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@LiveLikeVR@LiveLikeVRwww.livelikevr.com
Mobile VR Development
Saswat Panda
CTO
Brief History of VR 2
Oculus Rift
@LiveLikeVR
2012
Cardboard
2014
11million
2016 2020
100million
2015
15
million
State of Mobile VR 3
8msSensor Latency
App Latency 25+ ms (<40fps)
Cost $5
Cardboard
1ms
16ms (~60fps)
$100
GearVR
@LiveLikeVR
4
Asynchronous Timewarps
@LiveLikeVR
5
Advancements in 2016
Software Headsets Chipsets
@LiveLikeVR
Timewarp on Cardboard
Single Pass Rendering
6
@LiveLikeVR
Why Mobile VR?
@LiveLikeVR@LiveLikeVR
8
@LiveLikeVR
9
Design for the Device
Maybe Single Button Trackpad + Back Button
Experience Length
Input Methods
< 10 mins 60 min+
Cardboard GearVR
@LiveLikeVR
10
Design Learnings - Iterate Frequently
@LiveLikeVR
Design Learnings - Iterate Frequently
@LiveLikeVR
Design Learnings - Iterate Frequently
@LiveLikeVR
Gaze Interaction SystemDesign Learnings - Iterate Frequently
@LiveLikeVR
Design Learnings - Environment UI
@LiveLikeVR
Dev Setup
@LiveLikeVR
Technical Challenges
@LiveLikeVR
3D Environment Social Network
Video Streaming Apps
VoIP Providers
VR App
Resources
Getting Started
Unity 3D
Cardboard SDK (iOS & Android)
Oculus SDK (GearVR)
Mobile VR
John Carmack @ GDC
Oculus Guidelines
UI/UX
Learning Resources
Social VR
Multiplayer Tutorial
Voice Chat Tutorial
https://unity3d.com/get-unity/download
https://developer.oculus.com/documentation/
https://developers.google.com/cardboard/unity/
https://www.youtube.com/watch?v=CqdexZJFHQE
https://developer.oculus.com/documentation/game-engines
/latest/concepts/unity-mobile-performance-intro/
https://github.com/omgmog/ui-ux-vr
http://www.convrge.co/multiplayer-oculus-rift-games-in-unity-tutorial
http://www.convrge.co/add-voice-chat-to-unity-using-dfvoice
@LiveLikeVR
@LiveLikeVR@LiveLikeVRwww.livelikevr.com
Mobile VR Development
Saswat Panda
CTO

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Mobile VR Development - Saswat Panda, CTO