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DailyLog 1 06/04/22
Today I startedproduction,tobeginIreferredtomypre-productionPowerPointsoIcouldgetan
ideaof where tostart. As I saidinmy productionschedule,Ibeganwiththe cutscene,tobeginIput
on animationassistonmycanvas, thenfor the firstframe I drew whatI had plannedtodo inmy
storyboardonlywithmore detail,inpixel artandin colour,Ithenduplicatedthe frame andedited
herarms to make it looklike she iswashingherhands.Iduplicatedthese around4timesandthenas
the storyboardshowsI made herlookup, todo thisI usedthe freehandtool todraw aroundherhair
and headand movedtoa place where itwouldlooklike she wasmoving,Ithenwentoverthisand
refinedthe drawing.Idecidedtoholdthisframe for4 more frames,soit didnotseemlike itwas
goingto quick.I thendrewthe nextpartof the storyboardwhere she looksdownandherreflection
staysin the same place,thishas beenquite hardasI am not usedto drawingthatangle so
tomorrow,I am goingto lookupa reference,soitiseasier.Ihave gottenaroundhalfwaythrough
thisand will continue ittomorrow.Ialsodrew upa quickbackgroundof tilesas she inthe bathroom,
I addedshadingaswell tomake it seemmore lifelike andtoadd depthto the drawing.My goalsfor
tomorroware to finishoff thiscurrentsectionandbe readytomove on the gameplaybit.Sofar,I
am happywithhowit isturningout,I have done a lot more than I expectedtogetdone todaysoI
am gladI am ahead.I do not thinkthere isnotanythingmajorthat needsaddressingsofar,whenI
getmy feedbackill improveonitthen.
DailyLog 2 07/04/22
Today wasthe secondday of production,before Igot started;I openedmypreproduction
PowerPointandreferredtothe storyboardsoI couldsee whatI needto donext.Aftergoingover
that I wentto iPadto start animating,startingwhere Ileftoff,Icontinuedthe sequence of her
bendingdowntothe sink,Isaid yesterdaythatIwouldneedtolookat a reference to helpbutafter
lookingone upI hadit spoton and continuedasI was.I thenreachedthe pointwhere Icouldstart
addinginthe reflection.Itriedtogo off where the original drawingwasandthenaddedinsections
of the character as the image appeared if thatmakessense.Tomake sure it wasthe same ineach
frame I usedthe freehandtool toselectthe partsof the image sothat I couldcopy itto the next
frame.Afterdoingthisuntil Iwashappywithit,I addedinfeaturesforexample hernose,eyes,and
eyebrows.Because these frameswill needtobe quickerImade a new canvasand copiedoverthe
single frame andbegananimatingfromthere,Iwantedherlookaroundbefore realisingAri was
there sodrewher pupilsindifferentplacestomake itseem like she waslookingaround,thenwhen
she realiseshereyebrowsmove upandshe sayshi,for the ‘hi’I wantedtomake it appearletterby
lettersoI startedwiththe line toindicate itwasher speaking,made anew frame anddidthe ‘h’,
thenmade anotherframe withthe ‘I’and thena final one forthe ‘!’.Tomorrow,Ineedto finishoff
the sectionsoI can have Easterto catch upon work,thisisimportantas I will have noothertime to
do the work.The workI have done todayisgood and I thinkIwill have done enoughtogetitdone
tomorrow.I donot thinkthere isanythingthatneedsimprovement,butif there isIwill edititlater.
DailyLog 08/04/22
Today wasthe 3rd
day of production,asI did yesterday;Ireferredtomypre-productionPowerPoint
and sawwhat I neededtodonext.Ithenwentto my iPadandreviewedmyworkfromthe previous
daysand foundthat I onlyneededtodraw a frame and thenaddextralayersto animate it.This
frame isthe final one withthe twocharacterslookinginto the mirrorwithbothinview fromthe
side.Todo thisI drewthe basic tile backgroundsothatit wouldmatchwiththe rest of the
animationandthendrewthe mirror,for bothI changedthe coloursto be darker onthe opposite
side soyou wouldbe able totell itwasthe Shadow realm.Ithendrew the Ari,referencingthe image
firstimage fromthe start of the animation,andthencopieditandflippedittothe otherside,Ithen
changedthe coloursto be darker to againshow that itis a differentrealm. AfterdoingthisIbegan
animating,throughoutthissectionIfocusonAri as she isthe onlyone whowill be moving.Iwant
herto be shockedandthenscream,to do thisI raisedhereyebrow,duplicatedthe frame,added
white aroundhereye tomake it wider,duplicatedthe frame,made hermouthopen,duplicatedthe
frame and thenframe byframe addedin‘AHHHHHHHH!!!’ now I am ready tomove on aftereaster,I
was worriedImightnotget itfinishedbutIdidand I am happyaboutit, I am excitedtobe able to
continue forwardsfromhere onout.I do notthinkthere isanythingthatneedstweakingasof yet,
but I will findoutwhenIsenditinfor feedback.
DailyLog 28/04/22
Today wasmy 4th
dayof productionasI was nothere yesterdaydue tovisitingauniversity.AsIam
quite familiaratthispointwithmyprojectandthe path its goingon,I knew thatI neededtodoto
start the secondsectionof the animation,startingwiththe firstframe of ‘gameplay.’thissectionof
animationtakesplace behindanapartmentbuildingandfeaturesAri jumpingfromthe topof the
windowtoanother,Irais showninthe reflectionof awindow cheeringheron.I beganbydrawing
the background,the windowsfirst.Ibeganbyjustdrawinga window,butIrealisedthat the scale
was off whenputagainstthe characters,so I lookedupa reference image of the ps4 Spiderman as
that iswhat came to mindwhenI
thoughtof windowsandcharacters.
Thisshowedme howbigpeople
usuallyare comparedtowindows.I
thenput the image I tooka drawing
of Ari frommy experimentsand
drewthe windowaroundher.After
thisI decidedtodothe mainpart of
the background,a brickwall that
will take upmostof the space in the
background.Thistookquite a while
as I couldnot figure outthe best
wayto approach the task and
execute it,thankfullythoughaftergettingabase downI manage tocreate the base.I thencopyand
pastedthe windowsacrossthe wall.Toadd detail,Iwentthroughandcolouredthe bricksseveral
typesof red and I also addeddetailstothe windowslike aplantpot,curtainsand a blind.
For the animationitself,asIsaidin an earlierstatement,Iwasgoingto use whatI had animatedin
my experimentsratherthango throughand animate the same thingagain.So, I tookthe jumping
animationIhad done earlierandmovedthe differentframestomake herjumpbetweentwo
windows.Inthe rightcorneras I saidearlieryoucan see the othercharacter Ira inthe reflectionof a
window,throughoutthe sequence she isjuststoodthere soatthe endof the jumpingsequenceI
wantedherto do something.Idecidedonhavingherraise herarms incongratulationtoherpartner,
I thoughtthiswouldbe quite cute andshow theirfriendship.
TomorrowI am goingto start on the secondlotof animation,whichfeaturesthe characterinthe
sewersbutonIra’s side sothe viewercanget a goodideaa of whather worldlookslike.Idonot
have any immediateimprovementtomake andwill make adjustmentsafterfeedbackisgiven.
DailyLog 29/04/22
Duringtoday I completedthe 2nd animatedscene formytrailer.Istartedbylookingbackat what I
had done the previousdayandfromthisis rememberedwhatIhad to donext.When I began, I was
not sure what a sewer looked detail wise, so I looked it up on google images and after
looking at a few examples I decided
to go with decoloured bricks. The
process as was a lot like yesterday in
that I did the same thing, I did have
some trouble with the lines as I kept
placing them too far apart so when it
came to adding more detail they
looked off, I had to back and adjust
them three times. I then moved onto
colour, referencing the image from
earlier I chose a stony red and went on from there choosing random colours that I thought
fit the colour scheme. I then moved onto the water, I used a brush on procreate called syrup
to make the water look like it does, I also lowered the opacity of the brush so I could easily
layer the colours to make it seemmore water-
like. To make the scene look more like the
‘shadow realm’ I added a layer of black and
dark blue, I
did this by
selecting
the colour,
during
down the
opacity of
the brush,
turned up
the brush
size and
drew all
the over
the canvas.
I did this
twice for the two colours, staring with
black and then the dark blue. This was not planned and was more an accident but when it
happened, I realised how much better it looked and kept it. Lastly for the background I
decided as it is quite dark and hard to see the characters, it would be best to add a light
source, to do this I drew a lightbulb hanging from the ceiling, using an airbrush brush called
soft blend and a light-yellow colour that I have turned the opacity down on, I drew the
colour in the circle around the lightbulb. I used an airbrush tool to do this as it makes the
colour disperse which makes it seemlike its lit up.
Then I moved onto the animation, I decided I wanted there to be additional animation
rather than her just walking, so I opted to have Ira standing in one spot with her arms on her
hips looking like she is wondering about something meanwhile Ari on the other side is stood
still as you cannot see all of her otherwise, she would be doing the same thing. To progress
the scene, she lowers her arms, and a white box appears that has text saying “Hmm...
Maybe this way?” then she walks away. To make the arm movements I had to hand draw
each movement which took about 15 minutes, I then copied and pasted an existing walk
cycle I had done during experiments into the scene. Tomorrow, I need to start the 3rd
sequence which includes the train station. I do not think there is anything I need to improve
on as of yet, but one thing that I wish had gone differently was the darkening of the whole
scene as it meant I could not go back and add details which I think would have really added
to the scene, I think it still looks good I just wish I could have added more.
04/05/22
Today I started the 3rd scene which takes place in a train station, I started with the
background colour, a light pinkie red that best resembled bricks and as I had done the past 2
scenes, I began drawing bricks, this time though, I made them smaller and used a different
colours so they contrasted and didn’t seem like id copied and pasted them, as I had done
the past days I drew a line and then copied and pasted it until the whole page was covered, I
then drew in the smaller lines and began picking similar colours to the background and
filling in the spaces to create
bricks. To get the basics down
of the background I started with
the platform itself, I had to look
up reference images as I was
not sure what the inside of a
platform
looked
like, after
doing this I went with a light grey and added some spots of dark grey
here and there and added a patch of light grey to make it seem like
something had been spilled there. I then moved onto details like the
pole and windows, the pole was simple to draw, I added details like
mud on the bottom and a slight fade in colour halfway up the pole.
Next was windows, after looking at the storyboard I drew I decided to
go with a similar version to those in the drawing just adding another
horizontal line in between the existing ones. I went with black and
grey as that is I had done previously, I also added a top and bottom
ledge to fill in space and add detail, I then copied this to the other side of the canvas and
drew a green planter underneath it with a mix of purple and pink flowers in it. There was
originally going to be a planter on the floor, but I decided it would look better under the
window. I then added a sign with a name I made up on the spot, I might change this later as
I am not sure if I like the name. I then added a bench, I was going to draw what I had put in
on the storyboard but found that it was quote difficult to draw so I opted to draw a more
modern style instead.
For the animation itself, it was a lot less complicated. I started with copy and pasting the
image of the Ari on the canvas, moving her to the window, pasting the image again and
lowering the opacity and putting her in the window, this will be Ira. From there I erased her
arms, drew a cardboard box, and redrew her arms to be holding the box, I then frame by
frame drew her arms elevating the box to the window, just like in the storyboard.
Tomorrow, I need to finish this scene, I am not happy that I did not finish it today as I have
been particularly good at getting things done in one day so far. Hopefully, I will be able to
keep on track and be in a good place to continue tomorrow. There are not any alterations to
make so far, and if I get feedback, I will make alterations.
05/05/22
Today was the 5th day of production. I started where I had left off, drawing the rest of the
sequence, I began by drawing her pushing the box to Ira who is stood in the reflection in the
window. I had few problems with Ira and her face changing colour randomly, so I had to go
through frame by frame and fix it. I then began with the 4th frame, the boss fight with the
character Melina. The background for this was really complicated and I had not planned for
this, so I had to brainstorm and wing it. I produced the idea of being in a grand ballroom
with red curtains and gold framed windows as these fits with Melina’s design. I started the
windows, it took me a while to get the shape right as I could not draw the top of the
windows right so to combat this, I used the eclipse tool on Procreate and then copied and
pasted the windows 4 times leaving gaps in-between for curtains, I then coloured them in
gold and added a light blue to act as the outside. For the wallpaper, I was not sure when
drawing I what design I wanted I knew I just wanted it to look fancy, I began with a dark red
background and for the wallpaper design I drew loads of S’s in a vertical pattern, I copied
and pasted this all over the red background and realised it looked horrible and what I had
envisioned, I deleted it and then decided stripes were a better option. I went in with a gold
colour and drew one stripe and then copied and pasted the rest of them making sure I left
the same amount of space in-between the lines. I then thought the gold was too bright
against the gold on the windows, so I turned down the opacity and that fixed it. Then I
moved on the curtains, I again sticking to the theme, made them red with gold ties and to
add detail I added a shadow underneath and on them to make it more realistic. Next was
the curtain rods, I made them gold as well, so it matched everything else. I did have the
change the colour little bit so it did not clash and so that the various parts of the holder
could be seem for example the ball at the end is a darker gold and the circles holding the
curtains is a darker gold also.
Next was implementing Melina. I began with referring to the concept art id done earlier in
the project, starting with her face I built her out, her hair being next, then her coat, then her
arms and the rings. Going back to the concept art I took the colours that I had used there
and added them to the drawing, this was quite easy as I have drawn her before, I did have
to back and edit her sleeves and hands as they did not look right. To create the effect on the
rings, I used an airbrush brush and a light gold with the opacity tuned down. Unfortunately,
due to the amount of work I have had to do today I have not been able to finish the entire
frame so will have to finish it tomorrow. There are not any major flaws so far and I will be
able to finish this scene tomorrow and hopefully be able to start the next scene, if there are
any flaws, I will correct them as tomorrow when I review it.
06/05/22
Today I needed to finish the scene I started yesterday, unfortunately I had realised that
Melina was too big and was not in proportion with Ari, so I had to redraw her, this is really
going to set me back because not only do I have to do that I also have to animate it. So, the
second drawings process
was pretty much the same
except I used the Ari
character as a reference
for how big to make her
and the results are on the
right.
(1st Melina drawing)
For Ari’s animation I ended
up not using what I had
learnt from the production
research and just went
with something simpler, I
was going to use my
experiments for this, but I
had to do this specific animation so instead opted to improvise. I also liked the way it looked
more, and it generally fit more with the idea I had for the scene. I had Ari and Melina
standing towards each other Ari moving in place with her fists up ready to fight. I did this by
editing her arms to be in a punching stance, copying the character, moving her slightly
forwards and upwards and redrawing her feet. For Melina I went the same route of
simplicity and made her arms, and the rings move up and down, to do this is redrew her
arms and the rings slightly upward from where they were. Then to finish the animation I
used the text tool to add the word “FIGHT!” across the screen, I added each letter frame by
frame to make it show up over time as this looks the best. I also used extra tools within the
text tool to make the text have a black outline and then used the main colour tool to make
the text white. Finally, to tie everything together, I added in a health bar to show that is it is
a boss fight, I did this by using the rectangle tool in Procreate, filling it in with dark grey and
then doing the same thing but smaller and green. I also added Melina’s name to show that it
is her. I am glad I have finished this scene, though am I annoyed it has taken 2 days to do.
Over the weekend I will be looking over what I have left to do and the continue with it on
Wednesday. There is no feedback so far from my peers so there are no improvements to be
made as of yet.
11/05/22
Today I did not do a lot of production as I went home early due to being ill. I did however
start the 2nd to last sequence, I ended up changing the concept from what I originally
planned to a more interesting interaction that I think will look at lot better than the original.
I wanted to change it from them talking to outside a supermarket. I am also going to change
the text screen afterwards to say, “Experience Life.” I decided to change it to this as it
seemed more appropriate than “Play with A Friend.” I also managed to start the background
art. I looked up some reference images of a
supermarket and found that most of them are
made of bricks or sandstone, so I went with a
combination of the two, I used a light sandy
yellow for the main bricks and a lighter yellow
grey for the cement in-between the bricks. I
also added a window at this point which I made
with a black outline as that is what the
supermarkets looked like in the references and
a light blue for the main colour of the window. I
also added detail to it with a light blue opaque
brush, I did this to add more depth to the
window and make it not look so blank. This is as
far as I got before I went home. My plan for
tomorrow is to finish off the background by
adding in shelves with items on them to make it
look like an actual supermarket as right now it
could pass as someone's house. I also need to
finally start the animation. I have not had any feedback that calls for improvement yet, so I
am in the clear there, I just need to keep on track to be able to finish.
12/05/22
Today started where I left off yesterday with the supermarket, I copied and pasted the brick
design all over the wall and then started on the inside of the supermarket, I did not just
want to leave it empty as a focal point of the background and to leave it blank would be lazy
and be a detriment to overall animation. I started with shelves; I used 3 types of grey so that
the various parts of the shelf would be defined. I then started with the items, I ended up
using pastel versions of the colours so that it would look like they are actually in the shop, I
had an image in my mind of that being a thing in the backgrounds of cartoons, like this
image below for example.
I produceda varietyof itemsall withassortedcoloursetc.Ijustkindof thoughtwhat wouldbe a
shopand wentfromthere.Ithencopiedand pastedthe Ari designidbeenusingthroughoutthe
projectand thispointIrealisedthe backgroundwastoobigand I wouldhave toredraw most of it. I
was able tosalvage the shelvesandinsteadexpandedthemtofill upthe background,IdidwhatI
had done before,creatingawide range of designsall completelydifferentforeachother.I also
addedone of the itemsonthe floor,whichwhenIproducedthe ideaforthe animation.Ari was
goingto trip overthe itemandthenIra was goingto askif she were okand thenAri wouldholdup
herthumb.Thento add decorationandbecause there wasnothinggoingonat the top the
background,Iaddeda signthat said,"Up to 50% off."I had to redothisa couple of timesbecause
there wasnot enoughroomfor everythingIwantedtoput onthe sign,butI got there eventually
and am happywithhowit looks.itwasat thispointI realisedmy3rd mistake,there wasnowayto
put Ira inthisscene.So,I quicklyproducedthe ideatomake ita frozenisle andmake of the shelves
intofreezerswithglassdoors.Iusedanothertone of greyto create the mainpart of the freezerand
thenI addedthe bottomsof themwitha darker greyand the rectangle tool inprocreate.thento
create the place for Ira (the glass) Imade a new layerandusedthe rectangle tool tomake the shape,
turneddownthe opacityof the layerandcopiedandpastedit to fitall the windows.Ialsoaddedan
orange "FROZEN"signon top of the freezers, soitwasobviouswhere theywere.althoughIhave not
finishedit,Ihadto change the whole ideaforthe scene,soI thinkIhave done ok consideringthat.
tomorrowI will be startingthe animation,Iamnot entirelysure how todoit,but I know the way it
shouldlookinmyheadso I thinkif I go off that I will getitlookhow I want.No feedbackyet
thankfully,andIamall setto continue the animationtomorrow.
13/05/22
Today washopefullythe lastdayof production!Iknow fromyesterdayImustdo the animationfor
thisscene.Istartedwiththe copy and pastingthe runninganimation/cycle Ihadcreatedformy
experimentsanddidthisuntil itmetupwiththe itemshe wouldbe trippingoverandasI had not
plannedthisscene;IjustwentfromwhatI thoughtlookedright.Forthe firstone I had herin a kind
of kneelingpositionoverthe box withherarmsbraced,in the nextone she isfacingmore towards
the floorarms outstretched,the nextshe isinthe same positionjustclosertothe floor,thenshe has
herkneesandhandson the ground,thenshe is aboutto face plantwithherarms bentinfrontof
herand the final one she isface downonthe ground.Like the jumpinganimationherhairmovesin
thisscene,whichwassomethingIhada slight problemwith,there wasone instance inwhichher
hair wasin one place inone frame and thenina completelydifferentplace the next,soIhad to edit
that scene tomake it more fluid.The lastpart of her animationcomeswithherrespondingtoIra
whichI talkabout next.Iwantedtomake her stickherthumb upto show Ira she was ok.To dothisI
simplyanimatedherarmmovingupwardsandthenherthumbstickingoutof her hand.It was not
that difficulttodoandadds a lotof character to the scene in my opinion.Inbetweenherfallingand
thisscene I made the frame holdas that isa realisticthingtohappen,Iraisinshock soshe waitingto
see if she isok. Inthe backgroundIra isstandinginthe reflectionof the freezerwindows,Iwantedto
make herdo somethingratherthanherjustbeingmotionless,soIdecidedto,asAri isfalling,Ira
movesherarms fromher sidestoherface inshockand thenshe wouldsay,‘Are youok?’Doingthis
provedtobe quite achallenge assomethinghappenedwith the coloursthatmade itso everything
was messedupandI couldnot fix itunfortunately,sotocombatthis I tookthe image of Ira fromthe
sewerscene andputher back where she wasbefore,redidthe animationof herbringingherhands
to herface,turnedthe opacitydownon each of the layersand putmergedthemwithits
corresponding‘Ari’layer.Ithenaddedinherspeechbubble andpasteditinthe layeritsneededin.
Afterwatchingthisback,I am honestlysoproudof how it looks,Ididnot think itwouldlookasfluid
as it does,andI am reallychuffedthatitcame out so good.I donot thinkthere are any
improvementstobe made whichisamazingand hopefullythatwill be itformyproduction.
17/05/22
Today I animatedthe title screenasIhad forgottentodo itduringproduction.Istartedoff withthis
conceptof the wordsOtherSide inmy headandthoughtthe bestwayto displaythatwouldbe on
blackbackgroundwithwhite lettering.Forthe fontof the name,I wentthroughall the options they
had on Procreate andI didnot thinkanyof themfitwhatI wantedsoI createdit myself.Tomake
the fontI just kindof wentwithwhere myhandwastakingme andI endedupwitha font thatreally
fitthe vibe I wasgoingwith,I realisedafterwardsthatIdidlooksimilartofontid createdformy last
FMP but thoughtthat itfittoo well tochange it.I thenwentthroughand made adjustmentstomake
it flowbetterforexamplewiththe TinotherI changedit froma t to T, I alsochangedthe H slightly,
addeda line tothe top the top of the R and finallymade the Omore defined.Thentomake the title
have more substance I addeda slashbetweenthe words,Ihadtoyedwithideathroughoutthe
project,youcan see itbeingusedwhenImentionthe name sometimes,butitthinkitreallyadds
somethingtothe title.Forthe overall designIwentthroughacouple of drafts,one witha different
more blockyfont(againmade by me),one withthe wordside beingred,one withthe slashbeing
redrather than the wordside,one withthe wordside beingflippedvertically.Inthe endI wentwith
a combinationof the slashbeingredandthe word side beingflippedvertically.Ialsowantedto
animate itto make it more dramatic,I decidedonthe wordsslowlycominginfromthe leftandright
and meetinginthe middle,todothisI copiedthe wordsandpastedtheminplacesgraduallymoving
towardsthe middle.Ithenhadthe task of decidingwhatthe slashwoulddo,eitheritcouldslowly
appear,or I couldturn itinto a crack downthe centre like amirror.The secondoptionseemedmore
fitting,soIchose that one.To animate itI addedinred linesgoingdownthe canvasframe byframe
until itlookedlike acrackedmirror,I endedupgoingback andaddingmore cracks sothat it looked
more dramatic,thisposeda bitof problemasI had to redraw themineach frame.
19-20/05/22
Overthese 2 days,I tiedup a fewloose endsformyproductionandeditedittogether.Istartedby
importingall the footage ontoPremiere Proandgot to work.I have barelyanyeditingtodobecause
all the clipsare alreadyat the appropriate lengthandjusthave todo be put inorder.So put the clips
intheirrespective places,addedthe textframesandwatcheditback.Itwas thenthat I realisedthat
the firstfew clipsdidnotlookrightand wouldneedarework.Thiswas quite asetbackas they
neededalotof work.So,I pluggedinmyiPad,openedProcreate andopenedthe canvasthat
neededwork.Istartedwiththe first clip;thisone neededmore lengthonthe washinghand'spart,
to do thisI duplicatedthe framesafewtimesuntil Iwashappywithhow the animationlooked.The
nextclipthatneededfixingwasthe 2nd
one.The problemwiththisone was whenIralookedaround
withhereyes.Itlookedreallyweirdandoff puttingsoI decidedthe betteroptionwastohave her
blinkafewtimeslike she hadjustwokenup.Todo thisI deletedthe previousframesanddrew the
top of her eye coveringhereyeball frame byframe.Thisdidnottake longthankfully,andIwas able
to getit done and editthe whole thing.Whenitcame toeditingasI saidit waseasy,I justhad to put
the clipsinorder,the trickypart came withthe music as myanimationwasnotlong enoughtofit
the whole sectionidpickedwhichwassurprisingasidthoughtitwouldhave beentoolong.To make
it fitI cut the musicto pointwhere itsoundedokandmade the music fade itin,so itdid notcome in
a soundingweirdandat the endof the animation,Iaddeda 2 secondblackscreenthat fadedinto
the title frames.Ididhave to ask fromhelpfroma friendtofigure outhow to add the effectasI am
not a verywell versedinPremiere Pro.Ialsohada major problemwithtryingtogetitfade out at
the end,I had to addan extensionontothe endof the title asitdidnot stay longenough,andthis
meantthe effectdidnotworkwhichwas reallyannoyingandIhad to leave itout.Itdoesnot make
that much of a difference,butIthinkitwouldhave addeda bitmore to the end.I alsodecided
soundeffectswouldbe afunaddition,soIlookedupa runningwatersoundeffectforthe firstclip
and screamingone forthe final clipof the cut scene.It didtake a little whiletofindthe effectsas
some of the websitesyouhadto payfor or signup for.In the endI am reallyhappywithwhere I
have gottento,I do planto make a final clipjustof the sewerswiththe releasedate of the game
sort graffitied onthe wall.There are notanyimprovementstodobe made,I have shownmy tutors
and theythinkitisreallygoodso hopefullyafterIdothe final clipIwill be done andonto evaluation.
24/05/22
Today isthe final dayI will be workingonproduction.I
am goingto be animatingthe final framesof the project
at last,I am glad I am at the endbut alsosad it isover,
thiswill be the lasttime I doanythinglike thisduring
college time.A side fromthatIspenta portionof todaycreatingthe final addition,thisincluded
anotherlookat the sewers.Iwas initiallygoingtoredraw the sewersata differentangle,Istarted
drawingthe image, andI spentsome time tryingtofind goodreference images,inorderforitlook
like Iwanteditto. Unfortunately,Iendedupfinishingitonlytorealise thatitdid notfit withthe rest
of the art style,Ididgo throughand try to correct this,butit wasjust takingtoolong,and I didnot
have any time tohave to do that. So,insteadIcompromisedandusedthe image of the sewersIhad
originallycreatedforthe maintrailer,Iduplicatedthe image,deletedthe animationthatwasoverit.
WhenI had initiallyplannedforthe endof the trailer,Iwantedthere tobe a hangingbulbthat
flickeredonandoff,soto do thisI duplicatedthe image of the lightbulb,got ridof the yellow light
aroundit and usedthatfor whenthe lightwouldbe flickeringoff.Iduplicatedthe framesafew
timesandheldsome of the framesto make more realistic.Thentotopit off I wrote the date the
game wouldrelease insortof a graffiti style andthe fontthatid establishedinthe title sequence.I
had twoattemptsat this,the firstone beinga failure asIaccidentallysavedthe drawingitwhenI
was notsupposedto,andI couldnot restore the image tothe pointwhere there was notext.So,I
had to redo,andI made sure itwas perfectandwhere Iwanteditbefore Isaved.I didthrough
afterwardsandtry to animate the lettersdrippingpaint,butitdidnotlookrightso I scrappedit and
justaddeda fewlinestomake itlooklike ithad drippedearlier.
At thispointI have hadfeedbackthatsaysthere are no improvementstobe made tomy product,so
I am officiallydone withproduction.Now Ihave tocomplete myevaluationanduploadeverything
to my website.
On the nextfew pagesare all the screenshotsIhave takento documentthe process overthe past5-
6 weeks.
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Daily Logs fmp.docx

  • 1. DailyLog 1 06/04/22 Today I startedproduction,tobeginIreferredtomypre-productionPowerPointsoIcouldgetan ideaof where tostart. As I saidinmy productionschedule,Ibeganwiththe cutscene,tobeginIput on animationassistonmycanvas, thenfor the firstframe I drew whatI had plannedtodo inmy storyboardonlywithmore detail,inpixel artandin colour,Ithenduplicatedthe frame andedited herarms to make it looklike she iswashingherhands.Iduplicatedthese around4timesandthenas the storyboardshowsI made herlookup, todo thisI usedthe freehandtool todraw aroundherhair and headand movedtoa place where itwouldlooklike she wasmoving,Ithenwentoverthisand refinedthe drawing.Idecidedtoholdthisframe for4 more frames,soit didnotseemlike itwas goingto quick.I thendrewthe nextpartof the storyboardwhere she looksdownandherreflection staysin the same place,thishas beenquite hardasI am not usedto drawingthatangle so tomorrow,I am goingto lookupa reference,soitiseasier.Ihave gottenaroundhalfwaythrough thisand will continue ittomorrow.Ialsodrew upa quickbackgroundof tilesas she inthe bathroom, I addedshadingaswell tomake it seemmore lifelike andtoadd depthto the drawing.My goalsfor tomorroware to finishoff thiscurrentsectionandbe readytomove on the gameplaybit.Sofar,I am happywithhowit isturningout,I have done a lot more than I expectedtogetdone todaysoI am gladI am ahead.I do not thinkthere isnotanythingmajorthat needsaddressingsofar,whenI getmy feedbackill improveonitthen. DailyLog 2 07/04/22 Today wasthe secondday of production,before Igot started;I openedmypreproduction PowerPointandreferredtothe storyboardsoI couldsee whatI needto donext.Aftergoingover that I wentto iPadto start animating,startingwhere Ileftoff,Icontinuedthe sequence of her bendingdowntothe sink,Isaid yesterdaythatIwouldneedtolookat a reference to helpbutafter lookingone upI hadit spoton and continuedasI was.I thenreachedthe pointwhere Icouldstart addinginthe reflection.Itriedtogo off where the original drawingwasandthenaddedinsections of the character as the image appeared if thatmakessense.Tomake sure it wasthe same ineach frame I usedthe freehandtool toselectthe partsof the image sothat I couldcopy itto the next frame.Afterdoingthisuntil Iwashappywithit,I addedinfeaturesforexample hernose,eyes,and eyebrows.Because these frameswill needtobe quickerImade a new canvasand copiedoverthe single frame andbegananimatingfromthere,Iwantedherlookaroundbefore realisingAri was there sodrewher pupilsindifferentplacestomake itseem like she waslookingaround,thenwhen she realiseshereyebrowsmove upandshe sayshi,for the ‘hi’I wantedtomake it appearletterby lettersoI startedwiththe line toindicate itwasher speaking,made anew frame anddidthe ‘h’, thenmade anotherframe withthe ‘I’and thena final one forthe ‘!’.Tomorrow,Ineedto finishoff the sectionsoI can have Easterto catch upon work,thisisimportantas I will have noothertime to do the work.The workI have done todayisgood and I thinkIwill have done enoughtogetitdone tomorrow.I donot thinkthere isanythingthatneedsimprovement,butif there isIwill edititlater. DailyLog 08/04/22 Today wasthe 3rd day of production,asI did yesterday;Ireferredtomypre-productionPowerPoint and sawwhat I neededtodonext.Ithenwentto my iPadandreviewedmyworkfromthe previous daysand foundthat I onlyneededtodraw a frame and thenaddextralayersto animate it.This frame isthe final one withthe twocharacterslookinginto the mirrorwithbothinview fromthe
  • 2. side.Todo thisI drewthe basic tile backgroundsothatit wouldmatchwiththe rest of the animationandthendrewthe mirror,for bothI changedthe coloursto be darker onthe opposite side soyou wouldbe able totell itwasthe Shadow realm.Ithendrew the Ari,referencingthe image firstimage fromthe start of the animation,andthencopieditandflippedittothe otherside,Ithen changedthe coloursto be darker to againshow that itis a differentrealm. AfterdoingthisIbegan animating,throughoutthissectionIfocusonAri as she isthe onlyone whowill be moving.Iwant herto be shockedandthenscream,to do thisI raisedhereyebrow,duplicatedthe frame,added white aroundhereye tomake it wider,duplicatedthe frame,made hermouthopen,duplicatedthe frame and thenframe byframe addedin‘AHHHHHHHH!!!’ now I am ready tomove on aftereaster,I was worriedImightnotget itfinishedbutIdidand I am happyaboutit, I am excitedtobe able to continue forwardsfromhere onout.I do notthinkthere isanythingthatneedstweakingasof yet, but I will findoutwhenIsenditinfor feedback. DailyLog 28/04/22 Today wasmy 4th dayof productionasI was nothere yesterdaydue tovisitingauniversity.AsIam quite familiaratthispointwithmyprojectandthe path its goingon,I knew thatI neededtodoto start the secondsectionof the animation,startingwiththe firstframe of ‘gameplay.’thissectionof animationtakesplace behindanapartmentbuildingandfeaturesAri jumpingfromthe topof the windowtoanother,Irais showninthe reflectionof awindow cheeringheron.I beganbydrawing the background,the windowsfirst.Ibeganbyjustdrawinga window,butIrealisedthat the scale was off whenputagainstthe characters,so I lookedupa reference image of the ps4 Spiderman as that iswhat came to mindwhenI thoughtof windowsandcharacters. Thisshowedme howbigpeople usuallyare comparedtowindows.I thenput the image I tooka drawing of Ari frommy experimentsand drewthe windowaroundher.After thisI decidedtodothe mainpart of the background,a brickwall that will take upmostof the space in the background.Thistookquite a while as I couldnot figure outthe best wayto approach the task and execute it,thankfullythoughaftergettingabase downI manage tocreate the base.I thencopyand pastedthe windowsacrossthe wall.Toadd detail,Iwentthroughandcolouredthe bricksseveral typesof red and I also addeddetailstothe windowslike aplantpot,curtainsand a blind. For the animationitself,asIsaidin an earlierstatement,Iwasgoingto use whatI had animatedin my experimentsratherthango throughand animate the same thingagain.So, I tookthe jumping animationIhad done earlierandmovedthe differentframestomake herjumpbetweentwo windows.Inthe rightcorneras I saidearlieryoucan see the othercharacter Ira inthe reflectionof a window,throughoutthe sequence she isjuststoodthere soatthe endof the jumpingsequenceI wantedherto do something.Idecidedonhavingherraise herarms incongratulationtoherpartner, I thoughtthiswouldbe quite cute andshow theirfriendship.
  • 3. TomorrowI am goingto start on the secondlotof animation,whichfeaturesthe characterinthe sewersbutonIra’s side sothe viewercanget a goodideaa of whather worldlookslike.Idonot have any immediateimprovementtomake andwill make adjustmentsafterfeedbackisgiven. DailyLog 29/04/22 Duringtoday I completedthe 2nd animatedscene formytrailer.Istartedbylookingbackat what I had done the previousdayandfromthisis rememberedwhatIhad to donext.When I began, I was not sure what a sewer looked detail wise, so I looked it up on google images and after looking at a few examples I decided to go with decoloured bricks. The process as was a lot like yesterday in that I did the same thing, I did have some trouble with the lines as I kept placing them too far apart so when it came to adding more detail they looked off, I had to back and adjust them three times. I then moved onto colour, referencing the image from earlier I chose a stony red and went on from there choosing random colours that I thought fit the colour scheme. I then moved onto the water, I used a brush on procreate called syrup to make the water look like it does, I also lowered the opacity of the brush so I could easily layer the colours to make it seemmore water- like. To make the scene look more like the ‘shadow realm’ I added a layer of black and dark blue, I did this by selecting the colour, during down the opacity of the brush, turned up the brush size and drew all the over the canvas. I did this twice for the two colours, staring with black and then the dark blue. This was not planned and was more an accident but when it happened, I realised how much better it looked and kept it. Lastly for the background I decided as it is quite dark and hard to see the characters, it would be best to add a light
  • 4. source, to do this I drew a lightbulb hanging from the ceiling, using an airbrush brush called soft blend and a light-yellow colour that I have turned the opacity down on, I drew the colour in the circle around the lightbulb. I used an airbrush tool to do this as it makes the colour disperse which makes it seemlike its lit up. Then I moved onto the animation, I decided I wanted there to be additional animation rather than her just walking, so I opted to have Ira standing in one spot with her arms on her hips looking like she is wondering about something meanwhile Ari on the other side is stood still as you cannot see all of her otherwise, she would be doing the same thing. To progress the scene, she lowers her arms, and a white box appears that has text saying “Hmm... Maybe this way?” then she walks away. To make the arm movements I had to hand draw each movement which took about 15 minutes, I then copied and pasted an existing walk cycle I had done during experiments into the scene. Tomorrow, I need to start the 3rd sequence which includes the train station. I do not think there is anything I need to improve on as of yet, but one thing that I wish had gone differently was the darkening of the whole scene as it meant I could not go back and add details which I think would have really added to the scene, I think it still looks good I just wish I could have added more. 04/05/22 Today I started the 3rd scene which takes place in a train station, I started with the background colour, a light pinkie red that best resembled bricks and as I had done the past 2 scenes, I began drawing bricks, this time though, I made them smaller and used a different colours so they contrasted and didn’t seem like id copied and pasted them, as I had done the past days I drew a line and then copied and pasted it until the whole page was covered, I then drew in the smaller lines and began picking similar colours to the background and filling in the spaces to create bricks. To get the basics down of the background I started with the platform itself, I had to look up reference images as I was not sure what the inside of a platform looked like, after doing this I went with a light grey and added some spots of dark grey here and there and added a patch of light grey to make it seem like something had been spilled there. I then moved onto details like the pole and windows, the pole was simple to draw, I added details like mud on the bottom and a slight fade in colour halfway up the pole. Next was windows, after looking at the storyboard I drew I decided to go with a similar version to those in the drawing just adding another horizontal line in between the existing ones. I went with black and grey as that is I had done previously, I also added a top and bottom
  • 5. ledge to fill in space and add detail, I then copied this to the other side of the canvas and drew a green planter underneath it with a mix of purple and pink flowers in it. There was originally going to be a planter on the floor, but I decided it would look better under the window. I then added a sign with a name I made up on the spot, I might change this later as I am not sure if I like the name. I then added a bench, I was going to draw what I had put in on the storyboard but found that it was quote difficult to draw so I opted to draw a more modern style instead. For the animation itself, it was a lot less complicated. I started with copy and pasting the image of the Ari on the canvas, moving her to the window, pasting the image again and lowering the opacity and putting her in the window, this will be Ira. From there I erased her arms, drew a cardboard box, and redrew her arms to be holding the box, I then frame by frame drew her arms elevating the box to the window, just like in the storyboard. Tomorrow, I need to finish this scene, I am not happy that I did not finish it today as I have been particularly good at getting things done in one day so far. Hopefully, I will be able to keep on track and be in a good place to continue tomorrow. There are not any alterations to make so far, and if I get feedback, I will make alterations. 05/05/22 Today was the 5th day of production. I started where I had left off, drawing the rest of the sequence, I began by drawing her pushing the box to Ira who is stood in the reflection in the window. I had few problems with Ira and her face changing colour randomly, so I had to go through frame by frame and fix it. I then began with the 4th frame, the boss fight with the character Melina. The background for this was really complicated and I had not planned for this, so I had to brainstorm and wing it. I produced the idea of being in a grand ballroom with red curtains and gold framed windows as these fits with Melina’s design. I started the windows, it took me a while to get the shape right as I could not draw the top of the windows right so to combat this, I used the eclipse tool on Procreate and then copied and pasted the windows 4 times leaving gaps in-between for curtains, I then coloured them in gold and added a light blue to act as the outside. For the wallpaper, I was not sure when drawing I what design I wanted I knew I just wanted it to look fancy, I began with a dark red background and for the wallpaper design I drew loads of S’s in a vertical pattern, I copied and pasted this all over the red background and realised it looked horrible and what I had envisioned, I deleted it and then decided stripes were a better option. I went in with a gold colour and drew one stripe and then copied and pasted the rest of them making sure I left the same amount of space in-between the lines. I then thought the gold was too bright against the gold on the windows, so I turned down the opacity and that fixed it. Then I moved on the curtains, I again sticking to the theme, made them red with gold ties and to add detail I added a shadow underneath and on them to make it more realistic. Next was the curtain rods, I made them gold as well, so it matched everything else. I did have the change the colour little bit so it did not clash and so that the various parts of the holder could be seem for example the ball at the end is a darker gold and the circles holding the curtains is a darker gold also.
  • 6. Next was implementing Melina. I began with referring to the concept art id done earlier in the project, starting with her face I built her out, her hair being next, then her coat, then her arms and the rings. Going back to the concept art I took the colours that I had used there and added them to the drawing, this was quite easy as I have drawn her before, I did have to back and edit her sleeves and hands as they did not look right. To create the effect on the rings, I used an airbrush brush and a light gold with the opacity tuned down. Unfortunately, due to the amount of work I have had to do today I have not been able to finish the entire frame so will have to finish it tomorrow. There are not any major flaws so far and I will be able to finish this scene tomorrow and hopefully be able to start the next scene, if there are any flaws, I will correct them as tomorrow when I review it. 06/05/22 Today I needed to finish the scene I started yesterday, unfortunately I had realised that Melina was too big and was not in proportion with Ari, so I had to redraw her, this is really going to set me back because not only do I have to do that I also have to animate it. So, the second drawings process was pretty much the same except I used the Ari character as a reference for how big to make her and the results are on the right. (1st Melina drawing) For Ari’s animation I ended up not using what I had learnt from the production research and just went with something simpler, I was going to use my experiments for this, but I had to do this specific animation so instead opted to improvise. I also liked the way it looked more, and it generally fit more with the idea I had for the scene. I had Ari and Melina standing towards each other Ari moving in place with her fists up ready to fight. I did this by editing her arms to be in a punching stance, copying the character, moving her slightly forwards and upwards and redrawing her feet. For Melina I went the same route of simplicity and made her arms, and the rings move up and down, to do this is redrew her arms and the rings slightly upward from where they were. Then to finish the animation I used the text tool to add the word “FIGHT!” across the screen, I added each letter frame by frame to make it show up over time as this looks the best. I also used extra tools within the text tool to make the text have a black outline and then used the main colour tool to make the text white. Finally, to tie everything together, I added in a health bar to show that is it is
  • 7. a boss fight, I did this by using the rectangle tool in Procreate, filling it in with dark grey and then doing the same thing but smaller and green. I also added Melina’s name to show that it is her. I am glad I have finished this scene, though am I annoyed it has taken 2 days to do. Over the weekend I will be looking over what I have left to do and the continue with it on Wednesday. There is no feedback so far from my peers so there are no improvements to be made as of yet. 11/05/22 Today I did not do a lot of production as I went home early due to being ill. I did however start the 2nd to last sequence, I ended up changing the concept from what I originally planned to a more interesting interaction that I think will look at lot better than the original. I wanted to change it from them talking to outside a supermarket. I am also going to change the text screen afterwards to say, “Experience Life.” I decided to change it to this as it seemed more appropriate than “Play with A Friend.” I also managed to start the background art. I looked up some reference images of a supermarket and found that most of them are made of bricks or sandstone, so I went with a combination of the two, I used a light sandy yellow for the main bricks and a lighter yellow grey for the cement in-between the bricks. I also added a window at this point which I made with a black outline as that is what the supermarkets looked like in the references and a light blue for the main colour of the window. I also added detail to it with a light blue opaque brush, I did this to add more depth to the window and make it not look so blank. This is as far as I got before I went home. My plan for tomorrow is to finish off the background by adding in shelves with items on them to make it look like an actual supermarket as right now it could pass as someone's house. I also need to finally start the animation. I have not had any feedback that calls for improvement yet, so I am in the clear there, I just need to keep on track to be able to finish. 12/05/22 Today started where I left off yesterday with the supermarket, I copied and pasted the brick design all over the wall and then started on the inside of the supermarket, I did not just want to leave it empty as a focal point of the background and to leave it blank would be lazy and be a detriment to overall animation. I started with shelves; I used 3 types of grey so that the various parts of the shelf would be defined. I then started with the items, I ended up
  • 8. using pastel versions of the colours so that it would look like they are actually in the shop, I had an image in my mind of that being a thing in the backgrounds of cartoons, like this image below for example. I produceda varietyof itemsall withassortedcoloursetc.Ijustkindof thoughtwhat wouldbe a shopand wentfromthere.Ithencopiedand pastedthe Ari designidbeenusingthroughoutthe projectand thispointIrealisedthe backgroundwastoobigand I wouldhave toredraw most of it. I was able tosalvage the shelvesandinsteadexpandedthemtofill upthe background,IdidwhatI had done before,creatingawide range of designsall completelydifferentforeachother.I also addedone of the itemsonthe floor,whichwhenIproducedthe ideaforthe animation.Ari was goingto trip overthe itemandthenIra was goingto askif she were okand thenAri wouldholdup herthumb.Thento add decorationandbecause there wasnothinggoingonat the top the background,Iaddeda signthat said,"Up to 50% off."I had to redothisa couple of timesbecause there wasnot enoughroomfor everythingIwantedtoput onthe sign,butI got there eventually and am happywithhowit looks.itwasat thispointI realisedmy3rd mistake,there wasnowayto put Ira inthisscene.So,I quicklyproducedthe ideatomake ita frozenisle andmake of the shelves intofreezerswithglassdoors.Iusedanothertone of greyto create the mainpart of the freezerand thenI addedthe bottomsof themwitha darker greyand the rectangle tool inprocreate.thento create the place for Ira (the glass) Imade a new layerandusedthe rectangle tool tomake the shape, turneddownthe opacityof the layerandcopiedandpastedit to fitall the windows.Ialsoaddedan orange "FROZEN"signon top of the freezers, soitwasobviouswhere theywere.althoughIhave not finishedit,Ihadto change the whole ideaforthe scene,soI thinkIhave done ok consideringthat. tomorrowI will be startingthe animation,Iamnot entirelysure how todoit,but I know the way it shouldlookinmyheadso I thinkif I go off that I will getitlookhow I want.No feedbackyet thankfully,andIamall setto continue the animationtomorrow. 13/05/22 Today washopefullythe lastdayof production!Iknow fromyesterdayImustdo the animationfor thisscene.Istartedwiththe copy and pastingthe runninganimation/cycle Ihadcreatedformy
  • 9. experimentsanddidthisuntil itmetupwiththe itemshe wouldbe trippingoverandasI had not plannedthisscene;IjustwentfromwhatI thoughtlookedright.Forthe firstone I had herin a kind of kneelingpositionoverthe box withherarmsbraced,in the nextone she isfacingmore towards the floorarms outstretched,the nextshe isinthe same positionjustclosertothe floor,thenshe has herkneesandhandson the ground,thenshe is aboutto face plantwithherarms bentinfrontof herand the final one she isface downonthe ground.Like the jumpinganimationherhairmovesin thisscene,whichwassomethingIhada slight problemwith,there wasone instance inwhichher hair wasin one place inone frame and thenina completelydifferentplace the next,soIhad to edit that scene tomake it more fluid.The lastpart of her animationcomeswithherrespondingtoIra whichI talkabout next.Iwantedtomake her stickherthumb upto show Ira she was ok.To dothisI simplyanimatedherarmmovingupwardsandthenherthumbstickingoutof her hand.It was not that difficulttodoandadds a lotof character to the scene in my opinion.Inbetweenherfallingand thisscene I made the frame holdas that isa realisticthingtohappen,Iraisinshock soshe waitingto see if she isok. Inthe backgroundIra isstandinginthe reflectionof the freezerwindows,Iwantedto make herdo somethingratherthanherjustbeingmotionless,soIdecidedto,asAri isfalling,Ira movesherarms fromher sidestoherface inshockand thenshe wouldsay,‘Are youok?’Doingthis provedtobe quite achallenge assomethinghappenedwith the coloursthatmade itso everything was messedupandI couldnot fix itunfortunately,sotocombatthis I tookthe image of Ira fromthe sewerscene andputher back where she wasbefore,redidthe animationof herbringingherhands to herface,turnedthe opacitydownon each of the layersand putmergedthemwithits corresponding‘Ari’layer.Ithenaddedinherspeechbubble andpasteditinthe layeritsneededin. Afterwatchingthisback,I am honestlysoproudof how it looks,Ididnot think itwouldlookasfluid as it does,andI am reallychuffedthatitcame out so good.I donot thinkthere are any improvementstobe made whichisamazingand hopefullythatwill be itformyproduction. 17/05/22 Today I animatedthe title screenasIhad forgottentodo itduringproduction.Istartedoff withthis conceptof the wordsOtherSide inmy headandthoughtthe bestwayto displaythatwouldbe on blackbackgroundwithwhite lettering.Forthe fontof the name,I wentthroughall the options they had on Procreate andI didnot thinkanyof themfitwhatI wantedsoI createdit myself.Tomake the fontI just kindof wentwithwhere myhandwastakingme andI endedupwitha font thatreally fitthe vibe I wasgoingwith,I realisedafterwardsthatIdidlooksimilartofontid createdformy last FMP but thoughtthat itfittoo well tochange it.I thenwentthroughand made adjustmentstomake it flowbetterforexamplewiththe TinotherI changedit froma t to T, I alsochangedthe H slightly, addeda line tothe top the top of the R and finallymade the Omore defined.Thentomake the title have more substance I addeda slashbetweenthe words,Ihadtoyedwithideathroughoutthe project,youcan see itbeingusedwhenImentionthe name sometimes,butitthinkitreallyadds somethingtothe title.Forthe overall designIwentthroughacouple of drafts,one witha different more blockyfont(againmade by me),one withthe wordside beingred,one withthe slashbeing redrather than the wordside,one withthe wordside beingflippedvertically.Inthe endI wentwith a combinationof the slashbeingredandthe word side beingflippedvertically.Ialsowantedto animate itto make it more dramatic,I decidedonthe wordsslowlycominginfromthe leftandright and meetinginthe middle,todothisI copiedthe wordsandpastedtheminplacesgraduallymoving towardsthe middle.Ithenhadthe task of decidingwhatthe slashwoulddo,eitheritcouldslowly appear,or I couldturn itinto a crack downthe centre like amirror.The secondoptionseemedmore fitting,soIchose that one.To animate itI addedinred linesgoingdownthe canvasframe byframe
  • 10. until itlookedlike acrackedmirror,I endedupgoingback andaddingmore cracks sothat it looked more dramatic,thisposeda bitof problemasI had to redraw themineach frame. 19-20/05/22 Overthese 2 days,I tiedup a fewloose endsformyproductionandeditedittogether.Istartedby importingall the footage ontoPremiere Proandgot to work.I have barelyanyeditingtodobecause all the clipsare alreadyat the appropriate lengthandjusthave todo be put inorder.So put the clips intheirrespective places,addedthe textframesandwatcheditback.Itwas thenthat I realisedthat the firstfew clipsdidnotlookrightand wouldneedarework.Thiswas quite asetbackas they neededalotof work.So,I pluggedinmyiPad,openedProcreate andopenedthe canvasthat neededwork.Istartedwiththe first clip;thisone neededmore lengthonthe washinghand'spart, to do thisI duplicatedthe framesafewtimesuntil Iwashappywithhow the animationlooked.The nextclipthatneededfixingwasthe 2nd one.The problemwiththisone was whenIralookedaround withhereyes.Itlookedreallyweirdandoff puttingsoI decidedthe betteroptionwastohave her blinkafewtimeslike she hadjustwokenup.Todo thisI deletedthe previousframesanddrew the top of her eye coveringhereyeball frame byframe.Thisdidnottake longthankfully,andIwas able to getit done and editthe whole thing.Whenitcame toeditingasI saidit waseasy,I justhad to put the clipsinorder,the trickypart came withthe music as myanimationwasnotlong enoughtofit the whole sectionidpickedwhichwassurprisingasidthoughtitwouldhave beentoolong.To make it fitI cut the musicto pointwhere itsoundedokandmade the music fade itin,so itdid notcome in a soundingweirdandat the endof the animation,Iaddeda 2 secondblackscreenthat fadedinto the title frames.Ididhave to ask fromhelpfroma friendtofigure outhow to add the effectasI am not a verywell versedinPremiere Pro.Ialsohada major problemwithtryingtogetitfade out at the end,I had to addan extensionontothe endof the title asitdidnot stay longenough,andthis meantthe effectdidnotworkwhichwas reallyannoyingandIhad to leave itout.Itdoesnot make that much of a difference,butIthinkitwouldhave addeda bitmore to the end.I alsodecided soundeffectswouldbe afunaddition,soIlookedupa runningwatersoundeffectforthe firstclip and screamingone forthe final clipof the cut scene.It didtake a little whiletofindthe effectsas some of the websitesyouhadto payfor or signup for.In the endI am reallyhappywithwhere I have gottento,I do planto make a final clipjustof the sewerswiththe releasedate of the game sort graffitied onthe wall.There are notanyimprovementstodobe made,I have shownmy tutors and theythinkitisreallygoodso hopefullyafterIdothe final clipIwill be done andonto evaluation. 24/05/22 Today isthe final dayI will be workingonproduction.I am goingto be animatingthe final framesof the project at last,I am glad I am at the endbut alsosad it isover, thiswill be the lasttime I doanythinglike thisduring
  • 11. college time.A side fromthatIspenta portionof todaycreatingthe final addition,thisincluded anotherlookat the sewers.Iwas initiallygoingtoredraw the sewersata differentangle,Istarted drawingthe image, andI spentsome time tryingtofind goodreference images,inorderforitlook like Iwanteditto. Unfortunately,Iendedupfinishingitonlytorealise thatitdid notfit withthe rest of the art style,Ididgo throughand try to correct this,butit wasjust takingtoolong,and I didnot have any time tohave to do that. So,insteadIcompromisedandusedthe image of the sewersIhad originallycreatedforthe maintrailer,Iduplicatedthe image,deletedthe animationthatwasoverit. WhenI had initiallyplannedforthe endof the trailer,Iwantedthere tobe a hangingbulbthat flickeredonandoff,soto do thisI duplicatedthe image of the lightbulb,got ridof the yellow light aroundit and usedthatfor whenthe lightwouldbe flickeringoff.Iduplicatedthe framesafew timesandheldsome of the framesto make more realistic.Thentotopit off I wrote the date the game wouldrelease insortof a graffiti style andthe fontthatid establishedinthe title sequence.I had twoattemptsat this,the firstone beinga failure asIaccidentallysavedthe drawingitwhenI was notsupposedto,andI couldnot restore the image tothe pointwhere there was notext.So,I had to redo,andI made sure itwas perfectandwhere Iwanteditbefore Isaved.I didthrough afterwardsandtry to animate the lettersdrippingpaint,butitdidnotlookrightso I scrappedit and justaddeda fewlinestomake itlooklike ithad drippedearlier. At thispointI have hadfeedbackthatsaysthere are no improvementstobe made tomy product,so I am officiallydone withproduction.Now Ihave tocomplete myevaluationanduploadeverything to my website. On the nextfew pagesare all the screenshotsIhave takento documentthe process overthe past5- 6 weeks.