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Can WebRTC help musicians?
Going beyond traditional and boring use cases to support the arts
Lorenzo Miniero
@elminiero
FOSDEM 2021 Real Time devroom
6th February 2021, Brussels My couch
Who am I?
Lorenzo Miniero
• Ph.D @ UniNA
• Chairman @ Meetecho
• Main author of Janus
Contacts and info
• lorenzo@meetecho.com
• https://twitter.com/elminiero
• https://www.slideshare.net/LorenzoMiniero
• https://soundcloud.com/lminiero
A middle age crisis!
https://soundcloud.com/lminiero
An amazing music ecosystem on Linux
“Can WebRTC help musicians?”
https://linuxmusicians.com/viewtopic.php?t=21617
Tsahi’s article back in 2017
https://bloggeek.me/sound-guru-webrtc/ (2017)
Opus helps already!
• WebRTC mandates Opus, and it’s a good thing
• High quality audio codec designed for the Internet
• Very flexible in sampling rates, bitrates, etc.
• Different profiles for voice and music
• Both encoding and decoding vary, in case
• Can be mono and stereo (or more, as we’ll see in a minute!)
• With the right bitrate, it can sound quite good
• ... and most importantly, with the help of WebRTC, real-time!
A “live” example: pre-recorded music via WebRTC
https://janus.conf.meetecho.com/streamingtest
Opus helps already!
• WebRTC mandates Opus, and it’s a good thing
• High quality audio codec designed for the Internet
• Very flexible in sampling rates, bitrates, etc.
• Different profiles for voice and music
• Both encoding and decoding vary, in case
• Can be mono and stereo (or more, as we’ll see in a minute!)
• With the right bitrate, it can sound quite good
• ... and most importantly, with the help of WebRTC, real-time!
A “live” example: pre-recorded music via WebRTC
https://janus.conf.meetecho.com/streamingtest
Opus helps already!
• WebRTC mandates Opus, and it’s a good thing
• High quality audio codec designed for the Internet
• Very flexible in sampling rates, bitrates, etc.
• Different profiles for voice and music
• Both encoding and decoding vary, in case
• Can be mono and stereo (or more, as we’ll see in a minute!)
• With the right bitrate, it can sound quite good
• ... and most importantly, with the help of WebRTC, real-time!
A “live” example: pre-recorded music via WebRTC
https://janus.conf.meetecho.com/streamingtest
Opus helps already!
• WebRTC mandates Opus, and it’s a good thing
• High quality audio codec designed for the Internet
• Very flexible in sampling rates, bitrates, etc.
• Different profiles for voice and music
• Both encoding and decoding vary, in case
• Can be mono and stereo (or more, as we’ll see in a minute!)
• With the right bitrate, it can sound quite good
• ... and most importantly, with the help of WebRTC, real-time!
A “live” example: pre-recorded music via WebRTC
https://janus.conf.meetecho.com/streamingtest
Multiopus: 5.1 and 7.1 surround audio
• This is little known, but Chrome does support surround audio in WebRTC
• Not really documented or standardized, though
• Mostly just there because it’s used by Stadia, today
• Multiopus (5.1 and 7.1)
• Each packet is basically OGG with multiple stereo Opus streams
• Number of streams determines number of channels
• SDP munging needed on both offer and answer to specify the mapping
Some reading material if you’re curious
• https://webrtcbydralex.com/index.php/2020/04/08/surround-sound-5-1-and-7-1-in-
libwebrtc-and-chrome/
• https://github.com/meetecho/janus-gateway/pull/2059 (now supported in Janus)
Multiopus: 5.1 and 7.1 surround audio
• This is little known, but Chrome does support surround audio in WebRTC
• Not really documented or standardized, though
• Mostly just there because it’s used by Stadia, today
• Multiopus (5.1 and 7.1)
• Each packet is basically OGG with multiple stereo Opus streams
• Number of streams determines number of channels
• SDP munging needed on both offer and answer to specify the mapping
Some reading material if you’re curious
• https://webrtcbydralex.com/index.php/2020/04/08/surround-sound-5-1-and-7-1-in-
libwebrtc-and-chrome/
• https://github.com/meetecho/janus-gateway/pull/2059 (now supported in Janus)
Multiopus: 5.1 and 7.1 surround audio
• This is little known, but Chrome does support surround audio in WebRTC
• Not really documented or standardized, though
• Mostly just there because it’s used by Stadia, today
• Multiopus (5.1 and 7.1)
• Each packet is basically OGG with multiple stereo Opus streams
• Number of streams determines number of channels
• SDP munging needed on both offer and answer to specify the mapping
Some reading material if you’re curious
• https://webrtcbydralex.com/index.php/2020/04/08/surround-sound-5-1-and-7-1-in-
libwebrtc-and-chrome/
• https://github.com/meetecho/janus-gateway/pull/2059 (now supported in Janus)
Tutoring and training
• A first simple use case: music lessons
• Can be 1-to-1, or 1-to-many
• In both cases, the closest to a “traditional” scenario
• It can basically be treated as a generic videocall or videoconference
• Most of the interaction is conversational
• No real need for plugging instruments directly in the call
• A regular mic is more than enough in this context
• My sister uses Skype to teach her students...
• ... so why not WebRTC?
Cool add-on: pitch detection?
• https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
Tutoring and training
• A first simple use case: music lessons
• Can be 1-to-1, or 1-to-many
• In both cases, the closest to a “traditional” scenario
• It can basically be treated as a generic videocall or videoconference
• Most of the interaction is conversational
• No real need for plugging instruments directly in the call
• A regular mic is more than enough in this context
• My sister uses Skype to teach her students...
• ... so why not WebRTC?
Cool add-on: pitch detection?
• https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
Tutoring and training
• A first simple use case: music lessons
• Can be 1-to-1, or 1-to-many
• In both cases, the closest to a “traditional” scenario
• It can basically be treated as a generic videocall or videoconference
• Most of the interaction is conversational
• No real need for plugging instruments directly in the call
• A regular mic is more than enough in this context
• My sister uses Skype to teach her students...
• ... so why not WebRTC?
Cool add-on: pitch detection?
• https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
Tutoring and training
• A first simple use case: music lessons
• Can be 1-to-1, or 1-to-many
• In both cases, the closest to a “traditional” scenario
• It can basically be treated as a generic videocall or videoconference
• Most of the interaction is conversational
• No real need for plugging instruments directly in the call
• A regular mic is more than enough in this context
• My sister uses Skype to teach her students...
• ... so why not WebRTC?
Cool add-on: pitch detection?
• https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
Broadcasting concerts
• A more interesting scenario: broadcasting concerts
• Basically a 1-to-many (maybe few-to-many?) streaming session
• Still traditional, if you will, but with a few caveats
• The audio source better not be the browser
• Browsers mess with the captured audio a lot (e.g., AEC, AGC, etc.)
• You want the broadcasted audio to be as close as possible to what was captured
• OBS-WebRTC (via WHIP) or the Janus Streaming plugin (wink wink!) can help here
• This scenario is commonly done with HLS, today...
• ... but you may want less delay and/or a way to interact with the audience!
Broadcasting concerts
• A more interesting scenario: broadcasting concerts
• Basically a 1-to-many (maybe few-to-many?) streaming session
• Still traditional, if you will, but with a few caveats
• The audio source better not be the browser
• Browsers mess with the captured audio a lot (e.g., AEC, AGC, etc.)
• You want the broadcasted audio to be as close as possible to what was captured
• OBS-WebRTC (via WHIP) or the Janus Streaming plugin (wink wink!) can help here
• This scenario is commonly done with HLS, today...
• ... but you may want less delay and/or a way to interact with the audience!
Broadcasting concerts
• A more interesting scenario: broadcasting concerts
• Basically a 1-to-many (maybe few-to-many?) streaming session
• Still traditional, if you will, but with a few caveats
• The audio source better not be the browser
• Browsers mess with the captured audio a lot (e.g., AEC, AGC, etc.)
• You want the broadcasted audio to be as close as possible to what was captured
• OBS-WebRTC (via WHIP) or the Janus Streaming plugin (wink wink!) can help here
• This scenario is commonly done with HLS, today...
• ... but you may want less delay and/or a way to interact with the audience!
About interacting with the audience...
About interacting with the audience...
Not really music, but close enough!
https://chrisuehlinger.com/blog/2020/06/16/unshattering-the-audience-building-theatre-
on-the-web-in-2020
Playing with music and WebRTC
• Many cool things that can be done with
WebRTC
• e.g., browser or native app as an UI to
a remote music setup
• Several more or less basic use cases
come to mind
• Writing music in a browser
• Interaction with (remote) instruments
• Visual synchronization of music data
• Integration in (remote) DAW
• Distributed jam sessions
• ...
Playing with music and WebRTC
• Many cool things that can be done with
WebRTC
• e.g., browser or native app as an UI to
a remote music setup
• Several more or less basic use cases
come to mind
• Writing music in a browser
• Interaction with (remote) instruments
• Visual synchronization of music data
• Integration in (remote) DAW
• Distributed jam sessions
• ...
A silly approach at online composition!
https://youtu.be/d1hOR27r4uY?t=1158
Playing a keyboard with other people
https://youtu.be/8Hzg4hSJMsQ?t=790
Playing a keyboard with other people
https://youtu.be/8Hzg4hSJMsQ?t=790
Web MIDI API + Insertable Streams
https://twitter.com/komasshu/status/1329785808446836736
Jam sessions
• What about really playing with other people, though?
• Harder to do because of this ugly pandemic...
• Only apparently a traditional use case
• Yes, we can see it as a “conference” of sorts...
• ... but we’re not really talking, and latency is much more important
• Browsers are not a good option, here
• Pipeline may be good for voice, but latency too high for live music
• Unfortunately, on Linux they don’t support Jack, only Pulseaudio
• Hard to capture anything else than a microphone
• Besides, as we said they’ll mess with the source audio anyway
Jam sessions
• What about really playing with other people, though?
• Harder to do because of this ugly pandemic...
• Only apparently a traditional use case
• Yes, we can see it as a “conference” of sorts...
• ... but we’re not really talking, and latency is much more important
• Browsers are not a good option, here
• Pipeline may be good for voice, but latency too high for live music
• Unfortunately, on Linux they don’t support Jack, only Pulseaudio
• Hard to capture anything else than a microphone
• Besides, as we said they’ll mess with the source audio anyway
Jam sessions
• What about really playing with other people, though?
• Harder to do because of this ugly pandemic...
• Only apparently a traditional use case
• Yes, we can see it as a “conference” of sorts...
• ... but we’re not really talking, and latency is much more important
• Browsers are not a good option, here
• Pipeline may be good for voice, but latency too high for live music
• Unfortunately, on Linux they don’t support Jack, only Pulseaudio
• Hard to capture anything else than a microphone
• Besides, as we said they’ll mess with the source audio anyway
What about a native approach?
• A few, non-WebRTC, native solutions exist already
• e.g., Jamulus and NINJAM (both open source)
• It might be interesting to experiment with WebRTC as well
• e.g., Native client that uses Jack for audio input/output
• WebRTC exchange of live streams (P2P or via a server)
Idea for a personal fun/pet project of mine
• Native application based on GStreamer
• Ability to add local instruments, captured via Jack and encoded with Opus
• Janus as the reference WebRTC server for all the jam session “participants”
• Publishing local instruments, subscribing to remote ones
What about a native approach?
• A few, non-WebRTC, native solutions exist already
• e.g., Jamulus and NINJAM (both open source)
• It might be interesting to experiment with WebRTC as well
• e.g., Native client that uses Jack for audio input/output
• WebRTC exchange of live streams (P2P or via a server)
Idea for a personal fun/pet project of mine
• Native application based on GStreamer
• Ability to add local instruments, captured via Jack and encoded with Opus
• Janus as the reference WebRTC server for all the jam session “participants”
• Publishing local instruments, subscribing to remote ones
What about a native approach?
• A few, non-WebRTC, native solutions exist already
• e.g., Jamulus and NINJAM (both open source)
• It might be interesting to experiment with WebRTC as well
• e.g., Native client that uses Jack for audio input/output
• WebRTC exchange of live streams (P2P or via a server)
Idea for a personal fun/pet project of mine
• Native application based on GStreamer
• Ability to add local instruments, captured via Jack and encoded with Opus
• Janus as the reference WebRTC server for all the jam session “participants”
• Publishing local instruments, subscribing to remote ones
The ugliest diagram you’ll see today
A distributed/remote concert
• Whatever the approach, it might be useful to stream this remote session
• A truly distributed concert!
• If the session can be captured, it can be broadcast
• If an SFU is used, streams can be relayed as-is (they’re already there)
• Basically a few-to-many conferencing session
• Audio can also be mixed, though, either on the server or client side
• Many already use OBS for that, so OBS-WebRTC (WHIP) may be a simple option
• Server-side mixing may be more “balanced” in terms of delay, though?
• In general, same considerations made before on broadcasting apply here too
A distributed/remote concert
• Whatever the approach, it might be useful to stream this remote session
• A truly distributed concert!
• If the session can be captured, it can be broadcast
• If an SFU is used, streams can be relayed as-is (they’re already there)
• Basically a few-to-many conferencing session
• Audio can also be mixed, though, either on the server or client side
• Many already use OBS for that, so OBS-WebRTC (WHIP) may be a simple option
• Server-side mixing may be more “balanced” in terms of delay, though?
• In general, same considerations made before on broadcasting apply here too
A distributed/remote concert
• Whatever the approach, it might be useful to stream this remote session
• A truly distributed concert!
• If the session can be captured, it can be broadcast
• If an SFU is used, streams can be relayed as-is (they’re already there)
• Basically a few-to-many conferencing session
• Audio can also be mixed, though, either on the server or client side
• Many already use OBS for that, so OBS-WebRTC (WHIP) may be a simple option
• Server-side mixing may be more “balanced” in terms of delay, though?
• In general, same considerations made before on broadcasting apply here too
Thanks! Questions? Comments?
Get in touch!
• https://twitter.com/elminiero
• https://twitter.com/meetecho
• https://www.meetecho.com

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Can WebRTC help musicians? @ FOSDEM 2021

  • 1. Can WebRTC help musicians? Going beyond traditional and boring use cases to support the arts Lorenzo Miniero @elminiero FOSDEM 2021 Real Time devroom 6th February 2021, Brussels My couch
  • 2. Who am I? Lorenzo Miniero • Ph.D @ UniNA • Chairman @ Meetecho • Main author of Janus Contacts and info • lorenzo@meetecho.com • https://twitter.com/elminiero • https://www.slideshare.net/LorenzoMiniero • https://soundcloud.com/lminiero
  • 3. A middle age crisis! https://soundcloud.com/lminiero
  • 4. An amazing music ecosystem on Linux
  • 5. “Can WebRTC help musicians?” https://linuxmusicians.com/viewtopic.php?t=21617
  • 6. Tsahi’s article back in 2017 https://bloggeek.me/sound-guru-webrtc/ (2017)
  • 7. Opus helps already! • WebRTC mandates Opus, and it’s a good thing • High quality audio codec designed for the Internet • Very flexible in sampling rates, bitrates, etc. • Different profiles for voice and music • Both encoding and decoding vary, in case • Can be mono and stereo (or more, as we’ll see in a minute!) • With the right bitrate, it can sound quite good • ... and most importantly, with the help of WebRTC, real-time! A “live” example: pre-recorded music via WebRTC https://janus.conf.meetecho.com/streamingtest
  • 8. Opus helps already! • WebRTC mandates Opus, and it’s a good thing • High quality audio codec designed for the Internet • Very flexible in sampling rates, bitrates, etc. • Different profiles for voice and music • Both encoding and decoding vary, in case • Can be mono and stereo (or more, as we’ll see in a minute!) • With the right bitrate, it can sound quite good • ... and most importantly, with the help of WebRTC, real-time! A “live” example: pre-recorded music via WebRTC https://janus.conf.meetecho.com/streamingtest
  • 9. Opus helps already! • WebRTC mandates Opus, and it’s a good thing • High quality audio codec designed for the Internet • Very flexible in sampling rates, bitrates, etc. • Different profiles for voice and music • Both encoding and decoding vary, in case • Can be mono and stereo (or more, as we’ll see in a minute!) • With the right bitrate, it can sound quite good • ... and most importantly, with the help of WebRTC, real-time! A “live” example: pre-recorded music via WebRTC https://janus.conf.meetecho.com/streamingtest
  • 10. Opus helps already! • WebRTC mandates Opus, and it’s a good thing • High quality audio codec designed for the Internet • Very flexible in sampling rates, bitrates, etc. • Different profiles for voice and music • Both encoding and decoding vary, in case • Can be mono and stereo (or more, as we’ll see in a minute!) • With the right bitrate, it can sound quite good • ... and most importantly, with the help of WebRTC, real-time! A “live” example: pre-recorded music via WebRTC https://janus.conf.meetecho.com/streamingtest
  • 11. Multiopus: 5.1 and 7.1 surround audio • This is little known, but Chrome does support surround audio in WebRTC • Not really documented or standardized, though • Mostly just there because it’s used by Stadia, today • Multiopus (5.1 and 7.1) • Each packet is basically OGG with multiple stereo Opus streams • Number of streams determines number of channels • SDP munging needed on both offer and answer to specify the mapping Some reading material if you’re curious • https://webrtcbydralex.com/index.php/2020/04/08/surround-sound-5-1-and-7-1-in- libwebrtc-and-chrome/ • https://github.com/meetecho/janus-gateway/pull/2059 (now supported in Janus)
  • 12. Multiopus: 5.1 and 7.1 surround audio • This is little known, but Chrome does support surround audio in WebRTC • Not really documented or standardized, though • Mostly just there because it’s used by Stadia, today • Multiopus (5.1 and 7.1) • Each packet is basically OGG with multiple stereo Opus streams • Number of streams determines number of channels • SDP munging needed on both offer and answer to specify the mapping Some reading material if you’re curious • https://webrtcbydralex.com/index.php/2020/04/08/surround-sound-5-1-and-7-1-in- libwebrtc-and-chrome/ • https://github.com/meetecho/janus-gateway/pull/2059 (now supported in Janus)
  • 13. Multiopus: 5.1 and 7.1 surround audio • This is little known, but Chrome does support surround audio in WebRTC • Not really documented or standardized, though • Mostly just there because it’s used by Stadia, today • Multiopus (5.1 and 7.1) • Each packet is basically OGG with multiple stereo Opus streams • Number of streams determines number of channels • SDP munging needed on both offer and answer to specify the mapping Some reading material if you’re curious • https://webrtcbydralex.com/index.php/2020/04/08/surround-sound-5-1-and-7-1-in- libwebrtc-and-chrome/ • https://github.com/meetecho/janus-gateway/pull/2059 (now supported in Janus)
  • 14. Tutoring and training • A first simple use case: music lessons • Can be 1-to-1, or 1-to-many • In both cases, the closest to a “traditional” scenario • It can basically be treated as a generic videocall or videoconference • Most of the interaction is conversational • No real need for plugging instruments directly in the call • A regular mic is more than enough in this context • My sister uses Skype to teach her students... • ... so why not WebRTC? Cool add-on: pitch detection? • https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
  • 15. Tutoring and training • A first simple use case: music lessons • Can be 1-to-1, or 1-to-many • In both cases, the closest to a “traditional” scenario • It can basically be treated as a generic videocall or videoconference • Most of the interaction is conversational • No real need for plugging instruments directly in the call • A regular mic is more than enough in this context • My sister uses Skype to teach her students... • ... so why not WebRTC? Cool add-on: pitch detection? • https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
  • 16. Tutoring and training • A first simple use case: music lessons • Can be 1-to-1, or 1-to-many • In both cases, the closest to a “traditional” scenario • It can basically be treated as a generic videocall or videoconference • Most of the interaction is conversational • No real need for plugging instruments directly in the call • A regular mic is more than enough in this context • My sister uses Skype to teach her students... • ... so why not WebRTC? Cool add-on: pitch detection? • https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
  • 17. Tutoring and training • A first simple use case: music lessons • Can be 1-to-1, or 1-to-many • In both cases, the closest to a “traditional” scenario • It can basically be treated as a generic videocall or videoconference • Most of the interaction is conversational • No real need for plugging instruments directly in the call • A regular mic is more than enough in this context • My sister uses Skype to teach her students... • ... so why not WebRTC? Cool add-on: pitch detection? • https://github.com/720kb/TeachMusicRTC (last updated 6 years ago, though)
  • 18. Broadcasting concerts • A more interesting scenario: broadcasting concerts • Basically a 1-to-many (maybe few-to-many?) streaming session • Still traditional, if you will, but with a few caveats • The audio source better not be the browser • Browsers mess with the captured audio a lot (e.g., AEC, AGC, etc.) • You want the broadcasted audio to be as close as possible to what was captured • OBS-WebRTC (via WHIP) or the Janus Streaming plugin (wink wink!) can help here • This scenario is commonly done with HLS, today... • ... but you may want less delay and/or a way to interact with the audience!
  • 19. Broadcasting concerts • A more interesting scenario: broadcasting concerts • Basically a 1-to-many (maybe few-to-many?) streaming session • Still traditional, if you will, but with a few caveats • The audio source better not be the browser • Browsers mess with the captured audio a lot (e.g., AEC, AGC, etc.) • You want the broadcasted audio to be as close as possible to what was captured • OBS-WebRTC (via WHIP) or the Janus Streaming plugin (wink wink!) can help here • This scenario is commonly done with HLS, today... • ... but you may want less delay and/or a way to interact with the audience!
  • 20. Broadcasting concerts • A more interesting scenario: broadcasting concerts • Basically a 1-to-many (maybe few-to-many?) streaming session • Still traditional, if you will, but with a few caveats • The audio source better not be the browser • Browsers mess with the captured audio a lot (e.g., AEC, AGC, etc.) • You want the broadcasted audio to be as close as possible to what was captured • OBS-WebRTC (via WHIP) or the Janus Streaming plugin (wink wink!) can help here • This scenario is commonly done with HLS, today... • ... but you may want less delay and/or a way to interact with the audience!
  • 21. About interacting with the audience...
  • 22. About interacting with the audience...
  • 23. Not really music, but close enough! https://chrisuehlinger.com/blog/2020/06/16/unshattering-the-audience-building-theatre- on-the-web-in-2020
  • 24. Playing with music and WebRTC • Many cool things that can be done with WebRTC • e.g., browser or native app as an UI to a remote music setup • Several more or less basic use cases come to mind • Writing music in a browser • Interaction with (remote) instruments • Visual synchronization of music data • Integration in (remote) DAW • Distributed jam sessions • ...
  • 25. Playing with music and WebRTC • Many cool things that can be done with WebRTC • e.g., browser or native app as an UI to a remote music setup • Several more or less basic use cases come to mind • Writing music in a browser • Interaction with (remote) instruments • Visual synchronization of music data • Integration in (remote) DAW • Distributed jam sessions • ...
  • 26. A silly approach at online composition! https://youtu.be/d1hOR27r4uY?t=1158
  • 27. Playing a keyboard with other people https://youtu.be/8Hzg4hSJMsQ?t=790
  • 28. Playing a keyboard with other people https://youtu.be/8Hzg4hSJMsQ?t=790
  • 29. Web MIDI API + Insertable Streams https://twitter.com/komasshu/status/1329785808446836736
  • 30. Jam sessions • What about really playing with other people, though? • Harder to do because of this ugly pandemic... • Only apparently a traditional use case • Yes, we can see it as a “conference” of sorts... • ... but we’re not really talking, and latency is much more important • Browsers are not a good option, here • Pipeline may be good for voice, but latency too high for live music • Unfortunately, on Linux they don’t support Jack, only Pulseaudio • Hard to capture anything else than a microphone • Besides, as we said they’ll mess with the source audio anyway
  • 31. Jam sessions • What about really playing with other people, though? • Harder to do because of this ugly pandemic... • Only apparently a traditional use case • Yes, we can see it as a “conference” of sorts... • ... but we’re not really talking, and latency is much more important • Browsers are not a good option, here • Pipeline may be good for voice, but latency too high for live music • Unfortunately, on Linux they don’t support Jack, only Pulseaudio • Hard to capture anything else than a microphone • Besides, as we said they’ll mess with the source audio anyway
  • 32. Jam sessions • What about really playing with other people, though? • Harder to do because of this ugly pandemic... • Only apparently a traditional use case • Yes, we can see it as a “conference” of sorts... • ... but we’re not really talking, and latency is much more important • Browsers are not a good option, here • Pipeline may be good for voice, but latency too high for live music • Unfortunately, on Linux they don’t support Jack, only Pulseaudio • Hard to capture anything else than a microphone • Besides, as we said they’ll mess with the source audio anyway
  • 33. What about a native approach? • A few, non-WebRTC, native solutions exist already • e.g., Jamulus and NINJAM (both open source) • It might be interesting to experiment with WebRTC as well • e.g., Native client that uses Jack for audio input/output • WebRTC exchange of live streams (P2P or via a server) Idea for a personal fun/pet project of mine • Native application based on GStreamer • Ability to add local instruments, captured via Jack and encoded with Opus • Janus as the reference WebRTC server for all the jam session “participants” • Publishing local instruments, subscribing to remote ones
  • 34. What about a native approach? • A few, non-WebRTC, native solutions exist already • e.g., Jamulus and NINJAM (both open source) • It might be interesting to experiment with WebRTC as well • e.g., Native client that uses Jack for audio input/output • WebRTC exchange of live streams (P2P or via a server) Idea for a personal fun/pet project of mine • Native application based on GStreamer • Ability to add local instruments, captured via Jack and encoded with Opus • Janus as the reference WebRTC server for all the jam session “participants” • Publishing local instruments, subscribing to remote ones
  • 35. What about a native approach? • A few, non-WebRTC, native solutions exist already • e.g., Jamulus and NINJAM (both open source) • It might be interesting to experiment with WebRTC as well • e.g., Native client that uses Jack for audio input/output • WebRTC exchange of live streams (P2P or via a server) Idea for a personal fun/pet project of mine • Native application based on GStreamer • Ability to add local instruments, captured via Jack and encoded with Opus • Janus as the reference WebRTC server for all the jam session “participants” • Publishing local instruments, subscribing to remote ones
  • 36. The ugliest diagram you’ll see today
  • 37. A distributed/remote concert • Whatever the approach, it might be useful to stream this remote session • A truly distributed concert! • If the session can be captured, it can be broadcast • If an SFU is used, streams can be relayed as-is (they’re already there) • Basically a few-to-many conferencing session • Audio can also be mixed, though, either on the server or client side • Many already use OBS for that, so OBS-WebRTC (WHIP) may be a simple option • Server-side mixing may be more “balanced” in terms of delay, though? • In general, same considerations made before on broadcasting apply here too
  • 38. A distributed/remote concert • Whatever the approach, it might be useful to stream this remote session • A truly distributed concert! • If the session can be captured, it can be broadcast • If an SFU is used, streams can be relayed as-is (they’re already there) • Basically a few-to-many conferencing session • Audio can also be mixed, though, either on the server or client side • Many already use OBS for that, so OBS-WebRTC (WHIP) may be a simple option • Server-side mixing may be more “balanced” in terms of delay, though? • In general, same considerations made before on broadcasting apply here too
  • 39. A distributed/remote concert • Whatever the approach, it might be useful to stream this remote session • A truly distributed concert! • If the session can be captured, it can be broadcast • If an SFU is used, streams can be relayed as-is (they’re already there) • Basically a few-to-many conferencing session • Audio can also be mixed, though, either on the server or client side • Many already use OBS for that, so OBS-WebRTC (WHIP) may be a simple option • Server-side mixing may be more “balanced” in terms of delay, though? • In general, same considerations made before on broadcasting apply here too
  • 40. Thanks! Questions? Comments? Get in touch! • https://twitter.com/elminiero • https://twitter.com/meetecho • https://www.meetecho.com