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Mobile VR Development - Saswat Panda, CTO
- 2. Brief History of VR 2
Oculus Rift
@LiveLikeVR
2012
Cardboard
2014
11million
2016 2020
100million
2015
15
million
- 3. State of Mobile VR 3
8msSensor Latency
App Latency 25+ ms (<40fps)
Cost $5
Cardboard
1ms
16ms (~60fps)
$100
GearVR
@LiveLikeVR
- 9. 9
Design for the Device
Maybe Single Button Trackpad + Back Button
Experience Length
Input Methods
< 10 mins 60 min+
Cardboard GearVR
@LiveLikeVR
- 17. Resources
Getting Started
Unity 3D
Cardboard SDK (iOS & Android)
Oculus SDK (GearVR)
Mobile VR
John Carmack @ GDC
Oculus Guidelines
UI/UX
Learning Resources
Social VR
Multiplayer Tutorial
Voice Chat Tutorial
https://unity3d.com/get-unity/download
https://developer.oculus.com/documentation/
https://developers.google.com/cardboard/unity/
https://www.youtube.com/watch?v=CqdexZJFHQE
https://developer.oculus.com/documentation/game-engines
/latest/concepts/unity-mobile-performance-intro/
https://github.com/omgmog/ui-ux-vr
http://www.convrge.co/multiplayer-oculus-rift-games-in-unity-tutorial
http://www.convrge.co/add-voice-chat-to-unity-using-dfvoice
@LiveLikeVR