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Presentation slides for LucyTV week in Approaches to Visual Culture, Berklee College of Music, Lori Landay. Videos not included. For more information, see the book I Love Lucy, Wayne State University Press.
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Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtual Environments, presented by Lori Landay, Professor of Cultural Studies at Berklee College of Music, at SCMS 2013. http://www.lorilanday.com/sound http://www.youtube.com/watch?v=e1oB9kMg0do&list=PLEnae7GogtYvFt4Mj8sMcurlproykzsd0
Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtu...
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Slides used to introduce some major concepts by play theorists John Huizinga and Roger Callois in Week 1 of LHUM P410: Digital Narrative Theory and Practice, a course in the Visual Culture and Interactive Media Studies Minor and Video Game Scoring Minor at Berklee College of Music.
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Information from Game Design Workshop by Tracey Fullerton, 2nd edition.
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Presentation used during the first day of class of LAHS 333: Approaches to Visual Culture, at Berklee College of Music.
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Presentation slides for LucyTV week in Approaches to Visual Culture, Berklee College of Music, Lori Landay. Videos not included. For more information, see the book I Love Lucy, Wayne State University Press.
Lucy TV
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LoriLanday
Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtual Environments, presented by Lori Landay, Professor of Cultural Studies at Berklee College of Music, at SCMS 2013. http://www.lorilanday.com/sound http://www.youtube.com/watch?v=e1oB9kMg0do&list=PLEnae7GogtYvFt4Mj8sMcurlproykzsd0
Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtu...
Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtu...
LoriLanday
calendario
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guest58c142
Slides used to introduce some major concepts by play theorists John Huizinga and Roger Callois in Week 1 of LHUM P410: Digital Narrative Theory and Practice, a course in the Visual Culture and Interactive Media Studies Minor and Video Game Scoring Minor at Berklee College of Music.
Digital Narrative: Play!
Digital Narrative: Play!
LoriLanday
Information from Game Design Workshop by Tracey Fullerton, 2nd edition.
Digital Narrative: Player Choices, Fun, & Dilemma
Digital Narrative: Player Choices, Fun, & Dilemma
LoriLanday
Presentation used during the first day of class of LAHS 333: Approaches to Visual Culture, at Berklee College of Music.
Visual Culture
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Presentation slides for a welcome dinner for Reboot Institute: Teaching with Digital Media, Summer 2011, Berklee College of Music. This faculty development program offers faculty the opportunity to work on a project with support from the Office of Faculty Development and the CTMI (Center for Technology in Music Instruction.) Workshops led by Lori Landay, Associate Professor of Cultural Studies, Liberal Arts Department.
Teaching with Digital Media: Reboot Institute 2011
Teaching with Digital Media: Reboot Institute 2011
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Digital Narrative Theory & Practice: Recap
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This presentation introduces students to some of the wider issues around virtual worlds: identity, subjectivity, appearance, reality, presence, and the possibilities of mixed reality and augmented reality in the future. It is chock-full of Lori Landay's machinima, and you can see more at http://www.youtube.com/user/ProfLL
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Presentation to accompany lecture in Digital Narrative Theory and Practice at Berklee College of Music by Prof. Lori Landay.
Digital Narrative: Game Design & Player Experience
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Josh Levine and Seth Newman discuss the redesign of Action Envelope's successful ecommerce website by web agency Alexander Interactive. Presented at the 2009 Internet Retailer Web Design Conference and Expo. ---- Description from Internet Retailer Conference: "Springing into action with a new web site design" - Seth Newman, COO, Action Envelope - Josh Levine, Chief Creative and Experience Officer, Ai – Alexander Interactive At Action Envelope, most customer interaction is through the web site. That makes the web site a crucial touch point with customers—and the reason that the company continually redesigns the site. Its latest version takes ActionEnvelope.com to new heights of interactivity, and includes advanced technologies that permit shoppers to create their own stationery and envelopes and see the results quickly and without leaving the page they're on. For instance, a Made-to-Order feature allows customers to create customized envelopes by size, color, stock and window. A drop-down tab lets existing customers sign in and complete a reorder without having to scroll through product pages. Seth Newman, COO of Action Envelope, and Josh Levine, chief creative and experience officer of Action Envelope's design partner Alexander Interactive, will discuss how Action Envelope knew it was ready for a redesign, how it prioritized its steps, how it weighed the pros and cons of interactive, advanced technology and the results Action Envelope has achieved.
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Dramatic Construction according to Alexander MacKendrick, with highlights from his book, On Filmmaking
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Digital Narrative: The Monomyth
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From the Internet Retailer Conference (IR FOCUS) in Orlando. The session's focus was to educate retailers on how to apply the 8 principles of design in order to maximize engagement with their customers and increase conversion across all platforms in their digital shopping experience. — Description from IRCE Conference Guide: The Building Blocks of Design: Taking the Basics to a New Level IRWD Design Workshop - Feb. 10, 2014 Speaker: Josh Levine - Chief Experience Officer, Co-Founder - Ai Color, typography, placement, organization — even white space — are the visuals that can help attract shoppers’ attention, keep them engaged with the site and intrigued with the brand, and turn them into buyers — or they can turn off or confuse site visitors, detracting from the shopping experience and the brand. In this session, hear from two experienced web experts about how to master your handling of these powerful elements in site design and turn them to your advantage.
The 8 Principles of Design – How to Leverage the Power of Design and Turn Con...
The 8 Principles of Design – How to Leverage the Power of Design and Turn Con...
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Art in the 21st century is created in the context of digital technology, embracing, critiquing, avoiding, and correcting its promises and pitfalls. This course focuses on art experiences that are immersive (puts you inside the art) and interactive (requires your participation), with special emphasis on experiences that combine sound, image, movement, and performance. Students will learn about the roots of immersive and interactive art in traditional mediums of painting, sculpture, installation, and performance art, as well as new media and digital art. The time frame is the 1950s to the present, with particular attention to the legacy of the Bauhaus (established 1919, so 2019 is the centennial) and the greatest of all interdisciplinary art and education experiments: Black Mountain College. We will consider themes such as: collaborating with technology, representing the self with avatars, plasticity, democratization of art-making, accessibility, modernism/postmodernism/metamodernism, minimalism, imaging the future, and utopia/dystopia. Topics include: virtual reality, video games as art, immersive music experiences, multisensory immersive experiences, interactive museum and gallery installations, virtual worlds, immersive live theater, augmented and mixed reality, role of the artist, physical and virtual spaces, screens, 360-degree experiences, 2D and 3D, improvisation, machine learning/artificial intelligence. Artists include: Marina Abramović, Doug Aitken, John Akomfrah, Laurie Anderson, John Cage, Nick Cave, Chagall, Paige Dansinger, Char Davies, Critical Art Ensemble, Nonny de la Peña, Thomas Dolby, Elizabeth Edwards, Cécile B. Evans, Charity Everett, William Forsythe, Goro Fujita, Nona Hendryx, Lynn Hershman, Jenny Holzer, Hyphen Labs, Allan Kaprow, Yayoi Kusama, Sol LeWitt, Christian Marclay, Eva and Franco Mattes, Chris Milk, Nam June Paik, Maya Paris, Punchdrunk, Queer Technologies, Scott Snibbe, Stelarc, Camille Utterback, Yao Wang, Ai Weiwei.
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Art & Technology, 1950 to the Present, Day 1 Introduction
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Goes with the slides https://www.slideshare.net/LoriLanday/ready-for-the-metaverse-immersive-and-interactive-experiences-in-virtual-worlds-game-audio-boston-92562619
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Ready for Metaverse: NOTES version
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Ready for the Metaverse: Immersive and Interactive Experiences in Virtual Wo...
Ready for the Metaverse: Immersive and Interactive Experiences in Virtual Wo...
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Lori Landay combines theory and practice in her work exploring virtual worlds, mixed reality, and storytelling with new media. Slides for a presentation. Some links to work: http://lorilanday.com/NewMedia/multiscope.html http://www.fusionmagazine.org/henry-tate-said/ http://c.ymcdn.com/sites/www.cmstudies.org/resource/resmgr/in_focus_archive/In_Focus_51.3.pdf http://lorilanday.com/cv/Immersive-media-Landay.pdf
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An overview of the course "Digital Narrative Theory and Practice," required in the Video Game Scoring Minor & Visual Culture & Interactive Media Minor at Berklee College of Music. Lori Landay, Ph.D., Associate Professor of Cultural Studies.
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Slides used in a lecture on the history of early cinema in The Language of Film, a course in the Film Scoring major at Berklee College of Music, taught by Professor Lori Landay.
Early Cinema
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Presentation slides for a welcome dinner for Reboot Institute: Teaching with Digital Media, Summer 2011, Berklee College of Music. This faculty development program offers faculty the opportunity to work on a project with support from the Office of Faculty Development and the CTMI (Center for Technology in Music Instruction.) Workshops led by Lori Landay, Associate Professor of Cultural Studies, Liberal Arts Department.
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Presentation to accompany lecture in Digital Narrative Theory and Practice at Berklee College of Music by Prof. Lori Landay.
Digital Narrative: Game Design & Player Experience
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Josh Levine and Seth Newman discuss the redesign of Action Envelope's successful ecommerce website by web agency Alexander Interactive. Presented at the 2009 Internet Retailer Web Design Conference and Expo. ---- Description from Internet Retailer Conference: "Springing into action with a new web site design" - Seth Newman, COO, Action Envelope - Josh Levine, Chief Creative and Experience Officer, Ai – Alexander Interactive At Action Envelope, most customer interaction is through the web site. That makes the web site a crucial touch point with customers—and the reason that the company continually redesigns the site. Its latest version takes ActionEnvelope.com to new heights of interactivity, and includes advanced technologies that permit shoppers to create their own stationery and envelopes and see the results quickly and without leaving the page they're on. For instance, a Made-to-Order feature allows customers to create customized envelopes by size, color, stock and window. A drop-down tab lets existing customers sign in and complete a reorder without having to scroll through product pages. Seth Newman, COO of Action Envelope, and Josh Levine, chief creative and experience officer of Action Envelope's design partner Alexander Interactive, will discuss how Action Envelope knew it was ready for a redesign, how it prioritized its steps, how it weighed the pros and cons of interactive, advanced technology and the results Action Envelope has achieved.
Charting the Successful Redesign of an Independent Ecommerce Small Business —...
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Slides for lecture on the hero's journey and other structuralist approaches to myth, legend, tales, and other forms of storytelling, including Hollywood film. Day 2 of Digital Narrative Theory and Practice, Berklee College of Music.
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Art in the 21st century is created in the context of digital technology, embracing, critiquing, avoiding, and correcting its promises and pitfalls. This course focuses on art experiences that are immersive (puts you inside the art) and interactive (requires your participation), with special emphasis on experiences that combine sound, image, movement, and performance. Students will learn about the roots of immersive and interactive art in traditional mediums of painting, sculpture, installation, and performance art, as well as new media and digital art. The time frame is the 1950s to the present, with particular attention to the legacy of the Bauhaus (established 1919, so 2019 is the centennial) and the greatest of all interdisciplinary art and education experiments: Black Mountain College. We will consider themes such as: collaborating with technology, representing the self with avatars, plasticity, democratization of art-making, accessibility, modernism/postmodernism/metamodernism, minimalism, imaging the future, and utopia/dystopia. Topics include: virtual reality, video games as art, immersive music experiences, multisensory immersive experiences, interactive museum and gallery installations, virtual worlds, immersive live theater, augmented and mixed reality, role of the artist, physical and virtual spaces, screens, 360-degree experiences, 2D and 3D, improvisation, machine learning/artificial intelligence. Artists include: Marina Abramović, Doug Aitken, John Akomfrah, Laurie Anderson, John Cage, Nick Cave, Chagall, Paige Dansinger, Char Davies, Critical Art Ensemble, Nonny de la Peña, Thomas Dolby, Elizabeth Edwards, Cécile B. Evans, Charity Everett, William Forsythe, Goro Fujita, Nona Hendryx, Lynn Hershman, Jenny Holzer, Hyphen Labs, Allan Kaprow, Yayoi Kusama, Sol LeWitt, Christian Marclay, Eva and Franco Mattes, Chris Milk, Nam June Paik, Maya Paris, Punchdrunk, Queer Technologies, Scott Snibbe, Stelarc, Camille Utterback, Yao Wang, Ai Weiwei.
Art & Technology, 1950 to the Present, Day 1 Introduction
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Goes with the slides https://www.slideshare.net/LoriLanday/ready-for-the-metaverse-immersive-and-interactive-experiences-in-virtual-worlds-game-audio-boston-92562619
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What’s happening in virtual worlds now that consumer VR is available? How is spatialized sound part of the new immersive virtual worlds? Just returned from speaking at GDC (and recent visits to High Fidelity), Lori Landay will give an overview of the past, present, and possible futures of virtual worlds and shared VR. Topics will include: social interaction, avatars, first- and third-person perspectives, environment, interacting with objects, quests, games, and “scripting hijinks”—when people goof around with the affordances of the virtual world. We’ll take a spoiler-free glimpse at Ernest Cline’s book Ready Player One and the about-to-be-released movie based on it. Are you ready for the metaverse?? Updated presentation for Boston Game Audio Meetup on 27 March 2018
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LoriLanday
Lori Landay combines theory and practice in her work exploring virtual worlds, mixed reality, and storytelling with new media. Slides for a presentation. Some links to work: http://lorilanday.com/NewMedia/multiscope.html http://www.fusionmagazine.org/henry-tate-said/ http://c.ymcdn.com/sites/www.cmstudies.org/resource/resmgr/in_focus_archive/In_Focus_51.3.pdf http://lorilanday.com/cv/Immersive-media-Landay.pdf
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An overview of the course "Digital Narrative Theory and Practice," required in the Video Game Scoring Minor & Visual Culture & Interactive Media Minor at Berklee College of Music. Lori Landay, Ph.D., Associate Professor of Cultural Studies.
What Is Digital Narrative?
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Slides used in a lecture on the history of early cinema in The Language of Film, a course in the Film Scoring major at Berklee College of Music, taught by Professor Lori Landay.
Early Cinema
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Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
Understanding Accommodations and Modifications
Understanding Accommodations and Modifications
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
Presenting . . . Digital Media
1.
Presenting Digital Media In
class & on the web
2.
3.
Formatting Text: think font,
alignment, color, drop shadow, size Text can be in a box with a background fill
4.
Animations? Do they add
anything?
5.
WEB Objects stashed on
the web Blogs Web in class Social media! Useful? Or distracting?
6.
Conclusions & Questions
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