Video Game layouts Accesseries particular to the character you'replaying as which will help you during levels When object is selected a green bar surrounds it to shows its selected Menu collapse Game control to move character around in location Playablecharacters Location of level Left to right, a consistant way of moving up and down on a point and click adventure gameand in films, the good guy move from left to right, they sit on the left of the frame - when the detcetive discover the body, the character will move right to left. This alters the perspective, subtley forwshadowing who the villain really is.
  • 29. Sound Effects Sound Effect Needed How I Will Create the Sound Heavy Wind RoyaltyFree Mp3 file (if I were to record foley, the wind would shudder the mic) Coughing Actor / internet Walking on ground Internet / foley Bush blowing in wind Internet / foley Flies buzzing Internet
  • 30. Actors/Locations Actor Role Location for recording Lucas (me) (voice role) The detective My house My Mum (voice role) Katy My house
  • 31. Music Band Name Track Name Link Lucas (me) making own Track 1 N/A
  • 32. Contingency What can go wrong? What can you do if it does? Loose voice recordings Record multiple takes and back up audiofile Not saving work Alwaysremember to save and backup work Editingcrashes Save work after every big step or auto save if that's a feature Actor unavailability Have a backup actor or backup dates
  • 34. Using your plans, produce: • A synopsis for your film • A video game that would support your film, to include a menu screen, demo level and cut scene • Sound track for the video game • A magazine front cover, promoting the film • Additional advertising to promote the film Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
  • 36.
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  • 39. Menu screen – video game Hollow Past
  • 42. Soundtrack for video game – Hollow Past
  • 44. Research • Before I went into researching for the project I firstly needed to think of what the film idea would be and the video game concept, then I could narrow down my research. • My film idea was a murder mystery neo-noir. Already I wanted to evoke classic film noir throughthe marketing but in a stylish and interestingway which is where Saul Bass enters the picture. I knew I wanted to also channel a bit of Saul Bass into the poster. The film would be dark and gritty.This leads me onto the video concept which I decided it to be a point and click game (where you play as a characterand choose what response they give another characterthat will propel the story forward, a different ending depending on what you choose to say/do). • I needed to research the characteristicsof Saul Bass style movie posters,noir film postersand magazine covers.And for the video game the conventionsof a similar point and click game, that I was going for. • The information I found out definitely helped me. I discovered the point and click video game 'Thimblweed Park' a murder mystery as well, very similar to my idea. I learnt how that point and click video game operates by watchingplay-throughson youtube, for example how the different options for a response show up, the way it the space operates (left to right and something down and up). All this fed into my final project, justlittle things but they made it look that bit more professional. • I identified the conventions of Saul Bass movie posters how he uses different shapes to create an image for example in an early attemptat my movie poster I did a bit of an 'homage' to the iconic Anatomy of a Murder poster. It didn't go down very well, from it not looking very good to not being thatoriginal. • I also went onto explore consistencyacross the marketing of a film to the magazine art work, I compared the main movie poster of Avengers Endgame to how the Empire Magazinecover was approachedthat helped me decide how I would design my magazine cover and how linked it would be the main marketing.
  • 45. Planning • The development of the projectfromwhen I firstthought of the idea was refined through constantthinking on how I could make it engaging and original (film idea) I knew I wanted the private investigator to be a bit of an anti-hero with a very dark past but he's not full unlikeable. (his dark past being, he used to be a hitman would be be hired only be clients who seeked meaningful justice) • Another thing would be, at first, I had the detective get paid anonymously with the money newspaper clippings of the crimes (the firstbody being discovered high up in moorland). I decided to change it to, that the detective is paid anomlsly to go to the location where the firstbody is in the moors. As I thought it didn't make sensea randomperson finding the body. Having the detective be the firstperson to find the bodyimmidently sets up intrigudge in both the viewer and character. Why was hetold to come to the location? Was the body a coinsidnece? Additionly it adds to the atmosphereof the film, very dark and moody. • Itwas mainly down to trial and error. BeforeI would start'drawing'any pixel art image if that's to be animated or justa single image such as the demo level. I would do a quick sketch before-hand justto see how it translated frommy head to paper. Once I begun 'drawing'I'd makechanges of things didn't look good, even completely scrapping an entire image if it looked off.
  • 46. Time Management • For the mostpart I managed mytime well. I worked within college hours following a schedule and outlining what I would do the in the next day. I completed the project on time, on scheduel. I would have prefered to have spent more time on the animation rather than the posters. I spent more time on the poster than the animation. I didn't realise how long the animation process would take. If I had more time, I would've extended the animation probably combining all the pixel art assets into one animation featuring everything- soundtrack, demo level, menu screen, cut scene.
  • 47. Technical Qualities Compared to professinaly animatedgames and films my animationlooks incredibley amutur. It screams student film. I made an attempt at detailingit but againthe professional thing is still more detailedthan I would ever get. Although my poster does look iffy here and there, I'm still happy with it and can see a poster of that desgina and style being made professinally. In terms of audio,I would've liked to have used foley however the two sounds I needed were hard wind blowng and flies buzzing. Both sounds I don't havegreat acess to, especicallyflies buzzing! The wind blowing, I could've recoreded myself, but you'll probablyjust get bad sounding audio,not fluent wind.
  • 48. Challenges I faced Creating movie poster through Gimp. Unfortunately, I had to complete the productionaspect of the project from home due to the national lockdown andI don't havethe top software such as photoshopon my laptop. I had to use a free software called Gimp and I did run into a few problems since I wasn't familiarwith the software. An example would be I wantedto stretch my text out the word "hollow"there was no direct way you could do it, that I could find. So, I playedaround with a few features that I thought might do the trick. I stumbled upon the 'perspective tool' which allowed me to stretch the text like an image, this was at the expensive of making the text larger. I was resourceful during that brief dilemma.
  • 49. Aesthetic Qualities I was very pleased with the colour paletteand overallaesthetic I went with for the game and film advertiment.The game having light purple and dark blues, greens and browns. And the marketing with mainlyorange and dark blue those two colourscorralte on the colourwheel. I very delibartlystook with being consistant,making the different assests feel more professional. Advertising for film, you need to use the same coloursso people will recongise the film from the coloursand font.
  • 50. Aural Qualities I like how my soundtrack sounds, it’sa shame I didn't have an opportunityto use it in any of the materialshowever, I though the soundsof hard wind blowing was atmospheric and creepy linkingto the same sound we hear when they discover the body this making the playerhave different experiences with that sound. The cut scene had lots of soundsin (ambince of wind blowling,flies swarming and V.O of characters). It could sound maybe too crowded and less refinded? Maybe makes the wind sound more faint? The flies is a big thing for hearing a rotting courpse rather than seeing it and the reaction the charactershave.
  • 51. Audience Appeal The target audiencewas always a bit fo grey zone as if the film were to be made professionallyit would be rated an 15 - 18 and the runtime would close to 3 hours so these aspects would put a lot of people off, especiallyteenagers who seem to be one of the biggest target audiences for video games. So the video would be directly linked to the film however, it would have of an action edge to entice a teenage audience, likley to be the biggest audience for making lots of money off the game. In the elements I created for the game have lack of any action, I made a cut scene and demo level from a pivotalscene where they discover the dead body however, the game itself would be marketed as an 'action' game with clear specification thatsits also a point and click game which should get classic game geeks excited since there isn't too many of them made.
  • 52. Overall strengths and weaknesses of the final package. I was quite happy with the final product. I thought my movie poster and marketing materialswere quite good, definitelythe aspect of the project I enjoyed most. The pixel art was fine, I liked adding the detailand texture to the image. I completed everything on the list to a good standard,I feel. Tried my hardest to make it look as professional as possible, where I could. I found the most successful aspect of the project would be the films poster side of things. I thought the animationcould've gone better, it was mainly down to time management, lack of better software and general skill of the task. I didn't expect the animationto take as long as it did and mine is relativelyshort.