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DEFINITION OF A VIRTUAL WORLD “ A synchronous, persistent network of people, represented as avatars, facilitated by networked computers.”   Mark Bell, “Toward a Definition of  V irtual Worlds”
POINT OF VIEW: in cinema, this is chosen for you, but in SL . . . .
POINT OF VIEW IN SECOND LIFE   L1Aura Loire
 
 
The various points of view that the participant in a virtual world chooses can be both tools for machinima--for digital storytelling--and are also one of the ways through which a virtual world is experienced. In a way, Second Life is all immersive, interactive art installation space and we are all performance artists within it. BIW is a particularly liminal and tricksterish virtual space, part of a mixed reality project.
Virtual Subjectivity a mode of first-person experience in a virtual world that is founded on a fusion of visual and metaphoric point of view, shaped through "self-design" of the avatar and environment, reinforced and extended through social interaction, and enacted through virtual agency.   L1 at Maya Paris’s Sexicality
 
 
 
 
 
 

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Boston Is Watching/Boston CyberArts/SL Presentation--Lori Landay

  • 1.  
  • 2. DEFINITION OF A VIRTUAL WORLD “ A synchronous, persistent network of people, represented as avatars, facilitated by networked computers.” Mark Bell, “Toward a Definition of V irtual Worlds”
  • 3. POINT OF VIEW: in cinema, this is chosen for you, but in SL . . . .
  • 4. POINT OF VIEW IN SECOND LIFE L1Aura Loire
  • 5.  
  • 6.  
  • 7. The various points of view that the participant in a virtual world chooses can be both tools for machinima--for digital storytelling--and are also one of the ways through which a virtual world is experienced. In a way, Second Life is all immersive, interactive art installation space and we are all performance artists within it. BIW is a particularly liminal and tricksterish virtual space, part of a mixed reality project.
  • 8. Virtual Subjectivity a mode of first-person experience in a virtual world that is founded on a fusion of visual and metaphoric point of view, shaped through "self-design" of the avatar and environment, reinforced and extended through social interaction, and enacted through virtual agency. L1 at Maya Paris’s Sexicality
  • 9.  
  • 10.  
  • 11.  
  • 12.  
  • 13.  
  • 14.